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{{Infobox gadgets|class=All|name=PYRO GRENADE|type={{colored link|#f1f2f4|Grenades|Grenade}}|description={{Quote|text=Thrown projectile that sets fire to an area.}}|cooldown=30s|damage=20/s|stacksize=1|duration=12s|image=Pyro_Grenade.png|build=All|quote={{Quote|text=Thrown projectile that starts a fire in the area where it explodes; contestants in an area that is burning will take damage}}}}
{{Infobox gadgets
|image=Pyro_Grenade.png
|name=PYRO GRENADE
|quote={{Quote|text=Thrown projectile that starts a fire in the area where it explodes; contestants in an area that is burning will take damage}}
|build=All
|type={{Gadget Icon|Offensive}} Offensive
|price={{prices}}
|cooldown=30s
|ammo=1
|damage=20/s
|duration=12s
}}


== Overview ==
[[File:mov_lmh_pyrogrenade.gif|right]]
The Pyro Grenade is a type of tactical grenade that is used to set an area on fire which inflicts damage to players if they are in the affected area. The fire deals 12 damage per second directly, and leaves a burning area for about 10 seconds.
The [[Pyro Grenade]] is a [[Light]], [[Medium]] and [[Heavy]] class thrown gadget that sets an area on fire to deal damage over time.
 
== Usage ==
 
The Pyro Grenade can be selected as one of three [[Gadgets|gadgets]] of any [[Light]], [[Medium]] or [[Heavy]] build loadout.
 
Holding the primary trigger will prepare a high-velocity overhand throw. Holding the secondary trigger will prepare a low-velocity underhand throw. While preparing a throw, the gadget's trajectory is indicated up to the point where it triggers on impact. Releasing the trigger will execute the throw, whereas swapping to a different item will cancel it.
{{Control scheme|gadget=Equip [[Pyro Grenade]]|primary-fire=Prepare overhand throw <small>(Hold)</small><br>Overhand Throw <small>(Release)</small>|secondary-fire=Prepare underhand throw <small>(Hold)</small><br>Underhand Throw <small>(Release)</small>}}
== Stats ==
=== Effects ===
The Pyro Grenade can be deployed by throwing it. The moment it impacts on a surface or contestant, it instantly spreads fire to all surfaces in a spherical area, even through walls. Any contestants that come into contact with the fire take contact damage over time and will also be set on fire for a few seconds to take additional damage.
 
The fire will quickly spread to nearby foliage, and if there is [[goo]] nearby, it instantly engulfs the goo in flames and destroys it after a few seconds.
 
=== Properties ===
''' Gadget '''<br><br>
{{Feature icon|Grenade}} Can be thrown like a grenade, meaning overhand or underhand. The trajectory and impact point are shown as an indicator.
 
{{Feature icon|Single Charge}} Can be used once, then recharges automatically over the cooldown time.
 
<br>''' Projectile '''<br><br>
{{Feature icon|Projectile}} Gets affected by gravity and has a travel time.
 
{{Feature icon|Trigger on Impact}} Can fly for any amount of time and triggers when the projectile collides with a surface or contestant.
 
{{Feature icon|Interceptible}} Can be removed by the [[APS Turret]], nullifying its effects. This causes the turret to lose some health.
 
{{Feature icon|Reshapeable}} Can be reshaped by the [[Data Reshaper]] into a piece of [[Arena Carriables|decor]] by opponents.
 
{{Feature icon|Damaging|negative=true}} Hitting a contestant directly with the projectile does not deal damage.
 
{{Feature icon|Destructible|negative=true}} Cannot be destroyed by receiving damage such as from bullets or explosions.
 
<br>''' Fire '''<br><br>
{{Feature icon|Attached}} Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any [[Arena Carriables|carriable object]] it is attached to.
 
{{Feature icon|Incendiary}} Creates fire, which can spread to nearby goo and foliage and burn them down. It can also light up contestants.
 
{{Feature icon|Damaging}} Deals damage to contestants.
 
{{Feature icon|Friendly Fire}} Can damage both the user and their teammates.
 
{{Feature icon|Minor Structure Damage|negative=true}} Cannot be used to damage structures.
 
== Guide ==
''' Strengths '''
* The Pyro Grenade can be used to get rid of [[goo]]. It can also set an entire [[Barricade]] or wall on fire to prevent opponents from hiding behind it.
* The Pyro Grenade can be used to damage opponents on the other side of walls, such as by throwing it up to the ceiling to hit opponents from above.
 
''' Weaknesses '''
* The Smoke Grenade can get rid of Pyro Grenade
 
== Item Mastery ==
Item mastery XP can be earned by deploying the Pyro Grenade and by damaging opponents with it.
 
