-
ARGON GLOW -
1,600 (Bundle)
-
CHARMALURE -
600
-
CONCRETE SMOKE -
800
-
DISKETTE BEZEL -
850 (Bundle)
-
DOUGH WRANGLER -
800
-
RELIC RUMBLER - S5 BP Level
More actions
No edit summary |
m Changed the RPM of the 1887 from 67.5rpm to 75rpm as a result of the changes from update 5.12 |
||
(45 intermediate revisions by 15 users not shown) | |||
Line 4: | Line 4: | ||
|weaponquote = {{Quote|text=Lever-action shotgun firing pellets.}} | |weaponquote = {{Quote|text=Lever-action shotgun firing pellets.}} | ||
|build=Medium | |build=Medium | ||
|wtype=Shotgun | |price={{Prices|600}} | ||
| | |wtype=[[:Category:Shotgun|Shotgun]] | ||
| | |bodydamagebar=12×9 | ||
|dps= | |falloffmin=15m | ||
|falloffmax=25m | |||
|falloffmulti=0.70 | |||
|dps=? | |||
|rpm=75 | |||
|magsize=6 | |magsize=6 | ||
| | |fullreload=4.3s | ||
| | |tacreload=[[:Model_1887#Segmented_Reload|Segmented]] | ||
}} | }} | ||
The Model 1887 is a lever-action | The [[Model 1887]] ''(Winchester '''Model 1887''')'' is a [[Medium]] class lever-action [[:Category:Shotgun|shotgun]] designed to deal high damage per shot in a wide pellet spread at a close distance. | ||
== | == Usage == | ||
The Model 1887 can be selected as the [[Weapons|weapon]] of any [[Medium]] build loadout. | |||
The trigger can be pulled to fire a spread of pellets that each deal a small amount of damage. The trigger must be released before firing again. The weapon does not deal additional damage on headshots. Aiming down sights does not increase the Model 1887's accuracy, but the weapon remains accurate when moving and going airborne. | |||
The Model 1887 is a | The Model 1887 reloads by inserting one round at a time, making its reload extremely slow. However, the reload can be interrupted before the magazine is full to reload less rounds. | ||
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition. | |||
{{Control scheme|weapon=Equip [[Model 1887]]|primary-fire=Fire shot <small>(Tap)</small>|secondary-fire=Aim down sights <small>(Hold)</small>|reload=Tactical reload}} | |||
== Stats == | |||
=== Damage Profile === | |||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
! Build !! HP !! Shots to kill !! Time to kill (Body) !! Time to kill (Crit) | |||
|- | |||
|Light||150 | |||
|2 | |||
|0.89 | |||
|Same as body | |||
|- | |||
|Medium||250 | |||
|3 | |||
|1.78 | |||
|Same as body | |||
|- | |||
|Heavy||350 | |||
|4 | |||
|2.67 | |||
|Same as body | |||
|- | |||
|colspan="5" |'''<small>Values are approximate and determined by community testing.</small>''' | |||
|- | |||
|} | |||
=== Segmented Reload === | |||
The Model 1887 uses an arhythmic shell-by-shell reload, meaning the reload time varies depending on how many shells are inserted. The Tactical reload includes a long "eject-and-catch-shell" animation for the first shell. | |||
[[File:Model 1887 Segmented.gif|right|thumb|eject-and-catch-shell animation]] | |||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
! Shells in Magazine !! Reload Times | |||
|- | |||
|1 | |||
|4.50s | |||
|- | |||
|2 | |||
|4.20s | |||
|- | |||
|3 | |||
|3.45s | |||
|- | |||
|4 | |||
|3.15s | |||
|- | |||
|5 | |||
|2.40s | |||
|} | |||
=== Sights === | |||
{{Main|Sights}} | |||
<div style="display:flex; flex-wrap:wrap; justify-content:center;"> | |||
{{Items_Display|image=Epic_IRON_SIGHTS-Sight.png|bar=FREE |color=blank|name=IRON SIGHTS}} | |||
{{Items_Display|image=Epic_COMPACT_REFLECTOR-Sight.png|bar={{VRIcon}} 300 |color=blank|name=COMPACT REFLECTOR}} | |||
{{Items_Display|image=Epic_LOOKING_GLASS-Sight.png|bar={{VRIcon}} 300 |color=blank|name=LOOKING GLASS}} | |||
</div> | |||
=== Properties === | |||
''' Weapon '''<br><br> | |||
{{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance. | |||
{{Feature icon|Single Fire}} Fires once when the trigger is pulled. The trigger must be released before firing again. | |||
