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OUTSPARKL.E.D. - S4 BP Level 102
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SLITHER BOUND -
800
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STREAM CIRCUIT -
800
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VIRTUAL VELOCITY - $9.99 (Bundle)
More actions
m →Weapon skins: Added new skins |
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|image=M26 Matter_Sideview.png | |image=M26 Matter_Sideview.png | ||
|name=M26 Matter | |name=M26 Matter | ||
|weaponquote = {{Quote|text=A light and compact pump-action shotgun that uses box magazines}} | |weaponquote = {{Quote|text=A light and compact pump-action shotgun that uses box magazines.}} | ||
|build=Light | |build=Light | ||
|price={{Prices|1,400}} | |||
|wtype=[[:Category:Shotgun|Shotgun]] | |wtype=[[:Category:Shotgun|Shotgun]] | ||
| | |bodydamagebar=11×11 | ||
|falloffmin=15m | |||
|falloffmax=25m | |||
|falloffmulti=0.65 | |||
|dps=? | |||
|rpm=85 | |||
|magsize=8 | |magsize=8 | ||
| | |fullreload=2.45s | ||
| | |tacreload=2.05s | ||
}} | |||
The [[M26 Matter]] is a [[Light]] class bolt-action [[:Category:Shotgun|shotgun]] that is magazine fed, desgined to deal high damage at close range. | The [[M26 Matter]] is a [[Light]] class bolt-action [[:Category:Shotgun|shotgun]] that is magazine fed, desgined to deal high damage at close range. | ||
[[File:Mov_l_m26.gif|right]] | |||
== Usage == | == Usage == | ||
The M26 Matter can be selected as the [[Weapons|weapon]] of any [[Light]] build loadout. | The M26 Matter can be selected as the [[Weapons|weapon]] of any [[Light]] build loadout. | ||
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The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition. | The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition. | ||
{{Control scheme|weapon=Equip [[M26 Matter]]|primary-fire=Fire shot <small>(Tap)</small>|secondary-fire=Aim down sights <small>(Hold)</small>|reload=Tactical reload}} | {{Control scheme|weapon=Equip [[M26 Matter]]|primary-fire=Fire shot <small>(Tap)</small>|secondary-fire=Aim down sights <small>(Hold)</small>|reload=Tactical reload}} | ||
==Stats== | |||
=== Damage Profile === | |||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
! Build !! HP !! Shots to kill !! Time to kill (Body) | |||
|- | |||
|Light||150 | |||
|2 | |||
|0.71 | |||
|- | |||
|Medium||250 | |||
|3 | |||
|1.41 | |||
|- | |||
|Heavy||350 | |||
|3 | |||
|1.41 | |||
|- | |||
|colspan="4" |'''<small>Values are approximate and determined by community testing.</small>''' | |||
|- | |||
|} | |||
=== | === Sights === | ||
{{Main|Sights}} | |||
<div style="display:flex; flex-wrap:wrap; justify-content:center;"> | |||
{{Items_Display|image=Epic_IRON_SIGHTS-Sight.png|bar=FREE |color=blank|name=IRON SIGHTS}} | |||
{{Items_Display|image=Epic_ADDER_REFLEX-Sight.png|bar={{VRIcon}} 300 |color=blank|name=ADDER REFLEX}} | |||
{{Items_Display|image=Epic_COMPACT_REFLECTOR-Sight.png|bar={{VRIcon}} 300 |color=blank|name=COMPACT REFLECTOR}} | |||
{{Items_Display|image=Epic_HOLOGRAPHIC-Sight.png|bar={{VRIcon}} 300 |color=blank|name=HOLOGRAPHIC}} | |||
{{Items_Display|image=Epic_LOOKING_GLASS-Sight.png|bar={{VRIcon}} 300 |color=blank|name=LOOKING GLASS}} | |||
</div> | |||
=== Properties === | |||
''' Weapon '''<br><br> | |||
{{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance. | {{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance. | ||
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{{Feature icon|Aim Down Sights|negative=true}} Has iron sights, but using them does not affect accuracy (pellet spread). | {{Feature icon|Aim Down Sights|negative=true}} Has iron sights, but using them does not affect accuracy (pellet spread). | ||
<br>''' Bullet '''<br><br> | |||
{{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy. | {{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy. | ||
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{{Feature icon|Critical Hit|negative=true}} Does not critically hit for increased damage, even if the target was struck on the head. | {{Feature icon|Critical Hit|negative=true}} Does not critically hit for increased damage, even if the target was struck on the head. | ||
== Guide== | |||
[[File:M26_10m.png|thumb|right|300px|<center>10m Spread pattern</center>]] | |||
'''Strengths''' | |||
*The M26 Matter stays accurate even while moving or jumping, which helps when you're on the move in a fight. | |||
*It does high damage up close, making it strong in close-range battles. | |||
