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FCAR: Difference between revisions

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|weaponquote = {{Quote|text=Heavy tactical assault rifle}}
|weaponquote = {{Quote|text=Heavy tactical assault rifle}}
|build=Medium
|build=Medium
|wtype=Full-auto
|price={{Prices|600}}
|wtype=[[:Category:Assault Rifle|Assault Rifle]]
|bodydamage=22
|bodydamage=22
|crit=33 (1.5x)
|crit=33
|dps=225.1
|falloffmin=35m
|falloffmax=40m
|falloffmulti=0.55
|dps=198
|rpm=540
|magsize=25
|magsize=25
|firingtime=2.6
|fullreload=2.10s
|reloadtime=2.00
|tacreload=2.10s
|falloffstart=36m - 0%|falloffmax=40m - 55%}}
}}
The FCAR is a tactical assault rifle with a holographic sight available to the [[Builds#Medium Build|Medium Build]].
The [[FCAR]] ''('''F'''N Herstal '''C'''ombat '''A'''ssault '''R'''ifle)'' is a [[Medium]] class automatic [[:Category:Assault Rifle|assault rifle]] designed to deal high damage over short windows at close to moderate distances.


==Overview==
== Usage ==
The FCAR has a shorter firing time and a smaller magazine size compared to the [[AKM]], but it offers greater damage. It has high damage, a slightly slower fire rate and slightly weaker recoil than the [[AKM]].
The FCAR can be selected as the [[Weapons|weapon]] of any [[Medium]] build loadout.


==Pros and Cons==
The trigger can be held to continuously fire bullets that damage opponents, also dealing additional damage on headshots. The FCAR has optical sights, which have the same function as iron sights: aiming down sights increases accuracy. Moving decreases accuracy, especially when going airborne.
On one side, it has weaker recoil and deals more damage than the [[AKM]]. On the other side, the FCAR is at a disadvantage compared to most short-range weapons due to its small magazine size.  
 
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.
{{Control scheme|weapon=Equip [[FCAR]]|primary-fire=Fire shot <small>(Tap)</small><br>Continuous fire <small>(Hold)</small>|secondary-fire=Aim down sights <small>(Hold)</small>|reload=Tactical reload}}
== Stats ==
=== Damage Profile ===
{| class="wikitable" style="text-align: center;"
|-
! Build !! HP !! Shots to kill !! Time to kill (Body) !! Time to kill (Crit)
|-
|Light||150
|7
|0.67
|0.44
|-
|Medium||250
|12
|1.22
|0.78
|-
|Heavy||350
|16
|1.67
|1.11
|-
|colspan="5" |'''<small>Values are approximate and determined by community testing.</small>'''
|-
|}
 
=== Sights ===
{{Main|Sights}}
<div style="display:flex; flex-wrap:wrap; justify-content:center;">
{{Items_Display|image=Epic_HOLOGRAPHIC-Sight.png|bar=FREE |color=blank|name=HOLOGRAPHIC}}
{{Items_Display|image=Epic_IRON_SIGHTS-Sight.png|bar={{VRIcon}} 150 |color=blank|name=IRON SIGHTS}}
{{Items_Display|image=Epic_ADDER_REFLEX-Sight.png|bar={{VRIcon}} 300 |color=blank|name=ADDER REFLEX}}
{{Items_Display|image=Epic_COMPACT_REFLECTOR-Sight.png|bar={{VRIcon}} 300 |color=blank|name=COMPACT REFLECTOR}}
{{Items_Display|image=Epic_LOOKING_GLASS-Sight.png|bar={{VRIcon}} 300 |color=blank|name=LOOKING GLASS}}
</div>
 
=== Properties ===
''' Weapon '''<br><br>
{{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance.
 
{{Feature icon|Automatic Fire}} Continues to fire automatically until the trigger is released.
 
{{Feature icon|Aim Down Sights}} Has optical sights and iron sights that significantly increase accuracy when used.
 
{{Feature icon|Full Reload}} Replaces the entire magazine in one animation on reload.
 
{{Feature icon|Stable Accuracy|negative=true}} Suffers a significant decrease in accuracy while moving and while airborne.
 
<br>''' Bullet '''<br><br>
{{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
 
{{Feature icon|Critical Hit}} Critically hits on headshots, applying a damage multiplier.
 
