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{{Infobox gadgets|name=STUN GUN|build=Light|type= | {{Removed|temp=1}} | ||
{{Infobox gadgets | |||
|image=Stun_Gun.png | |||
|name=STUN GUN | |||
|quote={{quote|text=Stuns and immobilizes opponents at close range}} | |||
|build=Light | |||
|type={{Gadget Icon|Offensive}} Offensive | |||
|price={{prices|800}} | |||
|cooldown=15s | |||
|ammo=1 | |||
|duration=3.75s | |||
|maxrange=16m | |||
}} | |||
The '''Stun Gun''' is a [[Light]] class gadget that can zap an opponent to impair their movement and disable their specializations temporarily. | |||
== | == Usage == | ||
The Stun Gun | The Stun Gun can be selected as one of three [[Gadgets|gadgets]] of any [[Light]] build loadout. | ||
The gadget can be held and fired like a weapon. The gadget has stable accuracy even while moving. Aiming down sights is possible but will not increase accuracy. | |||
The trigger can be pulled to fire an electric pulse that will stun the first opponent it hits. | |||
When a new charge of the Stun Gun is ready, it needs to be reloaded like a weapon, unlike most gadgets. The reloading animation is automatically started once a charge is ready and the gadget is held. | |||
{{Control scheme|gadget=Equip [[Stun Gun]]|secondary-fire=Aim down sights <small>(Hold)</small>}} | |||
== Stats == | |||
=== Effects === | |||
The Stun Gun can be deployed by firing it from a short distance. If the electric pulse hits an opponent, they are stunned for a few seconds. | |||
While stunned, the opponent's movement speed is greatly reduced, they cannot jump or crouch, and their reticle while aiming down sights becomes much more unstable, causing potentially lower accuracy. Additionally, specializations (especially movement-based specializations, such as the [[Evasive Dash]] and [[Charge 'N' Slam]]) are disabled, making it very difficult for the target to escape. | |||
=== Properties === | |||
''' Gadget '''<br><br> | |||
{{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance. | |||
{{Feature icon|Aim Down Sights}} Has iron sights that significantly increase accuracy when used. | |||
{{Feature icon|Scope}} Has the ability to aim down sights, though this does not significantly affect accuracy. Iron sights replace the crosshairs. | |||
{{Feature icon|Stable Accuracy}} Keeps a stable accuracy, even while moving and going airborne. | |||
{{Feature icon|Single Charge}} Can be used once, then recharges automatically over the cooldown time. | |||
{{Feature icon|Gadget Reload}} Automatically goes into a reloading animation once the gadget is used and a new charge is ready to be loaded. | |||
<br>''' Zap '''<br><br> | |||
{{Feature icon|Hitscan}} Travels in a straight line. | |||
{{Feature icon|Trigger on Impact}} Applies its effects if an opponent is struck. | |||
{{Feature icon|Interceptible|negative=true}} Can not be removed by the [[APS Turret]]. | |||
{{Feature icon|Damaging|negative=true}} Hitting a contestant directly with the projectile does not deal damage. | |||
<br>''' Effect '''<br><br> | |||
{{Feature icon|Immobilizing}} Stops the affected contestant from crouching or jumping and greatly reduces movement speed. | |||
{{Feature icon|Glitching|negative=true}} Does not glitch affected contestants, but the Stun Gun will prevent the use of [[Specializations|specializations]] and interrupts actions such as stealing a cashout. | |||
{{Feature icon|Disabling|negative=true}} Does not disable glitchable gadgets. | |||
{{Feature icon|Friendly Fire|negative=true}} Can affect neither the user nor their teammates. | |||
== Guide == | |||
''' Strengths ''' | |||
* The Stun Gun can lock down [[Light]] contestants that would normally be hard to catch, as their [[Specializations|specialization]] will be disabled for the duration. | |||
== Item Mastery == | |||
Item mastery XP can be earned by striking an opponent with the Stun Gun. | |||
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization. | |||
{| class="wikitable" | |||
|- | |||
|colspan="2" |'''<center>XP Breakdown</center>''' | |||
|- | |||
!Source !!XP Reward | |||
|- | |||
|Firing the Stun Gun | |||
|0 | |||
|- | |||
|Striking an opponent with the Stun Gun | |||
|50 | |||
|} | |||
{{Item Mastery|item=Stun Gun}} | |||
==Trivia== | |||
*The Stun Gun takes visual inspiration from the Axon Enterprise [[Media:Zapinator.jpg|Taser 7]]. | |||
== History == | |||
{| class="wikitable" | |||
!Patch !!<center>Changes</center> | |||
|- | |||
|[[Update:5.10.0|5.10.0]] || | |||
*Temporarily disabled the Stun Gun | |||
|- | |||
|[[Update:4.2.0|4.2.0]] || | |||
