-
BROTH BRUISER -
700
-
CHARMALURE -
600
-
CLOSED BETA SHINE - CB2 Diamond
-
GUT WRENCHER -
800
-
NATURAL OFFSHOOT -
850 (Bundle)
-
RIFF WRECKER - S1 BP Level 32
-
SL.E.D.GEHAMMER - S4 BP Level 105
-
SLEDGE-O-POP -
850 (Bundle)
-
SQUIRE'S LEGACY -
1,600 (Bundle)
-
STICKY SITUATION -
1,600 (Bundle)
-
WITCH'S BROOM -
800
-
ECLIPSE SHADE -
800
More actions
No edit summary |
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(16 intermediate revisions by 4 users not shown) | |||
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|weaponquote = {{Quote|text=A melee weapon and tool that destroys the arena itself; can also perform a secondary overhead attack}} | |weaponquote = {{Quote|text=A melee weapon and tool that destroys the arena itself; can also perform a secondary overhead attack}} | ||
|build=Heavy | |build=Heavy | ||
|wtype | |price={{Prices}} | ||
|wtype=[[:Category:Melee|Melee]] | |||
|bodydamage=115 | |bodydamage=115 | ||
| | |altfire=200 | ||
}} | }} | ||
The [[Sledgehammer]] is a [[Heavy]] class [[:Category:Melee|melee weapon]] designed to deal high contact damage and structure damage, using either sustained swings or its hard-hitting overhead swing. | The [[Sledgehammer]] is a [[Heavy]] class [[:Category:Melee|melee weapon]] designed to deal high contact damage and structure damage, using either sustained swings or its hard-hitting overhead swing. | ||
== Usage == | == Usage == | ||
The Sledgehammer can be selected as the [[Weapons|weapon]] of any [[Heavy]] build loadout. | The Sledgehammer can be selected as the [[Weapons|weapon]] of any [[Heavy]] build loadout. | ||
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The secondary attack trigger can be used to enter an overhead swing animation, which will deal enhanced damage to an opponent in front of the user when it completes. | The secondary attack trigger can be used to enter an overhead swing animation, which will deal enhanced damage to an opponent in front of the user when it completes. | ||
{{Control scheme|weapon=Equip [[Sledgehammer]]|primary-fire=Attack <small>(Tap)</small>|secondary-fire=Overhead attack <small>(Tap)</small>}} | {{Control scheme|weapon=Equip [[Sledgehammer]]|primary-fire=Attack <small>(Tap)</small>|secondary-fire=Overhead attack <small>(Tap)</small>}} | ||
== | == Stats == | ||
=== Properties === | |||
=== | ''' Weapon '''<br><br> | ||
{{Feature icon|Melee}} Strikes targets close to the contestant. Can attack forever without reloading. | {{Feature icon|Melee}} Strikes targets close to the contestant. Can attack forever without reloading. | ||
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{{Feature icon|Attack Sequence|negative=true}} Attacks from right to left and left to right, but these have no difference in timing or hit registration. | {{Feature icon|Attack Sequence|negative=true}} Attacks from right to left and left to right, but these have no difference in timing or hit registration. | ||
<br>''' Attack '''<br><br> | |||
{{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy. | {{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy. | ||
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{{Feature icon|Critical Hit|negative=true}} Does not critically hit for increased damage, even if the target was struck on the head. | {{Feature icon|Critical Hit|negative=true}} Does not critically hit for increased damage, even if the target was struck on the head. | ||
== | == Guide == | ||
''' Strengths ''' | |||
* The Sledgehammer can easily outdamage any opponents that are in range if its overhead swing is consistently hit. | * The Sledgehammer can easily outdamage any opponents that are in range if its overhead swing is consistently hit. | ||
