-
DATA BREACH -
800
-
EMERALD PRIME - S3 WT Emerald 2
-
GOLD DUST -
800
-
LAVA LUSTER -
800
-
LOOP-DE-DOOM -
950
-
MINI ROULETTE - S1 BP Level 48
-
RUSTY RUCKUS -
800
-
S3 SHINE - S3 Diamond
-
SLITHER BOUND -
800
-
TOOTHY TAILWIND -
800
-
VIRTUAL VELOCITY -
1,150 (Bundle)
-
PROJECTOR'S CUT -
950
More actions
No edit summary |
Wetbattery (talk | contribs) mNo edit summary |
||
(45 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox weapons | {{Infobox weapons | ||
|image=Lewis-Gun Side-View.png | |image=Lewis-Gun Side-View.png | ||
|name= | |name=LEWIS GUN | ||
|weaponquote = {{Quote|text=Pan magazine-fed light machine gun.}} | |weaponquote = {{Quote|text=Pan magazine-fed light machine gun.}} | ||
|build=Heavy | |build=Heavy | ||
|wtype=LMG | |price={{Prices|600}} | ||
| | |wtype=[[:Category:LMG|LMG]] | ||
| | |bodydamage=22 | ||
|dps=? | |crit=33 | ||
|falloffmin=35m | |||
|falloffmax=40m | |||
|falloffmulti=0.67 | |||
|dps=? | |||
|rpm=500 | |||
|magsize=47 | |magsize=47 | ||
| | |fullreload=3.55s | ||
|tacreload=3.25s | |||
}} | }} | ||
The Lewis Gun is | The [[Lewis Gun]] is a [[Heavy]] class [[:Category:LMG|light machine gun]] designed to deal sustained damage over an extended period at close to moderate distances. | ||
== | == Usage == | ||
The Lewis Gun can be selected as the [[Weapons|weapon]] of any [[Heavy]] build loadout. | |||
The Lewis Gun | |||
== Weapon | The trigger can be held to continuously fire bullets that damage opponents, also dealing additional damage on headshots. Aiming down sights increases the Lewis Gun's accuracy. Moving decreases accuracy, especially when going airborne. | ||
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition. | |||
{{Control scheme|weapon=Equip [[Lewis Gun]]|primary-fire=Fire shot <small>(Tap)</small><br>Continuous fire <small>(Hold)</small>|secondary-fire=Aim down sights <small>(Hold)</small>|reload=Tactical reload}} | |||
== Stats == | |||
=== Damage Profile === | |||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
! Build !! HP !! Shots to kill !! Time to kill (Body) !! Time to kill (Crit) | |||
|- | |||
|Light||150 | |||
|7 | |||
|0.72 | |||
|0.48 | |||
|- | |||
|Medium||250 | |||
|12 | |||
|1.32 | |||
|0.84 | |||
|- | |||
|Heavy||350 | |||
|16 | |||
|1.8 | |||
|1.2 | |||
|- | |||
|colspan="5" |'''<small>Values are approximate and determined by community testing.</small>''' | |||
|- | |||
|} | |||
=== Sights === | |||
{{Main|Sights}} | |||
<div style="display:flex; flex-wrap:wrap; justify-content:center;"> | |||
{{Items_Display|image=Epic_IRON_SIGHTS-Sight.png|bar=FREE |color=blank|name=IRON SIGHTS}} | |||
{{Items_Display|image=Epic_ADDER_REFLEX-Sight.png|bar={{VRIcon}} 300 |color=blank|name=ADDER REFLEX}} | |||
{{Items_Display|image=Epic_COMPACT_REFLECTOR-Sight.png|bar={{VRIcon}} 300 |color=blank|name=COMPACT REFLECTOR}} | |||
{{Items_Display|image=Epic_HOLOGRAPHIC-Sight.png|bar={{VRIcon}} 300 |color=blank|name=HOLOGRAPHIC}} | |||
{{Items_Display|image=Epic_LOOKING_GLASS-Sight.png|bar={{VRIcon}} 300 |color=blank|name=LOOKING GLASS}} | |||
</div> | |||
=== Properties === | |||
''' Weapon '''<br><br> | |||
{{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance. | |||
