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{{Infobox Gamemode|name=Cashout|image=Discovery_BetaTutorial_FinalCandidate.mp4|quote={{Quote|text=Teams compete to collect the most cash in Cashout, Quick Cash, and Ranked Tournaments.}}|length=Single Match|format=3v3v3v3|shortdescription=Play Cashout|features=Limited respawn credits}}Cashout is a game mode that involves teams of three competing to collect the most cash by completing successful cashouts.
{{Infobox Gamemode|name=Cashout|image=Discovery_BetaTutorial_FinalCandidate.mp4|quote={{Quote|text=Teams compete to collect the most cash.}}|length=1-3 Rounds|format=Teams of 3|shortdescription=Play Cashout|features=Limited respawn credits}}
'''Cashout''' is the premier [[Gamemodes|gamemode]] in THE FINALS. It involves up to four teams of three competing to collect the most cash by completing successful Cashouts.


==Gameplay==
==Gameplay==
Teams earn cash by depositing [[Cash Box|Cash Boxes]] into [[Cashout Station|Cashout Stations]]. Contestants must first locate an available Vault in the arena and open it, and a Cash Box will appear within 20 seconds. Contestants can then carry the Cash Box to one of the Cashout Stations located in the arena. The Cash Boxes can be thrown once picked up, allowing contestants to defend themselves if attacked, or to pass the Cash Box to a teammate.
Teams earn a majority of their cash by depositing [[Cash Box|Cash Boxes]] into [[Cashout Station|Cashout Stations]]. Contestants must first locate an available Vault in the arena and open it, which begins a twenty second timer. Once this timer expires, the Vault will eject a Cash Box. Contestants can then carry the Cash Box to one of the Cashout Stations located in the arena. Cash Boxes can be thrown once picked up, allowing contestants to defend themselves if attacked, pass the Cash Box to a teammate, or insert the Cash Box from distance.


Once a Cash Box is deposited in a Cashout Station, a timer will start and the team will need to defend the Cashout Station from opponents trying to steal it. All other contestants will be alerted to the deposited Cashout Station and will be allowed to try to capture it to steal the cash. Once the timer ends, the deposited cash will be added to the team's total cash, and another Vault will appear in the arena.
Once a [[Cash Box]] is inserted into a [[Cashout Station]], a timer will start and the team will need to defend the [[Cashout Station]] from opponents trying to steal it. All other contestants will be alerted to the active Cashout and will be allowed to try to capture it to steal the cash. Once the timer ends, the cash in the [[Cashout Station]] will be added to the possessing team's total cash, and another Vault will appear in the arena.


<br><br><br>
==Cashout Gamemodes==
{{InfoGridCards|header1=Quick Cash|header2=World Tour|header3=Ranked Tournament|video1=[[File:THEFINALS_Tutorial_QuickCash.mp4]]
|video2=[[File:THEFINALS_Tutorial_Tournament_CashOut.mp4]]|video3=[[File:THEFINALS_Tutorial_Tournament_CashOut.mp4]]
|text1=
'''Length'''ː Single round
'''Earn cash'''ː Complete Cashout
'''Team wipe penalty'''ː No


'''Respawn credits'''ː Unlimited


'''Win''': First to reach cash goal


==Cashout Game Modes==
'''League progression'''ː No
{{InfoGridCards|header1=Cashout|header2=Quick Cash|header3=Ranked Tournament
|image1=[[File:RTF_Panda-Yellow_Gradient.png]]
|image2=[[File:RTF_Ballerina-Yellow_Gradient.png]]
|image3=[[File:RTF_Merc-Yellow_Gradient.png]]
|text1=
'''Length'''ː Single Match


'''Earn Cash'''ː Vault open, Vault deposit, Successful cashout, eliminating opponents
'''In-round swapping from reserve''': Yes
<br>
|text2=
'''Length'''ː Up to 3 rounds


'''Lose cash on team wipe'''ː Yes
'''Earn cash'''ː Vault open, Vault deposit, steal Cashout, complete Cashout, eliminate opponents


'''Respawn credits'''ː 4
'''Team wipe penalty'''ː No


Team with most cash at the end wins
'''Respawn credits'''ː 2 credits at start, +1 credit per round
|text2=
'''Length'''ː Single Match


'''Earn Cash'''ː Successful cashout
'''Qualify'''ː Finish in top 2 during knockout rounds


'''Lose cash on team wipe'''ː No
'''Win''': Win the final round


'''Respawn credits'''ː Unlimited
'''League progression'''ː No


First to reach cash goal wins
'''In-round swapping from reserve''': Yes
<br>
<br>
|text3=
|text3=
'''Length'''ː Up to 3 rounds
'''Length'''ː Up to 3 rounds


'''Earn Cash'''ː Vault open, Vault deposit, Successful cashout, eliminating opponents
'''Earn cash'''ː Vault open, Vault deposit, steal Cashout, complete Cashout, eliminate opponents


