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Goo Gun: Difference between revisions

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[[File:Goo Gun and Mine in use.mp4|thumb|Creating a wall for covering purposes, as well as to help funnel enemies into mines.]]{{Quote|quote=Shoots blobs of goo that solidify on impact; useful for creating defenses}}
{{Infobox gadgets
| name = GOO GUN
| build = Heavy
| type = Specialization
| ammo = 20
| cooldown = N/A
| price = {{prices|600}}
| image = Goo Gun.png
| quote = {{quote|text=Shoots blobs of goo that solidify on impact; useful for creating defenses}}
}}
[[File:Mov_h_googun.gif|right]]
The [[Goo Gun]] is a [[Heavy]] class specialization that allows its user to freely place goo by firing blobs of goo that solidify on impact.


=== Overview ===
== Usage ==
The Goo Gun is a specialization for the [[Builds|Heavy Build]] that enables powerful environmental manipulation. Activating the ability will equip the Goo Gun, allowing the user to shoot blobs of Goo.


=== Interactions ===
The Goo Gun can be selected as the [[Specializations|specialization]] gadget of any [[Heavy]] build loadout.


* Once the shot Goo blob touches a surface, it sticks to it and expands rapidly and solidifies.
The gadget can be held like a weapon. The trigger can be pulled to fire one goo blob that solidifies on impact with a surface or contestant. The trigger must be released before firing again. Its accuracy remains stable while moving.
* Blobs of Goo block all projectiles and bullets, and therefore are commonly used as cover.
* Fire quickly destroys Goo, and spreads to adjacent Goo clusters. Refer to: [[Gameplay#Gameplay Tips|How to Counter Goo]]
* Goo can be used to block the line of sight of [[Guardian Turret|turrets]], effectively disabling them. Refer to: [[Gameplay#Gameplay Tips|How to Deal with Turrets]]
* Blobs of Goo can displace Cashout Stations upon expansion.
* It has a maximum capacity of 14 Goo blobs before it needs to be reloaded.
* Goo cannot be built up indefinitely, and past a certain point will break off of surfaces under it's own weight.


===Strengths and Weaknesses===
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.
{{Control scheme|specialization=Equip [[Goo Gun]]|primary-fire=Fire goo <small>(Tap)</small>|reload=Tactical reload}}
== Stats ==
=== Effects ===
The Goo Gun can be used to create blobs of [[goo]]. The goo will stick to the first surface it hits, which can be another piece of goo.


* The Goo Gun is a powerful tool for objective control. Creating cover for a team can be a key element of an effective defense, and can force opponents to think on their feet. When on the offence, disabling turrets could make the difference between a team wipe and a game-winning Cashout steal.
The goo can be damaged by opponents and teammates to destroy it. The created goo is also highly flammable. A nearby fire will quickly spread to all of the goo and destroy it after a few seconds.
* Using the Goo Gun leaves the user unable to use a normal weapon while it is equipped. Goo is countered by Fire, which will quickly destroy it and may leave the team exposed to attack.
 
If a goo piece is fired at a contestant, they will be momentarily trapped. The goo will destroy itself after trapping a contestant for a second.
=== Properties ===
''' Gadget '''<br><br>
{{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance.
 
{{Feature icon|Stable Accuracy}} Keeps a stable accuracy, even while moving and going airborne.
 
{{Feature icon|Full Reload}} Replaces the entire magazine in one animation on reload.
 
{{Feature icon|Deployment Limit|negative=true}} Can be deployed any number of times.
 
<br>''' Projectile '''<br><br>
{{Feature icon|Projectile}} Gets affected by gravity and has a travel time. Once attached, the gadget is no longer a projectile.
 
{{Feature icon|Trigger on Impact}} Can fly for any amount of time and triggers when the projectile collides with a surface or contestant, creating a Placed Goo.
 
{{Feature icon|Interceptible}} Can be removed by the [[APS Turret]], nullifying its effects. This causes the turret to lose some health.
 
{{Feature icon|Damaging|negative=true}} Hitting a contestant directly with the projectile does not deal damage.
 
{{Feature icon|Destructible|negative=true}} Cannot be destroyed by receiving damage such as from bullets or explosions.
 
<br>''' Goo '''<br><br>
{{Feature icon|Attached}} Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any [[Arena Carriables|carriable object]] it is attached to.
 
{{Feature icon|Solid}} Has its own collision, meaning it blocks bullets and contestants can stand on it.
 
