-
CHARMALURE -
600
-
ECLIPSE SHADE - S4 BP Level 40
-
FABLE FORGED -
650
-
GLOOM STRIKER - S4 BP Level 95
-
SLITHER BOUND -
800
-
VIRTUAL VELOCITY - $9.99 (Bundle)
-
PRISM BREAK -
800
More actions
No edit summary |
Wetbattery (talk | contribs) |
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(38 intermediate revisions by 9 users not shown) | |||
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|weaponquote = {{Quote|text=A scoped mid-range marksman rifle with heavy recoil that deals high damage at range}} | |weaponquote = {{Quote|text=A scoped mid-range marksman rifle with heavy recoil that deals high damage at range}} | ||
|build=Medium | |build=Medium | ||
|price={{Prices|1,400}} | |||
|wtype=[[:Category:Marksman Rifle|Marksman Rifle]] | |wtype=[[:Category:Marksman Rifle|Marksman Rifle]] | ||
|bodydamage= | |bodydamage=50 | ||
|crit= | |crit=75 | ||
| | |falloffmin=45m | ||
|falloffmax=50m | |||
|falloffmulti=0.75 | |||
|dps=? | |||
|rpm=200 | |||
|magsize=12 | |||
|fullreload=3.25s | |||
|tacreload=2.10s | |||
}} | |||
The [[Pike-556]] is a [[Medium]] class [[:Category:Marksman Rifle|marksman rifle]] designed to deal high damage per shot at moderate to long range. | |||
[[File:Mov_m_pike556.gif|right]] | |||
== Usage == | |||
The Pike-556 can be selected as the [[Weapons|weapon]] of any [[Medium]] build loadout. | |||
The trigger can be pulled to fire one bullet that damages an opponent, also dealing additional damage on headshots. The trigger must be released before firing again. Aiming down sights increases the Pike-556's accuracy. Moving decreases accuracy, especially when going airborne. | |||
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition. | |||
{{Control scheme|weapon=Equip [[Pike-556]]|primary-fire=Fire shot <small>(Tap)</small>|secondary-fire=Scope in <small>(Hold)</small>|reload=Tactical reload}} | |||
== Stats == | |||
=== Damage Profile === | |||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
! Build !! HP !! Shots to kill !! Time to kill (Body) !! Time to kill (Crit) | |||
|- | |||
|Light||150 | |||
|3 | |||
|0.9 | |||
|0.6 | |||
|- | |||
|Medium||250 | |||
|5 | |||
|1.5 | |||
|0.9 | |||
|- | |||
|Heavy||350 | |||
|7 | |||
|2.1 | |||
|1.2 | |||
|- | |||
|colspan="5" |'''<small>Values are approximate and determined by community testing.</small>''' | |||
|- | |||
|} | |||
== | === Sights === | ||
{{Main|Sights}} | |||
<div style="display:flex; flex-wrap:wrap; justify-content:center;"> | |||
{{Items_Display|image=Epic_SCOUT-Sight.png|bar=FREE |color=blank|name=SCOUT}} | |||
{{Items_Display|image=Epic_IRON_SIGHTS-Sight.png|bar={{VRIcon}} 150 |color=blank|name=IRON SIGHTS}} | |||
</div> | |||
=== Properties === | |||
''' Weapon '''<br><br> | |||
{{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance. | |||
{{Feature icon|Single Fire}} Fires once when the trigger is pulled. The trigger must be released before firing again. | |||
{{Feature icon|Scope}} Has the ability to scope in. This grants near-perfect accuracy, but produces a glint that reveals the user's location. | |||
{{Feature icon|Full Reload}} Replaces the entire magazine in one animation on reload. | |||
{{Feature icon|Stable Accuracy|negative=true}} Suffers a significant decrease in accuracy while moving and while airborne. | |||
<br>''' Bullet '''<br><br> | |||
{{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy. | |||
{{Feature icon|Critical Hit}} Critically hits on headshots, applying a damage multiplier. | |||
{{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall. | |||
== Guide == | |||
'''Strengths''' | |||
*The Pike-556 is known for its high damage per shot, making it particularly effective at long ranges. | |||
*It benefits from critical hit damage on headshots, rewarding precision and making it lethal in skilled hands. | |||
'''Weaknesses''' | |||
*The accuracy of the Pike-556 is significantly reduced while moving or airborne, limiting its effectiveness in fast-paced combat scenarios. | |||
'''Tactics''' | |||
*To maximize accuracy, always aim down sights, especially at longer ranges. | |||
*Prioritize headshots to capitalize on the rifle’s critical hit potential. | |||
*It is advised to remain stationary or crouch to maintain the weapon’s accuracy while firing. | |||
*The Pike-556 has noticeable recoil after each shot. It is recommended to wait for the recoil to reset before firing again to maintain precise shots. | |||
== Item Mastery == | |||
Item mastery XP can be earned by damaging and eliminating opponents with the Pike-556. | |||
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization. | |||
{| class="wikitable" | |||
