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{{Infobox gadgets|name=GLITCH GRENADE|build=Light|type=Grenade|damage=None|cooldown=--|stacksize=--|duration=--|quote={{Quote|text=Thrown projectile that disables electronic devices when it explodes}}}}
{{Infobox gadgets
|image=Glitch_Grenade.png
|name=GLITCH GRENADE
|quote={{quote|text=Thrown projectile that disables specializations and gadgets, glitches contestant's screens, and disables powered objects in the affected area}}
|build=Light
|type={{Gadget Icon|Offensive}} Offensive
|price={{prices|800}}
|cooldown=20s
|ammo=2
|duration=5s
|primetime=1.5s
}}
The [[Glitch Grenade]] is a [[Light]] class thrown gadget that disables opponents' gadgets and deployables temporarily in an area.
[[file:mov_l_glitchgrenade.gif|right]]


=== Overview ===
== Usage ==
The Glitch Grenade is an exclusive gadget for the [[Builds|Light Build]]. It is thrown and explodes after a short time. It then disrupts an opponent's screen and prevents them from using [[gadgets]] or [[specializations]] for a short time. Additionally, it can disable any utility that has already been placed by opponents, such as the [[Guardian Turret]].


=== Uses & Interactions ===
The Glitch Grenade can be selected as one of three [[Gadgets|gadgets]] of any [[Light]] build loadout.
The Glitch Grenade is a great counter to abilities such as the [[Healing Beam]], as it provides an opening to attack while the enemy team is unable to be healed. Other breaches of defense include the disabling of the [[Guardian Turret]], [[Gadgets|Mines]], and any Reconnaissance. It is particularly effective at immobilizing Light Builds, neutralizing their mobility specializations such as the [[Evasive Dash]], [[Grappling Hook]], or [[Cloaking Device]]. Additionally, the Glitch Grenade proves to be a significant asset when countering the [[Mesh Shield]], as it can create a vulnerable moment, allowing for precise targeting and potential elimination of the shielded opponent.


However, it's important to note that the Glitch Grenade is unable to get close enough to the [[APS Turret]] to ever disable it, and so is adeptly countered. If misused, it can also affect the thrower and their teammates, putting them at as severe a disadvantage in combat.
Holding the primary trigger will prepare a high-velocity overhand throw. Holding the secondary trigger will prepare a low-velocity underhand throw. While preparing a throw, the gadget's trajectory is indicated up to the point where it bounces off a surface (or up to its mid-air detonation point). Swapping to a different item will cancel the throw. Releasing the trigger throws the gadget.
{{Control scheme|gadget=Equip [[Glitch Grenade]]|primary-fire=Prepare overhand throw <small>(Hold)</small><br>Overhand Throw <small>(Release)</small>|secondary-fire=Prepare underhand throw <small>(Hold)</small><br>Underhand Throw <small>(Release)</small>}}
== Stats ==
=== Effects ===
The Glitch Grenade can be deployed by throwing it. A few seconds after being deployed, it creates a glitch explosion that glitches nearby opponents to disable their gadgets temporarily. Additionally, deployed gadgets (such as a [[Guardian Turret]]) that are caught in the explosion are disabled for a few seconds. The user is also glitched if they are too close to the explosion.
=== Properties ===
''' Gadget '''<br><br>
{{Feature icon|Grenade}} Can be thrown like a grenade, meaning overhand or underhand. The trajectory and explosion point are shown as an indicator.
 
{{Feature icon|Multiple Charges}} Can be used 2 times. When a charge is used, it automatically recharges over the cooldown time.
 
<br>''' Projectile '''<br><br>
{{Feature icon|Projectile}} Gets affected by gravity and has a travel time.
 
{{Feature icon|Bounce}} Bounces away when the projectile collides with a surface or contestant.
 
{{Feature icon|Trigger on Time}} Triggers after a fixed amount of time, regardless of whether the projectile has struck opponents or surfaces.
 
{{Feature icon|Trigger on Impact}} Triggers on impact specifically if the grenade hits a dome or mesh shield.
 
{{Feature icon|Interceptible}} Can be removed by the [[APS Turret]], nullifying its effects. This causes the turret to lose some health.
 
