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Zipline: Difference between revisions

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{{Infobox gadgets|name=ZIPLINE|quote={{Quote|text=Fires at a targeted surface and anchors a rope that can be used to traverse arenas easily}}|build=Medium|type={{Gadget Icon|Utility}} Utility|cooldown=37s|stacksize=1|health=4 hits|duration=Indefinite|image=Zipline.png}}
{{Infobox gadgets
|image=Zipline.png
|name=ZIPLINE
|quote={{quote|text=Fires at a targeted surface and anchors a rope that can be used to traverse arenas easily}}
|build=Medium
|type={{Gadget Icon|Utility}} Utility
|price={{prices|600}}
|cooldown=37s
|ammo=1
|maxdeploy=1
}}
 
The [[Zipline]] is a [[Medium]] class placeable gadget that allows contestants to travel back and forth between two locations by riding a zipline.
The [[Zipline]] is a [[Medium]] class placeable gadget that allows contestants to travel back and forth between two locations by riding a zipline.
== Effects ==
The Zipline can be deployed by placing it attached to a surface. Uniquely, the Zipline be placed from a very long distance. It does not need to be placed horizontally and can be placed vertically if needed.
Once placed, it functions like the Ziplines that normally appear in the arena: contestants (teammates and opponents) can ride them in either direction. It can be damaged and destroyed like a regular Zipline, and will not disappear by itself until the user places a new Zipline.


== Usage ==
== Usage ==
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To ride the zipline, a contestant can interact with the cable while near it to start riding it. The looking direction determines in which direction they will move.
To ride the zipline, a contestant can interact with the cable while near it to start riding it. The looking direction determines in which direction they will move.
{{Control scheme|gadget=Equip [[Zipline]]|primary-fire=Confirm placement <small>(Tap)</small>|interact=Ride Zipline}}
{{Control scheme|gadget=Equip [[Zipline]]|primary-fire=Confirm placement <small>(Tap)</small>|interact=Ride Zipline}}
== Properties ==
== Stats ==
=== Effects ===
The Zipline can be deployed by placing it attached to a surface. Uniquely, the Zipline be placed from a very long distance. It does not need to be placed horizontally and can be placed vertically if needed.


=== Gadget ===
Once placed, it functions like the Ziplines that normally appear in the arena: contestants (teammates and opponents) can ride them in either direction. It can be damaged and destroyed like a regular Zipline, and will not disappear by itself until the user places a new Zipline.
=== Properties ===
''' Gadget '''<br><br>


{{Feature icon|Placeable}} Can be placed attached to a surface. An indicator shows the exact target placement.
{{Feature icon|Placeable}} Can be placed attached to a surface. An indicator shows the exact target placement.
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{{Feature icon|Retrievable|negative=true}} Cannot be picked up after being deployed.
{{Feature icon|Retrievable|negative=true}} Cannot be picked up after being deployed.


=== Zipline ===
<br>''' Zipline '''<br><br>
 
{{Feature icon|Attached}} Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any [[Arena Carriables|carriable object]] it is attached to.
{{Feature icon|Attached}} Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any [[Arena Carriables|carriable object]] it is attached to.


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{{Feature icon|Reshapeable|negative=true}} Cannot be reshaped by the [[Data Reshaper]].
{{Feature icon|Reshapeable|negative=true}} Cannot be reshaped by the [[Data Reshaper]].


== Strategy ==
== Guide ==
 
''' Strengths '''
=== Strengths ===
* The Zipline can create paths were there were none before. Depending on the area, a lot of travel time can be saved by creating a new connection, such as between the top of the Mall and the roof of the Apartments in [[Seoul]].
* The Zipline can create paths were there were none before. Depending on the area, a lot of travel time can be saved by creating a new connection, such as between the top of the Mall and the roof of the Apartments in [[Seoul]].
* The Zipline's pole is difficult to take down with ranged attacks due to its small size and high health. However, melee attacks deal extreme damage against it, taking only two hits of quick melee to remove it.
* The Zipline's pole is difficult to take down with ranged attacks due to its small size and high health. However, melee attacks deal extreme damage against it, taking only two hits of quick melee to remove it.
=== Weaknesses ===
 
''' Weaknesses '''
* The [[CL-40]] can destroy a Zipline by firing a single grenade near one of its poles.
* The [[CL-40]] can destroy a Zipline by firing a single grenade near one of its poles.
=== Tactics ===
 
''' Tactics '''
* In [[Power Shift]], placing down a Zipline early on (from a team spawn point towards the platform's central point) can greatly benefit the team to get back to the platform faster after respawning, as the zipline is permanent even if the user swaps to a different gadget later.
* In [[Power Shift]], placing down a Zipline early on (from a team spawn point towards the platform's central point) can greatly benefit the team to get back to the platform faster after respawning, as the zipline is permanent even if the user swaps to a different gadget later.
** It should be noted that only one Zipline can be deployed per user.
** It should be noted that only one Zipline can be deployed per user.
== Item Mastery ==
== Item Mastery ==
Item mastery XP for the Zipline can be earned solely by deploying it.
Item mastery XP for the Zipline can be earned solely by deploying it.
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Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
{| class="wikitable"
{| class="wikitable"
|+XP Breakdown
|-
|-
!Source
|colspan="2" |'''<center>XP Breakdown</center>'''
!XP Reward
|-
!Source !!XP Reward
|-
|-
|Deploying the Zipline
|Deploying the Zipline
|{{BlueColor|<math>75</math>}}
|75
|-
|-
|Traveling on the Zipline
|Traveling on the Zipline
|{{BlueColor|<math>0</math>}}
|0
|}
|}
{{Item Mastery|item=Zipline}}
{{Item Mastery|item=Zipline}}


