-
FELT FURY -
800
-
GLACIAL YIELD -
800
-
8-BIT COMEBACK -
850 (Bundle)
-
ARGON GLOW -
1,600 (Bundle)
-
PERFORM MIRACLES - S4 BP Level 64
More actions
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Wetbattery (talk | contribs) m →Sights |
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(78 intermediate revisions by 17 users not shown) | |||
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{{Infobox weapons | {{Infobox weapons | ||
|image=LH1 Sideview.png | |image=LH1 Sideview.png | ||
Line 6: | Line 4: | ||
|weaponquote = {{Quote|text=Semi-automatic battle rifle.}} | |weaponquote = {{Quote|text=Semi-automatic battle rifle.}} | ||
|build=Light | |build=Light | ||
|wtype=Rifle | |price={{Prices|800}} | ||
| | |wtype=[[:Category:Marksman Rifle|Marksman Rifle]] | ||
| | |bodydamage=40 | ||
|dps= | |crit=80 | ||
|falloffmin=50m | |||
|falloffmax=55m | |||
|falloffmulti=0.75 | |||
|rpm=270 | |||
|dps=? | |||
|magsize=15 | |magsize=15 | ||
| | |fullreload=2.85s | ||
|tacreload=1.95s | |||
}} | }} | ||
== | The [[LH1]] is a [[Light]] class [[:Category:Marksman Rifle|marksman rifle]] designed to deal high damage per shot and very high headshot damage at moderate to long distances. | ||
The LH1 is a | |||
== Usage == | |||
The LH1 can be selected as the [[Weapons|weapon]] of any [[Light]] build loadout. | |||
The trigger can be pulled to fire one bullet that damages an opponent, also dealing additional damage on headshots. The trigger must be released before firing again. Aiming down sights increases the LH1's accuracy. Moving decreases accuracy, especially when going airborne. | |||
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition. | |||
{{Control scheme|weapon=Equip [[LH1]]|primary-fire=Fire shot <small>(Tap)</small>|secondary-fire=Aim down sights <small>(Hold)</small>|reload=Tactical reload}} | |||
== Stats == | |||
=== Damage Profile === | |||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
! Build !! HP !! Shots to kill !! Time to kill (Body) !! Time to kill (Crit) | |||
|- | |||
|Light||150 | |||
|4 | |||
|0.64 | |||
|0.21 | |||
|- | |||
|Medium||250 | |||
|6 | |||
|1.07 | |||
|0.43 | |||
|- | |||
|Heavy||350 | |||
|8 | |||
|1.5 | |||
|0.64 | |||
|- | |||
|colspan="5" |<small>Values are approximate and determined by community testing.</small> | |||
|} | |||
=== Sights === | |||
{{Main|Sights}} | |||
<div style="display:flex; flex-wrap:wrap; justify-content:center;"> | |||
{{Items_Display|image=Epic_IRON_SIGHTS-Sight.png|bar=FREE |color=blank|name=IRON SIGHTS}} | |||
{{Items_Display|image=Epic_ADDER_REFLEX-Sight.png|bar={{VRIcon}} 300 |color=blank|name=ADDER REFLEX}} | |||
{{Items_Display|image=Epic_COMPACT_REFLECTOR-Sight.png|bar={{VRIcon}} 300 |color=blank|name=COMPACT REFLECTOR}} | |||
{{Items_Display|image=Epic_HOLOGRAPHIC-Sight.png|bar={{VRIcon}} 300 |color=blank|name=HOLOGRAPHIC}} | |||
{{Items_Display|image=Epic_LOOKING_GLASS-Sight.png|bar={{VRIcon}} 300 |color=blank|name=LOOKING GLASS}} | |||
{{Items_Display|image=Epic_REFLECTOR-Sight.png|bar={{VRIcon}} 600 |color=blank|name=REFLECTOR}} | |||
</div> | |||
=== Properties === | |||
''' Weapon '''<br><br> | |||
{{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance. | |||
