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{{Infobox weapons|image=|name=Sledgehammer|class=Heavy Build|wtype=Melee|bdamage=--|hdamage=--|magsize=N/A}}{{Quote|text=Both a melee weapon and a tool that deconstructs the arena itself.}}
{{Infobox weapons
|image=Sledgehammer_Infobox.png
|name=SLEDGEHAMMER
|weaponquote = {{Quote|text=A melee weapon and tool that destroys the arena itself; can also perform a secondary overhead attack}}
|build=Heavy
|price={{Prices}}
|wtype=[[:Category:Melee|Melee]]
|bodydamage=115
|altfire=200
}}
The [[Sledgehammer]] is a [[Heavy]] class [[:Category:Melee|melee weapon]] designed to deal high contact damage and structure damage, using either sustained swings or its hard-hitting overhead swing.


=== Strengths and Weaknesses ===
== Usage ==
The Sledgehammer is a powerful melee weapon available to the [[Builds#Heavy Build|Heavy Build]] that deals significant damage to both the environment and opponents. A few hits can break through walls and thus with some tactical prowess, the sledgehammer can be a useful device to manipulate the arenas. Unfortunately, at time of writing (30th March 2023) the time it takes to utilize the sledgehammer for environmental damage is not a very viable consideration. The sledgehammer has a very high damage output, but due to its limited range and reasonably slow speed, it only really thrives in close quarter, chaotic fights.  
The Sledgehammer can be selected as the [[Weapons|weapon]] of any [[Heavy]] build loadout.
=== Weapon skins ===
 
{| class="wikitable sortable"
The attack trigger can be used to slash opponents in front of the user to damage them. The trigger must be released before attacking again.
!Image
 
!Name
The secondary attack trigger can be used to enter an overhead swing animation, which will deal enhanced damage to an opponent in front of the user when it completes.
!Rarity
{{Control scheme|weapon=Equip [[Sledgehammer]]|primary-fire=Attack <small>(Tap)</small>|secondary-fire=Overhead attack <small>(Tap)</small>}}
!Cost
== Stats ==
!Description
=== Properties ===
!Notes
''' Weapon '''<br><br>
{{Feature icon|Melee}} Strikes targets close to the contestant. Can attack forever without reloading.
 
{{Feature icon|Single Fire}} Attacks once when the trigger is used. The trigger must be released before attacking again, though the next attack can be buffered.
 
{{Feature icon|Alternate Attack}} Has an alternate attack that performs a slower, high-damage overhead swing.
 
{{Feature icon|Attack Sequence|negative=true}} Attacks from right to left and left to right, but these have no difference in timing or hit registration.
 
<br>''' Attack '''<br><br>
{{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
 
{{Feature icon|Major Structure Damage}} Damages structures. Instantly destroys a concrete wall.
 
{{Feature icon|Critical Hit|negative=true}} Does not critically hit for increased damage, even if the target was struck on the head.
 
== Guide ==
''' Strengths '''
* The Sledgehammer can easily outdamage any opponents that are in range if its overhead swing is consistently hit.
* The Sledgehammer deals high structure damage and its overhead swing instantly breaks through any wall, allowing the user to manipulate a structure to fit their needs.
* The Sledgehammer thrives in chaotic fights in close quarters.
 
''' Weaknesses '''
* The Sledgehammer's melee range combined with the Heavy's immobility makes it highly vulnerable to slippery contestants, particularly [[Light]] contestants using gadgets such as the [[Stun Gun]] or [[Evasive Dash]].
 
''' Tactics '''
* The user can freely rotate while charging up the overhead swing if an opponent is trying to dodge it by moving around the user.
* The [[Goo Gun]] can be used to trap opponents, allowing the user to catch up with them and hit them with a hammer swing. The Sledgehammer will deal damage to the target even if there is a goo blob around them.
* The [[Winch Claw]] can be used to reel in an opponent, to subsequently hit them with an overhead swing.
** [[Light]] build contestants can be eliminated more reliably with just a regular swing followed by quick melee, which is quicker.
* The overhead swing always outdamages the regular swing, but the regular swing should be used to finish off opponents at lower health or to damage opponents that the user can not catch in their overhead swing.
 
