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Sword: Difference between revisions

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|weaponquote = {{Quote|text=High-damage melee weapon; can also perform a secondary lunging attack}}
|weaponquote = {{Quote|text=High-damage melee weapon; can also perform a secondary lunging attack}}
|build=Light
|build=Light
|wtype=Melee
|price={{Prices|800}}
|bodydamage=74
|bodydamage=74
|crit=140 [Alt Fire]
|altfire=140
|dps=??
|wtype=[[:Category:Melee|Melee]]
|magsize=N/A
|reloadtime=N/A
}}
}}
The Sword is a melee weapon available to the [[Builds#Light Build|Light Build]].
The [[Sword]] is a [[Light]] class [[:Category:Melee|melee weapon]] designed to deal sustained contact damage and to engage opponents with its unique lunge ability.


== Overview ==
== Usage ==
Attacking with primary fire will quickly slash the Sword, dealing a moderate amount of damage. Holding secondary fire and releasing will perform a high-damage stab, where the user will lunge forward a short distance and deal heavy damage to its target. 


As opposed to the [[Assassin's Dagger|Dagger]], the Sword does not deal bonus damage from behind.  
The Sword can be selected as the [[Weapons|weapon]] of any [[Light]] build loadout.


Since the Sword belongs to the Light Build, it generally fulfils a "Hit and Run" playstyle.  
The attack trigger can be used to slash opponents in front of the user to damage them. The trigger must be released before attacking again.  


Useful damage combinations include:
The secondary attack trigger can be held down to enter a lunge preparation stance, which can be held for any duration but stops the user from sprinting. When released, the user will dash forwards and stab the first opponent they strike during the lunge.
*1 Alt Fire → Quick Melee = 180 Damage (Eliminates Light)
{{Control scheme|weapon=Equip [[Sword]]|primary-fire=Attack (Tap)<br>Cancel lunge (Tap)|secondary-fire=Prepare lunge (Hold)<br>Lunge (Release)}}
* 1 Alt Fire → 1 Primary Fire → Quick Melee = 254 Damage (Eliminates Medium)
== Stats ==
* 2 Alt Fire = 280 Damage (Eliminates Medium)
=== Damage Profile ===
*2 Alt Fire → 1 Primary Fire = 354 Damage (Eliminates Heavy)
*
Using the alternate fire function (lunge) immediately followed by an [[Evasive Dash]] can dash the player up to 15 meters, which is useful for quickly moving around the map or closing the distance to an opponent.
{| class="wikitable" style="text-align: center;"
|-
! Build !! HP !! Shots to kill !! Time to kill (Body)
|-
|Light||150
|3
|1.38
|-
|Medium||250
|4
|1.91
|-
|Heavy||350
|5
|2.45
|-
|colspan="5" |<small>Values are approximate and determined by community testing.</small>
|}


==Pros and Cons==
=== Properties ===
The Sword has high damage potential, and is used as an aggressive melee-range weapon. It has a slightly longer range than the [[Dagger]].  
''' Weapon '''<br><br>
{{Feature icon|Melee}} Strikes targets close to the contestant. Can attack forever without reloading.


Like many other melee weapons, the Sword leaves the wielder vulnerable to attackers when they are not within striking range.  
{{Feature icon|Single Fire}} Attacks once when the trigger is used. The trigger must be released before attacking again, though the next attack can be buffered.


{{Damage chart|Light STK=3|Light TTKB=1.38|Light TTKC=N/A|Medium STK=4|Medium TTKB=1.91|Medium TTKC=N/A|Heavy STK=5|Heavy TTKB=2.45|Heavy TTKC=N/A|weapon=Sword}}
{{Feature icon|Alternate Attack}} Has an alternate attack, which can be held and then released to perform a lunge attack.


==Weapon skins==
{{Feature icon|Attack Sequence|negative=true}} Attacks from right to left and left to right, but these have no difference in timing or hit registration.
 
<br>''' Bullet '''<br><br>
{{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall.
 
{{Feature icon|Critical Hit|negative=true}} Does not critically hit for increased damage, even if the target was struck on the head.
 