{{Feature icon|Multi-Shot}} Releases multiple rounds at the same time with each shot, each dealing minor damage. | |||
{{Feature icon|Stable Accuracy}} Keeps a stable accuracy (pellet spread), even while moving and going airborne. | |||
{{Feature icon|Round Reload}} Inserts a single round on reload. The next round(s) will also start reloading automatically until the magazine is full. | |||
{{Feature icon|Aim Down Sights|negative=true}} Has iron sights, but using them does not affect accuracy (pellet spread). | |||
<br>''' Bullet '''<br><br> | |||
{{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy. | |||
{{Feature icon|Mid Range Falloff}} Deals reduced damage when hitting targets at a moderate distance (falloff starts at less than 30m). | |||
{{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall. | |||
{{Feature icon|Critical Hit|negative=true}} Does not critically hit for increased damage, even if the target was struck on the head. | |||
== Guide == | |||
''' Strengths ''' | |||
* The Model 1887's accuracy is mostly unaffected by moving, and does not need to aim down sights to attain maximum accuracy. This makes it possible to strafe around an opponent while hip-firing at them, all while maintaining high accuracy. | |||
* The Model 1887 (as well as the [[CL-40]]) can be highly effective in matches with multiple [[Light]] build contestants, as the Model 1887 will eliminate a Light contestant in two shots, even if neither shot is fully accurate. | |||
* Hitting all pellets on an enemy will deal 99 damage, meaning a Medium opponent can be killed in only 3 hits. | |||
''' Weaknesses ''' | |||
* Reloading the Model 1887's shells takes a long time, leading to long downtimes between firing. | |||
* Once a reloading animation is started, it cannot be cancelled until that shell has finished being loaded. | |||
* High pellet dispersion means that enemies that are not close to the user will not take much damage from a shot. | |||
* An undamaged [[Heavy]] contestant may mean trouble for a Model 1887 user, as they take several slow shots to take down. | |||
''' Tactics ''' | |||
* The magazine of the Model 1887 should be full whenever possible. One shell missing in the magazine could mean the difference between winning or losing an engagement. | |||
* Due to the Model 1887's reloading mechanics, where two shells can be inserted at the same time depending on the magazine state, doing a tactical reload after firing 3 out of 6 shells is the most efficient. If the Model 1887 user chooses to go for full reloads instead, they will have relatively more downtime. | |||
* The time between shots is enough to fit a Quick Melee in without slowing down the rate of fire. Weave Quick Melees between shots in close-range encounters to maximize damage output. | |||
* Using the 1887 to poke enemies at medium to long range can be surprisingly effective. Dealing small amounts of damage will slowly whittle down the opponent's health pool while also resetting their health regen timer. | |||
[[File:Model1887_10m.png|thumb|right|300px|<center>10m Spread pattern</center>]] | |||
''' Hitscan ''' | |||
*For each pellet in a shot fired by the weapon, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs for each pellet. Since the shotgun has a fixed low accuracy, the random deviation of the pellets causes them to spread out into a fan. | |||
*Immediately, the closest contestant, structure, object or shield intersecting the hitscan of each pellet will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired. | |||
== Item Mastery == | |||
Item mastery XP can be earned by damaging and eliminating opponents with the Model 1887. | |||
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization. | |||
{| class="wikitable" | |||
|- | |||
|colspan="2" |'''<center>XP Breakdown</center>''' | |||
|- | |||
!Source !!XP Reward | |||