''' Overhead Swing '''
*The Sledgehammer's overhead swing can only hit one target, as opposed to its standard attack. It can instantly break through any wall. The swing can also be cast while sliding to extend its range.
 
'''Useful Damage Combinations'''
{| class="wikitable"
!Build
!Attack Combo
!Damage
|-
| rowspan="2" |Light
|Primary Fire → Quick Melee
|<small>115+40=</small> '''155'''
|-
|Alt Fire
|'''200'''
|-
|-
|[[File:Sledgehammer_StandardIssue.png|center|frameless|128x72px|alt=Slightly angled view of the Sledegehammer Standard Issue.]]
| rowspan="2" |Medium
|STANDARD ISSUE
|Primary Fire → Primary Fire → Quick Melee
|COMMON
|<small>115+115+40=</small> '''270'''
|FREE
|Direct from our virtual architects to your virtual hands.
|
|-
|-
|[[File:Sledgehammer_DyeJob_blue.png|center|frameless|128x72px|alt=Slightly angled view of the Sledegehammer Dye Job in blue.]]
|Alt Fire → Primary Fire
| rowspan="6" |DYE JOB
|<small>200+115=</small> '''315'''
| rowspan="6" |COMMON
| rowspan="6" |FREE
| rowspan="6" |Brighten the look of your weapon in the arena.
|Blue
|-
|-
|[[File:Sledgehammer_DyeJob_cyan.png|center|frameless|128x72px|alt=Slightly angled view of the Sledegehammer Dye Job in cyan.]]
| rowspan="3" |Heavy
|Cyan
|Alt Fire → Primary Fire → Quick Melee
|<small>200+115+40=</small> '''355'''
|-
|-
|[[File:Sledgehammer_DyeJob_pink.png|center|frameless|128x72px|alt=Slightly angled view of the Sledegehammer Dye Job in pink.]]
|[[Winch Claw]] → Primary Fire → Primary Fire → Primary Fire
|Pink
|<small>5+115+115+115=</small> '''350'''
|-
|-
|[[File:Sledgehammer_DyeJob_red.png|center|frameless|128x72px|alt=Slightly angled view of the Sledegehammer Dye Job in red.]]
|Primary Fire → Primary Fire → Primary Fire → Quick Melee
|Red
|<small>115+115+115+40=</small> '''385'''
|}
 
== Item Mastery ==
Item mastery XP can be earned by damaging and eliminating opponents with the Sledgehammer.
 
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
{| class="wikitable"
|-
|-
|[[File:Sledgehammer_DyeJob_white.png|center|frameless|128x72px|alt=Slightly angled view of the Sledegehammer Dye Job in white.]]
|colspan="2" |'''<center>XP Breakdown</center>'''
|White
|-
|-
|[[File:Sledgehammer_DyeJob_yellow.png|center|frameless|128x72px|alt=Slightly angled view of the Sledegehammer Dye Job in yellow.]]
!Source !!XP Reward
|Yellow
|-
|-
|[[File:Sledgehammer_Sledge-O-Pop.png|center|frameless|128x72px|alt=Slightly angled view of the Sledegehammer Sledge-O-Pop.]]
|Damage dealt by the Sledgehammer
|SLEDGE-O-POP
|0.2 × Damage Dealt
|LEGENDARY
|5 BP
|A skin that's absolutely hammerlicious.
|-
|-
|[[File:Sledgehammer_DigitalDisruption_beige.png|center|frameless|128x72px|alt=Slightly angled view of the Sledegehammer Digital Disruption in beige.]]
|Opponent eliminated by damage from the Sledgehammer
| rowspan="2" |DIGITAL DISRUPTION
|50
| rowspan="2" |RARE
| rowspan="2" | --
| rowspan="2" |A pixelated skin for your weapon.
|Beige
|-
|-
|[[File:Sledgehammer_DigitalDisruption_mint.png|center|frameless|128x72px|alt=Slightly angled view of the Sledegehammer Digital Disruption in mint.]]
|Assist on an opponent damaged by the Sledgehammer
|Mint
|20
|}
{{Item Mastery|item=Sledgehammer}}
 