== Guide ==
''' Strengths '''
*A Sword user can dash around their target by using the lunge multiple times, making it harder for the target to retaliate.
 
''' Weaknesses '''
*Like many other melee weapons, the Sword leaves the wielder vulnerable to attackers when they are not within striking range.
 
''' Tactics '''
*The [[Evasive Dash]] is an obvious choice for a [[Specializations|specialization]] to pair with the Sword. It allows the Sword user to extend their lunge by dashing after preparing the lunge, then releasing the lunge.
 
''' Lunge '''
*A lunge pose, once prepared, can be held for any duration. Using [[Jump Pad|jump pads]], [[Zipline|ziplines]] or [[Evasive Dash]] does not break the pose. However, when the Sword user uses their hands to climb up or vault over a ledge, the held lunge will be cancelled, even if the lunge button is still held down. A new lunge will not be prepared until the user inputs the lunge button again.
 
'''Useful Damage Combinations'''
{| class="wikitable"
!Build
!Attack Combo
!Damage
|-
| rowspan="2" |Light
|Alt Fire → Quick Melee
|<small>140+40=</small> '''180'''
|-
|Alt Fire → Primary Fire
|<small>140+74=</small> '''214'''
|-
| rowspan="3" |Medium
|Alt Fire → Primary Fire → Quick Melee
|<small>140+74+40=</small> '''254'''
|-
|Alt Fire → Primary Fire → Primary Fire
|<small>140+74+74=</small> '''288'''
|-
|Alt Fire → Alt Fire
|<small>140+140=</small> '''280'''
|-
| rowspan="2" |Heavy
|Alt Fire → Alt Fire → Primary Fire
|<small>140+140+74=</small> '''354'''
|-
|Alt Fire → Primary Fire → Primary Fire → Primary Fire
|<small>140+74+74+74=</small> '''362'''
|}
 
== Item Mastery ==
Item mastery XP can be earned by damaging and eliminating opponents with the Sword.
 
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
{| class="wikitable"
|-
|colspan="2" |'''<center>XP Breakdown</center>'''
|-
!Source !!XP Reward
|-
|Damage dealt by the Sword
|0.2 × Damage Dealt
|-
|Opponent eliminated by the Sword
|50
|-
|Assist on an opponent damaged by the Sword
|20
|}
{{Item Mastery|item=Sword}}
 
==Weapon Skins==
<center>
<tabber>
<tabber>
|-|LEGENDARY=
|-|LEGENDARY=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:Sword_8-BIT BLADE.png|8-BIT BLADE - S2 BP Level 88
File:Sword_8-BIT BLADE.png|8-BIT BLADE - S2 BP Level 88
File:SWORD_GOLD-DUST.png|GOLD DUST - {{MultibuckIcon}} (Bundle) 1,600
File:SWORD_GOLD-DUST.png|GOLD DUST - {{MultibuckIcon}} 800
File:Sword_IVADA MACUAHUITL.png|IVADA MACUAHUITL - S5 BP Level
File:Sword_KENSEI'S KATANA.png|KENSEI'S KATANA - S3 BP Level 89
File:Sword_KENSEI'S KATANA.png|KENSEI'S KATANA - S3 BP Level 89
File:Sword_Slugger's-Swing.png|SLUGGER'S SWING - {{MultibuckIcon}} (Bundle) 950
File:Sword_OBSIDIAN BITE.png|OBSIDIAN BITE - S5 BP Level
File:Sword_STICKY SITUATION.png|STICKY SITUATION - {{MultibuckIcon}} (Bundle) 1,600
File:Sword_Slugger's-Swing.png|SLUGGER'S SWING - {{MultibuckIcon}} 950 (Bundle)
File:Sword_STICKY SITUATION.png|STICKY SITUATION - {{MultibuckIcon}} 1,600 (Bundle)
File:Sword_TOUCHÉ.png|TOUCHÉ - S4 BP Level 9
</gallery>
</gallery>


|-|EPIC=
|-|EPIC=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:Sword_TRADITION KEEPER.png|TRADITION KEEPER - {{MultibuckIcon}} 300
File:SWORD_TRIANGLE-TWINKLE.png|TRIANGLE TWINKLE - Weapon Level 6
File:SWORD_TRIANGLE-TWINKLE.png|TRIANGLE TWINKLE - Weapon Level 6
File:Sword_Volpe Rendered.png|VOLPE RENDERED - Playstation Exclusive (Free Bundle)
File:Sword_Volpe Rendered.png|VOLPE RENDERED - PS Plus Exclusive
</gallery>
</gallery>