{{Feature icon|Automatic Fire}} Continues to fire automatically until the trigger is released. | |||
{{Feature icon|Aim Down Sights}} Has iron sights that significantly increase accuracy when used. | |||
{{Feature icon|Full Reload}} Replaces the entire magazine in one animation on reload. | |||
{{Feature icon|Stable Accuracy|negative=true}} Suffers a significant decrease in accuracy while moving and while airborne. | |||
<br>''' Bullet '''<br><br> | |||
{{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy. | |||
{{Feature icon|Critical Hit}} Critically hits on headshots, applying a damage multiplier. | |||
{{Feature icon|High Range Falloff}} Deals reduced damage when hitting targets at long distances (falloff starts beyond 30m). | |||
{{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall. | |||
== Guide == | |||
''' Strengths ''' | |||
* The Lewis Gun has a higher damage output at long distances than the comparable [[M60]] thanks to its lower bullet dispersion. | |||
* The Lewis Gun has a large magazine and remain in combat for a long time without needing to reload. | |||
''' Weaknesses ''' | |||
* The Lewis Gun is beat by the comparable [[M60]] at close distances due to its lower damage per second. | |||
* The Lewis Gun's large magazine size is compensated for by a lengthy reloading animation. | |||
''' Tactics ''' | |||
* Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the Lewis Gun. | |||
* A Lewis Gun user should plan ahead for a tactical reload while firing, since the reload makes for a long downtime. Usually, the Lewis Gun can outlast any opponent, meaning the opponent will be out of ammunition well before the Lewis Gun user needs to reload. | |||
''' Recoil ''' | |||
[[File:Lewis_recoil.png|right|400px]] | |||
How to control: | |||
# Pull down and slightly right for the first 9 bullets | |||
# Pull down and left until round 17 | |||
# Pull slightly down and hard right until bullet 23 | |||
# Pull down and left until bullet 28 | |||
# Pull down slightly until bullet 40 | |||
# Pull hard right until the mag is empty | |||
''' Hitscan ''' | |||
*When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing. | |||
*Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired. | |||
== Item Mastery == | |||
Item mastery XP can be earned by damaging and eliminating opponents with the Lewis Gun. | |||
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization. | |||
{| class="wikitable" | |||
|- | |||
|colspan="2" |'''<center>XP Breakdown</center>''' | |||
|- | |||
!Source !!XP Reward | |||
|- | |||
|Damage dealt by the Lewis Gun | |||
|0.2 × Damage Dealt | |||
|- | |||
|Critical damage dealt by the Lewis Gun | |||
|0.2 × Critical Damage Dealt | |||
|- | |||
|Opponent eliminated by the Lewis Gun | |||
|50 | |||
|- | |||
|Assist on an opponent damaged by the Lewis Gun | |||
|20 | |||
|} | |||
{{Item Mastery|item=Lewis Gun}} | |||
== Weapon Skins == | |||
<center> | |||
<tabber> | <tabber> | ||
|-|LEGENDARY= | |-|LEGENDARY= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:Lewis-Gun_DATA BREACH.png|DATA BREACH - {{MultibuckIcon}} 800 | |||
File:Lewis-Gun_S3 EMERALD.png|EMERALD PRIME - S3 WT Emerald 2 | |||