== Weapon Skins ==
<center>
<tabber>
|-|LEGENDARY=
<gallery widths="210" heights="110" mode="nolines">
File:Sledgehammer_BROTH BRUISER.png|BROTH BRUISER - {{MultibuckIcon}} 700
File:Sledgehammer_CHARMALURE.png|CHARMALURE - {{MultibuckIcon}} 600
File:Sledgehammer_Closed_Beta_Shine.png|CLOSED BETA SHINE - CB2 Diamond
File:Sledgehammer_GUT WRENCHER.png|GUT WRENCHER - {{MultibuckIcon}} 800
File:Sledgehammer_Natural-Offshoot.png|NATURAL OFFSHOOT - {{MultibuckIcon}} 850 (Bundle)
File:Sledgehammer_Riff-Wrecker.png|RIFF WRECKER - S1 BP Level 32
File:Sledgehammer_SL.E.D.GEHAMMER.png|SL.E.D.GEHAMMER - S4 BP Level 105
File:Sledgehammer_SLEDGE-O-POP.png|SLEDGE-O-POP - {{MultibuckIcon}} 850 (Bundle)
File:Sledgehammer SQUIRE'S LEGACY.png|SQUIRE'S LEGACY - {{MultibuckIcon}} 1,600 (Bundle)
File:Sledgehammer_STICKY SITUATIONN.png|STICKY SITUATION - {{MultibuckIcon}} 1,600 (Bundle)
File:Sledgehammer_WITCH'S BROOM.png|WITCH'S BROOM - {{MultibuckIcon}} 800
File:Sledgehammer_ECLIPSE_SHADE.png|ECLIPSE SHADE - {{MultibuckIcon}} 800
</gallery>
 
|-|EPIC=
<gallery widths="210" heights="110" mode="nolines">
File:Sledgehammer_EMBER CRUSH.png|EMBER CRUSH - S4 BP Level 19
File:Sledgehammer_GREEN GUNK.png|GREEN GUNK - {{MultibuckIcon}} 500
File:Sledgehammer Marble's-Majesty.png|MARBLE MAJESTY - {{MultibuckIcon}} 1,150 (Bundle)
File:Sledgehammer_THE SPARK WITHIN.png|THE SPARK WITHIN - {{MultibuckIcon}} 400
File:Sledgehammer_TRADITION KEEPER.png|TRADITION KEEPER - {{MultibuckIcon}} 300
File:Sledgehammer_Triangle-Twinkle.png|TRIANGLE TWINKLE - Weapon Level 6
File:Sledgehammer PUEBLO POWER.png|PUEBLO POWER - {{MultibuckIcon}} 500
File:Sledgehammer_SKELETON_CREW.png|SKELETON CREW - {{MultibuckIcon}} 400
</gallery>
 
|-|RARE=
<gallery widths="210" heights="110" mode="nolines">
File:Sledgehammer_Criss-Cross_Clash.png|CRISS-CROSS CLASH - {{MultibuckIcon}} 150
File:Sledgehammer_OZPUSE OPENER.png|OSPUZE OPENER
File:Sledgehammer_PAINTED PREDATOR.png|PAINTED PREDATOR - Weapon Level 8
File:Sledgehammer_Polygon_Paragon.png|POLYGON PARAGON - {{MultibuckIcon}} 150
<!-- MISSING: File:Sledgehammer STRIPED GRAZER.png|STRIPED GRAZER - Weapon Level 7 -->
</gallery>
 
