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CHARMALURE -
600
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DATA BREACH -
800
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ROTORSTRIKER -
800
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Wetbattery (talk | contribs) m →Sights |
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|build=Light | |build=Light | ||
|wtype=[[:Category:Handgun|Handgun]] | |wtype=[[:Category:Handgun|Handgun]] | ||
|bodydamage= | |price={{Prices|600}} | ||
|crit= | |bodydamage=26 | ||
|crit=39 | |||
|falloffmin=28m | |||
|falloffmax=35m | |||
|falloffmulti=0.55 | |||
|rpm=220,950 | |||
|dps=? | |||
|magsize=21 | |magsize=21 | ||
| | |fullreload=1.75s | ||
| | |tacreload=1.45s | ||
}} | |||
The [[93R]] ''(Beretta '''93''' '''R'''affica)'' is a [[Light]] class burst-fire machine [[:Category:Handgun|pistol]] designed to deal burst damage at close to moderate distances. | The [[93R]] ''(Beretta '''93''' '''R'''affica)'' is a [[Light]] class burst-fire machine [[:Category:Handgun|pistol]] designed to deal burst damage at close to moderate distances. | ||
== Usage == | == Usage == | ||
The 93R can be selected as the [[Weapons|weapon]] of any [[Light]] build loadout. | The 93R can be selected as the [[Weapons|weapon]] of any [[Light]] build loadout. | ||
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The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.. | The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.. | ||
{{Control scheme|weapon=Equip [[93R]]|primary-fire=Fire burst <small>(Tap)</small>|secondary-fire=Aim down sights <small>(Hold)</small>|reload=Tactical reload}} | {{Control scheme|weapon=Equip [[93R]]|primary-fire=Fire burst <small>(Tap)</small>|secondary-fire=Aim down sights <small>(Hold)</small>|reload=Tactical reload}} | ||
== | == Stats == | ||
=== Damage Profile === | |||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
! Build !! HP !! Shots to kill !! Time to kill (Body) !! Time to kill (Crit) | |||
|- | |||
|Light||150 | |||
|6 | |||
|0.52 | |||
|0.4 | |||
|- | |||
|Medium||250 | |||
|10 | |||
|1.19 | |||
|0.79 | |||
|- | |||
|Heavy||350 | |||
|14 | |||
|1.64 | |||
|0.91 | |||
|- | |||
|colspan="5" |<small>Values are approximate and determined by community testing.</small> | |||
|} | |||
=== | === Sights === | ||
{{Main|Sights}} | |||
<div style="display:flex; flex-wrap:wrap; justify-content:center;"> | |||
{{Items_Display|image=Epic_IRON_SIGHTS-Sight.png|bar=FREE |color=blank|name=IRON SIGHTS}} | |||
{{Items_Display|image=Epic_COMPACT_REFLECTOR-Sight.png|bar={{VRIcon}} 300 |color=blank|name=COMPACT REFLECTOR}} | |||
</div> | |||
=== Properties === | |||
'''Weapon'''<br><br> | |||
{{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance. | {{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance. | ||
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{{Feature icon|Stable Accuracy|negative=true}} Suffers a significant decrease in accuracy while moving and while airborne. | {{Feature icon|Stable Accuracy|negative=true}} Suffers a significant decrease in accuracy while moving and while airborne. | ||
<br>'''Bullet'''<br><br> | |||
{{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy. | {{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy. | ||
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{{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall. | {{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall. | ||
== | == Guide == | ||
''' Strengths ''' | |||
* The 93R's burst fire will have the highest damage output on targets that are slow and/or large, i.e. [[Heavy|Heavies]]. | * The 93R's burst fire will have the highest damage output on targets that are slow and/or large, i.e. [[Heavy|Heavies]]. | ||
* Despite a somewhat small magazine, the 93R can do a tactical reload very quickly after each engagement. | * Despite a somewhat small magazine, the 93R can do a tactical reload very quickly after each engagement. | ||