|- | |||
|Damage dealt by the Model 1887 | |||
|0.2 × Damage Dealt | |||
|- | |||
|Opponent eliminated by the Model 1887 | |||
|50 | |||
|- | |||
|Assist on an opponent damaged by the Model 1887 | |||
|20 | |||
|} | |||
{{Item Mastery|item=Model 1887}} | |||
==Weapon Skins== | ==Weapon Skins== | ||
<center> | |||
<tabber> | <tabber> | ||
|-|LEGENDARY= | |-|LEGENDARY= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:Model-1887_ARGON GLOW.png|ARGON GLOW - {{MultibuckIcon}} 1,600 (Bundle) | File:Model-1887_ARGON GLOW.png|ARGON GLOW - {{MultibuckIcon}} 1,600 (Bundle) | ||
File:Model-1887_CHARMALURE.png|CHARMALURE - {{MultibuckIcon}} 600 | |||
File:Model-1887 CONCRETE SMOKE.png|CONCRETE SMOKE - {{MultibuckIcon}} 800 | |||
File:Model-1887_DISKETTE REZEL.png|DISKETTE BEZEL - {{MultibuckIcon}} 850 (Bundle) | |||
File:Repeater Dough Wrangler.png|DOUGH WRANGLER - {{MultibuckIcon}} 800 | File:Repeater Dough Wrangler.png|DOUGH WRANGLER - {{MultibuckIcon}} 800 | ||
File:Model-1887_RELIC RUMBLER.png|RELIC RUMBLER - S5 BP Level | |||
</gallery> | </gallery> | ||
Line 35: | Line 169: | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:Model-1887_Boreal Blink.png|BOREAL BLINK - {{MultibuckIcon}} 1,150 (Bundle) | File:Model-1887_Boreal Blink.png|BOREAL BLINK - {{MultibuckIcon}} 1,150 (Bundle) | ||
File:Repeater Closed Beta Action.png|CLOSED BETA ACTION - CB1 | File:Repeater Closed Beta Action.png|CLOSED BETA ACTION - CB1 Career Level 20 | ||
File:Model-1887_EYESORE EDGE.png|EYESORE EDGE - {{MultibuckIcon}} 400 | |||
File:Model-1887_PAINTED EGGCELLENCE.png|PAINTED EGGCELLENCE - Event Contract | File:Model-1887_PAINTED EGGCELLENCE.png|PAINTED EGGCELLENCE - Event Contract | ||
File:Model-1887_PUEBLO POWER.png|PUEBLO POWER - S5 BP Level | |||
File:Model-1887_SAFETY LAST.png|SAFETY LAST - {{MultibuckIcon}} 400 | |||
File:Model-1887_Triangle-Twinkle.png|TRIANGLE TWINKLE - Weapon Level 6 | File:Model-1887_Triangle-Twinkle.png|TRIANGLE TWINKLE - Weapon Level 6 | ||
File:Model-1887_TWO TO TANGO.png|TWO TO TANGO - {{MultibuckIcon}} 1,150 (Bundle) | File:Model-1887_TWO TO TANGO.png|TWO TO TANGO - {{MultibuckIcon}} 1,150 (Bundle) | ||
Line 44: | Line 181: | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:Model-1887_Galaxy-Grid.png|GALAXY GRID - {{MultibuckIcon}} 150 | File:Model-1887_Galaxy-Grid.png|GALAXY GRID - {{MultibuckIcon}} 150 | ||
File:Model-1887_PAINTED PREDATOR.png|PAINTED PREDATOR - Weapon Level 8 | |||
File:Model-1887_Polygon-Paragon.png|POLYGON PARAGON - {{MultibuckIcon}} 150 | File:Model-1887_Polygon-Paragon.png|POLYGON PARAGON - {{MultibuckIcon}} 150 | ||
<!-- MISSING: File:Model_1887 STRIPED GRAZER.png|STRIPED GRAZER - Weapon Level 7 --> | |||
</gallery> | </gallery> | ||
|-|COMMON= | |-|COMMON= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:Repeater Standardissue.png|STANDARD ISSUE | File:Repeater DJ Yellow.png|DYE JOB - Weapon Level 2 | ||
File:Model-1887_Dye-Job-Blue.png|DYE JOB - Weapon Level 3 | |||
File:Model-1887_Dye-Job-Red.png|DYE JOB - Weapon Level 4 | |||
File:Model-1887_Dye-Job-White.png|DYE JOB - Weapon Level 5 | |||
File:Repeater Standardissue.png|STANDARD ISSUE | |||
File:Model-1887_VIRTUAL EXTENSION.png|VIRTUAL EXTENSION - {{MultibuckIcon}} 150 | File:Model-1887_VIRTUAL EXTENSION.png|VIRTUAL EXTENSION - {{MultibuckIcon}} 150 | ||
</gallery> | </gallery> | ||
Line 64: | Line 203: | ||
</gallery> | </gallery> | ||
</tabber> | </tabber> | ||
</center> | |||
== Gallery == | |||
<gallery mode="nolines" class="scroll-gallery" widths="512px"> | |||
File:Weapons Medium Model1887 DoughWrangler.mp4|DOUGH WRANGLER skin animations. | |||
</gallery> | |||
== Trivia == | |||
* The Model 1887 exists in real life as the [https://en.wikipedia.org/wiki/Winchester_Model_1887/1901 Winchester Model 1887], a lever-action shotgun designed by John Browning, a famous American gun designer during the late 19th century. It was produced by the Winchester Repeating Arms Company in the United States. It was one of the first successful repeating shotguns. | |||