|-|COMMON=
<gallery widths="210" heights="110" mode="nolines">
File:Sledgehammer_DyeJob_yellow.png|DYE JOB - Weapon Level 2
File:Sledgehammer_DyeJob_blue.png|DYE JOB - Weapon Level 3
File:Sledgehammer_DyeJob_red.png|DYE JOB - Weapon Level 4
File:Sledgehammer_DyeJob_white.png|DYE JOB - Weapon Level 5
File:Sledgehammer_StandardIssue.png|STANDARD ISSUE
</gallery>
 
|-|LEGACY=
<gallery widths="210" heights="110" mode="nolines">
File:Sledgehammer_Sledge-O-Pop.png|SLEDGE-O-POP
File:Sledgehammer_TotallyIronic_brushedsteel.png|TOTALLY IRONIC - BRUSHED STEEL
File:Sledgehammer_TotallyIronic_steel.png|TOTALLY IRONIC - STEEL
File:Sledgehammer_DigitalDisruption_beige.png|DIGITAL DISRUPTION - BEIGE
File:Sledgehammer_DigitalDisruption_mint.png|DIGITAL DISRUPTION - MINT
File:Sledgehammer_DyeJob_cyan.png|DYE JOB - CYAN
File:Sledgehammer_DyeJob_pink.png|DYE JOB - PINK
</gallery>
</tabber>
</center>
 
== Gallery ==
<gallery mode="nolines" class="scroll-gallery" widths="512px">
File:The Finals 2023.12.14 - 21.19.16.02.mp4|Riff Wrecker Attack Animations
File:The Finals 2023.12.14 - 21.20.18.03.mp4|Riff Wrecker Inspect Animation
</gallery>
 
== Trivia ==
* The Sledgehammer modeled after the real-life [https://en.wikipedia.org/wiki/Sledgehammer sledgehammer].
* About the Riff Wrecker skin:
{{Quote|text=This must be one of the best "weapon inspects" in a game ever if you ask me, I'm a bit biased perhaps...) it is Carl playing... he is also the lead singer in Death By Rhodents.|source=Rob Runesson, Embark}}
 
 
==History==
{| class="wikitable"
!Patch !!<center>Changes</center>
|-
|-
|[[File:Sledgehammer_TotallyIronic_brushedsteel.png|center|frameless|128x72px|alt=Slightly angled view of the Sledegehammer Totally Ironic in brushed steel.]]
|[[Update:4.4.0|4.4.0]] ||
| rowspan="2" |TOTALLY IRONIC
*Decreased the sweep duration of the secondary attack by 25%
| rowspan="2" |EPIC
*Decreased the sweep width of the secondary attack from 30cm to 25cm
| rowspan="2" | --
*Increased the sweep width of the primary attack from 12cm to 15cm
| rowspan="2" |A weapon skin that is tough as nails.
|Brushed Steel
|-
|-
|[[File:Sledgehammer_TotallyIronic_steel.png|center|frameless|128x72px|alt=Slightly angled view of the Sledegehammer Totally Ironic in steel.]]
|[[Update:3.4.0|3.4.0]] ||
|Steel
* Fixed an issue where the Sledgehammer’s secondary overhead swing attack could hit multiple players at once, which was unintended
|-
|[[Update:CB1:_PATCH_4|CB1 Patch 4]] ||
*Increased Sledgehammer damage from 130 to 145.
*Increased Sledgehammer environmental damage from 550 to 685.
|}
|}
[[Category:Heavy Build]]
[[Category:Weapon]]
[[Category:Melee]]

Latest revision as of 16:08, 24 March 2025

SLEDGEHAMMER
“A melee weapon and tool that destroys the arena itself; can also perform a secondary overhead attack”
-
PriceFree
General Data
Related Quests


The Sledgehammer is a Heavy class melee weapon designed to deal high contact damage and structure damage, using either sustained swings or its hard-hitting overhead swing.

The Sledgehammer can be selected as the weapon of any Heavy build loadout.

The attack trigger can be used to slash opponents in front of the user to damage them. The trigger must be released before attacking again.

