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Pike-556: Difference between revisions

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|weaponquote = {{Quote|text=A scoped mid-range marksman rifle with heavy recoil that deals high damage at range}}
|weaponquote = {{Quote|text=A scoped mid-range marksman rifle with heavy recoil that deals high damage at range}}
|build=Medium
|build=Medium
|price={{Prices|1,400}}
|wtype=[[:Category:Marksman Rifle|Marksman Rifle]]
|wtype=[[:Category:Marksman Rifle|Marksman Rifle]]
|bodydamage=59
|bodydamage=50
|crit=88.5 (1.5x)
|crit=75
|attacktime=3.3|firerate=200|magsize=12}}
|falloffmin=45m
 
|falloffmax=50m
|falloffmulti=0.75
|dps=?
|rpm=200
|magsize=12
|fullreload=3.25s
|tacreload=2.10s
}}
The [[Pike-556]] is a [[Medium]] class [[:Category:Marksman Rifle|marksman rifle]] designed to deal high damage per shot at moderate to long range.
The [[Pike-556]] is a [[Medium]] class [[:Category:Marksman Rifle|marksman rifle]] designed to deal high damage per shot at moderate to long range.
[[File:Mov_m_pike556.gif|right]]


== Usage ==
== Usage ==
The Pike-556 can be selected as the [[Weapons|weapon]] of any [[Medium]] build loadout.
The Pike-556 can be selected as the [[Weapons|weapon]] of any [[Medium]] build loadout.
It comes equipped with a 4x scope by default with optional iron sights available to unlock.


The trigger can be pulled to fire one bullet that damages an opponent, also dealing additional damage on headshots. The trigger must be released before firing again. Aiming down sights increases the Pike-556's accuracy. Moving decreases accuracy, especially when going airborne.
The trigger can be pulled to fire one bullet that damages an opponent, also dealing additional damage on headshots. The trigger must be released before firing again. Aiming down sights increases the Pike-556's accuracy. Moving decreases accuracy, especially when going airborne.


The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.  
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.  
{{Control scheme|weapon=Equip [[Pike-556]]|primary-fire=Fire shot <small>(Tap)</small>|secondary-fire=Scope in <small>(Hold)</small>|reload=Tactical reload}}
{{Control scheme|weapon=Equip [[Pike-556]]|primary-fire=Fire shot <small>(Tap)</small>|secondary-fire=Scope in <small>(Hold)</small>|reload=Tactical reload}}
== Stats ==
=== Damage Profile ===
{| class="wikitable" style="text-align: center;"
|-
! Build !! HP !! Shots to kill !! Time to kill (Body) !! Time to kill (Crit)
|-
|Light||150
|3
|0.9
|0.6
|-
|Medium||250
|5
|1.5
|0.9
|-
|Heavy||350
|7
|2.1
|1.2
|-
|colspan="5" |'''<small>Values are approximate and determined by community testing.</small>'''
|-
|}


== Properties ==
=== Sights ===
 
{{Main|Sights}}
=== Weapon ===
<div style="display:flex; flex-wrap:wrap; justify-content:center;">
{{Items_Display|image=Epic_SCOUT-Sight.png|bar=FREE |color=blank|name=SCOUT}}
{{Items_Display|image=Epic_IRON_SIGHTS-Sight.png|bar={{VRIcon}} 150 |color=blank|name=IRON SIGHTS}}
</div>


=== Properties ===
''' Weapon '''<br><br>
{{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance.
{{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance.


Line 36: Line 71:
{{Feature icon|Stable Accuracy|negative=true}} Suffers a significant decrease in accuracy while moving and while airborne.
{{Feature icon|Stable Accuracy|negative=true}} Suffers a significant decrease in accuracy while moving and while airborne.


=== Bullet ===
<br>''' Bullet '''<br><br>
 
{{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
{{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.


Line 44: Line 78:
{{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall.
{{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall.


== Attachments ==
== Guide ==
{| class="wikitable
'''Strengths'''
!Image
*The Pike-556 is known for its high damage per shot, making it particularly effective at long ranges.
!Name
*It benefits from critical hit damage on headshots, rewarding precision and making it lethal in skilled hands.
!Rarity
'''Weaknesses'''
!Type
*The accuracy of the Pike-556 is significantly reduced while moving or airborne, limiting its effectiveness in fast-paced combat scenarios.
!Magnification
'''Tactics'''
!Cost
*To maximize accuracy, always aim down sights, especially at longer ranges.
*Prioritize headshots to capitalize on the rifle’s critical hit potential.
*It is advised to remain stationary or crouch to maintain the weapon’s accuracy while firing.
*The Pike-556 has noticeable recoil after each shot. It is recommended to wait for the recoil to reset before firing again to maintain precise shots.
 