{{Feature icon|High Range Falloff}} Deals reduced damage when hitting targets at long distances (falloff starts beyond 30m).
 
{{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall.
 
== Guide ==
''' Strengths '''
* The FCAR has a higher immediate damage output than the comparable [[AKM]], though it has a smaller magazine size.
 
''' Weaknesses '''
* The FCAR's small magazine size means it often has moments of downtime.  
* The FCAR's damage begins to fall off at moderate distances, and falls off severely at long distances. Additionally, due to bullet dispersion, it becomes more difficult to hit the target consistently.
 
''' Tactics '''
* Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the FCAR.
 
''' Recoil '''
[[File:Fcar_recoil.png|400px|right]]
How to control:
# Pull straight down on the first four bullets
# After the 4th bullet, pull hard down and to the left
# After the 7th bullet, pull straight down again
# Pull down and left slightly during the 11th to 19th bullet
# Pull down slightly until the mag is empty
''' Hitscan '''
*When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing.
 
*Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.
 
== Item Mastery ==
Item mastery XP can be earned by damaging and eliminating opponents with the FCAR.
 
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
{| class="wikitable"
|-
|colspan="2" |'''<center>XP Breakdown</center>'''
|-
!Source !!XP Reward
|-
|Damage dealt by the FCAR
|0.2 × Damage Dealt
|-
|Critical damage dealt by the FCAR
|0.2 × Critical Damage Dealt
|-
|Opponent eliminated by the FCAR
|50
|-
|Assist on an opponent damaged by the FCAR
|20
|}
{{Item Mastery|item=FCAR}}


