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SR-84: Difference between revisions

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Pyoid (talk | contribs)
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ALrbit (talk | contribs)
Based on 46 RPM, the TTK data has been updated
 
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|weaponquote = {{Quote|text=Bolt-action sniper rifle }}
|weaponquote = {{Quote|text=Bolt-action sniper rifle }}
|build=Light
|build=Light
|price={{Prices}}
|wtype=[[:Category:Marksman Rifle|Marksman Rifle]]  
|wtype=[[:Category:Marksman Rifle|Marksman Rifle]]  
|bodydamage=115
|bodydamage=118
|crit=230 (2x)
|crit=236
|dps=90
|falloffmin=80m
|falloffmax=100m
|falloffmulti=0.75
|dps=?
|rpm=46
|magsize=6
|magsize=6
|reloadtime=3.3
|fullreload=3.35
|falloffstart=80m - 0%|falloffmax=100m - 25%}}
|tacreload=1.95
}}
The [[SR-84]] ''(Browning A-Bolt '''S'''niper '''R'''ifle 19'''84''')'' is a [[Light]] class bolt-action [[:Category:Marksman Rifle|sniper rifle]] designed to deal very high damage per shot and extreme headshot damage from a long distance.
The [[SR-84]] ''(Browning A-Bolt '''S'''niper '''R'''ifle 19'''84''')'' is a [[Light]] class bolt-action [[:Category:Marksman Rifle|sniper rifle]] designed to deal very high damage per shot and extreme headshot damage from a long distance.


== Usage ==
== Usage ==
The SR-84 can be selected as the [[Weapons|weapon]] of any [[Light]] build loadout.
The SR-84 can be selected as the [[Weapons|weapon]] of any [[Light]] build loadout.


Line 21: Line 26:
The trigger can be pulled to fire one bullet that damages an opponent, also dealing additional damage on headshots. The trigger must be released before firing again. Moving decreases accuracy, especially when going airborne. Firing while scoped in grants the SR-84 near-perfect accuracy, even while moving.  
The trigger can be pulled to fire one bullet that damages an opponent, also dealing additional damage on headshots. The trigger must be released before firing again. Moving decreases accuracy, especially when going airborne. Firing while scoped in grants the SR-84 near-perfect accuracy, even while moving.  


The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition..
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.
 
The SR-84 fires hitscan bullets up to 40m. After 40m, the bullet becomes a projectile with travel time and bullet drop.
{{Control scheme|weapon=Equip [[SR-84]]|primary-fire=Fire shot <small>(Tap)</small>|secondary-fire=Scope in <small>(Hold)</small>|reload=Tactical reload}}
{{Control scheme|weapon=Equip [[SR-84]]|primary-fire=Fire shot <small>(Tap)</small>|secondary-fire=Scope in <small>(Hold)</small>|reload=Tactical reload}}
== Properties ==
== Stats ==
 
=== Damage Profile ===
=== Weapon ===
{| class="wikitable" style="text-align: center;"
 
|-
! Build !! HP !! Shots to kill !! Time to kill (Body) !! Time to kill (Crit)
|-
|Light||150
|2
|1.30
|0.00
|-
|Medium||250
|3
|2.61
|1.30
|-
|Heavy||350
|3
|2.61
|1.30
|-
|colspan="5" |<small>Values are approximate and determined by community testing.</small>
|}
=== Properties ===
''' Weapon '''<br><br>
{{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance.
{{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance.


Line 37: Line 65:
{{Feature icon|Stable Accuracy|negative=true}} Suffers a significant decrease in accuracy while moving and while airborne.
{{Feature icon|Stable Accuracy|negative=true}} Suffers a significant decrease in accuracy while moving and while airborne.


=== Bullet ===
<br>''' Bullet '''<br><br>
{{Feature icon|Hitscan}} Up to 40m — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.


