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APS Turret: Difference between revisions

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Added info related to APS changes by Patch 2.10.0
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update prices
 
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{{Infobox gadgets|class=All|name=APS TURRET|type=Defensive|description={{Quote|text=Deployable that shoots down and destroys enemy projectiles.}}|cooldown=30s|stacksize=1|health=165|image=APS_Turret.png|build=Medium|quote={{Quote|text=Deployable that shoots down and destroys enemy projectiles}}|duration=Indefinite}}
{{Infobox gadgets
The APS Turret is a gadget available to the [[Builds#Medium Build|Medium Build]] that destroys any projectiles within its vicinity.
|image=APS_Turret.png
== Overview ==
|name=APS TURRET
The APS Turret can be placed down by contestants and will destroy any projectiles that enter its range. Once deployed, the APS Turret will remain in place until it has been destroyed by other players or picked up by the user.
|quote={{quote|text=Deployable that shoots down and destroys enemy projectiles}}
|build=Medium
|type={{Gadget Icon|Defensive}} Defensive
|price={{prices|800}}
|cooldown=30s
|ammo=1
|health=165
|radius=3m
}}


== Uses & Interactions ==
[[file:mov_m_apsturret.gif|right]]
The APS Turret can protect players and their team from enemy explosives, as it can be placed on the ground and left in place until it is destroyed. It is also great when paired with a teammates [[Guardian Turret]] as it can defend the turret from getting damaged by throwables.  
The [[APS Turret]] ''('''A'''ctive '''P'''rotection '''S'''ystem '''Turret''')'' is a [[Medium]] class placeable gadget that intercepts projectiles such as grenades from opposing teams.  


However, the APS Turret has a limited range, so it may not be effective against enemies who are attacking from a distance and using throwables outside of it's vicinity. Also, the turret loses 40% health for every projectile consumed and will eventually destroyed.  Overall, the APS Turret is a powerful defensive tool, but it requires strategic placement and use to be effective in combat. Thrown barrels are not affected by the APS.
== Usage==
[[File:TF TUTORIAL APS TURRET.mov|right|348px]]


== Counter-Play ==
The APS Turret can be selected as one of three [[gadgets]] of any [[Medium]] build loadout.
Most guns can easily shoot enemy APS Turrets down if the player has direct line-of-sight, given the turret's small health pool.  


However, the APS Turret can be especially difficult to deal with for grenade launcher users ([[CL-40]] and [[MGL32]]) and melee weapons users with ranged utility (grenades, [[RPG-7]], etc.). For these situations and other difficulties, the following strategies can be employed:
While the gadget is held, an indicator will show a potential placement of the APS Turret as a blue hologram in front of the user. If the hologram is red, the gadget will not fit in the target location. Using the primary trigger, the placement can be confirmed to deploy the gadget. It can be deployed on any surface, including walls and ceilings.


===All Classes===
The gadget can also be retrieved to restore a charge, by interacting with it for a few moments while looking at it from up close.
With Patch 2.10.0 the turret takes damage after each consumed projectile, so it is possible to simply flood the turret with various projectiles such as grenades, RPGs and grenade launchers ([[CL-40]] and [[MGL32]]). To completely destroy a turret it is enough to fire 3 projectiles into it's range. However, in the case of a direct engagement, the opponent can still be at an advantage if you use a grenade launcher.
{{Control scheme|gadget=Equip [[APS Turret]]|primary-fire=Confirm placement <small>(Tap)</small>|interact=Retrieve deployed APS Turret <small>(Hold)</small>}}
== Stats ==
=== Effects===
The APS Turret can be deployed by placing it down on any surface. It starts working immediately. Any projectiles that enter its vicinity are effectively deleted without allowing them to trigger their damage or other effects. Examples of such projectiles include the [[Frag Grenade]], the [[RPG-7]] and [[CL-40]] grenades.


The APS Turret does not affect thrown barrels, so these can be used to deal with it from range. The [[Glitch Barrel]] added in Patch 2.8.0 can be used as a direct counter, since it can be thrown straight at the APS Turret without regard for its effective radius.
Certain small projectiles, including the [[Recurve Bow]]'s arrows, the [[Throwing Knives]] and the [[KS-23]]'s slug shots, as well as [[barrels]], will not be affected by the APS Turret.