{{Feature icon|Reshapeable}} Can be reshaped by the [[Data Reshaper]] into a piece of [[Arena Carriables|decor]] by opponents.
 
{{Feature icon|Damaging|negative=true}} Hitting a contestant directly with the projectile does not deal damage.
 
{{Feature icon|Destructible|negative=true}} Cannot be destroyed by receiving damage such as from bullets or explosions.
 
<br>''' Explosion '''<br><br>
{{Feature icon|Explosive}} Applies its glitch in an area of effect that can be intercepted by structures and shields.
 
{{Feature icon|Glitching}} Glitches affected contestants, making them unable to use gadgets and obfuscating their HUD Does not interrupt processes such as stealing.
 
{{Feature icon|Disabling}} Disables glitchable gadgets.
 
{{Feature icon|Damaging|negative=true}} Does not inflict damage.
 
{{Feature icon|Immobilizing|negative=true}} Does not stop affected contestants from moving.
 
{{Feature icon|Minor Structure Damage|negative=true}} Cannot be used to damage structures.
 
{{Feature icon|Friendly Fire|negative=true}} Can glitch the user, but not their teammates.
 
== Guide ==
''' Strengths '''
* The Glitch Grenade is most effective when thrown into a confined space, especially if there are traps placed that can be disabled.
* The Glitch Grenade can be thrown at a [[Dome Shield]] or [[Mesh Shield]] to instantly trigger and break the shield, rather than waiting for its fuse time like it normally would.
 
''' Weaknesses '''
* The [[APS Turret]] counters Glitch Grenades. For example, it can be placed concealed near a doorway to prevent gadgets from being thrown through it.
** However, if the Glitch Grenade triggers just outside of the APS Turret's range, it can disable it temporarily.
* The area of effect of the Glitch Grenade is large but not extremely large, so it has the possibility of missing one or multiple traps when thrown into an area with traps. Additionally, the explosion can be blocked by surfaces.
 
== Item Mastery ==
Item mastery XP for the Glitch Grenade can be earned by glitching opponents and by disabling deployed gadgets.
 
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
{| class="wikitable"
|-
|colspan="2" |'''<center>XP Breakdown</center>'''
|-
!Source !!XP Reward
|-
|Deploying the Glitch Grenade
|0
|-
|User glitched by the Glitch Grenade
|0
|-
|Opponents glitched by the Glitch Grenade
|150 × Opponent Glitched
|-
|Deployed gadgets glitched by the Glitch Grenade
|150 × Gadgets Glitched
|}
{{Item Mastery|item=Glitch Grenade}}
 
== History ==
{| class="wikitable"
!Patch !!<center>Changes</center>
|-
|[[Update:6.0.0|6.0.0]] ||
*Decreased the fuse time from 1.8s to 1.5s
|-
|[[Update:2.8.0|2.8.0]] ||
* Fixed an issue with the [[Dome Shield]] where it was not able to be glitched when the center was occluded
|-
|[[Update:2.6.0|2.6.0]] ||
* Update glitch effect so that it will now pass through Mesh Shields and Dome Shields
|-
|[[Update:2.2.0|2.2.0]] ||
* Reduced the duration of glitch effect from 10s to 5s
* No longer triggers on impact on friendly shields
|-
|[[Update:2.1.0|2.1.0]] ||
* Now trigger on impact when it hit mesh shields and dome shields
|-
|[[Update:Season 1|1.2.0]] ||
* Fuse time increased from 1.1s to 1.8s, giving it more range
|}
[[Category:Gadgets]]
[[Category:Light Build]]

Latest revision as of 13:17, 23 March 2025

GLITCH GRENADE
“Thrown projectile that disables specializations and gadgets, glitches contestant's screens, and disables powered objects in the affected area”
Profile
BuildLight
Type Offensive
Price 800
Stats
Cooldown20s
Ammo2
Technical
Duration5s
Priming Time1.5s


The Glitch Grenade is a Light class thrown gadget that disables opponents' gadgets and deployables temporarily in an area.

The Glitch Grenade can be selected as one of three gadgets of any Light build loadout.