==Weapon Skins==
==Weapon Skins==
<center>
<tabber>
<tabber>
|-|LEGENDARY=
|-|LEGENDARY=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:FCAR_CHARMALURE.png|CHARMALURE - {{MultibuckIcon}} 600
File:FCAR_DATA BREACH.png|DATA BREACH - {{MultibuckIcon}} 800
File:FCAR_DISSUN AMP ATTACK.png|DISSUN AMP ATTACK - {{MultibuckIcon}} 800
File:FCAR_ECLIPSE SHADE.png|ECLIPSE SHADE - {{MultibuckIcon}} 800
File:FCAR_FELT FURY.png|FELT FURY - {{MultibuckIcon}} 800
File:FCAR_LAVA LUSTER.png|LAVA LUSTER - {{MultibuckIcon}} 800
File:FCAR LE Downshift.png|L.E. DOWNSHIFT - {{MultibuckIcon}} 1,600 (Bundle)
File:FCAR LE Downshift.png|L.E. DOWNSHIFT - {{MultibuckIcon}} 1,600 (Bundle)
File:FCAR_MEAN GREEN BEANSTALK.png|MEAN GREEN BEANSTALK - {{MultibuckIcon}} 800
File:FCAR_MEMO MAYHEM.png|MEMO MAYHEM - {{MultibuckIcon}} 850 (Bundle)
File:FCAR_MEMO MAYHEM.png|MEMO MAYHEM - {{MultibuckIcon}} 850 (Bundle)
File:FCAR_TOOTHY TAILWIND.png|TOOTHY TAILWIND - {{MultibuckIcon}} 1,600 (Bundle)
File:FCAR_TOOTHY TAILWIND.png|TOOTHY TAILWIND - {{MultibuckIcon}} 800
File:FCAR_S2 SHINE.png|S2 SHINE - S2 Diamond
File:FCAR VIRTUAL VELOCITY.png|VIRTUAL VELOCITY - {{MultibuckIcon}} 1,150 (Bundle)
File:FCAR VIRTUAL VELOCITY.png|VIRTUAL VELOCITY - {{MultibuckIcon}} 1,150 (Bundle)
</gallery>
</gallery>
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|-|EPIC=
|-|EPIC=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:FCAR_ARCADE CARPET.png|ARCADE CARPET - {{MultibuckIcon}} 400
File:FCAR_CHERRY BLOOM BOOM.png|CHERRY BLOOM BOOM - {{MultibuckIcon}} 400
File:FCAR_DESERT DUST.png|DESERT DUST - {{MultibuckIcon}} 400
File:FCAR_ENGIMO SIGNAL FLUX.png|ENGIMO SIGNAL FLUX - {{MultibuckIcon}} 400
File:FCAR_EYESORE EDGE.png|EYESORE EDGE - {{MultibuckIcon}} 400
File:FCAR_FLAME FUSION.png|FLAME FUSION - {{MultibuckIcon}} 400
File:FCAR_Fractal-Disguise.png|FRACTAL DISGUISE - {{MultibuckIcon}} 1,150 (Bundle)
File:FCAR_Fractal-Disguise.png|FRACTAL DISGUISE - {{MultibuckIcon}} 1,150 (Bundle)
File:FCAR_FRACTAL DISGUISE-Camouflage.png|FRACTAL DISGUISE - PS+ Exclusive
File:FCAR_FRACTAL DISGUISE-Camouflage.png|FRACTAL DISGUISE - PS Plus Exclusive
File:FCAR_FRACTAL DISGUISE-Snow.png|FRACTAL DISGUISE - PS+ Exclusive
File:FCAR_FRACTAL DISGUISE-Snow.png|FRACTAL DISGUISE - PS Plus Exclusive
File:FCAR_GLACIAL BLUFF.png|GLACIAL BLUFF - {{MultibuckIcon}} 1,050 (Bundle)
File:FCAR_GLACIAL BLUFF.png|GLACIAL BLUFF - {{MultibuckIcon}} 1,050 (Bundle)
File:FCAR_KINETIC FLARE.png|KINETIC FLARE - {{MultibuckIcon}} 550
File:FCAR_SKULLBOUND OBLIVION.png|SKULLBOUND OBLIVION - {{MultibuckIcon}} 400
File:FCAR_SLY SWAY.png|SLY SWAY - {{MultibuckIcon}} 1,150 (Bundle)
File:FCAR_SLY SWAY.png|SLY SWAY - {{MultibuckIcon}} 1,150 (Bundle)
File:FCAR_SUNDOWN SIZZLE.png|SUNDOWN SIZZLE - S02 BP Level 8
File:FCAR_STUCK ON YOU.png|STUCK ON YOU - {{MultibuckIcon}} 900 (Bundle)
File:FCAR_SUNDOWN SIZZLE.png|SUNDOWN SIZZLE - S2 BP Level 8
File:FCAR_SYNTHRONIUM FORGE.png|SYNTHRONIUM FORGE - {{MultibuckIcon}} 400
File:FCAR Triangle Twinkle.png|TRIANGLE TWINKLE - Weapon Level 6
File:FCAR Triangle Twinkle.png|TRIANGLE TWINKLE - Weapon Level 6
File:FCAR_VAIIYA ENCRYPTION.png|VAIIYA ENCRYPTION - S02 BP Level 101
File:FCAR_PREDASHEEN.png|PREDASHEEN - Weapon Level 9
File:FCAR_VAIIYA ENCRYPTION.png|VAIIYA ENCRYPTION - S2 BP Level 101
File:FCAR_WILDWOOD VEIL.png|WILDWOOD VEIL - {{MultibuckIcon}} 400
File:FCAR_SKELETON_CREW.png|SKELETON CREW - {{MultibuckIcon}} 400
</gallery>
</gallery>


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<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:FCAR Scrapyard Scars.png|SCRAPYARD SCARS - {{MultibuckIcon}} 150
File:FCAR Scrapyard Scars.png|SCRAPYARD SCARS - {{MultibuckIcon}} 150
File:FCAR_PAINTED PREDATOR.png|PAINTED PREDATOR - Weapon Level 8
File:FCAR_Polygon-Paragon.png|POLYGON PARAGON - {{MultibuckIcon}} 150
File:FCAR_Polygon-Paragon.png|POLYGON PARAGON - {{MultibuckIcon}} 150
<!-- MISSING: File:FCAR STRIPED GRAZER.png|STRIPED GRAZER - Weapon Level 7 -->
</gallery>
</gallery>


|-|COMMON=
|-|COMMON=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:FCAR Standard Issue.png|STANDARD ISSUE - Weapon Level 1
File:FCAR DyeJob Yellow.png|DYE JOB - Weapon Level 2
File:FCAR DyeJob Yellow.png|DYE JOB - YELLOW - Weapon Level 2
File:FCAR DyeJob Blue.png|DYE JOB - Weapon Level 3
File:FCAR DyeJob Blue.png|DYE JOB - BLUE - Weapon Level 3
File:FCAR DyeJob Red.png|DYE JOB - Weapon Level 4
File:FCAR DyeJob Red.png|DYE JOB - RED - Weapon Level 4
File:FCAR DyeJob White.png|DYE JOB - Weapon Level 5
File:FCAR DyeJob White.png|DYE JOB - WHITE - Weapon Level 5
File:FCAR Standard Issue.png|STANDARD ISSUE
</gallery>
</gallery>