'''Lose cash on team wipe'''ː Yes
'''Team wipe penalty'''ː Yes (15%)


'''Respawn credits'''ː 2 coins at start, 1 respawn coin per round, coins carry over between rounds.
'''Respawn credits'''ː 2 credits at start, +1 credit per round


'''Qualify'''ː Finish in top 2 during knockout rounds
'''Qualify'''ː Finish in top 2 during knockout rounds


'''League Progression'''ː Yes
'''Win''': Win the final round


No in-round swapping from reserve
'''League progression'''ː Yes


Win the final round
'''In-round swapping from reserve''': No
<br>
<br>
|classes1=text-align--left|classes2=text-align--left|classes3=text-align--left|headers1=text-align--center|video2=[[File:THEFINALS_Tutorial_QuickCash.mp4]]|video3=[[File:THEFINALS_Tutorial_Tournament_CashOut.mp4]]|video1=[[File:TF Cashout Intro.mp4]]}}
|classes1=text-align--left|classes2=text-align--left|classes3=text-align--left|headers1=text-align--center]}}
===Cashout===
Cashout is an individual Quick Play mode, as well as the basis for the knockout rounds of Ranked Tournaments.


*There are three ways to obtain cash: killing other contestants for $200 each ($400 when the Deathmatch event is active), opening a Vault, or using Cashout Stations.
== Quick Cash ==
**Upon interacting with a Vault, the team is rewarded with $1,000.
Quick Cash is a fast-paced [[Quickplay]] mode with simple rules, designed for casual play. Three teams of three compete to be the first to reach $20,000 by depositing cash from Vaults.
**After depositing the Cash Box into a Cashout Station, the team will be rewarded with $2,000.
----
**The first two Vaults in the arena are worth $10,000 each and subsequent Vaults are worth $15,000 each. Overtime Vaults (Vault 5 and 6) are worth $22,000 each.
'''Objective'''
*If a Cashout is ongoing when the round timer hits zero, the game will enter overtime (maximum of +1:00).
*Vault
*Multiple Cash Boxes can be deposited in the same Cashout Station, adding the value of each Cash Box to the total cashout amount.
**A $10,000 [[Vault]] spawns at the start of the game and after each completed deposit.
*When a contestant gets eliminated, they will have to wait for 30 seconds to use a respawn credit unless they get revived by one of their teammates.
**Only one [[Vault]] can be active at a time.
*If all members of a team are eliminated, their total cash will be reduced by 30%, and all team members will have to wait 20 seconds before they can respawn.
**After spawning, the [[Vault]] has a 15-second wind-up before it can be interacted with.
**Once interacted with, it takes 20 seconds for the [[Cash Box|Cashboxes]] to pop out and become available for deposit.


===Quick Cash===
*Cashout Station
Quick Cash is an individual Quick Play mode with less complicated rules and a focus on casual play.
**Two [[Cashout Station|Cashout Stations]] spawn at the start of the game.
**After a deposit is completed, one [[Cashout Station]] respawns.
**Only two [[Cashout Station|Cashout Stations]] can be active at a time.
**It takes 6 seconds to steal an active [[Cashout Station]].


*Three teams of three compete.
*Deposit Process
*The only way to obtain cash is by successfully completing cashouts.
**To start a deposit, place [[Cash Box|Cash Boxes]] into a [[Cashout Station]].
*Only one vault is in play at any time.
**The deposit process takes 2 minutes to complete.
*All vaults are worth $10,000
**If enough time remains in the round, the deposit lasts the full duration; otherwise, up to 1 minute of overtime is added.
*All players have unlimited respawn credits.
----
*If a Cashout is ongoing when the round timer hits zero, the game will enter overtime (maximum of +1:00).
'''Win Conditions'''
*The first team to reach $20,000 wins.
*The first team to reach $20,000 cash from completing Cashouts wins.
*When a contestant gets eliminated, they will have to wait for 30 seconds to respawn unless they get revived by one of their teammates.
----
*If all members of a team are eliminated, they will have to wait 20 seconds before they can respawn.
'''Wave-Based Respawn'''
*When the first contestant is eliminated, a 30-second respawn timer starts for the whole team.
*Any contestants eliminated afterward will join the same timer.
*While waiting to respawn, contestants can swap their loadout, including their Build.
*When the respawn timer reaches 0:
**Eliminated contestants can spend a coin to respawn.
**If the entire team is eliminated (team wipe), all three will respawn together without extra delays.
*If a contestant dies within the last 7 seconds of the countdown, the timer resets to 7 seconds.
----
'''Loadout Swap'''
*At the start of Quick Cash, contestants can freely choose their loadout.
*While waiting to respawn, contestants can swap their loadout freely, including their Build.