== Item Mastery ==
Item mastery XP can be earned by damaging and eliminating opponents with the Pike-556.
 
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
{| class="wikitable"
|-
|colspan="2" |'''<center>XP Breakdown</center>'''
|-
|-
|[[File:Epic_SCOUT-Sight.png|100px]]
!Source !!XP Reward
|SCOUT
|EPIC
|SIGHT
|
|Default
|-
|-
|[[File:Epic_IRON_SIGHTS-Sight.png|100px]]
|Damage dealt by the Pike-556
|IRON SIGHTS
|0.2 × Damage Dealt
|EPIC
|-
|SIGHT
|Critical damage dealt by the Pike-556
|1x
|0.2 × Critical Damage Dealt
|400 VRs
|-
|Opponent eliminated by the Pike-556
|50
|-
|Assist on an opponent damaged by the Pike-556
|20
|}
|}
{{Item Mastery|item=Pike-556}}


== Weapon Skins ==
== Weapon Skins ==
<center>
<tabber>
<tabber>
|-|LEGENDARY=
|-|LEGENDARY=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:Pike-556_CHARMALURE.png|CHARMALURE - {{MultibuckIcon}} 600
File:Pike-556_ECLIPSE SHADE.png|ECLIPSE SHADE - S4 BP Level 40
File:Pike-556_ECLIPSE SHADE.png|ECLIPSE SHADE - S4 BP Level 40
File:PIKR-556_FABLE FORGED.png|FABLE FORGED - {{MultibuckIcon}} 650
File:Pike-556_GLOOM STRIKER.png|GLOOM STRIKER - S4 BP Level 95
File:Pike-556_GLOOM STRIKER.png|GLOOM STRIKER - S4 BP Level 95
File:Pike-556_SLITHER BOUND.png|SLITHER BOUND - {{MultibuckIcon}} 800
File:Pike-556_VIRTUAL VELOCITY.png|VIRTUAL VELOCITY - $9.99 (Bundle)
File:Pike-556 PRISM BREAK.png|PRISM BREAK - {{MultibuckIcon}} 800
</gallery>
</gallery>


|-|EPIC=
|-|EPIC=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:Pike-556_SKULLBOUND OBLIVION.png|SKULLBOUND OBLIVION - {{MultibuckIcon}}
File:Pike-556_BROADCAST BLAZER.png|BROADCAST BLAZER - Twitch Drops
File:Pike-556_GRAVEYARD SHIMMER.png|GRAVEYARD SHIMMER - Collection Event
File:Pike-556_SKULLBOUND OBLIVION.png|SKULLBOUND OBLIVION - {{MultibuckIcon}} 400
File:Pike-556_TRIANGLE TWINKLE.png|TRIANGLE TWINKLE - Weapon Level 6
File:Pike-556_TRIANGLE TWINKLE.png|TRIANGLE TWINKLE - Weapon Level 6
File:Pike-556_PREDASHEEN.png|PREDASHEEN - Weapon Level 9
</gallery>
</gallery>


|-|RARE=
|-|RARE=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:Pike-556_PAINTED PREDATOR.png|PAINTED PREDATOR - Weapon Level 8
File:Pike-556_SILENT HUNTER.png|SILENT HUNTER - S4 BP Level 49
File:Pike-556_STRIPED GRAZER.png|STRIPED GRAZER - Weapon Level 7
File:Pike-556_STRIPED GRAZER.png|STRIPED GRAZER - Weapon Level 7
File:Pike-556_PAINTED PREDATOR.png|PAINTED PREDATOR - Weapon Level 8
File:Pike-556_SILENT HUNTER.png|SILENT HUNTER - S4 BP Level ##
</gallery>
</gallery>


|-|COMMON=
|-|COMMON=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:Pike-556_STANDARD ISSUE.png|STANDARD ISSUE - Weapon Level 1
File:Pike-556_DYE JOB-Yellow.png|DYE JOB - Weapon Level 2
File:Pike-556_DYE JOB-Yellow.png|DYE JOB - Weapon Level 2
File:Pike-556_DYE JOB-Blue.png|DYE JOB - Weapon Level 3
File:Pike-556_DYE JOB-Blue.png|DYE JOB - Weapon Level 3
File:Pike-556_DYE JOB-Red.png|DYE JOB - Weapon Level 4
File:Pike-556_DYE JOB-Red.png|DYE JOB - Weapon Level 4
File:Pike-556_DYE JOB-White.png|DYE JOB - Weapon Level 5
File:Pike-556_DYE JOB-White.png|DYE JOB - Weapon Level 5
 