|- | |||
|colspan="2" |'''<center>XP Breakdown</center>''' | |||
|- | |||
!Source !!XP Reward | |||
|- | |||
|Damage dealt by the Pike-556 | |||
|0.2 × Damage Dealt | |||
|- | |||
|Critical damage dealt by the Pike-556 | |||
|0.2 × Critical Damage Dealt | |||
|- | |||
|Opponent eliminated by the Pike-556 | |||
|50 | |||
|- | |||
|Assist on an opponent damaged by the Pike-556 | |||
|20 | |||
|} | |||
{{Item Mastery|item=Pike-556}} | |||
== Weapon Skins == | == Weapon Skins == | ||
<center> | |||
<tabber> | <tabber> | ||
|-|LEGENDARY= | |-|LEGENDARY= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:Pike-556_ECLIPSE SHADE.png|ECLIPSE SHADE - S4 BP Level | File:Pike-556_CHARMALURE.png|CHARMALURE - {{MultibuckIcon}} 600 | ||
File:Pike-556_GLOOM STRIKER.png|GLOOM STRIKER - S4 BP Level | File:Pike-556_ECLIPSE SHADE.png|ECLIPSE SHADE - S4 BP Level 40 | ||
File:PIKR-556_FABLE FORGED.png|FABLE FORGED - {{MultibuckIcon}} 650 | |||
File:Pike-556_GLOOM STRIKER.png|GLOOM STRIKER - S4 BP Level 95 | |||
File:Pike-556_SLITHER BOUND.png|SLITHER BOUND - {{MultibuckIcon}} 800 | |||
File:Pike-556_VIRTUAL VELOCITY.png|VIRTUAL VELOCITY - $9.99 (Bundle) | |||
File:Pike-556 PRISM BREAK.png|PRISM BREAK - {{MultibuckIcon}} 800 | |||
</gallery> | </gallery> | ||
|-|EPIC= | |-|EPIC= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:Pike-556_SKULLBOUND OBLIVION.png|SKULLBOUND OBLIVION - {{MultibuckIcon}} | File:Pike-556_BROADCAST BLAZER.png|BROADCAST BLAZER - Twitch Drops | ||
File:Pike-556_GRAVEYARD SHIMMER.png|GRAVEYARD SHIMMER - Collection Event | |||
File:Pike-556_SKULLBOUND OBLIVION.png|SKULLBOUND OBLIVION - {{MultibuckIcon}} 400 | |||
File:Pike-556_TRIANGLE TWINKLE.png|TRIANGLE TWINKLE - Weapon Level 6 | File:Pike-556_TRIANGLE TWINKLE.png|TRIANGLE TWINKLE - Weapon Level 6 | ||
File:Pike-556_PREDASHEEN.png|PREDASHEEN - Weapon Level 9 | |||
</gallery> | </gallery> | ||
|-|RARE= | |-|RARE= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:Pike-556_PAINTED PREDATOR.png|PAINTED PREDATOR - Weapon Level 8 | |||
File:Pike-556_SILENT HUNTER.png|SILENT HUNTER - S4 BP Level 49 | |||
File:Pike-556_STRIPED GRAZER.png|STRIPED GRAZER - Weapon Level 7 | File:Pike-556_STRIPED GRAZER.png|STRIPED GRAZER - Weapon Level 7 | ||
</gallery> | </gallery> | ||
|-|COMMON= | |-|COMMON= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:Pike-556_DYE JOB-Yellow.png|DYE JOB - Weapon Level 2 | File:Pike-556_DYE JOB-Yellow.png|DYE JOB - Weapon Level 2 | ||
File:Pike-556_DYE JOB-Blue.png|DYE JOB - Weapon Level 3 | File:Pike-556_DYE JOB-Blue.png|DYE JOB - Weapon Level 3 | ||
File:Pike-556_DYE JOB-Red.png|DYE JOB - Weapon Level 4 | File:Pike-556_DYE JOB-Red.png|DYE JOB - Weapon Level 4 | ||
File:Pike-556_DYE JOB-White.png|DYE JOB - Weapon Level 5 | File:Pike-556_DYE JOB-White.png|DYE JOB - Weapon Level 5 | ||
File:Pike-556_STANDARD ISSUE.png|STANDARD ISSUE | |||
</gallery> | </gallery> | ||
</tabber> | </tabber> | ||
</center> | |||
== Trivia == | |||
* The Pike-556 is modeled after its real-world equivalent, the [https://en.wikipedia.org/wiki/Kel-Tec_SU-16 Kel-Tec SU-16]. | |||
== History == | |||
{| class="wikitable" | |||
!Patch !!<center>Changes</center> | |||
|- | |||
|[[Update:6.0.0|6.0.0]]|| | |||
*Decreased damage falloff minimum range from 50m to 45m, giving the weapon a slightly shorter effective range | |||
*Decreased damage falloff max range from 55m to 50m, giving the weapon a slightly shorter effective range | |||
*Decreased damage falloff multiplier from 0.85 to 0.75, meaning the weapon now does slightly less damage at range | |||
*Significantly reduced the amount of visual recoil experienced when aiming-down-sights, causing the bullets to land closer to where your reticle indicates | |||
|- | |||
|[[Update:5.8.0|5.8.0]]|| | |||
* Increased damage from 47 to 50 | |||
|- | |||
|[[Update:4.6.0|4.6.0]]|| | |||
*Decreased damage from 52 to 47 | |||
*Increased damage falloff multiplier at max range from 75% to 85%, increasing the damage at longer ranges | |||
|- | |||
|[[Update:4.2.0|4.2.0]]|| | |||
*Decreased damage from 59 to 52 | |||
|- | |||
|[[Update:4.0.0|4.0.0]]|| | |||
*Introduced Pike-556 to the Medium archetype | |||
|} | |||
[[Category: | [[Category:Medium Build]] | ||
[[Category:Weapon]] | [[Category:Weapon]] | ||
[[Category:Ranged]] | [[Category:Ranged]] | ||
[[Category:Marksman Rifle]] |
Latest revision as of 13:47, 29 March 2025
![]() | |
Pike-556 | |
---|---|
| |
- | |
Magazine Size | 12 |
Price | 1,400 |
General Data | |
Related Quests |
The Pike-556 is a Medium class marksman rifle designed to deal high damage per shot at moderate to long range.