File:Lewis-Gun_GOLD DUST.png|GOLD DUST - {{MultibuckIcon}} 800 | |||
File:Lewis-Gun_LAVA LUSTER.png|LAVA LUSTER - {{MultibuckIcon}} 800 | |||
File:Lewis-Gun_LOOP-DE-DOOM.png|LOOP-DE-DOOM - {{MultibuckIcon}} 950 | |||
File:Lewis-Gun_Mini-Roulette.png|MINI ROULETTE - S1 BP Level 48 | |||
File:Lewis-Gun_RUSTY RUCKUS.png|RUSTY RUCKUS - {{MultibuckIcon}} 800 | |||
File:Lewis-Gun_S3 DIAMOND.png| S3 SHINE - S3 Diamond | |||
File:Lewis-Gun_SLITHER BOUND.png|SLITHER BOUND - {{MultibuckIcon}} 800 | |||
File:Lewis-Gun_TOOTHY TAILWIND.png|TOOTHY TAILWIND - {{MultibuckIcon}} 800 | |||
File:Lewis-Gun_VIRTUAL VELOCITY.png|VIRTUAL VELOCITY - {{MultibuckIcon}} 1,150 (Bundle) | |||
File:Lewis-Gun PROJECTOR S CUT.png|PROJECTOR'S CUT - {{MultibuckIcon}} 950 | |||
</gallery> | </gallery> | ||
|-|EPIC= | |-|EPIC= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File: | File:Lewis-Gun_CHERRY BLOOM BOOM.png|CHERRY BLOOM BOOM - {{MultibuckIcon}} 400 | ||
File: | File:Lewis-Gun_EYESORE EDGE.png|EYESORE EDGE - {{MultibuckIcon}} 400 | ||
File: | File:Lewis-Gun_JADED, BUT NOT JADED.png|JADED, BUT NOT JADED - {{MultibuckIcon}} 400 | ||
File:LewisGun | File:Lewis-Gun_SKULLBOUND OBLIVION.png|SKULLBOUND OBLIVION - {{MultibuckIcon}} 400 | ||
File: | File:Lewis-Gun_SLY SWAY.png|SLY SWAY - {{MultibuckIcon}} 1,150 (Bundle) | ||
File:Lewis-Gun_SUNDOWN SIZZLE.png|SUNDOWN SIZZLE - S2 BP Level 4 | |||
File:Lewis-Gun_TECHNO HONEYCOMB.png|TECHNO HONEYCOMB - {{MultibuckIcon}} 1,150 (Bundle) | |||
File:LewisGun TriangleTwinkle.png|TRIANGLE TWINKLE - Weapon Level 6 | |||
File:Lewis-Gun_PREDASHEEN.png|PREDASHEEN - Weapon Level 9 | |||
</gallery> | </gallery> | ||
|-|RARE= | |-|RARE= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:LewisGun GalaxyGrid.png|GALAXY GRID - | File:LewisGun GalaxyGrid.png|GALAXY GRID - {{MultibuckIcon}} 150 | ||
File: | File:Lewis-Gun PAINTED PREDATOR.png|PAINTED PREDATOR - Weapon Level 8 | ||
File:LewisGun ScrapyardScars.png|SCRAPYARD SCARS - | File:LewisGun ScrapyardScars.png|SCRAPYARD SCARS - {{MultibuckIcon}} 150 | ||
<!-- MISSING: File:Lewis-Gun STRIPED GRAZER.png|STRIPED GRAZER - Weapon Level 7 --> | |||
File: | |||
</gallery> | </gallery> | ||
|-|COMMON= | |-|COMMON= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:LewisGun_StandardIssue.png|STANDARD ISSUE - | File:Lewis-Gun_Dye-Job-Yellow.png|DYE JOB - Weapon Level 2 | ||
File:LewisGun VirtualExtension.png|VIRTUAL EXTENSION | File:Lewis-Gun_Dye-Job-Blue.png|DYE JOB - Weapon Level 3 | ||
File:Lewis-Gun_Dye-Job-Red.png|DYE JOB - Weapon Level 4 | |||
File:Lewis-Gun_Dye-Job-White.png|DYE JOB - Weapon Level 5 | |||
File:LewisGun_StandardIssue.png|STANDARD ISSUE | |||
File:Lewis-Gun_VIRTUAL EXTENSION.png|VIRTUAL EXTENSION - {{MultibuckIcon}} 150 | |||
</gallery> | |||
|-|LEGACY= | |||
<gallery widths="210" heights="110" mode="nolines"> | |||
File:LewisGun AmbientAloha.png|AMBIENT ALOHA | |||
File:LewisGun SundownSizzle.png|SUNDOWN SIZZLE | |||
File:LewisGun BoltRevolt.png|BOLT REVOLT | |||
File:LewisGun EerieOssuary.png|EERIE OSSUARY | |||
File:LewisGun OffPanel.png|OFF PANEL | |||
File:LewisGun BrokenBullseye.png|BROKEN BULLSEYE | |||
File:LewisGun Criss-CrossClash.png|CRISS-CROSS CLASH | |||
File:LewisGun PoshTerrazzo.png|POSH TERRAZZO | |||