{{Feature icon|Single Fire}} Fires once when the trigger is pulled. The trigger must be released before firing again. | |||
{{Feature icon|Aim Down Sights}} Has iron sights and optical sights that significantly increase accuracy when used. | |||
{{Feature icon|Full Reload}} Replaces the entire magazine in one animation on reload. | |||
{{Feature icon|Stable Accuracy|negative=true}} Suffers a significant decrease in accuracy while moving and while airborne. | |||
<br>''' Bullet '''<br><br> | |||
{{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy. | |||
{{Feature icon|Critical Hit}} Critically hits on headshots, applying a damage multiplier. | |||
{{Feature icon|High Range Falloff}} Deals reduced damage when hitting targets at long distances (falloff starts beyond 30m). For the LH1, this distance is relatively far, starting at 50 meters. | |||
{{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall. | |||
== Guide == | |||
''' Strengths ''' | |||
* The LH1 has a very strong headshot multiplier, dealing double the damage of a body shot. | |||
** The LH1 can eliminate a [[Light]] contestant with two headshots, and requires one additional headshot for each step up in health class. | |||
* The LH1 is one of the longest-ranged weapons available. | |||
''' Weaknesses ''' | |||
* Very high bullet dispersion when hipfiring means the LH1 cannot reliably hit opponents when hipfiring, which is an issue at closer ranges. | |||
** However, when the LH1 user is right on top of their opponent, they will still be able to easily land their shots through hipfiring. | |||
* When the Reflector sight is installed, the LH1 has noticeable scope glint when aiming down sights, which can give away the user's location. This can be avoided by using any other sight option. | |||
''' Tactics ''' | |||
* Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the LH1. | |||
* An LH1 user should attempt to step in and out of combat to safely be able to deal damage, approaching opponents from unexpected angles so that they cannot retaliate. The moments of cover also serve to reload the weapon. | |||
''' Hitscan ''' | |||
*When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing. | |||
*Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired. | |||
== Item Mastery == | |||
Item mastery XP can be earned by damaging and eliminating opponents with the LH1. | |||
== | Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization. | ||
{| class="wikitable" | |||
|- | |||
|colspan="2" |'''<center>XP Breakdown</center>''' | |||
|- | |||
!Source !!XP Reward | |||
|- | |||
|Damage dealt by the LH1 | |||
|0.2 × Damage Dealt | |||
|- | |||
|Critical damage dealt by the LH1 | |||
|0.2 × Critical Damage Dealt | |||
|- | |||
|Opponent eliminated by the LH1 | |||
|50 | |||
|- | |||
|Assist on an opponent damaged by the LH1 | |||
|20 | |||
|} | |||
{{Item Mastery|item=LH1}} | |||
== Weapon Skins == | |||
<center> | |||
<tabber> | <tabber> | ||
|-|LEGENDARY= | |-|LEGENDARY= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File: | File:LH1_FELT FURY.png|FELT FURY - {{MultibuckIcon}} 800 | ||
File:LH1_GLACIAL YIELD.png|GLACIAL YIELD - {{MultibuckIcon}} 800 | |||
File:LH1_RETRO GAMER.png|8-BIT COMEBACK - {{MultibuckIcon}} 850 (Bundle) | |||