* The Sledgehammer deals high structure damage and its overhead swing instantly breaks through any wall, allowing the user to manipulate a structure to fit their needs. | * The Sledgehammer deals high structure damage and its overhead swing instantly breaks through any wall, allowing the user to manipulate a structure to fit their needs. | ||
* The Sledgehammer thrives in chaotic fights in close quarters. | * The Sledgehammer thrives in chaotic fights in close quarters. | ||
''' Weaknesses ''' | |||
* The Sledgehammer's melee range combined with the Heavy's immobility makes it highly vulnerable to slippery contestants, particularly [[Light]] contestants using gadgets such as the [[Stun Gun]] or [[Evasive Dash]]. | * The Sledgehammer's melee range combined with the Heavy's immobility makes it highly vulnerable to slippery contestants, particularly [[Light]] contestants using gadgets such as the [[Stun Gun]] or [[Evasive Dash]]. | ||
''' Tactics ''' | |||
* The user can freely rotate while charging up the overhead swing if an opponent is trying to dodge it by moving around the user. | * The user can freely rotate while charging up the overhead swing if an opponent is trying to dodge it by moving around the user. | ||
* The [[Goo Gun]] can be used to trap opponents, allowing the user to catch up with them and hit them with a hammer swing. The Sledgehammer will deal damage to the target even if there is a goo blob around them. | * The [[Goo Gun]] can be used to trap opponents, allowing the user to catch up with them and hit them with a hammer swing. The Sledgehammer will deal damage to the target even if there is a goo blob around them. | ||
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* The overhead swing always outdamages the regular swing, but the regular swing should be used to finish off opponents at lower health or to damage opponents that the user can not catch in their overhead swing. | * The overhead swing always outdamages the regular swing, but the regular swing should be used to finish off opponents at lower health or to damage opponents that the user can not catch in their overhead swing. | ||
''' Overhead Swing ''' | |||
*The Sledgehammer's overhead swing can only hit one target, as opposed to its standard attack. It can instantly break through any wall. The swing can also be cast while sliding to extend its range. | |||
'''Useful Damage Combinations''' | |||
{| class="wikitable" | {| class="wikitable" | ||
!Build | !Build | ||
!Attack Combo | !Attack Combo | ||
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|<small>115+115+115+40=</small> '''385''' | |<small>115+115+115+40=</small> '''385''' | ||
|} | |} | ||
== Item Mastery == | == Item Mastery == | ||
Item mastery XP can be earned by damaging and eliminating opponents with the Sledgehammer. | Item mastery XP can be earned by damaging and eliminating opponents with the Sledgehammer. | ||
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization. | Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
!Source | |colspan="2" |'''<center>XP Breakdown</center>''' | ||
!XP Reward | |- | ||
!Source !!XP Reward | |||
|- | |- | ||
|Damage dealt by the Sledgehammer | |Damage dealt by the Sledgehammer | ||
| | |0.2 × Damage Dealt | ||
|- | |- | ||
|Opponent eliminated by damage from the Sledgehammer | |Opponent eliminated by damage from the Sledgehammer | ||
| | |50 | ||
|- | |- | ||
|Assist on an opponent damaged by the Sledgehammer | |Assist on an opponent damaged by the Sledgehammer | ||
| | |20 | ||
|} | |} | ||
{{Item Mastery|item=Sledgehammer}} | {{Item Mastery|item=Sledgehammer}} | ||