{{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
{{Feature icon|Projectile}} After 40m — Gets affected by gravity and has a travel time.


{{Feature icon|Critical Hit}} Critically hits on headshots, applying a damage multiplier.
{{Feature icon|Critical Hit}} Critically hits on headshots, applying a damage multiplier.
Line 49: Line 78:
{{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall.
{{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall.


== Strategy ==
== Guide ==
 
''' Strengths '''
=== Strengths ===
* The SR-84 is able to reliably hit targets from extremely long distances thanks to the lack of bullet dispersion when scoped in. Additionally, bullet drop does not need to be accounted for, as with other hitscan weapons.
* The SR-84 is able to reliably hit targets from extremely long distances thanks to the lack of bullet dispersion when scoped in. Additionally, bullet drop does not need to be accounted for, as with other hitscan weapons.
* The SR-84 has a very strong headshot multiplier, dealing double the damage of a body shot.
* The SR-84 has a very strong headshot multiplier, dealing double the damage of a body shot.
Line 57: Line 85:
**A [[Medium]] contestant can be eliminated with a headshot and a body shot.
**A [[Medium]] contestant can be eliminated with a headshot and a body shot.
**A [[Heavy]] contestant can be eliminated with 2 headshots.  
**A [[Heavy]] contestant can be eliminated with 2 headshots.  
=== Weaknesses ===
''' Weaknesses '''
*The SR-84 is weak at close distances, due to its very high bullet dispersion when hipfiring, and difficulty scoping in on a close target.
*The SR-84 is weak at close distances, due to its very high bullet dispersion when hipfiring, and difficulty scoping in on a close target.
* The SR-84 loses some of its damage at the absolute longest distances, meaning that hitting a target from across the arena is slightly less effective.
* The SR-84 loses some of its damage at the absolute longest distances, meaning that hitting a target from across the arena is slightly less effective.
* The SR-84 does not have enough damage output to effectively break shields. Doing so also wastes a large part of the ammunition.
* The SR-84 does not have enough damage output to effectively break shields. Doing so also wastes a large part of the ammunition.
=== Tactics ===
''' Tactics '''
* An SR-84 user should continuously move to the position that best enables them to snipe the relevant opponents for the current objective. This position changes continuously, such as when opponents move through buildings or when the sniper's position is compromised. The best position is often high up, where opponents are too far away to effectively retaliate.
* An SR-84 user should continuously move to the position that best enables them to snipe the relevant opponents for the current objective. This position changes continuously, such as when opponents move through buildings or when the sniper's position is compromised. The best position is often high up, where opponents are too far away to effectively retaliate.
** The [[Grappling Hook]] can provide opportunities to quickly move from one position to the next, especially in open arenas such as [[Monaco]].
** The [[Grappling Hook]] can provide opportunities to quickly move from one position to the next, especially in open arenas such as [[Monaco]].
** The [[Breach Charge]] or the [[Thermal Bore]] enables the sniper to create new positional opportunities around an objective, such as by destroying a ceiling to create a hole through which the [[Cashout Station|cashout station]] can be defended.
** The [[Breach Charge]] or the [[Thermal Bore]] enables the sniper to create new positional opportunities around an objective, by destroying a ceiling or wall to create a hole through which the [[Cashout Station|cashout station]] can be defended.
** Some form of cover is often very helpful for when opponents retaliate. A sniper can create their own cover using a [[Goo Grenade]], allowing them to easily hide behind the wall and move out when the coast is clear.
** Some form of cover is often very helpful for when opponents retaliate. A sniper can create their own cover using a [[Goo Grenade]], allowing them to easily hide behind the wall and move out when the coast is clear.
* An alternate playstyle where the sniper is playing at moderate to close distances, often with a lot of quick-scoping, is also possible. In this case, the [[Evasive Dash]] is usually the preferred specialization.
* An alternate playstyle where the sniper is playing at moderate to close distances, often with a lot of quick-scoping, is also possible. In this case, the [[Evasive Dash]] is usually the preferred specialization.