File:LH1_ARGON GLOW.png|ARGON GLOW - {{MultibuckIcon}} 1,600 (Bundle) | |||
File:LH1_PERFORM MIRACLES.png|PERFORM MIRACLES - S4 BP Level 64 | |||
</gallery> | </gallery> | ||
|-|EPIC= | |-|EPIC= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File: | File:LH1_CHERRY BLOOM BOOM.png|CHERRY BLOOM BOOM - {{MultibuckIcon}} 400 | ||
File: | File:LH1_DESERT DUST.png|DESERT DUST - {{MultibuckIcon}} 400 | ||
File: | File:LH1_KINETIC FLARE.png|KINETIC FLARE - {{MultibuckIcon}} 550 | ||
File:LH1 - | File:LH1_Triangle-Twinkle.png|TRIANGLE TWINKLE - Weapon Level 5 | ||
File: | File:LH1 Vandals'-Edge.png|VANDAL'S EDGE - {{MultibuckIcon}} 1,150 (Bundle) | ||
File: | File:LH1_WILDWOOD VEIL.png|WILDWOOD VEIL - {{MultibuckIcon}} 400 | ||
File:LH1_SKELETON_CREW.png|SKELETON CREW - {{MultibuckIcon}} 400 | |||
</gallery> | </gallery> | ||
|-|RARE= | |-|RARE= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File: | File:LH1_Fractal-Disguise.png|FRACTAL DISGUISE - {{MultibuckIcon}} 1,150 (Bundle) | ||
File: | File:LH1_Off-Panel.png|OFF PANEL - {{MultibuckIcon}} 150 | ||
File: | File:LH1_PAINTED PREDATOR.png|PAINTED PREDATOR - Weapon Level 8 | ||
File: | File:LH1_Polygon-Paragon.png|POLYGON PARAGON - {{MultibuckIcon}} 150 | ||
File: | File:LH1_Striped Grazer.png|STRIPED GRAZER - Weapon Level 7 | ||
</gallery> | </gallery> | ||
|-|COMMON= | |-|COMMON= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File: | File:LH1_-_DYE_JOB.png|DYE JOB - Weapon Level 2 | ||
File: | File:LH1_DJ_Blue.png|DYE JOB - Weapon Level 3 | ||
File:LH1 | File:LH1_DJ_Red.png|DYE JOB - Weapon Level 4 | ||
File:LH1 | File:LH1_Dye-Job-White.png|DYE JOB - Weapon Level 5 | ||
File:LH1 | File:LH1_-_STANDARD_ISSUE.png|STANDARD ISSUE | ||
File:LH1 DJ | </gallery> | ||
|-|LEGACY= | |||
<gallery widths="210" heights="110" mode="nolines"> | |||
File:LH1 - 8-BIT COMEBACK.png|8-BIT COMEBACK | |||
File:LH1 - TOPICAL TOPOGRAPHY.png|TOPICAL TOPOGRAPHY | |||
File:LH1 - WARPED MONITOR.png|WARPED MONITOR | |||
File:LH1 - BOLT REVOLT.png|BOLT REVOLT | |||
File:LH1 - RANDOM UNIVERSE.png|RANDOM UNIVERSE | |||
File:LH1 - DREAM SEQUENCE.png|DREAM SEQUENCE | |||
File:LH1 - BIG SPILL.png|BIG SPILL | |||
File:LH1 - HUNTING SEASON.png|HUNTING SEASON | |||
File:LH1 Hunting Season Yellow.png|HUNTING SEASON - YELLOW | |||
File:LH1 Hunting Season Red.png|HUNTING SEASON - RED | |||
File:LH1 - BROKEN BULLSEYE.png|BROKEN BULLSEYE | |||
File:LH1 Broken Bullseye Cyan.png|BROKEN BULLSEYE - CYAN | |||
File:LH1 DJ Cyan.png|DYE JOB - CYAN | |||
File:LH1 DJ Pink.png|DYE JOB - PINK | |||
</gallery> | </gallery> | ||
</tabber> | </tabber> | ||
</center> | |||
== Trivia == | |||
* The LH1 exists in real life as a variant of the [https://en.wikipedia.org/wiki/Springfield_Armory_M1A Springfield Armory M1A], originating in the United States in 1971, which itself is based on the [https://en.wikipedia.org/wiki/M14_rifle M14 rifle]. | |||
** The in-game model of the weapon bears the closest resemblance to the SOCOM 16 variant of the M1A, as evidenced by the shortened barrel. | |||
** The meaning of all of the other guns' names in ''THE FINALS'' have been found, making the LH1 the only gun where it is unknown how its name's letters relate to the model it is based on. | |||
** See also: [[List of Gun Origins]]. | |||
* As of Season 5, the LH1 is the only weapon with multiple unlockable sights. | |||