== Weapon Skins == | == Weapon Skins == | ||
<center> | |||
<tabber> | <tabber> | ||
|-|LEGENDARY= | |-|LEGENDARY= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:Sledgehammer_BROTH BRUISER.png|BROTH BRUISER - {{MultibuckIcon}} 700 | File:Sledgehammer_BROTH BRUISER.png|BROTH BRUISER - {{MultibuckIcon}} 700 | ||
File:Sledgehammer_Closed_Beta_Shine.png|CLOSED BETA SHINE - CB2 Diamond | File:Sledgehammer_CHARMALURE.png|CHARMALURE - {{MultibuckIcon}} 600 | ||
File:Sledgehammer_Closed_Beta_Shine.png|CLOSED BETA SHINE - CB2 Diamond | |||
File:Sledgehammer_GUT WRENCHER.png|GUT WRENCHER - {{MultibuckIcon}} 800 | File:Sledgehammer_GUT WRENCHER.png|GUT WRENCHER - {{MultibuckIcon}} 800 | ||
File:Sledgehammer_Natural-Offshoot.png|NATURAL OFFSHOOT - {{MultibuckIcon}} 850 (Bundle) | File:Sledgehammer_Natural-Offshoot.png|NATURAL OFFSHOOT - {{MultibuckIcon}} 850 (Bundle) | ||
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File:Sledgehammer_SL.E.D.GEHAMMER.png|SL.E.D.GEHAMMER - S4 BP Level 105 | File:Sledgehammer_SL.E.D.GEHAMMER.png|SL.E.D.GEHAMMER - S4 BP Level 105 | ||
File:Sledgehammer_SLEDGE-O-POP.png|SLEDGE-O-POP - {{MultibuckIcon}} 850 (Bundle) | File:Sledgehammer_SLEDGE-O-POP.png|SLEDGE-O-POP - {{MultibuckIcon}} 850 (Bundle) | ||
File:Sledgehammer SQUIRE'S LEGACY.png|SQUIRE'S LEGACY - {{MultibuckIcon}} 1,600 (Bundle) | |||
File:Sledgehammer_STICKY SITUATIONN.png|STICKY SITUATION - {{MultibuckIcon}} 1,600 (Bundle) | File:Sledgehammer_STICKY SITUATIONN.png|STICKY SITUATION - {{MultibuckIcon}} 1,600 (Bundle) | ||
File: | File:Sledgehammer_WITCH'S BROOM.png|WITCH'S BROOM - {{MultibuckIcon}} 800 | ||
File:Sledgehammer_ECLIPSE_SHADE.png|ECLIPSE SHADE - {{MultibuckIcon}} 800 | |||
</gallery> | </gallery> | ||
|-|EPIC= | |-|EPIC= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:Sledgehammer_EMBER CRUSH.png|EMBER CRUSH - S4 BP Level 19 | |||
File:Sledgehammer_GREEN GUNK.png|GREEN GUNK - {{MultibuckIcon}} 500 | File:Sledgehammer_GREEN GUNK.png|GREEN GUNK - {{MultibuckIcon}} 500 | ||
File:Sledgehammer Marble's-Majesty.png|MARBLE MAJESTY - {{MultibuckIcon}} 1,150 (Bundle) | File:Sledgehammer Marble's-Majesty.png|MARBLE MAJESTY - {{MultibuckIcon}} 1,150 (Bundle) | ||
File:Sledgehammer_THE SPARK WITHIN.png|THE SPARK WITHIN - {{MultibuckIcon}} 400 | |||
File:Sledgehammer_TRADITION KEEPER.png|TRADITION KEEPER - {{MultibuckIcon}} 300 | |||
File:Sledgehammer_Triangle-Twinkle.png|TRIANGLE TWINKLE - Weapon Level 6 | File:Sledgehammer_Triangle-Twinkle.png|TRIANGLE TWINKLE - Weapon Level 6 | ||
File:Sledgehammer PUEBLO POWER.png|PUEBLO POWER - {{MultibuckIcon}} 500 | |||
File:Sledgehammer_SKELETON_CREW.png|SKELETON CREW - {{MultibuckIcon}} 400 | |||
</gallery> | </gallery> | ||
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<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:Sledgehammer_Criss-Cross_Clash.png|CRISS-CROSS CLASH - {{MultibuckIcon}} 150 | File:Sledgehammer_Criss-Cross_Clash.png|CRISS-CROSS CLASH - {{MultibuckIcon}} 150 | ||
File:Sledgehammer_OZPUSE OPENER.png|OSPUZE OPENER | File:Sledgehammer_OZPUSE OPENER.png|OSPUZE OPENER | ||
File:Sledgehammer_PAINTED PREDATOR.png|PAINTED PREDATOR - Weapon Level 8 | File:Sledgehammer_PAINTED PREDATOR.png|PAINTED PREDATOR - Weapon Level 8 | ||
File:Sledgehammer_Polygon_Paragon.png|POLYGON PARAGON - {{MultibuckIcon}} 150 | File:Sledgehammer_Polygon_Paragon.png|POLYGON PARAGON - {{MultibuckIcon}} 150 | ||
<!-- MISSING: File:Sledgehammer STRIPED GRAZER.png|STRIPED GRAZER - Weapon Level 7 --> | |||
</gallery> | </gallery> | ||
|-|COMMON= | |-|COMMON= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:Sledgehammer_DyeJob_yellow.png|DYE JOB - Weapon Level 2 | |||