*The shotgun is great for tight spaces, where close-range combat is most common. | |||
'''Weaknesses''' | |||
*It doesn’t do extra damage for headshots, so you rely on hitting your target with the spread of pellets. | |||
*Aiming down sights doesn’t make the shots more accurate, so it’s not as useful at long distances. | |||
*The shotgun works best up close, and it’s not as effective at medium or long range. | |||
'''Tactics''' | |||
*Use the M26 Matter when you’re in close quarters, like hallways or small rooms, where you can take advantage of its damage. | |||
*Keep moving during fights, as the weapon stays accurate while you're on the move. | |||
*Aim for the center of your enemies when they're close to make sure most pellets hit for maximum damage. | |||
== Item Mastery == | |||
Item mastery XP can be earned by damaging and eliminating opponents with the M26 Matter. | |||
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization. | |||
{| class="wikitable" | |||
|- | |||
|colspan="2" |'''<center>XP Breakdown</center>''' | |||
|- | |||
!Source !!XP Reward | |||
|- | |||
|Damage dealt by the M26 Matter | |||
|0.2 × Damage Dealt | |||
|- | |||
|Critical damage dealt by the M26 Matter | |||
|0.2 × Critical Damage Dealt | |||
|- | |||
|Opponent eliminated by the M26 Matter | |||
|50 | |||
|- | |||
|Assist on an opponent damaged by the M26 Matter | |||
|20 | |||
|} | |||
{{Item Mastery|item=M26 Matter}} | |||
== Weapon Skins == | ==Weapon Skins== | ||
<center> | |||
<tabber> | <tabber> | ||
|-|LEGENDARY= | |-|LEGENDARY= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:M26 Matter_OUTSPARKL.E.D..png|OUTSPARKL.E.D. - | File:M26 Matter_OUTSPARKL.E.D..png|OUTSPARKL.E.D. - S4 BP Level 102 | ||
File:M26 Matter_SLITHER BOUND.png|SLITHER BOUND - {{MultibuckIcon}} 800 | File:M26 Matter_SLITHER BOUND.png|SLITHER BOUND - {{MultibuckIcon}} 800 | ||
File:M26 Matter_STREAM CIRCUIT.png|STREAM CIRCUIT - {{MultibuckIcon}} 800 | |||
File:M26 Matter_VIRTUAL VELOCITY.png|VIRTUAL VELOCITY - $9.99 (Bundle) | |||
</gallery> | </gallery> | ||
|-|EPIC= | |-|EPIC= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:M26 Matter_SKULLBOUND OBLIVION.png|SKULLBOUND OBLIVION - {{MultibuckIcon}} | File:M26 Matter_SKULLBOUND OBLIVION.png|SKULLBOUND OBLIVION - {{MultibuckIcon}} 400 | ||
File:M26 Matter_TRIANGLE TWINKLE.png|TRIANGLE TWINKLE - Weapon Level 6 | File:M26 Matter_TRIANGLE TWINKLE.png|TRIANGLE TWINKLE - Weapon Level 6 | ||
File:M26 Matter_PREDASHEEN.png|PREDASHEEN - Weapon Level 9 | |||
File:M26_Matter_SKELETON_CREW.png|SKELETON CREW - {{MultibuckIcon}} 400 | |||
</gallery> | </gallery> | ||
|-|RARE= | |-|RARE= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:M26 Matter_PAINTED PREDATOR.png|PAINTED PREDATOR - Weapon Level 8 | |||
<!-- MISSING: M26 Matter_SAFETY LAST.png|SAFETY LAST - {{MultibuckIcon}} 400 --> | |||
File:M26 Matter_SILENT HUNTER.png|SILENT HUNTER - S4 BP Level 53 | |||
File:M26 Matter_STRIPED GRAZER.png|STRIPED GRAZER- Weapon Level 7 | File:M26 Matter_STRIPED GRAZER.png|STRIPED GRAZER- Weapon Level 7 | ||
</gallery> | </gallery> | ||
|-|COMMON= | |-|COMMON= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:M26 Matter_DYE JOB-Yellow.png|DYE JOB - Weapon Level 2 | |||
File:M26 Matter_DYE JOB-Yellow.png|DYE JOB- Weapon Level 2 | File:M26 Matter_DYE JOB-Blue.png|DYE JOB - Weapon Level 3 | ||
File:M26 Matter_DYE JOB-Blue.png|DYE JOB- Weapon Level 3 | File:M26 Matter_DYE JOB-Red.png|DYE JOB - Weapon Level 4 | ||
File:M26 Matter_DYE JOB-Red.png|DYE JOB- Weapon Level 4 | |||
File:M26 Matter_DYE JOB-White.png|DYE JOB - Weapon Level 5 | File:M26 Matter_DYE JOB-White.png|DYE JOB - Weapon Level 5 | ||
File:M26 Matter_STANDARD ISSUE.png|STANDARD ISSUE | |||
</gallery> | </gallery> | ||
</tabber> | </tabber> | ||
</center> | |||
==Trivia== | |||
*The M26 Matter exists in real life as the [[wikipedia:M26_Modular_Accessory_Shotgun_System|M26 Modular Accessory Shotgun System]], specifically the standalone configuration. | |||
== History == | |||
{| class="wikitable" | |||
!Patch !!<center>Changes</center> | |||
|- | |||
|[[Update:4.0.0|4.0.0]] || | |||
*Introduced M26 Matter to the Light archetype | |||
|- | |||
|} | |||
[[Category:Light Build]] | [[Category:Light Build]] | ||
[[Category:Weapon]] | [[Category:Weapon]] | ||
[[Category:Ranged]] | [[Category:Ranged]] | ||
[[Category:Shotgun]] |
Latest revision as of 13:34, 29 March 2025
![]() | |
M26 Matter | |
---|---|
| |
- | |
Magazine Size | 8 |
Price | 1,400 |
General Data | |
Related Quests |
The M26 Matter is a Light class bolt-action shotgun that is magazine fed, desgined to deal high damage at close range.