File:Pike-556_STANDARD ISSUE.png|STANDARD ISSUE
</gallery>
</gallery>
</tabber>
</tabber>
</center>
== Trivia ==
* The Pike-556 is modeled after its real-world equivalent, the [https://en.wikipedia.org/wiki/Kel-Tec_SU-16 Kel-Tec SU-16].
== History ==
{| class="wikitable"
!Patch !!<center>Changes</center>
|-
|[[Update:6.0.0|6.0.0]]||
*Decreased damage falloff minimum range from 50m to 45m, giving the weapon a slightly shorter effective range
*Decreased damage falloff max range from 55m to 50m, giving the weapon a slightly shorter effective range
*Decreased damage falloff multiplier from 0.85 to 0.75, meaning the weapon now does slightly less damage at range
*Significantly reduced the amount of visual recoil experienced when aiming-down-sights, causing the bullets to land closer to where your reticle indicates
|-
|[[Update:5.8.0|5.8.0]]||
* Increased damage from 47 to 50
|-
|[[Update:4.6.0|4.6.0]]||
*Decreased damage from 52 to 47
*Increased damage falloff multiplier at max range from 75% to 85%, increasing the damage at longer ranges
|-
|[[Update:4.2.0|4.2.0]]||
*Decreased damage from 59 to 52
|-
|[[Update:4.0.0|4.0.0]]||
*Introduced Pike-556 to the Medium archetype
|}


[[Category:Medium Build]]
[[Category:Medium Build]]

Latest revision as of 13:47, 29 March 2025

Pike-556
“A scoped mid-range marksman rifle with heavy recoil that deals high damage at range”
-
Magazine Size12
Price 1,400
General Data
Related Quests


The Pike-556 is a Medium class marksman rifle designed to deal high damage per shot at moderate to long range.

The Pike-556 can be selected as the weapon of any Medium build loadout.

The trigger can be pulled to fire one bullet that damages an opponent, also dealing additional damage on headshots. The trigger must be released before firing again. Aiming down sights increases the Pike-556's accuracy. Moving decreases accuracy, especially when going airborne.

The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.

Controls PC PS XBox Key
Equip Pike-556
1
 
Y
Weapon
Fire shot (Tap)
 
R2
RT
Primary fire
Scope in (Hold)
 
L2
LT
Secondary fire
Tactical reload
R
X
Reload

Damage Profile

edit edit source
Build HP Shots to kill Time to kill (Body) Time to kill (Crit)
Light 150 3 0.9 0.6
Medium 250 5 1.5 0.9
Heavy 350 7 2.1 1.2
Values are approximate and determined by community testing.
Main Page: Sights
FREE
SCOUT


150
IRON SIGHTS


Weapon

Ranged — Strikes targets by aiming and firing at them from a distance.

Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.

Scope — Has the ability to scope in. This grants near-perfect accuracy, but produces a glint that reveals the user's location.

Full Reload — Replaces the entire magazine in one animation on reload.

Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.


Bullet

Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.

Critical Hit — Critically hits on headshots, applying a damage multiplier.

Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

Strengths

  • The Pike-556 is known for its high damage per shot, making it particularly effective at long ranges.
  • It benefits from critical hit damage on headshots, rewarding precision and making it lethal in skilled hands.

Weaknesses

  • The accuracy of the Pike-556 is significantly reduced while moving or airborne, limiting its effectiveness in fast-paced combat scenarios.

Tactics

  • To maximize accuracy, always aim down sights, especially at longer ranges.
  • Prioritize headshots to capitalize on the rifle’s critical hit potential.
  • It is advised to remain stationary or crouch to maintain the weapon’s accuracy while firing.
  • The Pike-556 has noticeable recoil after each shot. It is recommended to wait for the recoil to reset before firing again to maintain precise shots.

Item mastery XP can be earned by damaging and eliminating opponents with the Pike-556.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the Pike-556 0.2 × Damage Dealt
Critical damage dealt by the Pike-556 0.2 × Critical Damage Dealt
Opponent eliminated by the Pike-556 50
Assist on an opponent damaged by the Pike-556 20
Level 1
0 XP
Pike-556
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen


  • The Pike-556 is modeled after its real-world equivalent, the Kel-Tec SU-16.
Patch
Changes
6.0.0
  • Decreased damage falloff minimum range from 50m to 45m, giving the weapon a slightly shorter effective range
  • Decreased damage falloff max range from 55m to 50m, giving the weapon a slightly shorter effective range
  • Decreased damage falloff multiplier from 0.85 to 0.75, meaning the weapon now does slightly less damage at range
  • Significantly reduced the amount of visual recoil experienced when aiming-down-sights, causing the bullets to land closer to where your reticle indicates
5.8.0
  • Increased damage from 47 to 50
4.6.0
  • Decreased damage from 52 to 47
  • Increased damage falloff multiplier at max range from 75% to 85%, increasing the damage at longer ranges
4.2.0
  • Decreased damage from 59 to 52
4.0.0
  • Introduced Pike-556 to the Medium archetype