{{Feature icon|Destructible}} Can be destroyed if its health is fully depleted, such as through hits from bullets or explosions. Teammates can also destroy it.
 
{{Feature icon|Immobilizing}} Can trap contestants, making them unable to move until the goo destroys itself a moment later.
 
{{Feature icon|Reshapeable|negative=true}} Cannot be reshaped by the [[Data Reshaper]].
 
{{Feature icon|Permanent|negative=true}} Disappears by itself after enough time has passed.
 
== Guide ==
''' Strengths '''
* The Goo Gun can block off potential all the entry points of an area, such as windows.
* The Goo Gun can be used to briefly incapacitate players by trapping them in a blob of goo.
* Goo placed by the Goo Gun can be used to access inaccessible areas, or open up alternative entry points.
 
''' Weaknesses '''
* [[Fire]] can get rid of constructions made by the Goo Gun.
 
''' Tactics '''
* The Goo Gun is an integral part of making a flying machine, by attaching a goo construction to a detached [[Barricade]] and throwing an [[Anti-Gravity Cube]] to move the Barricade up, and by extension, the goo construction that is holding the Anti-Gravity Cube and the user.
* The Goo Gun can be used to surround an objective in a wall of goo, often called a "cocoon." Paired with an [[Anti-Gravity Cube]], they can be attached to walls or ceilings, making them much harder to bypass.
* The Goo Gun can quickly destroy an [[APS Turret]] by firing multiple shots near it, as each blob is intercepted and damages the turret.
 
== Item Mastery ==
Item mastery XP can be earned by firing the Goo Gun and by blocking incoming damage with its goo.
 
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
{| class="wikitable"
|-
|colspan="2" |'''<center>XP Breakdown</center>'''
|-
!Source !!XP Reward
|-
|Firing the Goo Gun
|5
|-
|Damage from opponents intercepted by goo
|*No Information*
|}
{{Item Mastery|item=Goo Gun|levels=6|name5=Triangle Twinkle|rarity5=epic|name6=Striped Grazer|rarity6=rare}}
 
== Specialization Skins ==
<center>
<tabber>
|-|LEGENDARY=
<gallery widths="210" heights="110" mode="nolines">
File:Goo-Gun_TINFOIL TAKEDOWN.png|TINFOIL TAKEDOWN - S1 BP Level 88
</gallery>
 
|-|EPIC=
<gallery widths="210" heights="110" mode="nolines">
File:Goo-Gun_DIAMONDS DIAMONDS.png|DIAMONDS DIAMONDS - {{MultibuckIcon}} 800
File:Goo-Gun_TECHNO HONEYCOMB.png|TECHNO HONEYCOMB - {{MultibuckIcon}} 1,150 (Bundle)
File:Goo-Gun_TRIANGLE TWINKLE.png|TRINGLE TWINKLE - Specialization Level 6
File:Goo Gun_PREDASHEEN.png|PREDASHEEN - Specialization Level 9
File:Goo-Gun_VOLPE RENDERED.png|VOLPE RENDERED - Playstation Exclusive (Free Bundle)
</gallery>
 
|-|RARE=
<gallery widths="210" heights="110" mode="nolines">
File:Goo-Gun_EERIE OSSUARY.png|EERIE OSSUARY - {{MultibuckIcon}} 100
File:Goo-Gun_SCRAPYARD SCARS.png|SCRAPYARD SCARS - {{MultibuckIcon}} 100
</gallery>
 
|-|COMMON=
<gallery widths="210" heights="110" mode="nolines">
File:Goo-Gun_STANDARD ISSUE.png|STANDARD ISSUE - Specialization Level 1
File:Goo-Gun_DYE JOB-YELLOW.png|DYE JOB - YELLOW - Specialization Level 2
File:Goo-Gun_DYE JOB-BLUE.png|DYE JOB - BLUE - Specialization Level 3
File:Goo-Gun_DYE JOB-RED.png|DYE JOB - RED - Specialization Level 4
</gallery>
</tabber>
</center>
 
==History==
{| class="wikitable"
!Patch!!<center>Changes</center>
|-
|[[Update:4.0.0|4.0.0]]||
*Fire mode changed from semi-automatic to fully automatic
|-
|[[Update:3.10.0|3.10.0]]||
*Decreased the time it takes for fire to destroy goo from 12s to 9s
|-
|[[Update:3.6.0|3.6.0]]||
*Increased the time it takes for fire to destroy goo from 6s to 12s
|-
|[[Update:3.0.0|3.0.0]]||
*Getting hit by goo will now block movement Specializations such as [[Evasive Dash]], except [[Charge 'N' Slam]]
|-
|}
 
