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{{Infobox gadgets|class=All|name=FLASHBANG|type=Grenade|description={{Quote|text=Grenade that blinds and deafens nearby contestants when exploded.}}|cooldown=20s|damage=None|stacksize=2|duration=3.5s|image=|build=All|quote={{Quote|text=Thrown projectile that blinds and deafens nearby players.}}}}
{{Infobox gadgets
|image=Flashbang.png
|name=FLASHBANG
|quote={{Quote|text=Thrown projectile that disorients, blinds and deafens nearby players; can be thrown underhand or overhand}}
|build=All
|type={{Gadget Icon|Offensive}} Offensive
|price={{prices}}
|cooldown=18s
|ammo=2
|duration=4.5s
}}


=== Overview ===
The [[Flashbang]] is a [[Light]], [[Medium]] and [[Heavy]] class thrown gadget that creates a flash which temporarily blinds and deafens onlooking contestants.
The Flashbang grenade is a thrown projectile that blinds contestants facing it from a reasonable distance.


=== Uses & Interactions ===
== Usage ==
Its primary use is to take over an objective and shift the odds in the favor of the aggressor over the defender. The Flashbang will affect contestants even if they are not facing the explosion as long as they are close enough.


As with any grenade, it can be destroyed by the [[APS Turret]] if thrown too close.
The Flashbang can be selected as one of three [[Gadgets|gadgets]] of any [[Light]], [[Medium]] or [[Heavy]] build loadout.
 
Holding the primary trigger will prepare a high-velocity overhand throw. Holding the secondary trigger will prepare a low-velocity underhand throw. While preparing a throw, the gadget's trajectory is indicated up to the point where it bounces off a surface (or up to its mid-air detonation point). Swapping to a different item will cancel the throw. Releasing the trigger throws the gadget.
{{Control scheme|gadget=Equip [[Flashbang]]|primary-fire=Prepare overhand throw <small>(Hold)</small><br>Overhand Throw <small>(Release)</small>|secondary-fire=Prepare underhand throw <small>(Hold)</small><br>Underhand Throw <small>(Release)</small>}}
== Stats ==
=== Effects ===
The Flashbang can be deployed by throwing it. A few seconds after being deployed, it creates a flash, temporarily blinding and deafening all contestants (including teammates) that have the flash in their line of sight as it triggers. Looking away from the Flashbang or taking cover from it will prevent or lower the duration of the effect.
 
=== Properties ===
''' Gadget '''<br><br>
 
{{Feature icon|Grenade}} Can be thrown like a grenade, meaning overhand or underhand. The trajectory and explosion point are shown as an indicator.
 
{{Feature icon|Multiple Charges}} Can be used 2 times. When a charge is used, it automatically recharges over the cooldown time.
 
<br>''' Projectile '''<br><br>
 
{{Feature icon|Projectile}} Gets affected by gravity and has a travel time.
 
{{Feature icon|Bounce}} Bounces away when the projectile collides with a surface or contestant.
 
{{Feature icon|Trigger on Time}} Triggers after a fixed amount of time, regardless of whether the projectile has struck opponents or surfaces.
 
{{Feature icon|Interceptible}} Can be removed by the [[APS Turret]], nullifying its effects. This causes the turret to lose some health.
 
{{Feature icon|Reshapeable}} Can be reshaped by the [[Data Reshaper]] into a piece of [[Arena Carriables|decor]] by opponents.
 
{{Feature icon|Damaging|negative=true}} Hitting a contestant directly with the projectile does not deal damage.
 
{{Feature icon|Destructible|negative=true}} Cannot be destroyed by receiving damage such as from bullets or explosions.
 
<br>''' Flash '''<br><br>
 
{{Feature icon|Visibility}} Affects the line of sight of the user and/or opponents. Anyone looking at the flashbang when it triggers will be temporarily blinded.
 
{{Feature icon|Friendly Fire}} Can affect both the user and their teammates.
 
{{Feature icon|Damaging|negative=true}} Does not inflict damage.
 
{{Feature icon|Immobilizing|negative=true}} Does not stop affected contestants from moving.
 
== Guide ==
''' Weaknesses '''
* The Flashbang can put the user's team at a disadvantage if used carelessly.
 
''' Tactics '''
* The Flashbang should be thrown around a corner, so that the user does not see the flash. Then, the user should quickly engage.
 
== Item Mastery ==
Item mastery XP can be earned by blinding opponents with the Flashbang.
 
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
{| class="wikitable"
|-
|colspan="2" |'''<center>XP Breakdown</center>'''
|-
!Source !!XP Reward
|-
|Deploying the Flashbang
|0
|-
|Teammates blinded by the Flashbang
|0
|-
|Opponents blinded by the Flashbang
|150 × Opponents Blinded
|}
{{Item Mastery|item=Flashbang}}
 
== Trivia ==
* The spoon (safety lever) of the Flashbang has a lightning bolt design.
 