Usage
edit edit sourceThe Pike-556 can be selected as the weapon of any Medium build loadout.
The trigger can be pulled to fire one bullet that damages an opponent, also dealing additional damage on headshots. The trigger must be released before firing again. Aiming down sights increases the Pike-556's accuracy. Moving decreases accuracy, especially when going airborne.
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip Pike-556 | 1 | Weapon | ||
Fire shot (Tap) | R2 | RT | Primary fire | |
Scope in (Hold) | L2 | LT | Secondary fire | |
Tactical reload | R | Reload |
Stats
edit edit sourceDamage Profile
edit edit sourceBuild | HP | Shots to kill | Time to kill (Body) | Time to kill (Crit) |
---|---|---|---|---|
Light | 150 | 3 | 0.9 | 0.6 |
Medium | 250 | 5 | 1.5 | 0.9 |
Heavy | 350 | 7 | 2.1 | 1.2 |
Values are approximate and determined by community testing. |
Sights
edit edit sourceProperties
edit edit source Weapon
Ranged — Strikes targets by aiming and firing at them from a distance.
Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.
Scope — Has the ability to scope in. This grants near-perfect accuracy, but produces a glint that reveals the user's location.
Full Reload — Replaces the entire magazine in one animation on reload.
Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.
Bullet
Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
Critical Hit — Critically hits on headshots, applying a damage multiplier.
Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.
Guide
edit edit sourceStrengths
- The Pike-556 is known for its high damage per shot, making it particularly effective at long ranges.
- It benefits from critical hit damage on headshots, rewarding precision and making it lethal in skilled hands.
Weaknesses
- The accuracy of the Pike-556 is significantly reduced while moving or airborne, limiting its effectiveness in fast-paced combat scenarios.
Tactics
- To maximize accuracy, always aim down sights, especially at longer ranges.
- Prioritize headshots to capitalize on the rifle’s critical hit potential.
- It is advised to remain stationary or crouch to maintain the weapon’s accuracy while firing.
- The Pike-556 has noticeable recoil after each shot. It is recommended to wait for the recoil to reset before firing again to maintain precise shots.
Item Mastery
edit edit sourceItem mastery XP can be earned by damaging and eliminating opponents with the Pike-556.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
---|---|
Damage dealt by the Pike-556 | 0.2 × Damage Dealt |
Critical damage dealt by the Pike-556 | 0.2 × Critical Damage Dealt |
Opponent eliminated by the Pike-556 | 50 |
Assist on an opponent damaged by the Pike-556 | 20 |
Weapon Skins
edit edit source-
BROADCAST BLAZER - Twitch Drops
-
GRAVEYARD SHIMMER - Collection Event
-
SKULLBOUND OBLIVION -
400
-
TRIANGLE TWINKLE - Weapon Level 6
-
PREDASHEEN - Weapon Level 9
-
PAINTED PREDATOR - Weapon Level 8
-
SILENT HUNTER - S4 BP Level 49
-
STRIPED GRAZER - Weapon Level 7
-
DYE JOB - Weapon Level 2
-
DYE JOB - Weapon Level 3
-
DYE JOB - Weapon Level 4
-
DYE JOB - Weapon Level 5
-
STANDARD ISSUE
Trivia
edit edit source- The Pike-556 is modeled after its real-world equivalent, the Kel-Tec SU-16.
History
edit edit sourcePatch | |
---|---|
6.0.0 |
|
5.8.0 |
|
4.6.0 |
|
4.2.0 |
|
4.0.0 |
|