File:LewisGun VirtualExtension.png|VIRTUAL EXTENSION | |||
</gallery> | </gallery> | ||
</tabber> | </tabber> | ||
</center> | |||
== Trivia == | |||
* The Lewis Gun exists in real life as the [https://en.wikipedia.org/wiki/Lewis_gun Lewis automatic machine gun],a light machine gun fromthe First World War-era. It was invented by U.S. Army colonel [https://en.wikipedia.org/wiki/Isaac_Newton_Lewis Isaac Newton Lewis] (not related to the physicist from the 17th century) in 1911, but the U.S. Army refused to adopt his design, most likely due to political differences. Frustrated, Lewis left for Belgium, where he established an arms company in Liège, and worked closely with a British arms manufacturer. Manufacturing then moved to England. In the First World War, the Lewis Gun began major production in the United Kingdom under the designation "Gun, Lewis, .303-cal". | |||
** See also: [[List of Gun Origins]]. | |||
== History == | |||
{| class="wikitable" | |||
!Patch !!<center>Changes</center> | |||
|- | |||
|[[Update:4.0.0|4.0.0]] || | |||
* Smoothed the recoil pattern of the Lewis Gun, reducing the amount of horizontal recoil at some points. The recoil pattern overall remains the same but should be considerably easier to control | |||
|- | |||
|[[Update:3.0.0|3.0.0]] || | |||
* Further updated recoil pattern, making the weapon easier to control for the first few bullets in the sequence, but making the weapon recoil more the longer the trigger is held | |||
* Decreased damage from 25 to 22 | |||
|- | |||
|[[Update:2.0.0|2.0.0]] || | |||
* Updated weapon recoil pattern to be slightly less accurate over time during sustained firing | |||
|- | |||
|[[Update:Season 1|1.2.0]] || | |||
* Updated recoil pattern, making it slightly easier to control | |||
|} | |||
[[Category:Heavy Build]] | [[Category:Heavy Build]] | ||
[[Category:Weapon]] | |||
[[Category:LMG]] |
Latest revision as of 13:48, 29 March 2025
![]() | |
LEWIS GUN | |
---|---|
| |
- | |
Magazine Size | 47 |
Price | 600 |
General Data | |
Related Quests |
The Lewis Gun is a Heavy class light machine gun designed to deal sustained damage over an extended period at close to moderate distances.
Usage
edit edit sourceThe Lewis Gun can be selected as the weapon of any Heavy build loadout.
The trigger can be held to continuously fire bullets that damage opponents, also dealing additional damage on headshots. Aiming down sights increases the Lewis Gun's accuracy. Moving decreases accuracy, especially when going airborne.
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip Lewis Gun | 1 | Weapon | ||
Fire shot (Tap) Continuous fire (Hold) | R2 | RT | Primary fire | |
Aim down sights (Hold) | L2 | LT | Secondary fire | |
Tactical reload | R | Reload |
Stats
edit edit sourceDamage Profile
edit edit sourceBuild | HP | Shots to kill | Time to kill (Body) | Time to kill (Crit) |
---|---|---|---|---|
Light | 150 | 7 | 0.72 | 0.48 |
Medium | 250 | 12 | 1.32 | 0.84 |
Heavy | 350 | 16 | 1.8 | 1.2 |
Values are approximate and determined by community testing. |
Sights
edit edit sourceProperties
edit edit source Weapon
Ranged — Strikes targets by aiming and firing at them from a distance.