** The 1887 in Model 1887 refers to its design year which is also its model number. | |||
** See also: [[List of Gun Origins]]. | |||
* The weapon was named "Repeater" on release, which was changed to Model 1887 in [[Closed Beta 2]] | |||
== | == History == | ||
* | {| class="wikitable" | ||
* | !Patch !!<center>Changes</center> | ||
|- | |||
|[[Update:5.12.0|5.12.0]] || | |||
*Increased damage from 11 to 12 per pellet | |||
*Decreased the duration of the lever-action animation from 0.85s to 0.8s, effectively increasing the weapon’s fire rate from 70RPM to 75RPM | |||
|- | |||
|[[Update:5.8.0|5.8.0]] || | |||
* Decreased damage from 13 to 11 per pellet | |||
* Increased min damage falloff multiplier from 0.6 to 0.7 | |||
|- | |||
|[[Update:4.9.0|4.9.0]] || | |||
* Increased pellet count from 8 to 9, by adding a center pellet | |||
* Decreased damage from 16 to 13 per pellet | |||
* Updated pellet dispersion pattern, reducing the outer radius slightly | |||
|- | |||
|[[Update:4.5.0|4.5.0]] || | |||
* Increased inner pellet radius from 0.45 to 0.65, making the weapon less accurate at longer ranges | |||
* Increased outer pellet radius from 1.3 to 1.7, making the weapon less accurate at longer ranges | |||
* Decreased damage falloff multiplier from 65% to 60%, causing the weapon to do less damage at range | |||
|} | |||
[[Category:Medium Build]] | [[Category:Medium Build]] | ||
[[Category:Weapon]] | [[Category:Weapon]] | ||
[[Category:Shotgun]] | [[Category:Shotgun]] |
Latest revision as of 14:25, 29 March 2025
![]() | |
MODEL 1887 | |
---|---|
| |
- | |
Magazine Size | 6 |
Price | 600 |
General Data | |
Related Quests |
The Model 1887 (Winchester Model 1887) is a Medium class lever-action shotgun designed to deal high damage per shot in a wide pellet spread at a close distance.
Usage
edit edit sourceThe Model 1887 can be selected as the weapon of any Medium build loadout.
The trigger can be pulled to fire a spread of pellets that each deal a small amount of damage. The trigger must be released before firing again. The weapon does not deal additional damage on headshots. Aiming down sights does not increase the Model 1887's accuracy, but the weapon remains accurate when moving and going airborne.
The Model 1887 reloads by inserting one round at a time, making its reload extremely slow. However, the reload can be interrupted before the magazine is full to reload less rounds.
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip Model 1887 | 1 | Weapon | ||
Fire shot (Tap) | R2 | RT | Primary fire | |
Aim down sights (Hold) | L2 | LT | Secondary fire | |
Tactical reload | R | Reload |
Stats
edit edit sourceDamage Profile
edit edit sourceBuild | HP | Shots to kill | Time to kill (Body) | Time to kill (Crit) |
---|---|---|---|---|
Light | 150 | 2 | 0.89 | Same as body |
Medium | 250 | 3 | 1.78 | Same as body |
Heavy | 350 | 4 | 2.67 | Same as body |
Values are approximate and determined by community testing. |
Segmented Reload
edit edit sourceThe Model 1887 uses an arhythmic shell-by-shell reload, meaning the reload time varies depending on how many shells are inserted. The Tactical reload includes a long "eject-and-catch-shell" animation for the first shell.

Shells in Magazine | Reload Times |
---|---|
1 | 4.50s |
2 | 4.20s |
3 | 3.45s |
4 | 3.15s |
5 | 2.40s |
Sights
edit edit sourceProperties
edit edit source Weapon
Ranged — Strikes targets by aiming and firing at them from a distance.
Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.
Multi-Shot — Releases multiple rounds at the same time with each shot, each dealing minor damage.
Stable Accuracy — Keeps a stable accuracy (pellet spread), even while moving and going airborne.