===Medium===
The gadget can be damaged only by opponents. Additionally, whenever the APS Turret removes a projectile, it loses 31.25% of total health, meaning it can remove 4 projectiles before being destroyed. The gadget has its own visible health bar.
A [[Glitch Trap]] can be placed and manually detonated 1-2 meters outside of the maximum APS radius and within the turret's line-of-sight to disable it.
===Properties===
Additionally, mediums can use the [[Data Reshaper]] from up to 15 meters away to remove it with line-of-sight, or the [[Dematerializer]] can be used on a floor-placed turret to drop it through the floor. The [[CL-40]] grenade launcher can also be a great option to destroy a turret with just 3 shots in its range.


===Light===
''' Gadget'''<br><br>
A well-placed [[Glitch Grenade]] 1-2 meters outside of the maximum APS radius (within direct line-of-sight) can disable an APS Turret. Since this grenade has a timed fuse and a tendency to roll somewhat, try to aim slightly short of the intended landing zone if up close. Generally speaking, it is best to aim for the left or right side of the APS Turret to avoid having the Glitch Grenade roll into the APS radius.
{{Feature icon|Placeable}} Can be placed attached to a surface. An indicator shows the exact target placement.


===Heavy===
{{Feature icon|Single Charge}} Can be used once, then recharges automatically over the cooldown time.
[[MGL32]] grenade launcher, due to its large magazine, can destroy an APS turret with 3 shots in its range, and the ammo will be enough to continue firing at the enemy.


{{Feature icon|Retrievable}} Can be picked up after being deployed to restore a charge.


{{Feature icon|Deployment Limit}} One APS Turret can be deployed at a time. A new deployment causes the existing APS Turret to disappear.


<br>''' Turret'''<br><br>
{{Feature icon|Attached}} Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any [[Arena Carriables|carriable object]] it is attached to.


== Change History ==
{{Feature icon|Solid}} Has its own collision, meaning it blocks bullets and contestants can stand on it.


=== Patch 2.10.0===
{{Feature icon|Destructible}} Can be destroyed if its health is fully depleted, such as through hits from bullets, or when losing health from removing projectiles. Has a health bar and cannot take damage from the user's team.
*New feature: APS Turret now consumes 40% health for each projectile destroyed.
 
{{Feature icon|Glitchable}} Can be temporarily disabled by a [[Glitch Grenade]] or [[Glitch Barrel]].
 
{{Feature icon|Reshapeable}} Can be reshaped by the [[Data Reshaper]] into a piece of [[Arena Carriables|decor]] by opponents.
 
{{Feature icon|Sound Cue}} Produces a constant beep while idling, and a loud noise when intercepting projectiles, alerting nearby contestants of its presence.
 
{{Feature icon|Permanent}} Does not disappear by itself.
 
{{Feature icon|Arming Time|negative=true}} Starts working immediately upon deployment. Remains armed while picked up as an attachment.
 
{{Feature icon|Usable by Opponents|negative=true}} Cannot be used by opponents.
 
{{Feature icon|Damaging|negative=true}} Does not inflict damage.
 
{{Feature icon|Minor Structure Damage|negative=true}} Cannot be used to damage structures.
 
==Guide==
'''Strengths'''
*The APS Turret is a very effective counter to [[:Category:Grenade Launcher|grenade launchers]], as they have a slow rate of fire and will have to waste many grenades if they want to take down the APS Turret. In this time, they cannot deal any damage to anyone near the APS Turret.
 
'''Weaknesses'''
*The APS Turret cannot remove [[barrels]].
*Most guns can easily shoot enemy APS Turrets down if the player has direct line-of-sight, given the turret's small health pool.
*The APS Turret has a limited range, so it may not be effective against opponents who are attacking from a distance and using throwables outside of its vicinity.
 
'''Tactics'''
*Picking up the gadget and placing it again is a good idea to restore the health of an APS Turret that has removed one or two projectiles, if the situation allows for it.
 
==Item Mastery==
Item mastery XP can be earned by intercepting projectiles with it.
 
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
{| class="wikitable"
|-
|colspan="2" |'''<center>XP Breakdown</center>'''
|-
!Source !!XP Reward
|-
|Deploying the APS Turret
|0
|-
|Interceptions by the APS Turret
|100 × Interceptions
|}
{{Item Mastery|item=APS Turret}}
 
== History ==
{| class="wikitable"
!Patch !!<center>Changes</center>
|-
|[[Update:6.0.0|6.0.0]] ||
*Decreased damage taken per projectile destroyed from 40%to 31.25% of total health, meaning a full health APS can now block 4 projectiles instead of 3
|-
|[[Update:2.10.0|2.10.0]] ||
* New feature: APS Turret now consumes 40% health for each projectile destroyed.
|-
|[[Update:CB1:_PATCH_3|CB1 Patch 3]] ||
* Reduced APS Turret radius to 3m from 5m.
|-
|}


