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{{Infobox weapons
{{Infobox weapons
|image=Spear Rank 1.png|-.-. .- ..-. . -.-. .. - ---
|image=Spear_Sideview.png|-.-. .- ..-. . -.-. .. - ---
|name=SPEAR
|name=SPEAR
|price={{Prices|800}}
|weaponquote = {{Quote|text=A melee weapon with long-range stabs; can also be spun to cover a wider area}}
|weaponquote = {{Quote|text=A melee weapon with long-range stabs; can also be spun to cover a wider area}}
|build=Heavy
|build=Heavy
|wtype=Melee
|wtype=Melee
|bodydamage=65, 80, 90
|bodydamage=65 80 90
|crit=100 [Alt Fire]
|altfire=105×3
}}
}}
The [[Spear]] is a melee weapon for Heavy Builds: its primary attack is a fast long-range stab. It can also be spun up to cover a wider area. It deals less damage than the Heavy’s [[Sledgehammer]] but is decidedly more nimble.
The [[Spear]] is a [[Heavy]] class melee weapon that deals contact damage in a sequence of attacks which reach further than other melee weapons, while also having the ability to cover a large area using its special spinning attack.
[[File:Mov_h_spear.gif|right]]


The primary attack is a three-move combo, each dealing increased damage. The first is a slash, followed by two stabs. Using secondary fire will swing the Spear in a wide circle around the user. This animation cannot be cancelled, but the user can move slowly while it plays.
== Usage ==
== Pros and Cons ==


The Spear can be selected as the [[Weapons|weapon]] of any [[Heavy]] build loadout.
The attack trigger can be used to strike opponents in front of the user to damage them. The trigger must be released before attacking again. The first attack will perform a swipe, and the next two attacks, if executed soon enough, will perform a stab attack with increasing damage but a narrow damaging area.
The secondary attack trigger can be used to enter a spinning animation where the user swings their spear in an area of effect, dealing damage three times over 3 seconds. The user can move at 75% of the normal run speed during the animation to control its area.
{{Control scheme|weapon=Equip [[Spear]]|primary-fire=Stab or swing <small>(Tap)</small>|secondary-fire=Spin attack <small>(Tap)</small>}}
== Stats ==
=== Properties ===
''' Weapon '''<br><br>
{{Feature icon|Melee}} Strikes targets close to the contestant. Can attack forever without reloading.
{{Feature icon|Single Fire}} Attacks once when the trigger is used. The trigger must be released before attacking again, though the next attack can be buffered.
{{Feature icon|Attack Sequence}} Has a consistent pattern of attacks. Swings sideways once in a wide area, then stabs forwards twice in a narrow area but with increasing damage.
{{Feature icon|Alternate Attack}} Has an alternate attack which starts a long spinning animation that strikes nearby targets three times.
<br>''' Attack '''<br><br>
{{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall.
== Guide ==
''' Strengths '''
* The Spear has the unique feature of increased range, with nearly double the attack range of all other melee weapons.
* The Spear has an easier time damaging an opponent while chasing them than the comparable [[Sledgehammer]] would have, thanks to its increased range and smoother animations.
* The Spear's alternate spinning attack is very strong when there are one or multiple opponents in an enclosed area that they cannot easily leave, such as a tight space or the [[Power Shift]] platform.
''' Weaknesses '''
* Once the alternate attack is started, it cannot be cancelled, making its user unable to use their gadgets and specializations for the duration of the animation.
* The Spear deals less damage than the comparable [[Sledgehammer]] and will statistically lose an engagement if held in the Sledgehammer's range. It also does not have a way to deal extreme damage in a single attack like the Sledgehammer.
''' Tactics '''
* The Spear's alternate attack deals roughly the same amount of damage per second but greatly reduces the amount of control the user has.
** When dealing with a single opponent, it is generally a better idea to use the standard attack over the alternate attack.
** When dealing with multiple close opponents or a particularly slippery opponent, the alternate attack may be more effective.
* The Spear can be combined with a [[Dome Shield]], with the user moving in and out of the dome shield while utilizing the Spear's attack range.
''' Spin Attack '''
*The Spear's spin attack animation lasts for 3 full seconds, during which it deals damage 3 times. The first hit happens 0.6 (+0.6) seconds into the spin attack's animation, the second hit happens 1.25 (+0.65) seconds into the animation, and the third hit happens 2.55 (+1.3) seconds into the animation.
*Each attack deals 105 damage, and despite what its animation might suggest, the area of effect is spherical and neither the area nor the timing are affected by the user's orientation.
'''Useful Damage Combinations'''
{| class="wikitable"
!Build
!Attack Combo
!Damage
|-
| rowspan="3" |Light
|[[Winch Claw]] → Primary Fire 1 → Primary Fire 2
|<small>5+65+80=</small> '''150'''
|-
|Primary Fire 1 → Primary Fire 2 → Primary Fire 3
|<small>65+80+90=</small> '''235'''
|-
|Primary Fire 1 → Primary Fire 2 → Quick Melee
|<small>65+80+40=</small> '''185'''
|-
| rowspan="2" |Medium
|Primary Fire 1 → Primary Fire 2 → Primary Fire 3 → Quick Melee
|<small>65+80+90+40=</small> '''275'''
|-
|Primary Fire 1 → Primary Fire 2 → Primary Fire 3 → Primary Fire 1
|<small>65+80+90+65=</small> '''290'''
|-
|Heavy
|Primary Fire 1 → Primary Fire 2 → Primary Fire 3 → Primary Fire 1 → Primary Fire 2
|<small>65+80+90+65+80=</small> '''380'''
|}
== Item Mastery ==
Item mastery XP can be earned by damaging and eliminating opponents with the Spear.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
{| class="wikitable"
|-
|colspan="2" |'''<center>XP Breakdown</center>'''
|-
!Source !!XP Reward
|-
|Damage dealt by the Spear
|0.2 × Damage Dealt
|-
|Opponent eliminated by damage from the Spear
|50
|-
|Assist on an opponent damaged by the Spear
|20
|}
{{Item Mastery|item=Spear}}