== Damage ==
{{Damage chart|Light STK=2|Light TTKB=1.50|Light TTKC=0.00|Medium STK=3|Medium TTKB=3.00|Medium TTKC=1.50|Heavy STK=4|Heavy TTKB=4.50|Heavy TTKC=1.50|weapon=SR-84}}
== Mechanics ==
=== Hitscan ===
When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing.
Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.
== Item Mastery ==
== Item Mastery ==
Item mastery XP can be earned by damaging and eliminating opponents with the SR-84.
Item mastery XP can be earned by damaging and eliminating opponents with the SR-84.


Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
{| class="wikitable"
{| class="wikitable"
|+XP Breakdown
|-
|-
!Source
|colspan="2" |'''<center>XP Breakdown</center>'''
!XP Reward
|-
!Source !!XP Reward
|-
|-
|Damage dealt by the SR-84
|Damage dealt by the SR-84
|<math>0.2\times\text{damage dealt}</math>
|0.2 × Damage Dealt
|-
|-
|Critical damage dealt by the SR-84
|Critical damage dealt by the SR-84
|<math>0.2\times\text{damage dealt}</math>
|0.2 × Critical Damage Dealt
|-
|-
|Opponent eliminated by damage from the SR-84<br><small>(Does not count quick melee finishers)</small>
|Opponent eliminated by the SR-84
|<math>50</math>
|50
|-
|-
|Assist on an opponent damaged by the SR-84
|Assist on an opponent damaged by the SR-84
|<math>20</math>
|20
|}
|}
{{Item Mastery|item=SR-84}}
{{Item Mastery|item=SR-84}}
== Trivia ==
* The SR-84 exists in real life as the [https://en.wikipedia.org/wiki/Browning_A-Bolt Browning A-Bolt] bolt-action sniper rifle, designed by the Browning Arms Company based in Utah, United States. It replaced the Browning BBR, a similar rifle, in 1984. It was manufactured in Japan by the [https://en.wikipedia.org/wiki/Miroku_Corp. Miroku Corporation].
** The "SR" in SR-84 stands for Sniper Rifle.
** The 84 in SR-84 refers to its design year, 1984.
** See also: [[List of Gun Origins]].


== Weapon skins ==
== Weapon Skins ==
<center>
<tabber>
<tabber>
|-|LEGENDARY=
|-|LEGENDARY=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:SR-84 AUTO FOCUS.png|AUTO FOCUS - {{MultibuckIcon}} 800
File:SR-84 AUTO FOCUS.png|AUTO FOCUS - {{MultibuckIcon}} 800
File:SR-84_Drakon Blast.png|DRAKON BLAST - {{MultibuckIcon}} 1,600 (Bundle)
File:SR-84_Drakon Blast.png|DRAKON BLAST - {{MultibuckIcon}} 800
File:SR-84 ECLIPSE SHADE.png|ECLIPSE SHADE - {{MultibuckIcon}} 800
File:SR-84 ECLIPSE SHADE.png|ECLIPSE SHADE - {{MultibuckIcon}} 800
File:SR-84_KRAFTY CRACKSHOT.png|KRAFTY CRACKSHOT - {{MultibuckIcon}} 1,600 (Bundle)
File:SR-84_KRAFTY CRACKSHOT.png|KRAFTY CRACKSHOT - {{MultibuckIcon}} 1,600 (Bundle)
<!-- MISSING: File:SR-84 GHILLIE CANOPY.png|GHILLIE CANOPY - $19.99 -->
<!-- MISSING: File:SR-84 VIRTUAL VELOCITY.png|VIRTUAL VELOCITY - $4.99 -->
</gallery>
</gallery>