The secondary attack trigger can be used to enter an overhead swing animation, which will deal enhanced damage to an opponent in front of the user when it completes.

Controls PC PS XBox Key
Equip Sledgehammer
1
 
Y
Weapon
Attack (Tap)
 
R2
RT
Primary fire
Overhead attack (Tap)
 
L2
LT
Secondary fire

Weapon

Melee — Strikes targets close to the contestant. Can attack forever without reloading.

Single Fire — Attacks once when the trigger is used. The trigger must be released before attacking again, though the next attack can be buffered.

Alternate Attack — Has an alternate attack that performs a slower, high-damage overhead swing.

No Attack Sequence — Attacks from right to left and left to right, but these have no difference in timing or hit registration.


Attack

Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.

Major Structure Damage — Damages structures. Instantly destroys a concrete wall.

No Critical Hit — Does not critically hit for increased damage, even if the target was struck on the head.

Strengths

  • The Sledgehammer can easily outdamage any opponents that are in range if its overhead swing is consistently hit.
  • The Sledgehammer deals high structure damage and its overhead swing instantly breaks through any wall, allowing the user to manipulate a structure to fit their needs.
  • The Sledgehammer thrives in chaotic fights in close quarters.

Weaknesses

  • The Sledgehammer's melee range combined with the Heavy's immobility makes it highly vulnerable to slippery contestants, particularly Light contestants using gadgets such as the Stun Gun or Evasive Dash.

Tactics

  • The user can freely rotate while charging up the overhead swing if an opponent is trying to dodge it by moving around the user.
  • The Goo Gun can be used to trap opponents, allowing the user to catch up with them and hit them with a hammer swing. The Sledgehammer will deal damage to the target even if there is a goo blob around them.
  • The Winch Claw can be used to reel in an opponent, to subsequently hit them with an overhead swing.
    • Light build contestants can be eliminated more reliably with just a regular swing followed by quick melee, which is quicker.
  • The overhead swing always outdamages the regular swing, but the regular swing should be used to finish off opponents at lower health or to damage opponents that the user can not catch in their overhead swing.

Overhead Swing

  • The Sledgehammer's overhead swing can only hit one target, as opposed to its standard attack. It can instantly break through any wall. The swing can also be cast while sliding to extend its range.

Useful Damage Combinations

Build Attack Combo Damage
Light Primary Fire → Quick Melee 115+40= 155
Alt Fire 200
Medium Primary Fire → Primary Fire → Quick Melee 115+115+40= 270
Alt Fire → Primary Fire 200+115= 315
Heavy Alt Fire → Primary Fire → Quick Melee 200+115+40= 355
Winch Claw → Primary Fire → Primary Fire → Primary Fire 5+115+115+115= 350
Primary Fire → Primary Fire → Primary Fire → Quick Melee 115+115+115+40= 385

Item mastery XP can be earned by damaging and eliminating opponents with the Sledgehammer.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the Sledgehammer 0.2 × Damage Dealt
Opponent eliminated by damage from the Sledgehammer 50
Assist on an opponent damaged by the Sledgehammer 20
Level 1
0 XP
Sledgehammer
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen


  • The Sledgehammer modeled after the real-life sledgehammer.
  • About the Riff Wrecker skin:
“This must be one of the best "weapon inspects" in a game ever if you ask me, I'm a bit biased perhaps...) it is Carl playing... he is also the lead singer in Death By Rhodents.”
Rob Runesson, Embark


Patch
Changes
4.4.0
  • Decreased the sweep duration of the secondary attack by 25%
  • Decreased the sweep width of the secondary attack from 30cm to 25cm
  • Increased the sweep width of the primary attack from 12cm to 15cm
3.4.0
  • Fixed an issue where the Sledgehammer’s secondary overhead swing attack could hit multiple players at once, which was unintended
CB1 Patch 4
  • Increased Sledgehammer damage from 130 to 145.
  • Increased Sledgehammer environmental damage from 550 to 685.