== Weapon Skins ==
== Weapon Skins ==
<center>
<tabber>
<tabber>
|-|LEGENDARY=
|-|LEGENDARY=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
None yet! Check back soon!
File:Spear_GREENLANCE STALKER.png|GREENLANCE STALKER - S3 BP Level 64
File:Spear_JAVELIN IN TOW.png|JAVELIN IN TOW - Event Contract
File:Spear_L.E.DAMAGE.png|L.E.DAMAGE - $19.99 (Bundle)
File:Spear_NORTH POLEARM.png|NORTH POLEARM - {{MultibuckIcon}} 800
</gallery>
</gallery>


|-|EPIC=
|-|EPIC=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
None yet! Check back soon!
File:Spear_FLAME FUSION.png|FLAME FUSION - {{MultibuckIcon}} 400
File:Spear_ENGIMO SKIMMER.png|ENGIMO SKIMMER - S3 Circuit
File:Spear_EYESORE EDGE.png|EYESORE EDGE - {{MultibuckIcon}} 400
File:Spear_KINETIC FLARE.png|KINETIC FLARE - {{MultibuckIcon}} 550
File:Spear_SCALE UP.png|SCALE UP - Twitch Drop
File:Spear_TRIANGLE TWINKLE.png|TRIANGLE TWINKLE - Weapon Level 6
File:Spear_PREDASHEEN.png|PREDASHEEN - Weapon Level 9
</gallery>
</gallery>


|-|RARE=
|-|RARE=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
None yet! Check back soon!
<!-- MISSING: File:Spear GALAXY GRID.png|GALAXY GRID - {{MultibuckIcon}} 150 -->
File:Spear_PAINTED PREDATOR.png|PAINTED PREDATOR - Weapon Level 8
<!-- MISSING: File:Spear POLYGON PARAGON.png|POLYGON PARAGON - {{MultibuckIcon}} 150 -->
<!-- MISSING: File:Spear STRIPED GRAZER.png|STRIPED GRAZER - Weapon Level 7 -->
</gallery>
</gallery>


|-|COMMON=
|-|COMMON=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
None yet! Check back soon!
File:Spear_DYE JOB-Yellow.png|DYE JOB - Weapon Level 2
File:Spear_DYE JOB-Blue.png|DYE JOB - Weapon Level 3
File:Spear_DYE JOB-Red.png|DYE JOB - Weapon Level 4
File:Spear_DYE JOB-White.png|DYE JOB - Weapon Level 5
File:Spear_STANDARD ISSUE.png|STANDARD ISSUE
</gallery>
</tabber>
</center>


==Gallery==
<gallery mode="nolines" class="scroll-gallery" widths="512px">
File:Spear spin.png|A Heavy using the Spear's alternate attack as seen from above
</gallery>
</gallery>
</tabber>
 
== History ==
{| class="wikitable"
!Patch !!<center>Changes</center>
|-
|[[Update:5.0.0|5.0.0]] ||
* Basic attack
** Increased the lunge distance from 6m to 7.5m on basic attacks, making it easier to hit enemies
** Increased the lunge speed by approximately 15%
** Increased the lunge cancel on basic attacks, causing the player to come to rest earlier once they hit the target
* Secondary attack
** Increased the damage of each swing from 100 to 105
|-
|[[Update:4.0.0|4.0.0]] ||
* Increased run speed modifier during secondary spin attack from 65% to 75%
|-
|[[Update:3.4.0|3.4.0]] ||
* Reduced the impulse applied by the secondary attack, to prevent some objects being pushed a long way by the attack
|-
|[[Update:3.0.0|3.0.0]] ||
* Introduced Spear to the Heavy archetype
|}


[[Category:Heavy Build]]
[[Category:Heavy Build]]
[[Category:Weapon]]
[[Category:Weapon]]
[[Category:Melee]]
[[Category:Melee]]

Latest revision as of 13:00, 23 March 2025

SPEAR
“A melee weapon with long-range stabs; can also be spun to cover a wider area”
-
Price 800
General Data
Related Quests


The Spear is a Heavy class melee weapon that deals contact damage in a sequence of attacks which reach further than other melee weapons, while also having the ability to cover a large area using its special spinning attack.