Automatic Fire — Continues to fire automatically until the trigger is released.
Aim Down Sights — Has iron sights that significantly increase accuracy when used.
Full Reload — Replaces the entire magazine in one animation on reload.
Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.
Bullet
Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
Critical Hit — Critically hits on headshots, applying a damage multiplier.
High Range Falloff — Deals reduced damage when hitting targets at long distances (falloff starts beyond 30m).
Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.
Guide
edit edit sourceStrengths
- The Lewis Gun has a higher damage output at long distances than the comparable M60 thanks to its lower bullet dispersion.
- The Lewis Gun has a large magazine and remain in combat for a long time without needing to reload.
Weaknesses
- The Lewis Gun is beat by the comparable M60 at close distances due to its lower damage per second.
- The Lewis Gun's large magazine size is compensated for by a lengthy reloading animation.
Tactics
- Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the Lewis Gun.
- A Lewis Gun user should plan ahead for a tactical reload while firing, since the reload makes for a long downtime. Usually, the Lewis Gun can outlast any opponent, meaning the opponent will be out of ammunition well before the Lewis Gun user needs to reload.
Recoil

How to control:
- Pull down and slightly right for the first 9 bullets
- Pull down and left until round 17
- Pull slightly down and hard right until bullet 23
- Pull down and left until bullet 28
- Pull down slightly until bullet 40
- Pull hard right until the mag is empty
Hitscan
- When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing.
- Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.
Item Mastery
edit edit sourceItem mastery XP can be earned by damaging and eliminating opponents with the Lewis Gun.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
---|---|
Damage dealt by the Lewis Gun | 0.2 × Damage Dealt |
Critical damage dealt by the Lewis Gun | 0.2 × Critical Damage Dealt |
Opponent eliminated by the Lewis Gun | 50 |
Assist on an opponent damaged by the Lewis Gun | 20 |
Weapon Skins
edit edit source-
CHERRY BLOOM BOOM -
400
-
EYESORE EDGE -
400
-
JADED, BUT NOT JADED -
400
-
SKULLBOUND OBLIVION -
400
-
SLY SWAY -
1,150 (Bundle)
-
SUNDOWN SIZZLE - S2 BP Level 4
-
TECHNO HONEYCOMB -
1,150 (Bundle)
-
TRIANGLE TWINKLE - Weapon Level 6
-
PREDASHEEN - Weapon Level 9
-
GALAXY GRID -
150
-
PAINTED PREDATOR - Weapon Level 8
-
SCRAPYARD SCARS -
150
-
DYE JOB - Weapon Level 2
-
DYE JOB - Weapon Level 3
-
DYE JOB - Weapon Level 4
-
DYE JOB - Weapon Level 5
-
STANDARD ISSUE
-
VIRTUAL EXTENSION -
150
-
AMBIENT ALOHA
-
SUNDOWN SIZZLE
-
BOLT REVOLT
-
EERIE OSSUARY
-
OFF PANEL
-
BROKEN BULLSEYE
-
CRISS-CROSS CLASH
-
POSH TERRAZZO
-
VIRTUAL EXTENSION
Trivia
edit edit source- The Lewis Gun exists in real life as the Lewis automatic machine gun,a light machine gun fromthe First World War-era. It was invented by U.S. Army colonel Isaac Newton Lewis (not related to the physicist from the 17th century) in 1911, but the U.S. Army refused to adopt his design, most likely due to political differences. Frustrated, Lewis left for Belgium, where he established an arms company in Liège, and worked closely with a British arms manufacturer. Manufacturing then moved to England. In the First World War, the Lewis Gun began major production in the United Kingdom under the designation "Gun, Lewis, .303-cal".
- See also: List of Gun Origins.
History
edit edit sourcePatch | |
---|---|
4.0.0 |
|
3.0.0 |
|
2.0.0 |
|
1.2.0 |
|