|-|EPIC=
|-|EPIC=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:SR-84_CB2-Aura.png|CB2 AURA - CB2 Ranked Reward - Silver
File:SR-84_CB2-Aura.png|CB2 AURA - CB2 Silver
File:SR-84_DESERT DUST.png|DESERT DUST - {{MultibuckIcon}} 400
File:SR-84_DESERT DUST.png|DESERT DUST - {{MultibuckIcon}} 400
File:SR-84_FRACTAL DISGUISE-Camouflage.png|FRACTAL DISGUISE - PS+ Exclusive
File:SR-84_FLAME FUSION.png|FLAME FUSION - {{MultibuckIcon}} 400
File:SR-84_FRACTAL DISGUISE-Snow.png|FRACTAL DISGUISE - PS+ Exclusive
File:SR-84_FRACTAL DISGUISE-Camouflage.png|FRACTAL DISGUISE - PS Plus Exclusive
File:SR-84_FRACTAL DISGUISE-Snow.png|FRACTAL DISGUISE - PS Plus Exclusive
File:SR-84_GREEEN GUNK.png|GREEN GUNK - {{MultibuckIcon}} 500
File:SR-84_Kawaii-Candy-Shop.png|KAWAII CANDY SHOP - {{MultibuckIcon}} 1,150 (Bundle)
File:SR-84_Kawaii-Candy-Shop.png|KAWAII CANDY SHOP - {{MultibuckIcon}} 1,150 (Bundle)
File:SR-84_SLY SWAY.png|SLY SWAY - {{MultibuckIcon}} 1,150 (Bundle)
File:SR-84_SLY SWAY.png|SLY SWAY - {{MultibuckIcon}} 1,150 (Bundle)
Line 135: Line 152:
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:SR-84_Eerie-Ossuary.png|EERIE OSSUARY - {{MultibuckIcon}} 150
File:SR-84_Eerie-Ossuary.png|EERIE OSSUARY - {{MultibuckIcon}} 150
File:SR-84_PAINTED PREDATOR.png|PAINTED PREDATOR - Weapon Level 8
File:SR-84_Scrapyard-Scars.png|SCRAPYARD SCARS - {{MultibuckIcon}} 150
File:SR-84_Scrapyard-Scars.png|SCRAPYARD SCARS - {{MultibuckIcon}} 150
File:SR-84_PAINTED PREDATOR.png|PAINTED PREDATOR - Weapon Level 8
<!-- MISSING: File:SR-84 STRIPED GRAZER.png|STRIPED GRAZER - Weapon Level 7 -->
</gallery>
</gallery>


|-|COMMON=
|-|COMMON=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:SNIPER - STANDARD ISSUE.png|STANDARD ISSUE - Weapon Level 1
File:SNIPER - DYE JOB.png|DYE JOB - Weapon Level 2
File:SNIPER - DYE JOB.png|DYE JOB - YELLOW - Weapon Level 2
File:Sniper DJ Blue.png|DYE JOB - Weapon Level 3
File:Sniper DJ Blue.png|DYE JOB - BLUE - Weapon Level 3
File:Sniper DJ Red.png|DYE JOB - Weapon Level 4
File:Sniper DJ Red.png|DYE JOB - RED - Weapon Level 4
File:SR-84_Dye-Job-White.png|DYE JOB - Weapon Level 5
File:SR-84_Dye-Job-White.png|DYE JOB - WHITE - Weapon Level 5
File:SNIPER - STANDARD ISSUE.png|STANDARD ISSUE
</gallery>
</gallery>