The Spear can be selected as the weapon of any Heavy build loadout.

The attack trigger can be used to strike opponents in front of the user to damage them. The trigger must be released before attacking again. The first attack will perform a swipe, and the next two attacks, if executed soon enough, will perform a stab attack with increasing damage but a narrow damaging area.

The secondary attack trigger can be used to enter a spinning animation where the user swings their spear in an area of effect, dealing damage three times over 3 seconds. The user can move at 75% of the normal run speed during the animation to control its area.

Controls PC PS XBox Key
Equip Spear
1
 
Y
Weapon
Stab or swing (Tap)
 
R2
RT
Primary fire
Spin attack (Tap)
 
L2
LT
Secondary fire

Weapon

Melee — Strikes targets close to the contestant. Can attack forever without reloading.

Single Fire — Attacks once when the trigger is used. The trigger must be released before attacking again, though the next attack can be buffered.

Attack Sequence — Has a consistent pattern of attacks. Swings sideways once in a wide area, then stabs forwards twice in a narrow area but with increasing damage.

Alternate Attack — Has an alternate attack which starts a long spinning animation that strikes nearby targets three times.


Attack

Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

Strengths

  • The Spear has the unique feature of increased range, with nearly double the attack range of all other melee weapons.
  • The Spear has an easier time damaging an opponent while chasing them than the comparable Sledgehammer would have, thanks to its increased range and smoother animations.
  • The Spear's alternate spinning attack is very strong when there are one or multiple opponents in an enclosed area that they cannot easily leave, such as a tight space or the Power Shift platform.

Weaknesses

  • Once the alternate attack is started, it cannot be cancelled, making its user unable to use their gadgets and specializations for the duration of the animation.
  • The Spear deals less damage than the comparable Sledgehammer and will statistically lose an engagement if held in the Sledgehammer's range. It also does not have a way to deal extreme damage in a single attack like the Sledgehammer.

Tactics

  • The Spear's alternate attack deals roughly the same amount of damage per second but greatly reduces the amount of control the user has.
    • When dealing with a single opponent, it is generally a better idea to use the standard attack over the alternate attack.
    • When dealing with multiple close opponents or a particularly slippery opponent, the alternate attack may be more effective.
  • The Spear can be combined with a Dome Shield, with the user moving in and out of the dome shield while utilizing the Spear's attack range.

Spin Attack

  • The Spear's spin attack animation lasts for 3 full seconds, during which it deals damage 3 times. The first hit happens 0.6 (+0.6) seconds into the spin attack's animation, the second hit happens 1.25 (+0.65) seconds into the animation, and the third hit happens 2.55 (+1.3) seconds into the animation.
  • Each attack deals 105 damage, and despite what its animation might suggest, the area of effect is spherical and neither the area nor the timing are affected by the user's orientation.

Useful Damage Combinations

Build Attack Combo Damage
Light Winch Claw → Primary Fire 1 → Primary Fire 2 5+65+80= 150
Primary Fire 1 → Primary Fire 2 → Primary Fire 3 65+80+90= 235
Primary Fire 1 → Primary Fire 2 → Quick Melee 65+80+40= 185
Medium Primary Fire 1 → Primary Fire 2 → Primary Fire 3 → Quick Melee 65+80+90+40= 275
Primary Fire 1 → Primary Fire 2 → Primary Fire 3 → Primary Fire 1 65+80+90+65= 290
Heavy Primary Fire 1 → Primary Fire 2 → Primary Fire 3 → Primary Fire 1 → Primary Fire 2 65+80+90+65+80= 380

Item mastery XP can be earned by damaging and eliminating opponents with the Spear.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the Spear 0.2 × Damage Dealt
Opponent eliminated by damage from the Spear 50
Assist on an opponent damaged by the Spear 20
Level 1
0 XP
Spear
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen


Patch
Changes
5.0.0
  • Basic attack
    • Increased the lunge distance from 6m to 7.5m on basic attacks, making it easier to hit enemies
    • Increased the lunge speed by approximately 15%
    • Increased the lunge cancel on basic attacks, causing the player to come to rest earlier once they hit the target
  • Secondary attack
    • Increased the damage of each swing from 100 to 105
4.0.0
  • Increased run speed modifier during secondary spin attack from 65% to 75%
3.4.0
  • Reduced the impulse applied by the secondary attack, to prevent some objects being pushed a long way by the attack
3.0.0
  • Introduced Spear to the Heavy archetype