''' Weaknesses ''' | |||
* The 93R's damage falls off at moderate to long distances. It also becomes more difficult to hit its full burst on a target from a distance. | * The 93R's damage falls off at moderate to long distances. It also becomes more difficult to hit its full burst on a target from a distance. | ||
''' Tactics ''' | |||
* Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the 93R. | * Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the 93R. | ||
* A 93R user should attempt to step in and out of combat to safely be able to deal damage, approaching opponents from unexpected angles so that they cannot retaliate. The moments of cover also serve to reload the weapon. | * A 93R user should attempt to step in and out of combat to safely be able to deal damage, approaching opponents from unexpected angles so that they cannot retaliate. The moments of cover also serve to reload the weapon. | ||
''' Hitscan ''' | |||
*When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing. | |||
*Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired. | |||
== Item Mastery == | == Item Mastery == | ||
Item mastery XP can be earned by damaging and eliminating opponents with the 93R. | Item mastery XP can be earned by damaging and eliminating opponents with the 93R. | ||
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization. | Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
!Source | |colspan="2" |'''<center>XP Breakdown</center>''' | ||
!XP Reward | |- | ||
!Source !!XP Reward | |||
|- | |- | ||
|Damage dealt by the 93R | |Damage dealt by the 93R | ||
| | |0.2 × Damage Dealt | ||
|- | |- | ||
|Critical damage dealt by the 93R | |Critical damage dealt by the 93R | ||
| | |0.2 × Critical Damage Dealt | ||
|- | |- | ||
|Opponent eliminated by | |Opponent eliminated by the 93R | ||
| | |50 | ||
|- | |- | ||
|Assist on an opponent damaged by the 93R | |Assist on an opponent damaged by the 93R | ||
| | |20 | ||
|} | |} | ||
{{Item Mastery|item=93R}} | {{Item Mastery|item=93R}} | ||
== Weapon Skins == | == Weapon Skins == | ||
<center> | |||
<tabber> | <tabber> | ||
|-|LEGENDARY= | |-|LEGENDARY= | ||
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<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:93R_ENGIMO SIGNAL FLUX.png|ENGIMO SIGNAL FLUX - {{MultibuckIcon}} 400 | File:93R_ENGIMO SIGNAL FLUX.png|ENGIMO SIGNAL FLUX - {{MultibuckIcon}} 400 | ||
File:93R_EYESORE EDGE.png|EYESORE EDGE - {{MultibuckIcon}} 400 | |||
File:93R_GLACIAL BLUFF.png|GLACIAL BLUFF - {{MultibuckIcon}} 1,050 (Bundle) | File:93R_GLACIAL BLUFF.png|GLACIAL BLUFF - {{MultibuckIcon}} 1,050 (Bundle) | ||
File:93R_KINETIC FLARE.png|KINETIC FLARE - {{MultibuckIcon}} 550 | |||
File:93R_TRIANGLE TWINKLE.png|TRIANGLE TWINKLE - Weapon Level 6 | File:93R_TRIANGLE TWINKLE.png|TRIANGLE TWINKLE - Weapon Level 6 | ||
File:93R_PREDASHEEN.png|PREDASHEEN - Weapon Level 9 | |||
File:93R_PUEBLO_POWER.png|PUEBLO POWER - {{MultibuckIcon}} 500 | |||
File:93R_WAVE INTERFERENCE.png|WAVE INTERFERENCE - S2 BP Level 74 | File:93R_WAVE INTERFERENCE.png|WAVE INTERFERENCE - S2 BP Level 74 | ||
</gallery> | </gallery> | ||
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</gallery> | </gallery> | ||
</tabber> | </tabber> | ||
</center> | |||
== Trivia == | |||
* The 93R exists in real life as the [https://en.wikipedia.org/wiki/Beretta_93R Beretta 93R] selective-fire machine pistol, designed and manufactured by Beretta, a privately held Italian firearms manufacturing company, in the late 1970s. It was designed to be used by counter-terrorism forces as a response to the contemporary terrorism, who required a concealable weapon with rapid fire capabilities. | |||
