-
8-BIT BLADE - S2 BP Level 88
-
GOLD DUST -
800
-
IVADA MACUAHUITL - S5 BP Level
-
KENSEI'S KATANA - S3 BP Level 89
-
OBSIDIAN BITE - S5 BP Level
-
SLUGGER'S SWING -
950 (Bundle)
-
STICKY SITUATION -
1,600 (Bundle)
-
TOUCHÉ - S4 BP Level 9
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|image=Sword_Sideview.png | |image=Sword_Sideview.png | ||
|name=SWORD | |name=SWORD | ||
|weaponquote = {{Quote|text=High-damage melee weapon | |weaponquote = {{Quote|text=High-damage melee weapon; can also perform a secondary lunging attack}} | ||
|build=Light | |build=Light | ||
| | |price={{Prices|800}} | ||
| | |bodydamage=74 | ||
| | |altfire=140 | ||
| | |wtype=[[:Category:Melee|Melee]] | ||
| | |||
}} | }} | ||
The Sword is a | The [[Sword]] is a [[Light]] class [[:Category:Melee|melee weapon]] designed to deal sustained contact damage and to engage opponents with its unique lunge ability. | ||
== | == Usage == | ||
The Sword can be selected as the [[Weapons|weapon]] of any [[Light]] build loadout. | |||
The attack trigger can be used to slash opponents in front of the user to damage them. The trigger must be released before attacking again. | |||
The | |||
Like | The secondary attack trigger can be held down to enter a lunge preparation stance, which can be held for any duration but stops the user from sprinting. When released, the user will dash forwards and stab the first opponent they strike during the lunge. | ||
{{Control scheme|weapon=Equip [[Sword]]|primary-fire=Attack (Tap)<br>Cancel lunge (Tap)|secondary-fire=Prepare lunge (Hold)<br>Lunge (Release)}} | |||
== Stats == | |||
=== Damage Profile === | |||
* | |||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
! Build !! HP !! Shots to kill !! Time to kill (Body) | |||
|- | |||
|Light||150 | |||
|3 | |||
|1.38 | |||
|- | |||
|Medium||250 | |||
|4 | |||
|1.91 | |||
|- | |||
|Heavy||350 | |||
|5 | |||
|2.45 | |||
|- | |||
|colspan="5" |<small>Values are approximate and determined by community testing.</small> | |||
|} | |||
=== Properties === | |||
''' Weapon '''<br><br> | |||
{{Feature icon|Melee}} Strikes targets close to the contestant. Can attack forever without reloading. | |||
{{Feature icon|Single Fire}} Attacks once when the trigger is used. The trigger must be released before attacking again, though the next attack can be buffered. | |||
{{Feature icon|Alternate Attack}} Has an alternate attack, which can be held and then released to perform a lunge attack. | |||
{{Feature icon|Attack Sequence|negative=true}} Attacks from right to left and left to right, but these have no difference in timing or hit registration. | |||
<br>''' Bullet '''<br><br> | |||
{{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall. | |||
{{Feature icon|Critical Hit|negative=true}} Does not critically hit for increased damage, even if the target was struck on the head. | |||
== Guide == | |||
''' Strengths ''' | |||
*A Sword user can dash around their target by using the lunge multiple times, making it harder for the target to retaliate. | |||
''' Weaknesses ''' | |||
*Like many other melee weapons, the Sword leaves the wielder vulnerable to attackers when they are not within striking range. | |||
''' Tactics ''' | |||
*The [[Evasive Dash]] is an obvious choice for a [[Specializations|specialization]] to pair with the Sword. It allows the Sword user to extend their lunge by dashing after preparing the lunge, then releasing the lunge. | |||