== History == | |||
{| class="wikitable" | |||
!Patch !!<center>Changes</center> | |||
|- | |||
|[[Update:6.0.0|6.0.0]] || | |||
*Decreased damage from 46 to 40 | |||
|- | |||
|[[Update:5.8.0|5.8.0]] || | |||
* Decreased damage from 48 to 46 | |||
* Decreased rate of fire from 280 RPM to 270 RPM | |||
|- | |||
|[[Update:4.0.0|4.0.0]] || | |||
*Decreased the damage fall-off start range from 80m to 50m | |||
*Decreased the damage fall-off end range from 100m to 55m | |||
|- | |||
|[[Update:3.1.0|3.1.0]] || | |||
*Decreased damage from 52 to 48 | |||
|- | |||
|[[Update:3.0.0|3.0.0]] || | |||
*Updated firing animation, which should make the weapon easier to use | |||
*Decreased fire rate from 300 RPM to 280 RPM | |||
*Decreased bullet dispersion when crouching and standing still, making the weapon more precise | |||
*Increased player damage from 49 to 52 | |||
|- | |||
|[[Update:2.0.0|2.0.0]] || | |||
*Added new frontend idle animation for squad members equipped with LH1 | |||
|- | |||
|[[Update:1.6.0|1.6.0]] || | |||
*Fixed some small issues with the LH1 reload and Goo Gun inspect animations | |||
|- | |||
|[[Update:1.5.0|1.5.0]] || | |||
*Damage increased from 47 to 49 | |||
|- | |||
|[[Update:1.4.1|1.4.1]] || | |||
*Zoom Snapping will be removed from the SR-84 Sniper Rifle, Revolver, LH1, and all Shotguns, as it buffs them more than other weapons. | |||
|- | |||
|[[Update:1.4.0|1.4.0]] || | |||
*LH1 damage increased to 47 from 45 | |||
|- | |||
|[[Update:Season_1|1.2.0]] || | |||
*Increased bullet dispersion when firing from the hip | |||
*Updated recoil pattern, making the weapon easier to control | |||
*Fire rate reduced to 300 RPM from 400 RPM | |||
*Increased LH1 damage from 41 to 45 | |||
|- | |||
|} | |||
[[Category:Light Build]] | |||
[[Category:Weapon]] | |||
[[Category:Marksman Rifle]] |
Latest revision as of 13:33, 29 March 2025
![]() | |
LH1 | |
---|---|
| |
- | |
Magazine Size | 15 |
Price | 800 |
General Data | |
Related Quests |
The LH1 is a Light class marksman rifle designed to deal high damage per shot and very high headshot damage at moderate to long distances.
Usage
edit edit sourceThe LH1 can be selected as the weapon of any Light build loadout.
The trigger can be pulled to fire one bullet that damages an opponent, also dealing additional damage on headshots. The trigger must be released before firing again. Aiming down sights increases the LH1's accuracy. Moving decreases accuracy, especially when going airborne.
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip LH1 | 1 | Weapon | ||
Fire shot (Tap) | R2 | RT | Primary fire | |
Aim down sights (Hold) | L2 | LT | Secondary fire | |
Tactical reload | R | Reload |
Stats
edit edit sourceDamage Profile
edit edit sourceBuild | HP | Shots to kill | Time to kill (Body) | Time to kill (Crit) |
---|---|---|---|---|
Light | 150 | 4 | 0.64 | 0.21 |
Medium | 250 | 6 | 1.07 | 0.43 |
Heavy | 350 | 8 | 1.5 | 0.64 |
Values are approximate and determined by community testing. |
Sights
edit edit source
Properties
edit edit source Weapon
Ranged — Strikes targets by aiming and firing at them from a distance.
Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.