File:Sledgehammer_DyeJob_yellow.png|DYE JOB | File:Sledgehammer_DyeJob_blue.png|DYE JOB - Weapon Level 3 | ||
File:Sledgehammer_DyeJob_blue.png|DYE JOB | File:Sledgehammer_DyeJob_red.png|DYE JOB - Weapon Level 4 | ||
File:Sledgehammer_DyeJob_red.png|DYE JOB | File:Sledgehammer_DyeJob_white.png|DYE JOB - Weapon Level 5 | ||
File:Sledgehammer_DyeJob_white.png|DYE JOB | File:Sledgehammer_StandardIssue.png|STANDARD ISSUE | ||
</gallery> | </gallery> | ||
Line 176: | Line 167: | ||
</gallery> | </gallery> | ||
</tabber> | </tabber> | ||
</center> | |||
== Gallery == | |||
<gallery mode="nolines" class="scroll-gallery" widths="512px"> | |||
File:The Finals 2023.12.14 - 21.19.16.02.mp4|Riff Wrecker Attack Animations | |||
File:The Finals 2023.12.14 - 21.20.18.03.mp4|Riff Wrecker Inspect Animation | |||
</gallery> | |||
== Trivia == | |||
* The Sledgehammer modeled after the real-life [https://en.wikipedia.org/wiki/Sledgehammer sledgehammer]. | |||
* About the Riff Wrecker skin: | |||
{{Quote|text=This must be one of the best "weapon inspects" in a game ever if you ask me, I'm a bit biased perhaps...) it is Carl playing... he is also the lead singer in Death By Rhodents.|source=Rob Runesson, Embark}} | |||
==History== | |||
{| class="wikitable" | |||
!Patch !!<center>Changes</center> | |||
|- | |||
|[[Update:4.4.0|4.4.0]] || | |||
*Decreased the sweep duration of the secondary attack by 25% | |||
*Decreased the sweep width of the secondary attack from 30cm to 25cm | |||
*Increased the sweep width of the primary attack from 12cm to 15cm | |||
|- | |||
|[[Update:3.4.0|3.4.0]] || | |||
* Fixed an issue where the Sledgehammer’s secondary overhead swing attack could hit multiple players at once, which was unintended | |||
|- | |||
|[[Update:CB1:_PATCH_4|CB1 Patch 4]] || | |||
*Increased Sledgehammer damage from 130 to 145. | |||
*Increased Sledgehammer environmental damage from 550 to 685. | |||
|} | |||
[[Category:Heavy Build]] | [[Category:Heavy Build]] | ||
[[Category:Weapon]] | [[Category:Weapon]] | ||
[[Category:Melee]] | [[Category:Melee]] |
Latest revision as of 16:08, 24 March 2025
![]() | |
SLEDGEHAMMER | |
---|---|
| |
- | |
Price | Free |
General Data | |
Related Quests |
The Sledgehammer is a Heavy class melee weapon designed to deal high contact damage and structure damage, using either sustained swings or its hard-hitting overhead swing.
Usage
edit edit sourceThe Sledgehammer can be selected as the weapon of any Heavy build loadout.
The attack trigger can be used to slash opponents in front of the user to damage them. The trigger must be released before attacking again.
The secondary attack trigger can be used to enter an overhead swing animation, which will deal enhanced damage to an opponent in front of the user when it completes.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip Sledgehammer | 1 | Weapon | ||
Attack (Tap) | R2 | RT | Primary fire | |
Overhead attack (Tap) | L2 | LT | Secondary fire |
Stats
edit edit sourceProperties
edit edit source Weapon
Melee — Strikes targets close to the contestant. Can attack forever without reloading.
Single Fire — Attacks once when the trigger is used. The trigger must be released before attacking again, though the next attack can be buffered.
Alternate Attack — Has an alternate attack that performs a slower, high-damage overhead swing.
No Attack Sequence — Attacks from right to left and left to right, but these have no difference in timing or hit registration.
Attack
Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
Major Structure Damage — Damages structures. Instantly destroys a concrete wall.