''' Lunge ''' | |||
*A lunge pose, once prepared, can be held for any duration. Using [[Jump Pad|jump pads]], [[Zipline|ziplines]] or [[Evasive Dash]] does not break the pose. However, when the Sword user uses their hands to climb up or vault over a ledge, the held lunge will be cancelled, even if the lunge button is still held down. A new lunge will not be prepared until the user inputs the lunge button again. | |||
'''Useful Damage Combinations''' | |||
{| class="wikitable" | |||
!Build | |||
!Attack Combo | |||
!Damage | |||
|- | |||
| rowspan="2" |Light | |||
|Alt Fire → Quick Melee | |||
|<small>140+40=</small> '''180''' | |||
|- | |||
|Alt Fire → Primary Fire | |||
|<small>140+74=</small> '''214''' | |||
|- | |||
| rowspan="3" |Medium | |||
|Alt Fire → Primary Fire → Quick Melee | |||
|<small>140+74+40=</small> '''254''' | |||
|- | |||
|Alt Fire → Primary Fire → Primary Fire | |||
|<small>140+74+74=</small> '''288''' | |||
|- | |||
|Alt Fire → Alt Fire | |||
|<small>140+140=</small> '''280''' | |||
|- | |||
| rowspan="2" |Heavy | |||
|Alt Fire → Alt Fire → Primary Fire | |||
|<small>140+140+74=</small> '''354''' | |||
|- | |||
|Alt Fire → Primary Fire → Primary Fire → Primary Fire | |||
|<small>140+74+74+74=</small> '''362''' | |||
|} | |||
== Item Mastery == | |||
Item mastery XP can be earned by damaging and eliminating opponents with the Sword. | |||
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization. | |||
{| class="wikitable" | |||
|- | |||
|colspan="2" |'''<center>XP Breakdown</center>''' | |||
|- | |||
!Source !!XP Reward | |||
|- | |||
|Damage dealt by the Sword | |||
|0.2 × Damage Dealt | |||
|- | |||
|Opponent eliminated by the Sword | |||
|50 | |||
|- | |||
|Assist on an opponent damaged by the Sword | |||
|20 | |||
|} | |||
{{Item Mastery|item=Sword}} | |||
==Weapon Skins== | ==Weapon Skins== | ||
<center> | |||
<tabber> | <tabber> | ||
|-|LEGENDARY= | |-|LEGENDARY= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:SWORD_GOLD-DUST.png|GOLD DUST - {{MultibuckIcon}} | File:Sword_8-BIT BLADE.png|8-BIT BLADE - S2 BP Level 88 | ||
File:Sword_Slugger's-Swing.png|SLUGGER'S SWING - {{MultibuckIcon}} (Bundle) | File:SWORD_GOLD-DUST.png|GOLD DUST - {{MultibuckIcon}} 800 | ||
File:Sword_IVADA MACUAHUITL.png|IVADA MACUAHUITL - S5 BP Level | |||
File:Sword_KENSEI'S KATANA.png|KENSEI'S KATANA - S3 BP Level 89 | |||
File:Sword_OBSIDIAN BITE.png|OBSIDIAN BITE - S5 BP Level | |||
File:Sword_Slugger's-Swing.png|SLUGGER'S SWING - {{MultibuckIcon}} 950 (Bundle) | |||
File:Sword_STICKY SITUATION.png|STICKY SITUATION - {{MultibuckIcon}} 1,600 (Bundle) | |||
File:Sword_TOUCHÉ.png|TOUCHÉ - S4 BP Level 9 | |||
</gallery> | </gallery> | ||
|-|EPIC= | |-|EPIC= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:Sword_TRADITION KEEPER.png|TRADITION KEEPER - {{MultibuckIcon}} 300 | |||
File:SWORD_TRIANGLE-TWINKLE.png|TRIANGLE TWINKLE - Weapon Level 6 | File:SWORD_TRIANGLE-TWINKLE.png|TRIANGLE TWINKLE - Weapon Level 6 | ||
File:Sword_Volpe Rendered.png|VOLPE RENDERED - | File:Sword_Volpe Rendered.png|VOLPE RENDERED - PS Plus Exclusive | ||
</gallery> | </gallery> | ||
Line 46: | Line 146: | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:SWORD_OFF-PANEL.png|OFF PANEL - {{MultibuckIcon}} 150 | File:SWORD_OFF-PANEL.png|OFF PANEL - {{MultibuckIcon}} 150 | ||
File:Sword_PAINTED PREDATOR.png|PAINTED PREDATOR - Weapon Level 8 | |||
