Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

M60: Difference between revisions

From Test wiki
m Weapon Skins: Added new skins
Wetbattery (talk | contribs)
 
(41 intermediate revisions by 10 users not shown)
Line 4: Line 4:
|weaponquote = {{Quote|text=Fully automatic light machine gun}}
|weaponquote = {{Quote|text=Fully automatic light machine gun}}
|build=Heavy
|build=Heavy
|wtype=LMG
|price={{Prices}}
|bdamage=22
|wtype=[[:Category:LMG|LMG]]
|hdamage=33 (1.5x)
|bodydamage=20
|dps=??
|crit=30
|magsize=70
|magsize=70
|reloadtime=3.5
|falloffmin=25m
|falloffmax=35m
|falloffmulti=0.50
|dps=?
|rpm=580
|fullreload=3.55s
|tacreload=3.55s
}}
}}
The M60 is the standard machine gun given the [[Builds|Heavy Build]].
The [[M60]] ''(Machine Gun '''M'''odel '''60''')'' is a [[Heavy]] class [[:Category:LMG|light machine gun]] designed to deal sustained damage over a very long period at close range.


== Overview ==
== Usage ==
With a quick fire rate, decent recoil, and overall good performance, the M60 is a reliable weapon for Heavy Build.
The M60 can be selected as the [[Weapons|weapon]] of any [[Heavy]] build loadout.


== Pros and Cons ==
The trigger can be held to continuously fire bullets that damage opponents, also dealing additional damage on headshots. Aiming down sights increases the M60's accuracy. Moving decreases accuracy, especially when going airborne.  
Though the M60 lacks handling, it has a very sizeable magazine size to suppress enemies. This LMG has considerable damage, but the low handling causes it to be less effective over longer ranges and is most at home in close range combat and inside buildings where enemies cannot retreat easily.


Similar to the AKM, it is a jack-of-all-trades, master of none.
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.
{{Control scheme|weapon=Equip [[M60]]|primary-fire=Fire shot <small>(Tap)</small><br>Continuous fire <small>(Hold)</small>|secondary-fire=Aim down sights <small>(Hold)</small>|reload=Tactical reload}}
== Stats ==
=== Damage Profile ===
{| class="wikitable" style="text-align: center;"
|-
! Build !! HP !! Shots to kill !! Time to kill (Body) !! Time to kill (Crit)
|-
|Light||150
|8
|0.72
|0.52
|-
|Medium||250
|14
|1.34
|0.83
|-
|Heavy||350
|19
|1.86
|1.24
|-
|colspan="5" |'''<small>Values are approximate and determined by community testing.</small>'''
|-
|}
 
=== Sights ===
{{Main|Sights}}
<div style="display:flex; flex-wrap:wrap; justify-content:center;">
{{Items_Display|image=Epic_IRON_SIGHTS-Sight.png|bar=FREE |color=blank|name=IRON SIGHTS}}
{{Items_Display|image=Epic_ADDER_REFLEX-Sight.png|bar={{VRIcon}} 300 |color=blank|name=ADDER REFLEX}}
{{Items_Display|image=Epic_COMPACT_REFLECTOR-Sight.png|bar={{VRIcon}} 300 |color=blank|name=COMPACT REFLECTOR}}
{{Items_Display|image=Epic_HOLOGRAPHIC-Sight.png|bar={{VRIcon}} 300 |color=blank|name=HOLOGRAPHIC}}
{{Items_Display|image=Epic_LOOKING_GLASS-Sight.png|bar={{VRIcon}} 300 |color=blank|name=LOOKING GLASS}}
</div>
 
=== Properties ===
''' Weapon '''<br><br>
{{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance.
 
{{Feature icon|Automatic Fire}} Continues to fire automatically until the trigger is released.
 
{{Feature icon|Aim Down Sights}} Has iron sights that significantly increase accuracy when used.
 
{{Feature icon|Full Reload}} Replaces the entire magazine in one animation on reload.
 
{{Feature icon|Stable Accuracy|negative=true}} Suffers a significant decrease in accuracy while moving and while airborne.
 
<br>''' Bullet '''<br><br>
{{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
 
{{Feature icon|Critical Hit}} Critically hits on headshots, applying a damage multiplier.
 
{{Feature icon|Mid Range Falloff}} Deals reduced damage when hitting targets at a moderate distance (falloff starts at less than 30m).
 
{{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall.
 
== Guide ==
''' Strengths '''
* The M60 has a higher damage output at close distances than the comparable [[Lewis Gun]].
* The M60 has the largest amount of bullets in its magazine of any weapon, being able to deliver machine gun fire for up to 7 seconds before needing to reload.
** However, it is beat in its total firing time only by the [[Flamethrower]], which can hold down fire for even longer than the M60.
 