== Change History ==
== History ==
{| class="wikitable"
{| class="wikitable"
!Update
!Patch !!<center>Changes</center>
!Changes
|-
|[[Update:5.0.0|5.0.0]] ||
* Increased cooldown from 30s to 37s
|-
|[[Update:4.0.0|4.0.0]] ||
* Decreased the height of Ziplines slightly, so that they will better fit through doors
|-
|[[Update:2.2.0|2.2.0]] ||
* Made so that ziplines can’t be destroyed from the bottom end
|-
|[[Update:1.6.0|1.6.0]] ||
* Improved placement validation for ziplines, making them easier to deploy
|-
|[[Update:1.4.0|1.4.0]] ||
* Prevented placement of ziplines on pickupables
|-
|[[Update:Season 1|1.2.0]] ||
* Added line break effect to Ziplines
|-
|-
|[[Update:CB1:_PATCH_3|CB1 Patch 3]]
|[[Update:CB1:_PATCH_3|CB1 Patch 3]] ||
|
* Fixed an issue where players could exploit the zipline to perform larger than intended jumps.
* Fixed an issue where players could exploit the zipline to perform larger than intended jumps.
|-
|-
|[[Update:CB1_Balance_Patch_1|CB1 Balance Patch 1]]
|[[Update:CB1_Balance_Patch_1|CB1 Balance Patch 1]] ||
|
* Cooldown increased from 20 seconds to 30 seconds.
* Cooldown increased from 20 seconds to 30 seconds.
|-
|-

Latest revision as of 13:22, 23 March 2025

ZIPLINE
“Fires at a targeted surface and anchors a rope that can be used to traverse arenas easily”
Profile
BuildMedium
Type Utility
Price 600
Stats
Cooldown37s
Ammo1
Technical
Max Deployed1


The Zipline is a Medium class placeable gadget that allows contestants to travel back and forth between two locations by riding a zipline.

The Zipline can be selected as one of three gadgets of any Medium build loadout.

While the gadget is held, an indicator will show a potential placement of the Zipline as a blue hologram on the targeted surface. If the hologram is red, the gadget will not fit in the target location. Using the primary trigger, the placement can be confirmed to deploy the gadget. It can be deployed on any surface, including walls and ceilings.

To ride the zipline, a contestant can interact with the cable while near it to start riding it. The looking direction determines in which direction they will move.

Controls PC PS XBox Key
Equip Zipline
234
L1
LB
Gadget
Confirm placement (Tap)
 
R2
RT
Primary fire
Ride Zipline
E
 
Y
Interact

The Zipline can be deployed by placing it attached to a surface. Uniquely, the Zipline be placed from a very long distance. It does not need to be placed horizontally and can be placed vertically if needed.

Once placed, it functions like the Ziplines that normally appear in the arena: contestants (teammates and opponents) can ride them in either direction. It can be damaged and destroyed like a regular Zipline, and will not disappear by itself until the user places a new Zipline.

Gadget

Placeable — Can be placed attached to a surface. An indicator shows the exact target placement.

Single Charge — Can be used once, then recharges automatically over the cooldown time.

Deployment Limit — One Zipline can be deployed at a time. A new deployment causes the existing Zipline to disappear.

Not Retrievable — Cannot be picked up after being deployed.


Zipline

Attached — Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any carriable object it is attached to.

Solid — Has its own collision, meaning it blocks bullets and contestants can stand on it.

Destructible — Can be destroyed if its health is fully depleted, such as through hits from bullets or explosions. Teammates can also destroy it.

Permanent — Does not disappear by itself.

Usable by Opponents — Can be used by opponents to their advantage.

Movement — Provides a special mode of transport for contestants.

Not Reshapeable — Cannot be reshaped by the Data Reshaper.

Strengths

  • The Zipline can create paths were there were none before. Depending on the area, a lot of travel time can be saved by creating a new connection, such as between the top of the Mall and the roof of the Apartments in Seoul.
  • The Zipline's pole is difficult to take down with ranged attacks due to its small size and high health. However, melee attacks deal extreme damage against it, taking only two hits of quick melee to remove it.

Weaknesses

  • The CL-40 can destroy a Zipline by firing a single grenade near one of its poles.

Tactics

  • In Power Shift, placing down a Zipline early on (from a team spawn point towards the platform's central point) can greatly benefit the team to get back to the platform faster after respawning, as the zipline is permanent even if the user swaps to a different gadget later.
    • It should be noted that only one Zipline can be deployed per user.

Item mastery XP for the Zipline can be earned solely by deploying it.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Deploying the Zipline 75
Traveling on the Zipline 0
Level 1
0 XP
Zipline
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen


Patch
Changes
5.0.0
  • Increased cooldown from 30s to 37s
4.0.0
  • Decreased the height of Ziplines slightly, so that they will better fit through doors
2.2.0
  • Made so that ziplines can’t be destroyed from the bottom end
1.6.0
  • Improved placement validation for ziplines, making them easier to deploy
1.4.0
  • Prevented placement of ziplines on pickupables
1.2.0
  • Added line break effect to Ziplines
CB1 Patch 3
  • Fixed an issue where players could exploit the zipline to perform larger than intended jumps.
CB1 Balance Patch 1
  • Cooldown increased from 20 seconds to 30 seconds.