Usage
edit edit sourceThe M26 Matter can be selected as the weapon of any Light build loadout.
The trigger can be pulled to fire a spread of pellets that each deal a small amount of damage. The weapon does not deal additional damage on headshots. Aiming down sights does not decrease the M26 Matter's pellet spread, but the weapon keeps a stable accuracy when moving and going airborne.
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip M26 Matter | 1 | Weapon | ||
Fire shot (Tap) | R2 | RT | Primary fire | |
Aim down sights (Hold) | L2 | LT | Secondary fire | |
Tactical reload | R | Reload |
Stats
edit edit sourceDamage Profile
edit edit sourceBuild | HP | Shots to kill | Time to kill (Body) |
---|---|---|---|
Light | 150 | 2 | 0.71 |
Medium | 250 | 3 | 1.41 |
Heavy | 350 | 3 | 1.41 |
Values are approximate and determined by community testing. |
Sights
edit edit sourceProperties
edit edit source Weapon
Ranged — Strikes targets by aiming and firing at them from a distance.
Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.
Multi-Shot — Releases multiple rounds at the same time with each shot, each dealing minor damage.
Stable Accuracy — Keeps a stable accuracy (pellet spread), even while moving and going airborne.
Full Reload — Replaces the entire magazine in one animation on reload.
No Aiming Down Sights — Has iron sights, but using them does not affect accuracy (pellet spread).
Bullet
Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.
No Critical Hit — Does not critically hit for increased damage, even if the target was struck on the head.
Guide
edit edit source
Strengths
- The M26 Matter stays accurate even while moving or jumping, which helps when you're on the move in a fight.
- It does high damage up close, making it strong in close-range battles.
- The shotgun is great for tight spaces, where close-range combat is most common.
Weaknesses
- It doesn’t do extra damage for headshots, so you rely on hitting your target with the spread of pellets.
- Aiming down sights doesn’t make the shots more accurate, so it’s not as useful at long distances.
- The shotgun works best up close, and it’s not as effective at medium or long range.
Tactics
- Use the M26 Matter when you’re in close quarters, like hallways or small rooms, where you can take advantage of its damage.
- Keep moving during fights, as the weapon stays accurate while you're on the move.
- Aim for the center of your enemies when they're close to make sure most pellets hit for maximum damage.
Item Mastery
edit edit sourceItem mastery XP can be earned by damaging and eliminating opponents with the M26 Matter.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
---|---|
Damage dealt by the M26 Matter | 0.2 × Damage Dealt |
Critical damage dealt by the M26 Matter | 0.2 × Critical Damage Dealt |
Opponent eliminated by the M26 Matter | 50 |
Assist on an opponent damaged by the M26 Matter | 20 |
Weapon Skins
edit edit source-
SKULLBOUND OBLIVION -
400
-
TRIANGLE TWINKLE - Weapon Level 6
-
PREDASHEEN - Weapon Level 9
-
SKELETON CREW -
400
-
PAINTED PREDATOR - Weapon Level 8
-
SILENT HUNTER - S4 BP Level 53
-
STRIPED GRAZER- Weapon Level 7
-
DYE JOB - Weapon Level 2
-
DYE JOB - Weapon Level 3
-
DYE JOB - Weapon Level 4
-
DYE JOB - Weapon Level 5
-
STANDARD ISSUE
Trivia
edit edit source- The M26 Matter exists in real life as the M26 Modular Accessory Shotgun System, specifically the standalone configuration.
History
edit edit sourcePatch | |
---|---|
4.0.0 |
|