''' Weaknesses '''
* The M60 is beat by the comparable [[Lewis Gun]] at longer distances, due to higher bullet dispersion and damage falloff.
* The M60's large magazine size is compensated for by a lengthy reloading animation.
 
''' Tactics '''
* Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the M60.
* An M60 user should plan ahead for a tactical reload while firing, since the reload makes for a long downtime. Usually, the M60 can outlast any opponent, meaning the opponent will be out of ammunition well before the M60 user needs to reload.
 
''' Recoil '''
[[File:M60_recoil.png|right|400px]]
How to control:
# Pull down hard for the first 8 bullets
# Pull down and left until bullet 16
# Pull down and left until bullet 32
# Pull down slightly and left until bullet 41
# Pull down slightly and right until bullet 53
# Pull down slightly and left until bullet 66
# Pull down slightly and right until bullet 70
 
''' Hitscan '''
*When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing.
 
*Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.
 
== Item Mastery ==
Item mastery XP can be earned by damaging and eliminating opponents with the M60.
 
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
{| class="wikitable"
|-
|colspan="2" |'''<center>XP Breakdown</center>'''
|-
!Source !!XP Reward
|-
|Damage dealt by the M60
|0.2 × Damage Dealt
|-
|Critical damage dealt by the M60
|0.2 × Critical Damage Dealt
|-
|Opponent eliminated by the M60
|50
|-
|Assist on an opponent damaged by the M60
|20
|}
{{Item Mastery|item=M60}}


== Weapon Skins ==
== Weapon Skins ==
<center>
<tabber>
<tabber>
|-|LEGENDARY=
|-|LEGENDARY=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:M60_Drakon Blast.png|DRAKON BLAST - {{MultibuckIcon}} 1,600 (Bundle)
File:M60_1ST ANNIVERSARY EDGE.png|1ST ANNIVERSARY EDGE - $9.99 (Bundle)
File:M60_Drakon Blast.png|DRAKON BLAST - {{MultibuckIcon}} 800
File:M60_ECLIPSE SHADE.png|ECLIPSE SHADE - {{MultibuckIcon}} 800
File:M60_FELT FURY.png|FELT FURY - {{MultibuckIcon}} 800
File:M60_GRIT & GLORY.png|GRIT & GLORY - S4 BP Level 88
File:M60_ISEUL-T REALITY RECAST.png|ISEUL-T REALITY RECAST - {{MultibuckIcon}} 400
File:M60_Never-Evanesce.png|NEVER EVANESCE - {{MultibuckIcon}} 1,150 (Bundle)
File:M60_Never-Evanesce.png|NEVER EVANESCE - {{MultibuckIcon}} 1,150 (Bundle)
File:M60 Ospuze-QuenchYourThirst.png|OSPUZE PERFORMIN' - OB BP Level 8
File:M60 Ospuze-QuenchYourThirst.png|OSPUZE PERFORMIN' - OB BP Level 8
File:M60 S2 Gilded Enforcer.png|S2 GILDED ENFORCER - S2 Gold
File:M60_SPIKED SMIRK.png|SPIKED SMIRK - {{MultibuckIcon}} 700
</gallery>
</gallery>


|-|EPIC=
|-|EPIC=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:M60_CB2-Aura.png|CB2 AURA - CB2 Ranked Reward - Gold
File:M60_ARCADE CARPET.png|ARCADE CARPET - {{MultibuckIcon}} 400
File:M60_FRACTAL DISGUISE-Camouflage.png|FRACTAL DISGUISE - PS+ Exclusive
File:M60_BED OF ROSES.png|BED OF ROSES - {{MultibuckIcon}} 1,150 (Bundle)
File:M60_FRACTAL DISGUISE-Snow.png|FRACTAL DISGUISE - PS+ Exclusive
File:M60_CB2-Aura.png|CB2 AURA - CB2 Gold
File:M60_CHROMIUM FUTURA.png|CHROMIUM FUTURA - {{MultibuckIcon}} 550
File:M60_COILED FORTUNE.png|COILED FORTUNE - {{MultibuckIcon}} 550
File:M60_DESERT DUST.png|DESERT DUST - {{MultibuckIcon}} 400
File:M60_ENGIMO SIGNAL FLUX.png|ENGIMO SIGNAL FLUX - {{MultibuckIcon}} 400
File:M60_FRACTAL DISGUISE-Camouflage.png|FRACTAL DISGUISE - PS Plus Exclusive
File:M60_FRACTAL DISGUISE-Snow.png|FRACTAL DISGUISE - PS Plus Exclusive
File:M60_HEAD CLOGGER.png|HEAD CLOGGER - {{MultibuckIcon}} 1,150 (Bundle)
File:M60_HEAD CLOGGER.png|HEAD CLOGGER - {{MultibuckIcon}} 1,150 (Bundle)
File:M60_HOLTOW ADJUSTER.png|HOLTOW ADJUSTER - {{MultibuckIcon}} 400
File:M60_SWEEP THE BOARD.png|SWEEP THE BOARD - {{MultibuckIcon}} 400
File:M60_Triangle-Twinkle.png|TRIANGLE TWINKLE - Weapon Level 6
File:M60_Triangle-Twinkle.png|TRIANGLE TWINKLE - Weapon Level 6
File:M60_PREDASHEEN.png|PREDASHEEN - Weapon Level 9
File:M60 Vandal's-Edge.png|VANDAL'S EDGE - {{MultibuckIcon}} 1,150 (Bundle)
File:M60 Vandal's-Edge.png|VANDAL'S EDGE - {{MultibuckIcon}} 1,150 (Bundle)
File:M60_WILDWOOD VEIL.png|WILDWOOD VEIL - {{MultibuckIcon}} 400
File:M60 URBAN REACTOR.png|URBAN REACTOR - {{MultibuckIcon}} 500
</gallery>
</gallery>