File:SWORD_SCRAPYARD-SCARS.png|SCRAPYARD SCARS - {{MultibuckIcon}} 150 | File:SWORD_SCRAPYARD-SCARS.png|SCRAPYARD SCARS - {{MultibuckIcon}} 150 | ||
File:Sword_STRIPED GRAZER.png|STRIPED GRAZER - Weapon Level 7 | |||
</gallery> | </gallery> | ||
|-|COMMON= | |-|COMMON= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:SWORD_DYEJOB2.png|DYE JOB - Weapon Level 2 | |||
File:SWORD_DYEJOB2.png|DYE JOB | File:SWORD_DYEJOB3.png|DYE JOB - Weapon Level 3 | ||
File:SWORD_DYEJOB3.png|DYE JOB | File:SWORD_DYEJOB4.png|DYE JOB - Weapon Level 4 | ||
File:SWORD_DYEJOB4.png|DYE JOB | File:SWORD_DYEJOB5.png|DYE JOB - Weapon Level 5 | ||
File:SWORD_DYEJOB5.png|DYE JOB | File:SWORD_STANDARD-ISSUE.png|STANDARD ISSUE | ||
</gallery> | </gallery> | ||
</tabber> | </tabber> | ||
</center> | |||
== | == Gallery == | ||
<gallery mode="nolines" class="scroll-gallery" widths="512px"> | |||
File:Weapons Light Sword KenseisKatana.mp4|Kensei's Katana skin Attack and Inspect animations | |||
File:Weapons Light Sword SluggersSwing.mp4|Slugger's Swing skin Attack and Inspect animations | |||
</gallery> | |||
*The | == Trivia == | ||
* The sword appears to be modeled after the [https://en.wikipedia.org/wiki/Cutlass cutlass], a common naval weapon between the 17th and 19th century (the age of sail). | |||
* The lunge function of the sword was added in [[Closed Beta 2]]. | |||
*The Katana skin added with S3 was heavily teased throughout pre-release material and trailers. Although expected to be its own weapon type, it ended up being a skin instead. | |||
*The Touché skin is a [[wikipedia:Foil_(fencing)|foil]] with french grip. | |||
== | == History == | ||
{| class="wikitable" | |||
!Patch !!<center>Changes</center> | |||
|- | |||
|[[Update:5.8.0|5.8.0]] || | |||
* Increased the length of the Sword’s secondary attack hit sweep by 55cm | |||
|- | |||
|[[Update:4.6.0|4.6.0]] || | |||
*Decreased lunge duration of the secondary attack from 0.4 to 0.3 seconds, resulting in ~1m reduction in distance, from roughly 7m to 6m | |||
*Decreased the length of the secondary attack’s hit sweep by 55cm | |||
|- | |||
|[[Update:4.0.0|4.0.0]] || | |||
*Updated attack sweeps to be more centered on the crosshair, making the weapon more accurate | |||
*Increased the range of the secondary lunge from approximately 5m to approximately 6m | |||
*Secondary lunge attack now maintains its top speed for slightly longer | |||
|- | |||
|[[Update:3.0.0|3.0.0]] || | |||
*Fixed an emote animation exploit with the Sword | |||
|- | |||
|[[Update:2.0.0|2.0.0]] || | |||
*Fixed the T-pose bug when players would use the sword lunge and swap items at the same time | |||
|- | |||
|[[Update:CB1: PATCH 4|CB1 Patch 4]] || | |||
*Increased Sword damage from 45 to 74 | |||
|} | |||
[[Category:Light Build]] | [[Category:Light Build]] | ||
[[Category:Weapon]] | [[Category:Weapon]] | ||
[[Category:Melee]] | [[Category:Melee]] |
Latest revision as of 12:40, 23 March 2025
![]() | |
SWORD | |
---|---|
| |
- | |
Price | 800 |
General Data | |
Related Quests |
The Sword is a Light class melee weapon designed to deal sustained contact damage and to engage opponents with its unique lunge ability.
Usage
edit edit sourceThe Sword can be selected as the weapon of any Light build loadout.
The attack trigger can be used to slash opponents in front of the user to damage them. The trigger must be released before attacking again.