Line 61: Line 153:
|-|COMMON=
|-|COMMON=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:SWORD_STANDARD-ISSUE.png|STANDARD ISSUE - Weapon Level 1
File:SWORD_DYEJOB2.png|DYE JOB - Weapon Level 2
File:SWORD_DYEJOB2.png|DYE JOB (YELLOW) - Weapon Level 2  
File:SWORD_DYEJOB3.png|DYE JOB - Weapon Level 3
File:SWORD_DYEJOB3.png|DYE JOB (BLUE) - Weapon Level 3  
File:SWORD_DYEJOB4.png|DYE JOB - Weapon Level 4
File:SWORD_DYEJOB4.png|DYE JOB (RED) - Weapon Level 4
File:SWORD_DYEJOB5.png|DYE JOB - Weapon Level 5
File:SWORD_DYEJOB5.png|DYE JOB (WHITE) - Weapon Level 5
File:SWORD_STANDARD-ISSUE.png|STANDARD ISSUE
</gallery>
</gallery>
</tabber>
</tabber>
</center>
== Gallery ==
<gallery mode="nolines" class="scroll-gallery" widths="512px">
File:Weapons Light Sword KenseisKatana.mp4|Kensei's Katana skin Attack and Inspect animations
File:Weapons Light Sword SluggersSwing.mp4|Slugger's Swing skin Attack and Inspect animations
</gallery>
== Trivia ==
* The sword appears to be modeled after the [https://en.wikipedia.org/wiki/Cutlass cutlass], a common naval weapon between the 17th and 19th century (the age of sail).
* The lunge function of the sword was added in [[Closed Beta 2]].
*The Katana skin added with S3 was heavily teased throughout pre-release material and trailers. Although expected to be its own weapon type, it ended up being a skin instead.
*The Touché skin is a [[wikipedia:Foil_(fencing)|foil]] with french grip.


==Trivia==
== History ==
{| class="wikitable"
!Patch !!<center>Changes</center>
|-
|[[Update:5.8.0|5.8.0]] ||
* Increased the length of the Sword’s secondary attack hit sweep by 55cm
|-
|[[Update:4.6.0|4.6.0]] ||
*Decreased  lunge duration of the secondary attack from 0.4 to 0.3 seconds, resulting in ~1m reduction in distance, from roughly 7m to 6m
*Decreased  the length of the secondary attack’s hit sweep by 55cm
|-
|[[Update:4.0.0|4.0.0]] ||
*Updated attack sweeps to be more centered on the crosshair, making the weapon more accurate
*Increased the range of the secondary lunge from approximately 5m to approximately 6m
*Secondary lunge attack now maintains its top speed for slightly longer
|-
|[[Update:3.0.0|3.0.0]] ||
*Fixed an emote animation exploit with the Sword
|-
|[[Update:2.0.0|2.0.0]] ||
*Fixed the T-pose bug when players would use the sword lunge and swap items at the same time
|-
|[[Update:CB1: PATCH 4|CB1 Patch 4]] ||
*Increased Sword damage from 45 to 74
|}


*The alternate fire function (lunge) for the Sword was added in [[Closed Beta 2|CB2]].
[[Category:Light Build]]
*The Katana skin added with S3 was heavily teased throughout pre-release material and trailers. Although expected to be it's own weapon type, it ended up being a skin instead. <div class="gun-slideshow">[[Category:Light Build]]     [[Category:Weapon]]     [[Category:Melee]]
[[Category:Weapon]]
[[Category:Melee]]

Latest revision as of 12:40, 23 March 2025

SWORD
“High-damage melee weapon; can also perform a secondary lunging attack”
-
Price 800
General Data
Related Quests


The Sword is a Light class melee weapon designed to deal sustained contact damage and to engage opponents with its unique lunge ability.