|-|RARE=
|-|RARE=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:M60_Criss-Cross_Clash.png|CRISS-CROSS CLASH - {{MultibuckIcon}} 150
File:M60_Off-Panel.png|OFF-PANEL - {{MultibuckIcon}} 150
File:M60_Off-Panel.png|OFF-PANEL - {{MultibuckIcon}} 150
File:M60_Criss-Cross_Clash.png|CRISS-CROSS CLASH - {{MultibuckIcon}} 150
File:M60_PAINTED PREDATOR.png|PAINTED PREDATOR - Weapon Level 8
<!-- MISSING: File:M60 STRIPED GRAZER.png|STRIPED GRAZER - Weapon Level 7 -->
</gallery>
</gallery>


|-|COMMON=
|-|COMMON=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:M60_StandardIssue.png|STANDARD ISSUE - Weapon Level 1
File:M60_DyeJob_yellow.png|DYE JOB - Weapon Level 2
File:M60_DyeJob_yellow.png|DYE JOB - YELLOW - Weapon Level 2
File:M60_DyeJob_blue.png|DYE JOB - Weapon Level 3
File:M60_DyeJob_blue.png|DYE JOB - BLUE - Weapon Level 3
File:M60_DyeJob_red.png|DYE JOB - Weapon Level 4
File:M60_DyeJob_red.png|DYE JOB - RED - Weapon Level 4
File:M60_Dye-Job-White.png|DYE JOB - Weapon Level 5
File:M60_Dye-Job-White.png|DYE JOB - WHITE - Weapon Level 5
File:M60_StandardIssue.png|STANDARD ISSUE
</gallery>
</gallery>


Line 73: Line 209:
</gallery>
</gallery>
</tabber>
</tabber>
</center>


== Trivia ==
== Trivia ==
* The first appearance of the M60 was in the initial teaser for THE FINALS in November, 2021.
* The first appearance of the M60 was in the initial teaser for THE FINALS in November, 2021.
* The M60 exists in real life as the [https://en.wikipedia.org/wiki/M60_machine_gun M60 Machine Gun], a family of general=purpose machine guns developed in the United States and adopted in 1957. It has served in every branch of the United States military, and is still in use to this day.
** See also: [[List of Gun Origins]].


== Change History ==
== History ==
 
{| class="wikitable"
=== 1.5.0 ===
!Patch !!<center>Changes</center>
 
|-
|[[Update:6.0.0|6.0.0]] ||
*Increased damage from 19 to 20
*Increased damage falloff max range from 32m to 35m, giving the weapon a slightly longer effective range
*Increased damage falloff multiplier from 0.4 to 0.5, meaning the weapon now does slightly more damage at range
|-
|[[Update:4.0.0|4.0.0]] ||
* Increased fire rate from 560 RPM to 580 RPM
* Smoothed the recoil pattern of the M60, reducing the amount of horizontal recoil at some points. The recoil pattern overall remains the same but should be considerably easier to control
|-
|[[Update:3.0.0|3.0.0]] ||
* Updated recoil pattern, making the weapon recoil more during the first few bullets, but making it easier to control for the rest of the sequence
* Decreased damage from 22 to 19
|-
|[[Update:2.0.0|2.0.0]] ||
* Decreased accuracy slightly by increasing bullet dispersion while standing still when firing while aiming down sights
* Increased accuracy by decreasing bullet dispersion while moving when firing from the hip
* Increased accuracy by decreasing bullet dispersion while moving when firing while aiming down sights
* Decreased accuracy slightly by increasing bullet dispersion while standing still when firing while aiming down sights
|-
|[[Update:1.5.0|1.5.0]] ||
* Damage changedː 21 -> 22
* Damage changedː 21 -> 22
|}


[[Category:Heavy Build]]
[[Category:Heavy Build]]
[[Category:Weapon]]
[[Category:Weapon]]
[[Category:LMG]]

Latest revision as of 13:49, 29 March 2025

M60
“Fully automatic light machine gun”
-
Magazine Size70
PriceFree
General Data
Related Quests


The M60 (Machine Gun Model 60) is a Heavy class light machine gun designed to deal sustained damage over a very long period at close range.