** The R in 93R stands for "Raffica", meaning "volley" or "burst" in Italian. | |||
** 93 is the model number, and the pistol is a development of the Beretta 92 design. | |||
** The real pistol can be selected to fire either a three round burst or single fire, much like how the real [[FAMAS]] is not locked into burst mode either. | |||
** See also: [[List of Gun Origins]]. | |||
== History == | |||
{| class="wikitable" | |||
!Patch !!<center>Changes</center> | |||
|- | |||
|[[Update:5.0.0|5.0.0]] | |||
| | |||
* Increased damage from 24 to 26 | |||
* Decreased horizontal recoil after the third burst, making the gun easier to control | |||
* Decreased vertical recoil slightly, to make the gun easier to control | |||
* Increased the damage fall-off start range from 23m to 28m | |||
* Increased the damage fall-off multiplier at max range from 45% to 55%, meaning the weapon will do more damage at a longer range | |||
|- | |||
|[[Update:4.0.0|4.0.0]] || | |||
*Smoothed the vertical recoil to avoid having sharp jumps in intensity, which could previously cause an inconsistent feel | |||
*Updated firing animation when aiming down sights to give greater visibility | |||
*Increased fire rate from 210 RPM to 220 RPM | |||
*Decreased bullet dispersion when firing ‘from the hip’ when crouching, crouch moving, standing still, running, and in ‘uncontrolled’ states such as falling or sliding | |||
*Decreased the rate at which bullet dispersion builds up over time when firing for a sustained period | |||
*Increased the bullet dispersion recovery speed from 0.45 to 0.65 | |||
|- | |||
|[[Update:3.6.0|3.6.0]] || | |||
*Slightly decreased bullet dispersion when firing from the hip in all stances, making the weapon more accurate | |||
*Decreased the amount of horizontal recoil when firing the 93R, making it easier to control and more precise | |||
*Slightly tightened the cluster of bullets fired in a burst, making the weapon more precise | |||
|- | |||
|[[Update:3.0.0|3.0.0]] || | |||
*Updated recoil pattern, making the weapon much easier to control and hopefully making headshots easier to achieve | |||
*Decreased fire rate from 260 RPM to 210 RPM | |||
*Decreased automatic recoil recovery duration from 0.72s to 0.7s, making the weapon easier to control | |||
*Increased the damage fall-off start distance from 15m to 23m, meaning the weapon will do max damage at longer ranges now | |||
*Increased the damage fall-off max distance from 22m to 35m, increasing the range before damage fall-off is fully applied | |||
*Decreased the damage fall-off multiplier at max range from 65% to 45%, meaning the weapon will do less damage at longer ranges now | |||
|- | |||
|[[Update:2.10.4|2.10.4]] || | |||
*Removed an exploit where animation canceling allowed certain weapons, such as FAMAS, Throwing Knives, R93, to be fired at a much higher rate than intended | |||
|- | |||
|[[Update:2.2.0|2.2.0]] || | |||
*Increased fire rate from 240 RPM to 260 RPM | |||
*Fixed bullet animations for the 93R when reloading and inspecting | |||
|- | |||
|[[Update:2.0.0|2.0.0]] || | |||
*93R was introduced into the game. | |||
|- | |||
|} | |||
[[Category:Light Build]] | [[Category:Light Build]] | ||
[[Category:Weapon]] | [[Category:Weapon]] | ||
[[Category:Handgun]] | [[Category:Handgun]] |
Latest revision as of 13:30, 29 March 2025
![]() | |
93R | |
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| |
- | |
Magazine Size | 21 |
Price | 600 |
General Data | |
Related Quests |
The 93R (Beretta 93 Raffica) is a Light class burst-fire machine pistol designed to deal burst damage at close to moderate distances.
Usage
edit edit sourceThe 93R can be selected as the weapon of any Light build loadout.
The trigger can be pulled to fire a burst of three bullets that damage opponents, also dealing additional damage on headshots. The trigger must be released before firing again. Aiming down sights increases the 93R's accuracy. Moving decreases accuracy, especially when going airborne.