Line 161: Line 179:
</gallery>
</gallery>
</tabber>
</tabber>
</center>


== Trivia ==
* The SR-84 exists in real life as the [https://en.wikipedia.org/wiki/Browning_A-Bolt Browning A-Bolt] bolt-action sniper rifle, designed by the Browning Arms Company based in Utah, United States. It replaced the Browning BBR, a similar rifle, in 1984. It was manufactured in Japan by the [https://en.wikipedia.org/wiki/Miroku_Corp. Miroku Corporation].
** The "SR" in SR-84 stands for Sniper Rifle.
** The 84 in SR-84 refers to its design year, 1984.
** See also: [[List of Gun Origins]].
== History ==
{| class="wikitable"
!Patch !!<center>Changes</center>
|-
|[[Update:5.8.0|5.8.0]] ||
* Decreased the bolt action animation duration from 1.25s to 1.05s, slightly increasing the SR-84’s rate of fire
* Increased damage from 115 to 118
|-
|[[Update:4.9.0|4.9.0]] ||
*Fixed an issue that would cause the ‘Dye Job’ skin on the SR-84 to look different between the menus and in-game
|-
|[[Update:4.0.0|4.0.0]] ||
*Updated the SR-84 to now only fire hit-scan rounds up to 40m range. After this point, the shot becomes a projectile with bullet drop from gravity and drag
|-
|[[Update:3.12.0|3.12.0]] ||
*Updated the SR-84 to be labeled correctly as a  "Marksman Rifle"
|-
|[[Update:3.2.0|3.2.0]] ||
*Fixed an issue where the scope glint effect would not be shown at distances over 150m
|-
|[[Update:2.8.0|2.8.0]] ||
*Is now correctly marked as a Marksman Rifle instead of a Melee Weapon in the menus
|-
|[[Update:1.5.0|1.5.0]] ||
*Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the SR-84
|-
|[[Update:1.4.1|1.4.1]] ||
*Zoom Snapping will be removed from the SR-84 Sniper Rifle, Revolver, LH1, and all Shotguns, as it buffs them more than other weapons.
|-
|[[Update:CB1:_PATCH_3|CB1 Patch 3]] ||
* Fixed an issue where bullet dispersion could occur when aiming down sights
|-
|}
[[Category:Light Build]]
[[Category:Light Build]]
[[Category:Weapon]]
[[Category:Weapon]]
[[Category:Marksman Rifle]]
[[Category:Marksman Rifle]]

Latest revision as of 15:24, 25 March 2025

SR-84
“Bolt-action sniper rifle”
-
Magazine Size6
PriceFree
General Data
Related Quests


The SR-84 (Browning A-Bolt Sniper Rifle 1984) is a Light class bolt-action sniper rifle designed to deal very high damage per shot and extreme headshot damage from a long distance.

The SR-84 can be selected as the weapon of any Light build loadout.

It has a special type of sights, offering a scope. Enabling the scope will zoom in the screen and overlay it with a duplex reticle, and will slow down movement and sensitivity.

The trigger can be pulled to fire one bullet that damages an opponent, also dealing additional damage on headshots. The trigger must be released before firing again. Moving decreases accuracy, especially when going airborne. Firing while scoped in grants the SR-84 near-perfect accuracy, even while moving.

The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.

The SR-84 fires hitscan bullets up to 40m. After 40m, the bullet becomes a projectile with travel time and bullet drop.

Controls PC PS XBox Key
Equip SR-84
1
 
Y
Weapon
Fire shot (Tap)
 
R2
RT
Primary fire
Scope in (Hold)
 
L2
LT
Secondary fire
Tactical reload
R
X
Reload

Damage Profile

edit edit source
Build HP Shots to kill Time to kill (Body) Time to kill (Crit)
Light 150 2 1.30 0.00
Medium 250 3 2.61 1.30
Heavy 350 3 2.61 1.30
Values are approximate and determined by community testing.

Weapon

Ranged — Strikes targets by aiming and firing at them from a distance.

Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.

Scope — Has the ability to scope in. This grants near-perfect accuracy, but produces a glint that reveals the user's location.

Full Reload — Replaces the entire magazine in one animation on reload.

Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.


Bullet

Hitscan — Up to 40m — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.

Projectile — After 40m — Gets affected by gravity and has a travel time.

Critical Hit — Critically hits on headshots, applying a damage multiplier.