The M60 can be selected as the weapon of any Heavy build loadout.

The trigger can be held to continuously fire bullets that damage opponents, also dealing additional damage on headshots. Aiming down sights increases the M60's accuracy. Moving decreases accuracy, especially when going airborne.

The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.

Controls PC PS XBox Key
Equip M60
1
 
Y
Weapon
Fire shot (Tap)
Continuous fire (Hold)
 
R2
RT
Primary fire
Aim down sights (Hold)
 
L2
LT
Secondary fire
Tactical reload
R
X
Reload

Damage Profile

edit edit source
Build HP Shots to kill Time to kill (Body) Time to kill (Crit)
Light 150 8 0.72 0.52
Medium 250 14 1.34 0.83
Heavy 350 19 1.86 1.24
Values are approximate and determined by community testing.
Main Page: Sights
FREE
IRON SIGHTS


300
ADDER REFLEX


300
COMPACT REFLECTOR


300
HOLOGRAPHIC


300
LOOKING GLASS


Weapon

Ranged — Strikes targets by aiming and firing at them from a distance.

Automatic Fire — Continues to fire automatically until the trigger is released.

Aim Down Sights — Has iron sights that significantly increase accuracy when used.

Full Reload — Replaces the entire magazine in one animation on reload.

Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.


Bullet

Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.

Critical Hit — Critically hits on headshots, applying a damage multiplier.

Mid Range Falloff — Deals reduced damage when hitting targets at a moderate distance (falloff starts at less than 30m).

Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

Strengths

  • The M60 has a higher damage output at close distances than the comparable Lewis Gun.
  • The M60 has the largest amount of bullets in its magazine of any weapon, being able to deliver machine gun fire for up to 7 seconds before needing to reload.
    • However, it is beat in its total firing time only by the Flamethrower, which can hold down fire for even longer than the M60.

Weaknesses

  • The M60 is beat by the comparable Lewis Gun at longer distances, due to higher bullet dispersion and damage falloff.
  • The M60's large magazine size is compensated for by a lengthy reloading animation.

Tactics

  • Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the M60.
  • An M60 user should plan ahead for a tactical reload while firing, since the reload makes for a long downtime. Usually, the M60 can outlast any opponent, meaning the opponent will be out of ammunition well before the M60 user needs to reload.

Recoil

How to control:

  1. Pull down hard for the first 8 bullets
  2. Pull down and left until bullet 16
  3. Pull down and left until bullet 32
  4. Pull down slightly and left until bullet 41
  5. Pull down slightly and right until bullet 53
  6. Pull down slightly and left until bullet 66
  7. Pull down slightly and right until bullet 70

Hitscan

  • When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing.
  • Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.

Item mastery XP can be earned by damaging and eliminating opponents with the M60.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the M60 0.2 × Damage Dealt
Critical damage dealt by the M60 0.2 × Critical Damage Dealt
Opponent eliminated by the M60 50
Assist on an opponent damaged by the M60 20
Level 1
0 XP
M60
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen


  • The first appearance of the M60 was in the initial teaser for THE FINALS in November, 2021.
  • The M60 exists in real life as the M60 Machine Gun, a family of general=purpose machine guns developed in the United States and adopted in 1957. It has served in every branch of the United States military, and is still in use to this day.
Patch
Changes
6.0.0
  • Increased damage from 19 to 20
  • Increased damage falloff max range from 32m to 35m, giving the weapon a slightly longer effective range
  • Increased damage falloff multiplier from 0.4 to 0.5, meaning the weapon now does slightly more damage at range
4.0.0
  • Increased fire rate from 560 RPM to 580 RPM
  • Smoothed the recoil pattern of the M60, reducing the amount of horizontal recoil at some points. The recoil pattern overall remains the same but should be considerably easier to control
3.0.0
  • Updated recoil pattern, making the weapon recoil more during the first few bullets, but making it easier to control for the rest of the sequence
  • Decreased damage from 22 to 19
2.0.0
  • Decreased accuracy slightly by increasing bullet dispersion while standing still when firing while aiming down sights
  • Increased accuracy by decreasing bullet dispersion while moving when firing from the hip
  • Increased accuracy by decreasing bullet dispersion while moving when firing while aiming down sights
  • Decreased accuracy slightly by increasing bullet dispersion while standing still when firing while aiming down sights
1.5.0
  • Damage changedː 21 -> 22