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{{Infobox Gamemode|name=Terminal Attack|image= | {{Infobox Gamemode|name=Terminal Attack|image=Mov mode terminalattack short.gif|quote={{Quote|text=A 5v5 attack & defend mode played over multiple rounds where teams take turns defending and attacking an objective.}}|length=Single match|format=5v5|shortdescription=High stakes; attack and defend|features=Competitive mode}}'''Terminal Attack''' is 5v5, single-life, attack-and-defend [[Gamemodes|gamemode]] in which contestants take turns delivering a decryption key to a terminal. Attackers are tasked with completing the decryption, while defenders must prevent it by any means necessary. | ||
Revives are disabled in Terminal Attack, leaving contestants with only one life per-round. The [[Healing Beam]] and [[Defibrillator]] are unavailable, and contestants can only regenerate a limited amount of health depending on their Build | Revives are disabled in Terminal Attack, leaving contestants with only one life per-round. The [[Healing Beam]] and [[Defibrillator]] are unavailable, and contestants can only regenerate a limited amount of health depending on their [[Builds|Build]]. [[Gadgets]] do not restock, so contestants should engage with caution and go in with a plan. | ||
== | ==Gameplay== | ||
* Each round, two terminals spawn at random locations. | |||
* Attackers are given a decryption key they can carry and throw. | |||
* To start a decryption, an attacker holding the decryption key must interact with a terminal for 7 seconds. | |||
* To stop a decryption, a defender must interact with the terminal that's being decrypted for 7 seconds. | |||
' | * Decryption takes 1 minute to complete. | ||
* The round ends once a decryption is completed or stopped. | |||
* | * Teams switch between playing the role of attackers and defenders. | ||
* At the start of each round, both teams are given 20 seconds to prepare. The defenders can reach both terminals during this time. | |||
* | |||
* Contestants can swap items to and from reserve in-between rounds. | |||
* Contestants cannot respawn during rounds. | |||
* | * Contestants can only heal limited health during rounds depending on their Build. | ||
* | ** Heavy Build: 150 health. | ||
** Medium Build: 125 health. | |||
* | ** Light Build: 100 health. | ||
* | * Gadgets do not restock during rounds. | ||
* | * The Healing Beam and Defibrillator are unavailable. | ||
* | |||
* | |||
* | |||
* Arena destruction persists until teams switch roles between attackers and defenders, at which point it resets. | |||
* | ===Win Conditions=== | ||
* Attackers: | ====Round==== | ||
* | * Attackers: Terminal decryption completes. | ||
* | * Attackers: The defender team is wiped. | ||
* Defenders: Terminal decryption is interfered. | |||
* Defenders: The attacker team is wiped before decryption key can be placed in a terminal | |||
* The | ====Match==== | ||
* The first team to win 5 rounds (best of 9), wins the match. | |||
==Arenas== | ==Arenas== |
Latest revision as of 14:16, 1 March 2025
Terminal Attack is 5v5, single-life, attack-and-defend gamemode in which contestants take turns delivering a decryption key to a terminal. Attackers are tasked with completing the decryption, while defenders must prevent it by any means necessary.
Revives are disabled in Terminal Attack, leaving contestants with only one life per-round. The Healing Beam and Defibrillator are unavailable, and contestants can only regenerate a limited amount of health depending on their Build. Gadgets do not restock, so contestants should engage with caution and go in with a plan.
Gameplay
edit edit source- Each round, two terminals spawn at random locations.
- Attackers are given a decryption key they can carry and throw.
- To start a decryption, an attacker holding the decryption key must interact with a terminal for 7 seconds.
- To stop a decryption, a defender must interact with the terminal that's being decrypted for 7 seconds.
- Decryption takes 1 minute to complete.
- The round ends once a decryption is completed or stopped.
- Teams switch between playing the role of attackers and defenders.
- At the start of each round, both teams are given 20 seconds to prepare. The defenders can reach both terminals during this time.
- Contestants can swap items to and from reserve in-between rounds.
- Contestants cannot respawn during rounds.
- Contestants can only heal limited health during rounds depending on their Build.
- Heavy Build: 150 health.
- Medium Build: 125 health.
- Light Build: 100 health.
- Gadgets do not restock during rounds.
- The Healing Beam and Defibrillator are unavailable.
- Arena destruction persists until teams switch roles between attackers and defenders, at which point it resets.
Win Conditions
edit edit sourceRound
edit edit source- Attackers: Terminal decryption completes.
- Attackers: The defender team is wiped.
- Defenders: Terminal decryption is interfered.
- Defenders: The attacker team is wiped before decryption key can be placed in a terminal
Match
edit edit source- The first team to win 5 rounds (best of 9), wins the match.
Arenas
edit edit sourceArena | Arena variants |
---|---|
SKYWAY STADIUM | STANDARD ISSUE |
SYS$HORIZON | STANDARD ISSUE |
KYOTO | STANDARD ISSUE |
LAS VEGAS | STANDARD ISSUE |
MONACO | STANDARD ISSUE |