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
{| class="wikitable"
|-
|colspan="2" |'''<center>XP Breakdown</center>'''
|-
!Source !!XP Reward
|-
|Deploying the Pyro Grenade
|50
|-
|Environment burned by the Pyro Grenade
|0
|-
|Damage dealt to teammates by the Pyro Grenade
|0
|-
|Damage dealt to opponents by the Pyro Grenade
|20 × Damage Dealt
|}
{{Item Mastery|item=Pyro Grenade}}
 
==History==
{| class="wikitable"
!Patch!!<center>Changes</center>
|-
|[[Update:4.6.0|4.6.0]]||
* Pyro Grenades will now deal damage to shields, such as the [[Dome Shield]] and [[Mesh Shield]].
|-
|}


==Uses & Interactions==
The resulting fire will quickly decimate Goo, and will detonate Gas clouds on contact. The fire will also do damage to the user and their teammates, so be careful where you throw it. Like all fire, the Pyro Grenade can be instantly extinguished by Smoke. Refer to: [[Gameplay#Gameplay Tips|How to Counter Goo]], [[Gameplay#Gameplay Tips|How to Use Smoke Grenades]], & [[Gameplay#Gameplay Tips|How to Deal With Gas]].
[[File:TF TUTORIAL PYRO GRENADE.mov|right|348px]]
[[Category:Gadgets]]
[[Category:Gadgets]]
[[Category:Grenade]]
[[Category:Light Build]]
[[Category:Light Build]]
[[Category:Medium Build]]
[[Category:Medium Build]]
[[Category:Heavy Build]]
[[Category:Heavy Build]]

Latest revision as of 16:39, 23 February 2025

PYRO GRENADE
“Thrown projectile that starts a fire in the area where it explodes; contestants in an area that is burning will take damage”
Profile
BuildAll
Type Offensive
PriceFree
Stats
Cooldown30s
Ammo1
Technical
Damage20/s
Duration12s


The Pyro Grenade is a Light, Medium and Heavy class thrown gadget that sets an area on fire to deal damage over time.

The Pyro Grenade can be selected as one of three gadgets of any Light, Medium or Heavy build loadout.

Holding the primary trigger will prepare a high-velocity overhand throw. Holding the secondary trigger will prepare a low-velocity underhand throw. While preparing a throw, the gadget's trajectory is indicated up to the point where it triggers on impact. Releasing the trigger will execute the throw, whereas swapping to a different item will cancel it.

Controls PC PS XBox Key
Equip Pyro Grenade
234
L1
LB
Gadget
Prepare overhand throw (Hold)
Overhand Throw (Release)
 
R2
RT
Primary fire
Prepare underhand throw (Hold)
Underhand Throw (Release)
 
L2
LT
Secondary fire

The Pyro Grenade can be deployed by throwing it. The moment it impacts on a surface or contestant, it instantly spreads fire to all surfaces in a spherical area, even through walls. Any contestants that come into contact with the fire take contact damage over time and will also be set on fire for a few seconds to take additional damage.

The fire will quickly spread to nearby foliage, and if there is goo nearby, it instantly engulfs the goo in flames and destroys it after a few seconds.

Gadget

Grenade — Can be thrown like a grenade, meaning overhand or underhand. The trajectory and impact point are shown as an indicator.

Single Charge — Can be used once, then recharges automatically over the cooldown time.


Projectile

Projectile — Gets affected by gravity and has a travel time.

Trigger on Impact — Can fly for any amount of time and triggers when the projectile collides with a surface or contestant.

Interceptible — Can be removed by the APS Turret, nullifying its effects. This causes the turret to lose some health.

Reshapeable — Can be reshaped by the Data Reshaper into a piece of decor by opponents.

Not Damaging — Hitting a contestant directly with the projectile does not deal damage.

Not Destructible — Cannot be destroyed by receiving damage such as from bullets or explosions.


Fire

Attached — Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any carriable object it is attached to.

Incendiary — Creates fire, which can spread to nearby goo and foliage and burn them down. It can also light up contestants.

Damaging — Deals damage to contestants.

Friendly Fire — Can damage both the user and their teammates.

No Structure Damage — Cannot be used to damage structures.

Strengths

  • The Pyro Grenade can be used to get rid of goo. It can also set an entire Barricade or wall on fire to prevent opponents from hiding behind it.
  • The Pyro Grenade can be used to damage opponents on the other side of walls, such as by throwing it up to the ceiling to hit opponents from above.

Weaknesses

  • The Smoke Grenade can get rid of Pyro Grenade

Item mastery XP can be earned by deploying the Pyro Grenade and by damaging opponents with it.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Deploying the Pyro Grenade 50
Environment burned by the Pyro Grenade 0
Damage dealt to teammates by the Pyro Grenade 0
Damage dealt to opponents by the Pyro Grenade 20 × Damage Dealt
Level 1
0 XP
Pyro Grenade
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen


Patch
Changes
4.6.0