The secondary attack trigger can be held down to enter a lunge preparation stance, which can be held for any duration but stops the user from sprinting. When released, the user will dash forwards and stab the first opponent they strike during the lunge.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip Sword | 1 | Weapon | ||
Attack (Tap) Cancel lunge (Tap) | R2 | RT | Primary fire | |
Prepare lunge (Hold) Lunge (Release) | L2 | LT | Secondary fire |
Stats
edit edit sourceDamage Profile
edit edit sourceBuild | HP | Shots to kill | Time to kill (Body) | |
---|---|---|---|---|
Light | 150 | 3 | 1.38 | |
Medium | 250 | 4 | 1.91 | |
Heavy | 350 | 5 | 2.45 | |
Values are approximate and determined by community testing. |
Properties
edit edit source Weapon
Melee — Strikes targets close to the contestant. Can attack forever without reloading.
Single Fire — Attacks once when the trigger is used. The trigger must be released before attacking again, though the next attack can be buffered.
Alternate Attack — Has an alternate attack, which can be held and then released to perform a lunge attack.
No Attack Sequence — Attacks from right to left and left to right, but these have no difference in timing or hit registration.
Bullet
Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.
No Critical Hit — Does not critically hit for increased damage, even if the target was struck on the head.
Guide
edit edit sourceStrengths
- A Sword user can dash around their target by using the lunge multiple times, making it harder for the target to retaliate.
Weaknesses
- Like many other melee weapons, the Sword leaves the wielder vulnerable to attackers when they are not within striking range.
Tactics
- The Evasive Dash is an obvious choice for a specialization to pair with the Sword. It allows the Sword user to extend their lunge by dashing after preparing the lunge, then releasing the lunge.
Lunge
- A lunge pose, once prepared, can be held for any duration. Using jump pads, ziplines or Evasive Dash does not break the pose. However, when the Sword user uses their hands to climb up or vault over a ledge, the held lunge will be cancelled, even if the lunge button is still held down. A new lunge will not be prepared until the user inputs the lunge button again.
Useful Damage Combinations
Build | Attack Combo | Damage |
---|---|---|
Light | Alt Fire → Quick Melee | 140+40= 180 |
Alt Fire → Primary Fire | 140+74= 214 | |
Medium | Alt Fire → Primary Fire → Quick Melee | 140+74+40= 254 |
Alt Fire → Primary Fire → Primary Fire | 140+74+74= 288 | |
Alt Fire → Alt Fire | 140+140= 280 | |
Heavy | Alt Fire → Alt Fire → Primary Fire | 140+140+74= 354 |
Alt Fire → Primary Fire → Primary Fire → Primary Fire | 140+74+74+74= 362 |
Item Mastery
edit edit sourceItem mastery XP can be earned by damaging and eliminating opponents with the Sword.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
---|---|
Damage dealt by the Sword | 0.2 × Damage Dealt |
Opponent eliminated by the Sword | 50 |
Assist on an opponent damaged by the Sword | 20 |
Weapon Skins
edit edit source-
TRADITION KEEPER -
300
-
TRIANGLE TWINKLE - Weapon Level 6
-
VOLPE RENDERED - PS Plus Exclusive
-
OFF PANEL -
150
-
PAINTED PREDATOR - Weapon Level 8
-
SCRAPYARD SCARS -
150
-
STRIPED GRAZER - Weapon Level 7
-
DYE JOB - Weapon Level 2
-
DYE JOB - Weapon Level 3
-
DYE JOB - Weapon Level 4
-
DYE JOB - Weapon Level 5
-
STANDARD ISSUE
Gallery
edit edit source-
Kensei's Katana skin Attack and Inspect animations
-
Slugger's Swing skin Attack and Inspect animations
Trivia
edit edit source- The sword appears to be modeled after the cutlass, a common naval weapon between the 17th and 19th century (the age of sail).
- The lunge function of the sword was added in Closed Beta 2.
- The Katana skin added with S3 was heavily teased throughout pre-release material and trailers. Although expected to be its own weapon type, it ended up being a skin instead.
- The Touché skin is a foil with french grip.
History
edit edit sourcePatch | |
---|---|
5.8.0 |
|
4.6.0 |
|
4.0.0 |
|
3.0.0 |
|
2.0.0 |
|
CB1 Patch 4 |
|