Holding the primary trigger will prepare a high-velocity overhand throw. Holding the secondary trigger will prepare a low-velocity underhand throw. While preparing a throw, the gadget's trajectory is indicated up to the point where it bounces off a surface (or up to its mid-air detonation point). Swapping to a different item will cancel the throw. Releasing the trigger throws the gadget.

Controls PC PS XBox Key
Equip Glitch Grenade
234
L1
LB
Gadget
Prepare overhand throw (Hold)
Overhand Throw (Release)
 
R2
RT
Primary fire
Prepare underhand throw (Hold)
Underhand Throw (Release)
 
L2
LT
Secondary fire

The Glitch Grenade can be deployed by throwing it. A few seconds after being deployed, it creates a glitch explosion that glitches nearby opponents to disable their gadgets temporarily. Additionally, deployed gadgets (such as a Guardian Turret) that are caught in the explosion are disabled for a few seconds. The user is also glitched if they are too close to the explosion.

Gadget

Grenade — Can be thrown like a grenade, meaning overhand or underhand. The trajectory and explosion point are shown as an indicator.

Multiple Charges — Can be used 2 times. When a charge is used, it automatically recharges over the cooldown time.


Projectile

Projectile — Gets affected by gravity and has a travel time.

Bounce — Bounces away when the projectile collides with a surface or contestant.

Trigger on Time — Triggers after a fixed amount of time, regardless of whether the projectile has struck opponents or surfaces.

Trigger on Impact — Triggers on impact specifically if the grenade hits a dome or mesh shield.

Interceptible — Can be removed by the APS Turret, nullifying its effects. This causes the turret to lose some health.

Reshapeable — Can be reshaped by the Data Reshaper into a piece of decor by opponents.

Not Damaging — Hitting a contestant directly with the projectile does not deal damage.

Not Destructible — Cannot be destroyed by receiving damage such as from bullets or explosions.


Explosion

Explosive — Applies its glitch in an area of effect that can be intercepted by structures and shields.

Glitching — Glitches affected contestants, making them unable to use gadgets and obfuscating their HUD Does not interrupt processes such as stealing.

Disabling — Disables glitchable gadgets.

Not Damaging — Does not inflict damage.

Not Immobilizing — Does not stop affected contestants from moving.

No Structure Damage — Cannot be used to damage structures.

No Friendly Fire — Can glitch the user, but not their teammates.

Strengths

  • The Glitch Grenade is most effective when thrown into a confined space, especially if there are traps placed that can be disabled.
  • The Glitch Grenade can be thrown at a Dome Shield or Mesh Shield to instantly trigger and break the shield, rather than waiting for its fuse time like it normally would.

Weaknesses

  • The APS Turret counters Glitch Grenades. For example, it can be placed concealed near a doorway to prevent gadgets from being thrown through it.
    • However, if the Glitch Grenade triggers just outside of the APS Turret's range, it can disable it temporarily.
  • The area of effect of the Glitch Grenade is large but not extremely large, so it has the possibility of missing one or multiple traps when thrown into an area with traps. Additionally, the explosion can be blocked by surfaces.

Item mastery XP for the Glitch Grenade can be earned by glitching opponents and by disabling deployed gadgets.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Deploying the Glitch Grenade 0
User glitched by the Glitch Grenade 0
Opponents glitched by the Glitch Grenade 150 × Opponent Glitched
Deployed gadgets glitched by the Glitch Grenade 150 × Gadgets Glitched
Level 1
0 XP
Glitch Grenade
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen


Patch
Changes
6.0.0
  • Decreased the fuse time from 1.8s to 1.5s
2.8.0
  • Fixed an issue with the Dome Shield where it was not able to be glitched when the center was occluded
2.6.0
  • Update glitch effect so that it will now pass through Mesh Shields and Dome Shields
2.2.0
  • Reduced the duration of glitch effect from 10s to 5s
  • No longer triggers on impact on friendly shields
2.1.0
  • Now trigger on impact when it hit mesh shields and dome shields
1.2.0
  • Fuse time increased from 1.1s to 1.8s, giving it more range