The Sword can be selected as the weapon of any Light build loadout.

The attack trigger can be used to slash opponents in front of the user to damage them. The trigger must be released before attacking again.

The secondary attack trigger can be held down to enter a lunge preparation stance, which can be held for any duration but stops the user from sprinting. When released, the user will dash forwards and stab the first opponent they strike during the lunge.

Controls PC PS XBox Key
Equip Sword
1
 
Y
Weapon
Attack (Tap)
Cancel lunge (Tap)
 
R2
RT
Primary fire
Prepare lunge (Hold)
Lunge (Release)
 
L2
LT
Secondary fire

Damage Profile

edit edit source
Build HP Shots to kill Time to kill (Body)
Light 150 3 1.38
Medium 250 4 1.91
Heavy 350 5 2.45
Values are approximate and determined by community testing.

Weapon

Melee — Strikes targets close to the contestant. Can attack forever without reloading.

Single Fire — Attacks once when the trigger is used. The trigger must be released before attacking again, though the next attack can be buffered.

Alternate Attack — Has an alternate attack, which can be held and then released to perform a lunge attack.

No Attack Sequence — Attacks from right to left and left to right, but these have no difference in timing or hit registration.


Bullet

Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

No Critical Hit — Does not critically hit for increased damage, even if the target was struck on the head.

Strengths

  • A Sword user can dash around their target by using the lunge multiple times, making it harder for the target to retaliate.

Weaknesses

  • Like many other melee weapons, the Sword leaves the wielder vulnerable to attackers when they are not within striking range.

Tactics

  • The Evasive Dash is an obvious choice for a specialization to pair with the Sword. It allows the Sword user to extend their lunge by dashing after preparing the lunge, then releasing the lunge.

Lunge

  • A lunge pose, once prepared, can be held for any duration. Using jump pads, ziplines or Evasive Dash does not break the pose. However, when the Sword user uses their hands to climb up or vault over a ledge, the held lunge will be cancelled, even if the lunge button is still held down. A new lunge will not be prepared until the user inputs the lunge button again.

Useful Damage Combinations

Build Attack Combo Damage
Light Alt Fire → Quick Melee 140+40= 180
Alt Fire → Primary Fire 140+74= 214
Medium Alt Fire → Primary Fire → Quick Melee 140+74+40= 254
Alt Fire → Primary Fire → Primary Fire 140+74+74= 288
Alt Fire → Alt Fire 140+140= 280
Heavy Alt Fire → Alt Fire → Primary Fire 140+140+74= 354
Alt Fire → Primary Fire → Primary Fire → Primary Fire 140+74+74+74= 362

Item mastery XP can be earned by damaging and eliminating opponents with the Sword.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the Sword 0.2 × Damage Dealt
Opponent eliminated by the Sword 50
Assist on an opponent damaged by the Sword 20
Level 1
0 XP
Sword
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen


  • The sword appears to be modeled after the cutlass, a common naval weapon between the 17th and 19th century (the age of sail).
  • The lunge function of the sword was added in Closed Beta 2.
  • The Katana skin added with S3 was heavily teased throughout pre-release material and trailers. Although expected to be its own weapon type, it ended up being a skin instead.
  • The Touché skin is a foil with french grip.
Patch
Changes
5.8.0
  • Increased the length of the Sword’s secondary attack hit sweep by 55cm
4.6.0
  • Decreased lunge duration of the secondary attack from 0.4 to 0.3 seconds, resulting in ~1m reduction in distance, from roughly 7m to 6m
  • Decreased the length of the secondary attack’s hit sweep by 55cm
4.0.0
  • Updated attack sweeps to be more centered on the crosshair, making the weapon more accurate
  • Increased the range of the secondary lunge from approximately 5m to approximately 6m
  • Secondary lunge attack now maintains its top speed for slightly longer
3.0.0
  • Fixed an emote animation exploit with the Sword
2.0.0
  • Fixed the T-pose bug when players would use the sword lunge and swap items at the same time
CB1 Patch 4
  • Increased Sword damage from 45 to 74