No Critical Hit — Does not critically hit for increased damage, even if the target was struck on the head.
Guide
edit edit sourceStrengths
- The Sledgehammer can easily outdamage any opponents that are in range if its overhead swing is consistently hit.
- The Sledgehammer deals high structure damage and its overhead swing instantly breaks through any wall, allowing the user to manipulate a structure to fit their needs.
- The Sledgehammer thrives in chaotic fights in close quarters.
Weaknesses
- The Sledgehammer's melee range combined with the Heavy's immobility makes it highly vulnerable to slippery contestants, particularly Light contestants using gadgets such as the Stun Gun or Evasive Dash.
Tactics
- The user can freely rotate while charging up the overhead swing if an opponent is trying to dodge it by moving around the user.
- The Goo Gun can be used to trap opponents, allowing the user to catch up with them and hit them with a hammer swing. The Sledgehammer will deal damage to the target even if there is a goo blob around them.
- The Winch Claw can be used to reel in an opponent, to subsequently hit them with an overhead swing.
- Light build contestants can be eliminated more reliably with just a regular swing followed by quick melee, which is quicker.
- The overhead swing always outdamages the regular swing, but the regular swing should be used to finish off opponents at lower health or to damage opponents that the user can not catch in their overhead swing.
Overhead Swing
- The Sledgehammer's overhead swing can only hit one target, as opposed to its standard attack. It can instantly break through any wall. The swing can also be cast while sliding to extend its range.
Useful Damage Combinations
Build | Attack Combo | Damage |
---|---|---|
Light | Primary Fire → Quick Melee | 115+40= 155 |
Alt Fire | 200 | |
Medium | Primary Fire → Primary Fire → Quick Melee | 115+115+40= 270 |
Alt Fire → Primary Fire | 200+115= 315 | |
Heavy | Alt Fire → Primary Fire → Quick Melee | 200+115+40= 355 |
Winch Claw → Primary Fire → Primary Fire → Primary Fire | 5+115+115+115= 350 | |
Primary Fire → Primary Fire → Primary Fire → Quick Melee | 115+115+115+40= 385 |
Item Mastery
edit edit sourceItem mastery XP can be earned by damaging and eliminating opponents with the Sledgehammer.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
---|---|
Damage dealt by the Sledgehammer | 0.2 × Damage Dealt |
Opponent eliminated by damage from the Sledgehammer | 50 |
Assist on an opponent damaged by the Sledgehammer | 20 |
Weapon Skins
edit edit source-
EMBER CRUSH - S4 BP Level 19
-
GREEN GUNK -
500
-
MARBLE MAJESTY -
1,150 (Bundle)
-
THE SPARK WITHIN -
400
-
TRADITION KEEPER -
300
-
TRIANGLE TWINKLE - Weapon Level 6
-
PUEBLO POWER -
500
-
SKELETON CREW -
400
-
CRISS-CROSS CLASH -
150
-
OSPUZE OPENER
-
PAINTED PREDATOR - Weapon Level 8
-
POLYGON PARAGON -
150
-
DYE JOB - Weapon Level 2
-
DYE JOB - Weapon Level 3
-
DYE JOB - Weapon Level 4
-
DYE JOB - Weapon Level 5
-
STANDARD ISSUE
-
SLEDGE-O-POP
-
TOTALLY IRONIC - BRUSHED STEEL
-
TOTALLY IRONIC - STEEL
-
DIGITAL DISRUPTION - BEIGE
-
DIGITAL DISRUPTION - MINT
-
DYE JOB - CYAN
-
DYE JOB - PINK
Gallery
edit edit source-
Riff Wrecker Attack Animations
-
Riff Wrecker Inspect Animation
Trivia
edit edit source- The Sledgehammer modeled after the real-life sledgehammer.
- About the Riff Wrecker skin:
“This must be one of the best "weapon inspects" in a game ever if you ask me, I'm a bit biased perhaps...) it is Carl playing... he is also the lead singer in Death By Rhodents.”Rob Runesson, Embark
History
edit edit sourcePatch | |
---|---|
4.4.0 |
|
3.4.0 |
|
CB1 Patch 4 |
|