* Players hit by the Stun Gun will now see directional hit arrows, showing the direction of the incoming shot | |||
|- | |||
|[[Update:3.0.0|3.0.0]] || | |||
* Players are now unable to use Specializations while the Glitch status is applied | |||
|- | |||
|[[Update:2.6.0|2.6.0]] || | |||
* Increased the Stun Gun projectile’s maximum travel distance from 12m to 16m | |||
* Players who are stunned can now use their Specializations and Gadgets while stunned | |||
* Players who are stunned can now aim down sights while stunned | |||
* Players who are stunned can now crouch | |||
|- | |||
|[[Update:1.5.0|1.5.0]] || | |||
* Decreased duration of stun effect from 5s to 3.75s | |||
|- | |||
|[[Update:1.4.0|1.4.0]] || | |||
* Increased Stun Gun range to 12m from 10m | |||
|- | |||
|[[Update:Season_1|1.2.0]] || | |||
* Removed sensitivity reduction from stunned players | |||
* Added glitch effect to stunned players, rendering their Specialization and Gadgets unusable for a short time | |||
|- | |||
|} | |||
[[Category:Gadgets]] | [[Category:Gadgets]] | ||
[[Category:Light Build]] | [[Category:Light Build]] |
Latest revision as of 13:17, 23 March 2025
![]() | |
STUN GUN | |
---|---|
| |
Profile | |
Build | Light |
Type | ![]() |
Price | 800 |
Stats | |
Cooldown | 15s |
Ammo | 1 |
Technical | |
Max Range | 16m |
Duration | 3.75s |
The Stun Gun is a Light class gadget that can zap an opponent to impair their movement and disable their specializations temporarily.
Usage
edit edit sourceThe Stun Gun can be selected as one of three gadgets of any Light build loadout.
The gadget can be held and fired like a weapon. The gadget has stable accuracy even while moving. Aiming down sights is possible but will not increase accuracy.
The trigger can be pulled to fire an electric pulse that will stun the first opponent it hits.
When a new charge of the Stun Gun is ready, it needs to be reloaded like a weapon, unlike most gadgets. The reloading animation is automatically started once a charge is ready and the gadget is held.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip Stun Gun | 234 | Gadget | ||
Aim down sights (Hold) | L2 | LT | Secondary fire |
Stats
edit edit sourceEffects
edit edit sourceThe Stun Gun can be deployed by firing it from a short distance. If the electric pulse hits an opponent, they are stunned for a few seconds.
While stunned, the opponent's movement speed is greatly reduced, they cannot jump or crouch, and their reticle while aiming down sights becomes much more unstable, causing potentially lower accuracy. Additionally, specializations (especially movement-based specializations, such as the Evasive Dash and Charge 'N' Slam) are disabled, making it very difficult for the target to escape.
Properties
edit edit source Gadget
Ranged — Strikes targets by aiming and firing at them from a distance.
Aim Down Sights — Has iron sights that significantly increase accuracy when used.
Scope — Has the ability to aim down sights, though this does not significantly affect accuracy. Iron sights replace the crosshairs.
Stable Accuracy — Keeps a stable accuracy, even while moving and going airborne.
Single Charge — Can be used once, then recharges automatically over the cooldown time.
Gadget Reload — Automatically goes into a reloading animation once the gadget is used and a new charge is ready to be loaded.
Zap
Hitscan — Travels in a straight line.
Trigger on Impact — Applies its effects if an opponent is struck.
Not Interceptible — Can not be removed by the APS Turret.
Not Damaging — Hitting a contestant directly with the projectile does not deal damage.
Effect
Immobilizing — Stops the affected contestant from crouching or jumping and greatly reduces movement speed.
Not Glitching — Does not glitch affected contestants, but the Stun Gun will prevent the use of specializations and interrupts actions such as stealing a cashout.
Not Disabling — Does not disable glitchable gadgets.
No Friendly Fire — Can affect neither the user nor their teammates.
Guide
edit edit sourceStrengths
- The Stun Gun can lock down Light contestants that would normally be hard to catch, as their specialization will be disabled for the duration.
Item Mastery
edit edit sourceItem mastery XP can be earned by striking an opponent with the Stun Gun.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
---|---|
Firing the Stun Gun | 0 |
Striking an opponent with the Stun Gun | 50 |
Trivia
edit edit source- The Stun Gun takes visual inspiration from the Axon Enterprise Taser 7.
History
edit edit sourcePatch | |
---|---|
5.10.0 |
|
4.2.0 |
|
3.0.0 |
|
2.6.0 |
|
1.5.0 |
|
1.4.0 |
|
1.2.0 |
|