 
== History ==
{| class="wikitable"
!Patch !!<center>Changes</center>
|-
|[[Update:4.0.0|4.0.0]] ||
* Increased the max duration of the Blind status effect from 4s to 4.5s
* Increased the max duration of the max intensity of the Blind status effect from 1.8s to 3.5s
* Increase the intensity of flashes that explode close to the enemy’s position
* Increased the view angle of flashes, causing more intense flashes when the flash goes off by someone’s side or slightly behind them
* Flashbangs now only show Hit Indicators on the crosshair if they reach a minimum amount of intensity on a hostile target
* Decreased the intensity and duration of the Blind status effect  on teammates
* Improved the leniency of hit detection of the Flashbang when targeting players, so that it is less likely to be blocked by small objects
|-
|[[Update:2.6.0|2.6.0]] ||
* Fixed an issue where weak flashes could overwrite strong flashes
|-
|[[Update:1.5.0|1.5.0]] ||
* Cooldown decreased from 20s to 18s
|-
|}
 
[[Category:Gadgets]]
[[Category:Light Build]]
[[Category:Medium Build]]
[[Category:Heavy Build]]

Latest revision as of 16:30, 23 February 2025

FLASHBANG
“Thrown projectile that disorients, blinds and deafens nearby players; can be thrown underhand or overhand”
Profile
BuildAll
Type Offensive
PriceFree
Stats
Cooldown18s
Ammo2
Technical
Duration4.5s


The Flashbang is a Light, Medium and Heavy class thrown gadget that creates a flash which temporarily blinds and deafens onlooking contestants.

The Flashbang can be selected as one of three gadgets of any Light, Medium or Heavy build loadout.

Holding the primary trigger will prepare a high-velocity overhand throw. Holding the secondary trigger will prepare a low-velocity underhand throw. While preparing a throw, the gadget's trajectory is indicated up to the point where it bounces off a surface (or up to its mid-air detonation point). Swapping to a different item will cancel the throw. Releasing the trigger throws the gadget.

Controls PC PS XBox Key
Equip Flashbang
234
L1
LB
Gadget
Prepare overhand throw (Hold)
Overhand Throw (Release)
 
R2
RT
Primary fire
Prepare underhand throw (Hold)
Underhand Throw (Release)
 
L2
LT
Secondary fire

The Flashbang can be deployed by throwing it. A few seconds after being deployed, it creates a flash, temporarily blinding and deafening all contestants (including teammates) that have the flash in their line of sight as it triggers. Looking away from the Flashbang or taking cover from it will prevent or lower the duration of the effect.

Gadget

Grenade — Can be thrown like a grenade, meaning overhand or underhand. The trajectory and explosion point are shown as an indicator.

Multiple Charges — Can be used 2 times. When a charge is used, it automatically recharges over the cooldown time.


Projectile

Projectile — Gets affected by gravity and has a travel time.

Bounce — Bounces away when the projectile collides with a surface or contestant.

Trigger on Time — Triggers after a fixed amount of time, regardless of whether the projectile has struck opponents or surfaces.

Interceptible — Can be removed by the APS Turret, nullifying its effects. This causes the turret to lose some health.

Reshapeable — Can be reshaped by the Data Reshaper into a piece of decor by opponents.

Not Damaging — Hitting a contestant directly with the projectile does not deal damage.

Not Destructible — Cannot be destroyed by receiving damage such as from bullets or explosions.


Flash

Visibility — Affects the line of sight of the user and/or opponents. Anyone looking at the flashbang when it triggers will be temporarily blinded.

Friendly Fire — Can affect both the user and their teammates.

Not Damaging — Does not inflict damage.

Not Immobilizing — Does not stop affected contestants from moving.

Weaknesses

  • The Flashbang can put the user's team at a disadvantage if used carelessly.

Tactics

  • The Flashbang should be thrown around a corner, so that the user does not see the flash. Then, the user should quickly engage.

Item mastery XP can be earned by blinding opponents with the Flashbang.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Deploying the Flashbang 0
Teammates blinded by the Flashbang 0
Opponents blinded by the Flashbang 150 × Opponents Blinded
Level 1
0 XP
Flashbang
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen


  • The spoon (safety lever) of the Flashbang has a lightning bolt design.


Patch
Changes
4.0.0
  • Increased the max duration of the Blind status effect from 4s to 4.5s
  • Increased the max duration of the max intensity of the Blind status effect from 1.8s to 3.5s
  • Increase the intensity of flashes that explode close to the enemy’s position
  • Increased the view angle of flashes, causing more intense flashes when the flash goes off by someone’s side or slightly behind them
  • Flashbangs now only show Hit Indicators on the crosshair if they reach a minimum amount of intensity on a hostile target
  • Decreased the intensity and duration of the Blind status effect on teammates
  • Improved the leniency of hit detection of the Flashbang when targeting players, so that it is less likely to be blocked by small objects
2.6.0
  • Fixed an issue where weak flashes could overwrite strong flashes
1.5.0
  • Cooldown decreased from 20s to 18s