[[Category:Heavy Build]]
[[Category:Specialization]]

Latest revision as of 13:29, 23 March 2025

GOO GUN
“Shoots blobs of goo that solidify on impact; useful for creating defenses”
Profile
BuildHeavy
TypeSpecialization
Price 600
Stats
CooldownN/A
Ammo20


The Goo Gun is a Heavy class specialization that allows its user to freely place goo by firing blobs of goo that solidify on impact.

The Goo Gun can be selected as the specialization gadget of any Heavy build loadout.

The gadget can be held like a weapon. The trigger can be pulled to fire one goo blob that solidifies on impact with a surface or contestant. The trigger must be released before firing again. Its accuracy remains stable while moving.

The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.

Controls PC PS XBox Key
Equip Goo Gun
Q
R1
RB
Specialization
Fire goo (Tap)
 
R2
RT
Primary fire
Tactical reload
R
X
Reload

The Goo Gun can be used to create blobs of goo. The goo will stick to the first surface it hits, which can be another piece of goo.

The goo can be damaged by opponents and teammates to destroy it. The created goo is also highly flammable. A nearby fire will quickly spread to all of the goo and destroy it after a few seconds.

If a goo piece is fired at a contestant, they will be momentarily trapped. The goo will destroy itself after trapping a contestant for a second.

Gadget

Ranged — Strikes targets by aiming and firing at them from a distance.

Stable Accuracy — Keeps a stable accuracy, even while moving and going airborne.

Full Reload — Replaces the entire magazine in one animation on reload.

No Deployment Limit — Can be deployed any number of times.


Projectile

Projectile — Gets affected by gravity and has a travel time. Once attached, the gadget is no longer a projectile.

Trigger on Impact — Can fly for any amount of time and triggers when the projectile collides with a surface or contestant, creating a Placed Goo.

Interceptible — Can be removed by the APS Turret, nullifying its effects. This causes the turret to lose some health.

Not Damaging — Hitting a contestant directly with the projectile does not deal damage.

Not Destructible — Cannot be destroyed by receiving damage such as from bullets or explosions.


Goo

Attached — Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any carriable object it is attached to.

Solid — Has its own collision, meaning it blocks bullets and contestants can stand on it.

Destructible — Can be destroyed if its health is fully depleted, such as through hits from bullets or explosions. Teammates can also destroy it.

Immobilizing — Can trap contestants, making them unable to move until the goo destroys itself a moment later.

Not Reshapeable — Cannot be reshaped by the Data Reshaper.

Not Permanent — Disappears by itself after enough time has passed.

Strengths

  • The Goo Gun can block off potential all the entry points of an area, such as windows.
  • The Goo Gun can be used to briefly incapacitate players by trapping them in a blob of goo.
  • Goo placed by the Goo Gun can be used to access inaccessible areas, or open up alternative entry points.

Weaknesses

  • Fire can get rid of constructions made by the Goo Gun.

Tactics

  • The Goo Gun is an integral part of making a flying machine, by attaching a goo construction to a detached Barricade and throwing an Anti-Gravity Cube to move the Barricade up, and by extension, the goo construction that is holding the Anti-Gravity Cube and the user.
  • The Goo Gun can be used to surround an objective in a wall of goo, often called a "cocoon." Paired with an Anti-Gravity Cube, they can be attached to walls or ceilings, making them much harder to bypass.
  • The Goo Gun can quickly destroy an APS Turret by firing multiple shots near it, as each blob is intercepted and damages the turret.

Item mastery XP can be earned by firing the Goo Gun and by blocking incoming damage with its goo.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Firing the Goo Gun 5
Damage from opponents intercepted by goo *No Information*
Level 1
0 XP
Goo Gun
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Triangle Twinkle
Level 6
162,000 XP
Striped Grazer


Specialization Skins

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Patch
Changes
4.0.0
  • Fire mode changed from semi-automatic to fully automatic
3.10.0
  • Decreased the time it takes for fire to destroy goo from 12s to 9s
3.6.0
  • Increased the time it takes for fire to destroy goo from 6s to 12s
3.0.0