Aim Down Sights — Has iron sights and optical sights that significantly increase accuracy when used.
Full Reload — Replaces the entire magazine in one animation on reload.
Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.
Bullet
Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
Critical Hit — Critically hits on headshots, applying a damage multiplier.
High Range Falloff — Deals reduced damage when hitting targets at long distances (falloff starts beyond 30m). For the LH1, this distance is relatively far, starting at 50 meters.
Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.
Guide
edit edit sourceStrengths
- The LH1 has a very strong headshot multiplier, dealing double the damage of a body shot.
- The LH1 can eliminate a Light contestant with two headshots, and requires one additional headshot for each step up in health class.
- The LH1 is one of the longest-ranged weapons available.
Weaknesses
- Very high bullet dispersion when hipfiring means the LH1 cannot reliably hit opponents when hipfiring, which is an issue at closer ranges.
- However, when the LH1 user is right on top of their opponent, they will still be able to easily land their shots through hipfiring.
- When the Reflector sight is installed, the LH1 has noticeable scope glint when aiming down sights, which can give away the user's location. This can be avoided by using any other sight option.
Tactics
- Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the LH1.
- An LH1 user should attempt to step in and out of combat to safely be able to deal damage, approaching opponents from unexpected angles so that they cannot retaliate. The moments of cover also serve to reload the weapon.
Hitscan
- When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing.
- Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.
Item Mastery
edit edit sourceItem mastery XP can be earned by damaging and eliminating opponents with the LH1.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
---|---|
Damage dealt by the LH1 | 0.2 × Damage Dealt |
Critical damage dealt by the LH1 | 0.2 × Critical Damage Dealt |
Opponent eliminated by the LH1 | 50 |
Assist on an opponent damaged by the LH1 | 20 |
Weapon Skins
edit edit source-
CHERRY BLOOM BOOM -
400
-
DESERT DUST -
400
-
KINETIC FLARE -
550
-
TRIANGLE TWINKLE - Weapon Level 5
-
VANDAL'S EDGE -
1,150 (Bundle)
-
WILDWOOD VEIL -
400
-
SKELETON CREW -
400
-
FRACTAL DISGUISE -
1,150 (Bundle)
-
OFF PANEL -
150
-
PAINTED PREDATOR - Weapon Level 8
-
POLYGON PARAGON -
150
-
STRIPED GRAZER - Weapon Level 7
-
DYE JOB - Weapon Level 2
-
DYE JOB - Weapon Level 3
-
DYE JOB - Weapon Level 4
-
DYE JOB - Weapon Level 5
-
STANDARD ISSUE
-
8-BIT COMEBACK
-
TOPICAL TOPOGRAPHY
-
WARPED MONITOR
-
BOLT REVOLT
-
RANDOM UNIVERSE
-
DREAM SEQUENCE
-
BIG SPILL
-
HUNTING SEASON
-
HUNTING SEASON - YELLOW
-
HUNTING SEASON - RED
-
BROKEN BULLSEYE
-
BROKEN BULLSEYE - CYAN
-
DYE JOB - CYAN
-
DYE JOB - PINK
Trivia
edit edit source- The LH1 exists in real life as a variant of the Springfield Armory M1A, originating in the United States in 1971, which itself is based on the M14 rifle.
- The in-game model of the weapon bears the closest resemblance to the SOCOM 16 variant of the M1A, as evidenced by the shortened barrel.
- The meaning of all of the other guns' names in THE FINALS have been found, making the LH1 the only gun where it is unknown how its name's letters relate to the model it is based on.
- See also: List of Gun Origins.
- As of Season 5, the LH1 is the only weapon with multiple unlockable sights.
History
edit edit sourcePatch | |
---|---|
6.0.0 |
|
5.8.0 |
|
4.0.0 |
|
3.1.0 |
|
3.0.0 |
|
2.0.0 |
|
1.6.0 |
|
1.5.0 |
|
1.4.1 |
|
1.4.0 |
|
1.2.0 |
|