Line 71: Line 205:
</gallery>
</gallery>
</tabber>
</tabber>
</center>


== Change History ==
== Trivia ==
* Prior to the [[Open Beta]], the FCAR had no holographic sight.
* The FCAR exists in real life as the [https://en.wikipedia.org/wiki/FN_SCAR FN SCAR], an automatic rifle developed by FN Herstal, a leading firearms manufacturer based in Herstal, Belgium. The FCAR is specifically modeled after the SCAR-H battle rifle variant. The weapon came out on top in the 2004 SOCOM solicitation held by the United States Special Operations Command (USSOCOM), leading to the FN SCAR becoming the standard weapon for the USSOCOM. The weapon is one of the most recognizable battle rifles in existence, being used by numerous militaries and police forces around the world. Most notably, it has been employed by the United States Army in many operations including the Iraq war and the Russo-Ukrainian war.
** The "F" in FCAR (and "FN" in "FN SCAR") stands for "FN Herstal", the manufacturer.
** The "CAR" in FCAR stands for "Combat Assault Rifle".
** The "S" in the original name "FN SCAR", means "Special Operations Forces" (US), the weapon's main user.
** See also: [[List of Gun Origins]].


=== Patch 2.6.0 ===
== History ==
{| class="wikitable"
!Patch !!<center>Changes</center>
|-
|[[Update:6.0.0|6.0.0]] ||
*Decreased recoil intensity for bullets 5-7 in the firing sequence, making the weapon slightly more stable
|-
|[[Update:2.6.0|2.6.0]] ||
* Decreased damage from 25 to 22
* Decreased damage from 25 to 22
* Increased magazine size from 20 to 25
* Increased magazine size from 20 to 25
* Increased the fall-off damage multiplier at max range from 50% to 55%, meaning the weapon does slightly more damage at range
* Increased the fall-off damage multiplier at max range from 50% to 55%, meaning the weapon does slightly more damage at range
* Dev Note: Our data shows us that the FCAR is very strong in the hands of good players but harder to use for newer players. These changes hopefully rein in the weapon’s power at higher skill levels, while making it slightly more forgiving to use for newer players 
|-
 
|[[Update:2.2.0|2.2.0]] ||
=== Patch 2.2.0 ===
* Decreased damage falloff modifier at max range from 67% to 50%
* Decreased damage falloff modifier at max range from 67% to 50%
* Adjusted recoil pattern to make the weapon slightly less easy to control
* Adjusted recoil pattern to make the weapon slightly less easy to control
 
|-
=== Patch 2.0.0 ===
|[[Update:2.0.0|2.0.0]] ||
 
* Decreased damage falloff modifier at max range from 67% to 55%
* Decreased damage falloff modifier at max range from 67% to 55%
 
|-
=== Patch 1.5.5 ===
|[[Update:1.5.5|1.5.5]] ||
 
* Damage changedː 26 -> 25
* Damage changedː 26 -> 25
 
|}
== Trivia ==
 
* Prior to the [[Open Beta]], the FCAR had no holographic sight.
* The FCAR is modeled after the [[wikipedia:FN SCAR|FN SCAR]] automatic rifle, specifically the SCAR-H variant of the weapon.


[[Category:Medium Build]]
[[Category:Medium Build]]
[[Category:Weapon]]
[[Category:Weapon]]
[[Category:Assault Rifle]]

Latest revision as of 13:42, 29 March 2025

FCAR
“Heavy tactical assault rifle”
-
Magazine Size25
Price 600
General Data
Related Quests


The FCAR (FN Herstal Combat Assault Rifle) is a Medium class automatic assault rifle designed to deal high damage over short windows at close to moderate distances.