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition..
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip 93R | 1 | Weapon | ||
Fire burst (Tap) | R2 | RT | Primary fire | |
Aim down sights (Hold) | L2 | LT | Secondary fire | |
Tactical reload | R | Reload |
Stats
edit edit sourceDamage Profile
edit edit sourceBuild | HP | Shots to kill | Time to kill (Body) | Time to kill (Crit) |
---|---|---|---|---|
Light | 150 | 6 | 0.52 | 0.4 |
Medium | 250 | 10 | 1.19 | 0.79 |
Heavy | 350 | 14 | 1.64 | 0.91 |
Values are approximate and determined by community testing. |
Sights
edit edit sourceProperties
edit edit sourceWeapon
Ranged — Strikes targets by aiming and firing at them from a distance.
Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.
Burst Fire — Releases multiple shots in quick succession with each fire.
Aim Down Sights — Has iron sights that significantly increase accuracy when used.
Full Reload — Replaces the entire magazine in one animation on reload.
Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.
Bullet
Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
Critical Hit — Critically hits on headshots, applying a damage multiplier.
Mid Range Falloff — Deals reduced damage when hitting targets at a moderate distance (falloff starts at less than 30m).
Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.
Guide
edit edit sourceStrengths
- The 93R's burst fire will have the highest damage output on targets that are slow and/or large, i.e. Heavies.
- Despite a somewhat small magazine, the 93R can do a tactical reload very quickly after each engagement.
Weaknesses
- The 93R's damage falls off at moderate to long distances. It also becomes more difficult to hit its full burst on a target from a distance.
Tactics
- Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the 93R.
- A 93R user should attempt to step in and out of combat to safely be able to deal damage, approaching opponents from unexpected angles so that they cannot retaliate. The moments of cover also serve to reload the weapon.
Hitscan
- When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing.
- Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.
Item Mastery
edit edit sourceItem mastery XP can be earned by damaging and eliminating opponents with the 93R.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
---|---|
Damage dealt by the 93R | 0.2 × Damage Dealt |
Critical damage dealt by the 93R | 0.2 × Critical Damage Dealt |
Opponent eliminated by the 93R | 50 |
Assist on an opponent damaged by the 93R | 20 |
Weapon Skins
edit edit source-
ENGIMO SIGNAL FLUX -
400
-
EYESORE EDGE -
400
-
GLACIAL BLUFF -
1,050 (Bundle)
-
KINETIC FLARE -
550
-
TRIANGLE TWINKLE - Weapon Level 6
-
PREDASHEEN - Weapon Level 9
-
PUEBLO POWER -
500
-
WAVE INTERFERENCE - S2 BP Level 74
-
BROKEN BULLSEYE -
150
-
GALAXY GRID -
150
-
PAINTED PREDATOR - Weapon Level 8
-
STRIPED GRAZER - Weapon Level 7
-
DYE JOB - Weapon Level 2
-
DYE JOB - Weapon Level 3
-
DYE JOB Weapon Level 4
-
DYE JOB - Weapon Level 5
-
STANDARD ISSUE
Trivia
edit edit source- The 93R exists in real life as the Beretta 93R selective-fire machine pistol, designed and manufactured by Beretta, a privately held Italian firearms manufacturing company, in the late 1970s. It was designed to be used by counter-terrorism forces as a response to the contemporary terrorism, who required a concealable weapon with rapid fire capabilities.
- The R in 93R stands for "Raffica", meaning "volley" or "burst" in Italian.
- 93 is the model number, and the pistol is a development of the Beretta 92 design.
- The real pistol can be selected to fire either a three round burst or single fire, much like how the real FAMAS is not locked into burst mode either.
- See also: List of Gun Origins.
History
edit edit sourcePatch | |
---|---|
5.0.0 |
|
4.0.0 |
|
3.6.0 |
|
3.0.0 |
|
2.10.4 |
|
2.2.0 |
|
2.0.0 |
|