High Range Falloff — Deals reduced damage when hitting targets at long distances (falloff starts beyond 30m). For the SR-84, this distance is extremely far, with the falloff starting beyond 80 meters.

Sound Cue — Can be heard firing from across the arena. Bullets that fly near a target produce a distinct whiSR-84ing noise.

Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

Strengths

  • The SR-84 is able to reliably hit targets from extremely long distances thanks to the lack of bullet dispersion when scoped in. Additionally, bullet drop does not need to be accounted for, as with other hitscan weapons.
  • The SR-84 has a very strong headshot multiplier, dealing double the damage of a body shot.
    • A Light contestant can be eliminated with a single headshot.
    • A Medium contestant can be eliminated with a headshot and a body shot.
    • A Heavy contestant can be eliminated with 2 headshots.

Weaknesses

  • The SR-84 is weak at close distances, due to its very high bullet dispersion when hipfiring, and difficulty scoping in on a close target.
  • The SR-84 loses some of its damage at the absolute longest distances, meaning that hitting a target from across the arena is slightly less effective.
  • The SR-84 does not have enough damage output to effectively break shields. Doing so also wastes a large part of the ammunition.

Tactics

  • An SR-84 user should continuously move to the position that best enables them to snipe the relevant opponents for the current objective. This position changes continuously, such as when opponents move through buildings or when the sniper's position is compromised. The best position is often high up, where opponents are too far away to effectively retaliate.
    • The Grappling Hook can provide opportunities to quickly move from one position to the next, especially in open arenas such as Monaco.
    • The Breach Charge or the Thermal Bore enables the sniper to create new positional opportunities around an objective, by destroying a ceiling or wall to create a hole through which the cashout station can be defended.
    • Some form of cover is often very helpful for when opponents retaliate. A sniper can create their own cover using a Goo Grenade, allowing them to easily hide behind the wall and move out when the coast is clear.
  • An alternate playstyle where the sniper is playing at moderate to close distances, often with a lot of quick-scoping, is also possible. In this case, the Evasive Dash is usually the preferred specialization.

Item mastery XP can be earned by damaging and eliminating opponents with the SR-84.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the SR-84 0.2 × Damage Dealt
Critical damage dealt by the SR-84 0.2 × Critical Damage Dealt
Opponent eliminated by the SR-84 50
Assist on an opponent damaged by the SR-84 20
Level 1
0 XP
SR-84
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen


  • The SR-84 exists in real life as the Browning A-Bolt bolt-action sniper rifle, designed by the Browning Arms Company based in Utah, United States. It replaced the Browning BBR, a similar rifle, in 1984. It was manufactured in Japan by the Miroku Corporation.
    • The "SR" in SR-84 stands for Sniper Rifle.
    • The 84 in SR-84 refers to its design year, 1984.
    • See also: List of Gun Origins.
Patch
Changes
5.8.0
  • Decreased the bolt action animation duration from 1.25s to 1.05s, slightly increasing the SR-84’s rate of fire
  • Increased damage from 115 to 118
4.9.0
  • Fixed an issue that would cause the ‘Dye Job’ skin on the SR-84 to look different between the menus and in-game
4.0.0
  • Updated the SR-84 to now only fire hit-scan rounds up to 40m range. After this point, the shot becomes a projectile with bullet drop from gravity and drag
3.12.0
  • Updated the SR-84 to be labeled correctly as a "Marksman Rifle"
3.2.0
  • Fixed an issue where the scope glint effect would not be shown at distances over 150m
2.8.0
  • Is now correctly marked as a Marksman Rifle instead of a Melee Weapon in the menus
1.5.0
  • Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the SR-84
1.4.1
  • Zoom Snapping will be removed from the SR-84 Sniper Rifle, Revolver, LH1, and all Shotguns, as it buffs them more than other weapons.
CB1 Patch 3
  • Fixed an issue where bullet dispersion could occur when aiming down sights