The FCAR can be selected as the weapon of any Medium build loadout.

The trigger can be held to continuously fire bullets that damage opponents, also dealing additional damage on headshots. The FCAR has optical sights, which have the same function as iron sights: aiming down sights increases accuracy. Moving decreases accuracy, especially when going airborne.

The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.

Controls PC PS XBox Key
Equip FCAR
1
 
Y
Weapon
Fire shot (Tap)
Continuous fire (Hold)
 
R2
RT
Primary fire
Aim down sights (Hold)
 
L2
LT
Secondary fire
Tactical reload
R
X
Reload

Damage Profile

edit edit source
Build HP Shots to kill Time to kill (Body) Time to kill (Crit)
Light 150 7 0.67 0.44
Medium 250 12 1.22 0.78
Heavy 350 16 1.67 1.11
Values are approximate and determined by community testing.
Main Page: Sights
FREE
HOLOGRAPHIC


150
IRON SIGHTS


300
ADDER REFLEX


300
COMPACT REFLECTOR


300
LOOKING GLASS


Weapon

Ranged — Strikes targets by aiming and firing at them from a distance.

Automatic Fire — Continues to fire automatically until the trigger is released.

Aim Down Sights — Has optical sights and iron sights that significantly increase accuracy when used.

Full Reload — Replaces the entire magazine in one animation on reload.

Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.


Bullet

Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.

Critical Hit — Critically hits on headshots, applying a damage multiplier.

High Range Falloff — Deals reduced damage when hitting targets at long distances (falloff starts beyond 30m).

Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

Strengths

  • The FCAR has a higher immediate damage output than the comparable AKM, though it has a smaller magazine size.

Weaknesses

  • The FCAR's small magazine size means it often has moments of downtime.
  • The FCAR's damage begins to fall off at moderate distances, and falls off severely at long distances. Additionally, due to bullet dispersion, it becomes more difficult to hit the target consistently.

Tactics

  • Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the FCAR.

Recoil

How to control:

  1. Pull straight down on the first four bullets
  2. After the 4th bullet, pull hard down and to the left
  3. After the 7th bullet, pull straight down again
  4. Pull down and left slightly during the 11th to 19th bullet
  5. Pull down slightly until the mag is empty

Hitscan

  • When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing.
  • Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.

Item mastery XP can be earned by damaging and eliminating opponents with the FCAR.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the FCAR 0.2 × Damage Dealt
Critical damage dealt by the FCAR 0.2 × Critical Damage Dealt
Opponent eliminated by the FCAR 50
Assist on an opponent damaged by the FCAR 20
Level 1
0 XP
FCAR
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen


  • Prior to the Open Beta, the FCAR had no holographic sight.
  • The FCAR exists in real life as the FN SCAR, an automatic rifle developed by FN Herstal, a leading firearms manufacturer based in Herstal, Belgium. The FCAR is specifically modeled after the SCAR-H battle rifle variant. The weapon came out on top in the 2004 SOCOM solicitation held by the United States Special Operations Command (USSOCOM), leading to the FN SCAR becoming the standard weapon for the USSOCOM. The weapon is one of the most recognizable battle rifles in existence, being used by numerous militaries and police forces around the world. Most notably, it has been employed by the United States Army in many operations including the Iraq war and the Russo-Ukrainian war.
    • The "F" in FCAR (and "FN" in "FN SCAR") stands for "FN Herstal", the manufacturer.
    • The "CAR" in FCAR stands for "Combat Assault Rifle".
    • The "S" in the original name "FN SCAR", means "Special Operations Forces" (US), the weapon's main user.
    • See also: List of Gun Origins.
Patch
Changes
6.0.0
  • Decreased recoil intensity for bullets 5-7 in the firing sequence, making the weapon slightly more stable
2.6.0
  • Decreased damage from 25 to 22
  • Increased magazine size from 20 to 25
  • Increased the fall-off damage multiplier at max range from 50% to 55%, meaning the weapon does slightly more damage at range
2.2.0
  • Decreased damage falloff modifier at max range from 67% to 50%
  • Adjusted recoil pattern to make the weapon slightly less easy to control
2.0.0
  • Decreased damage falloff modifier at max range from 67% to 55%
1.5.5
  • Damage changedː 26 -> 25