Round Reload — Inserts a single round on reload. The next round(s) will also start reloading automatically until the magazine is full.
No Aiming Down Sights — Has iron sights, but using them does not affect accuracy (pellet spread).
Bullet
Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
Mid Range Falloff — Deals reduced damage when hitting targets at a moderate distance (falloff starts at less than 30m).
Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.
No Critical Hit — Does not critically hit for increased damage, even if the target was struck on the head.
Guide
edit edit sourceStrengths
- The Model 1887's accuracy is mostly unaffected by moving, and does not need to aim down sights to attain maximum accuracy. This makes it possible to strafe around an opponent while hip-firing at them, all while maintaining high accuracy.
- The Model 1887 (as well as the CL-40) can be highly effective in matches with multiple Light build contestants, as the Model 1887 will eliminate a Light contestant in two shots, even if neither shot is fully accurate.
- Hitting all pellets on an enemy will deal 99 damage, meaning a Medium opponent can be killed in only 3 hits.
Weaknesses
- Reloading the Model 1887's shells takes a long time, leading to long downtimes between firing.
- Once a reloading animation is started, it cannot be cancelled until that shell has finished being loaded.
- High pellet dispersion means that enemies that are not close to the user will not take much damage from a shot.
- An undamaged Heavy contestant may mean trouble for a Model 1887 user, as they take several slow shots to take down.
Tactics
- The magazine of the Model 1887 should be full whenever possible. One shell missing in the magazine could mean the difference between winning or losing an engagement.
- Due to the Model 1887's reloading mechanics, where two shells can be inserted at the same time depending on the magazine state, doing a tactical reload after firing 3 out of 6 shells is the most efficient. If the Model 1887 user chooses to go for full reloads instead, they will have relatively more downtime.
- The time between shots is enough to fit a Quick Melee in without slowing down the rate of fire. Weave Quick Melees between shots in close-range encounters to maximize damage output.
- Using the 1887 to poke enemies at medium to long range can be surprisingly effective. Dealing small amounts of damage will slowly whittle down the opponent's health pool while also resetting their health regen timer.

Hitscan
- For each pellet in a shot fired by the weapon, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs for each pellet. Since the shotgun has a fixed low accuracy, the random deviation of the pellets causes them to spread out into a fan.
- Immediately, the closest contestant, structure, object or shield intersecting the hitscan of each pellet will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.
Item Mastery
edit edit sourceItem mastery XP can be earned by damaging and eliminating opponents with the Model 1887.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
---|---|
Damage dealt by the Model 1887 | 0.2 × Damage Dealt |
Opponent eliminated by the Model 1887 | 50 |
Assist on an opponent damaged by the Model 1887 | 20 |
Weapon Skins
edit edit source-
BOREAL BLINK -
1,150 (Bundle)
-
CLOSED BETA ACTION - CB1 Career Level 20
-
EYESORE EDGE -
400
-
PAINTED EGGCELLENCE - Event Contract
-
PUEBLO POWER - S5 BP Level
-
SAFETY LAST -
400
-
TRIANGLE TWINKLE - Weapon Level 6
-
TWO TO TANGO -
1,150 (Bundle)
-
GALAXY GRID -
150
-
PAINTED PREDATOR - Weapon Level 8
-
POLYGON PARAGON -
150
-
DYE JOB - Weapon Level 2
-
DYE JOB - Weapon Level 3
-
DYE JOB - Weapon Level 4
-
DYE JOB - Weapon Level 5
-
STANDARD ISSUE
-
VIRTUAL EXTENSION -
150
-
TOTALLY IRONIC - ??
-
HUNTING SEASON - ?
-
MIXED-UP METRO - ?
Gallery
edit edit source-
DOUGH WRANGLER skin animations.
Trivia
edit edit source- The Model 1887 exists in real life as the Winchester Model 1887, a lever-action shotgun designed by John Browning, a famous American gun designer during the late 19th century. It was produced by the Winchester Repeating Arms Company in the United States. It was one of the first successful repeating shotguns.
- The 1887 in Model 1887 refers to its design year which is also its model number.
- See also: List of Gun Origins.
- The weapon was named "Repeater" on release, which was changed to Model 1887 in Closed Beta 2
History
edit edit sourcePatch | |
---|---|
5.12.0 |
|
5.8.0 |
|
4.9.0 |
|
4.5.0 |
|