===CB1 Patch 3===
*Reduced APS Turret radius to 3m from 5m.
[[Category:Gadgets]]
[[Category:Gadgets]]
[[Category:Medium Build]]
[[Category:Medium Build]]
[[Category:Sticky Gadgets]]
[[Category:Sticky Gadgets]]

Latest revision as of 13:20, 23 March 2025

APS TURRET
“Deployable that shoots down and destroys enemy projectiles”
Profile
BuildMedium
Type Defensive
Price 800
Stats
Cooldown30s
Ammo1
Technical
Radius3m
Health165


The APS Turret (Active Protection System Turret) is a Medium class placeable gadget that intercepts projectiles such as grenades from opposing teams.

The APS Turret can be selected as one of three gadgets of any Medium build loadout.

While the gadget is held, an indicator will show a potential placement of the APS Turret as a blue hologram in front of the user. If the hologram is red, the gadget will not fit in the target location. Using the primary trigger, the placement can be confirmed to deploy the gadget. It can be deployed on any surface, including walls and ceilings.

The gadget can also be retrieved to restore a charge, by interacting with it for a few moments while looking at it from up close.

Controls PC PS XBox Key
Equip APS Turret
234
L1
LB
Gadget
Confirm placement (Tap)
 
R2
RT
Primary fire
Retrieve deployed APS Turret (Hold)
E
 
Y
Interact

The APS Turret can be deployed by placing it down on any surface. It starts working immediately. Any projectiles that enter its vicinity are effectively deleted without allowing them to trigger their damage or other effects. Examples of such projectiles include the Frag Grenade, the RPG-7 and CL-40 grenades.

Certain small projectiles, including the Recurve Bow's arrows, the Throwing Knives and the KS-23's slug shots, as well as barrels, will not be affected by the APS Turret.

The gadget can be damaged only by opponents. Additionally, whenever the APS Turret removes a projectile, it loses 31.25% of total health, meaning it can remove 4 projectiles before being destroyed. The gadget has its own visible health bar.

Gadget

Placeable — Can be placed attached to a surface. An indicator shows the exact target placement.

Single Charge — Can be used once, then recharges automatically over the cooldown time.

Retrievable — Can be picked up after being deployed to restore a charge.

Deployment Limit — One APS Turret can be deployed at a time. A new deployment causes the existing APS Turret to disappear.


Turret

Attached — Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any carriable object it is attached to.

Solid — Has its own collision, meaning it blocks bullets and contestants can stand on it.

Destructible — Can be destroyed if its health is fully depleted, such as through hits from bullets, or when losing health from removing projectiles. Has a health bar and cannot take damage from the user's team.

Glitchable — Can be temporarily disabled by a Glitch Grenade or Glitch Barrel.

Reshapeable — Can be reshaped by the Data Reshaper into a piece of decor by opponents.

Sound Cue — Produces a constant beep while idling, and a loud noise when intercepting projectiles, alerting nearby contestants of its presence.

Permanent — Does not disappear by itself.

No Arming Time — Starts working immediately upon deployment. Remains armed while picked up as an attachment.

Not Usable by Opponents — Cannot be used by opponents.

Not Damaging — Does not inflict damage.

No Structure Damage — Cannot be used to damage structures.

Strengths

  • The APS Turret is a very effective counter to grenade launchers, as they have a slow rate of fire and will have to waste many grenades if they want to take down the APS Turret. In this time, they cannot deal any damage to anyone near the APS Turret.

Weaknesses

  • The APS Turret cannot remove barrels.
  • Most guns can easily shoot enemy APS Turrets down if the player has direct line-of-sight, given the turret's small health pool.
  • The APS Turret has a limited range, so it may not be effective against opponents who are attacking from a distance and using throwables outside of its vicinity.

Tactics

  • Picking up the gadget and placing it again is a good idea to restore the health of an APS Turret that has removed one or two projectiles, if the situation allows for it.

Item mastery XP can be earned by intercepting projectiles with it.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Deploying the APS Turret 0
Interceptions by the APS Turret 100 × Interceptions
Level 1
0 XP
APS Turret
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen


Patch
Changes
6.0.0
  • Decreased damage taken per projectile destroyed from 40%to 31.25% of total health, meaning a full health APS can now block 4 projectiles instead of 3
2.10.0
  • New feature: APS Turret now consumes 40% health for each projectile destroyed.
CB1 Patch 3
  • Reduced APS Turret radius to 3m from 5m.