===Ranked Tournament===
== World Tour ==
[[File:Tournament_Rounds.png|alt=Ranked Tournament Bracket|thumb|340px|Ranked Tournament Bracket]]Ranked Tournaments consist of 8 teams (24 players) in a bracket set up.
[[World Tour]] is a casual Cashout Tournament mode where contestants compete in multiple tour stops, earn Win Points, and rank up through different badges to receive rewards at the end of the season.
* Knockout rounds use the Cashout game mode with small changes.
----
**At the end of the match, the two teams with the lowest amount of Cash are eliminated.
'''Objective'''
**The two teams with the most Cash will qualify for the next knockout round.
*Vaults
 
**Two [[Vault|Vaults]] spawn at the start of the game, with a new one appearing after each completed deposit.
*Knockout round 1 consists of 8 teams across 2 matches.
**Only two [[Vault|Vaults]] can be active at a time.
*Knockout round 2 consists of 4 teams competing in the same match.
**The cash value increases as more [[Vault|Vaults]] spawn:
*The final round features only two teams in a single match. The rules for this last match follow the Quick Cash format, and the first team to reach $20,000 wins.
***First two [[Vault|Vaults]]: $10,000 each
***Next pair: $15,000 each
***Final pair: $22,000 each
**Interacting with a [[Vault]] grants $1,000.


*The "reserve loadout" lets contestants customize their loadout specifically for ranked play without changing their normal loadout, but only in between knockout rounds.
*Cashout Station
*Once a Build has been selected in the first round, it can not be changed; however you can swap weapons, equipment, and specializations based on the items added to the saved reserve loadout between knockout rounds.
**Two [[Cashout Station|Cashout Stations]] spawn at the start of the game, with a new one appearing after each completed deposit.
**Only two [[Cashout Station|Cashout Stations]] can be active at a time.
**Multiple [[Cash Box|Cash Boxes]] can be deposited into the same [[Cashout Station]] to increase the total cash value.
**Stealing an active [[Cashout Station]] takes 6 seconds and grants $1,000.


====Leagues====
*Deposit Process
{{Main|Leagues}}
**To start a deposit, place the [[Cash Box]] into a [[Cashout Station]].
[[File:Season2_PlatDiamond.png|thumb|290px|Platinum to Diamond sub-leagues in S2]]
**When a [[Cash Box]] is deposited, 20% of its value is instantly awarded to the team, while the remaining 80% is stored in the [[Cashout Station]].
Competing in ranked tournaments progresses contestants through five leagues: Bronze, Silver, Gold, Platinum, and Diamond. Each league offers exclusive seasonal rewards and consist of 4 sub-leagues. After each ranked tournament, contestants receive up to three up or down arrows that indicate how much progress they made towards their next sub-league.
**The deposit process takes 2 minutes and 10 seconds to complete.
**If enough time remains in the round, the deposit lasts the full duration; otherwise, up to 1 minute of overtime is added.
----
'''Tournament Structure'''
*The Tournament Structure features 8 teams (24 contestants total) competing in a knockout bracket. The top 2 teams qualify for the next round, while the bottom 2 teams are eliminated.
**Knockout Round 1: 8 teams split into two matches (4 teams per match).
**Knockout Round 2: 4 remaining teams compete in one match.
**Final Round: The last 2 teams face off under [[Cashout#Quick_Cash|Quick Cash rules]], with [[Vault|Vaults]] worth $25,000. The first team to reach $50,000 wins the tournament.
----
'''Ways to Gain Cash'''
*$500 – Eliminating a contestant.
*$1,000 – Eliminating a contestant during [[Game_Show_Events#Death_Match|Death Match]].
*$1,000 – Opening a Vault.
*$1,000 – Stealing an active [[Cashout Station]].
*$2,000 – Depositing [[Cash Box|Cash Boxes]] from Vaults 1 & 2
*$3,000 – Depositing [[Cash Box|Cash Boxes]] from Vaults 3 & 4
*$5,000 – Depositing [[Cash Box|Cash Boxes]] from Vaults 5 & 6
*All Cash in the [[Cashout Station]] – Completing a Deposit
----
'''Respawn System'''
*Each contestant starts with 2 respawn coins and gains 1 additional coin at the start of each round.
*Eliminated contestants have a 30-second respawn timer. After it expires, they can use a respawn coin if they have not already been revived by a teammate.
*If an entire team is eliminated, they respawn together after 25 seconds.
*Contestants with no respawn coins left can only return if revived or if their team wipes and respawns.
----
'''Loadout Swap'''
*Contestants can only swap equipment from their reserves before each round starts or while waiting to respawn or using respawn coins, but they cannot change their build.


== World Tour ==
== Ranked Tournament ==
World Tour was introduced in [[Season 3]], revamping the ranked tournament layout with a more casual style. Contestants compete in a series of tour stops, each with its own sponsor.
----
[[Leagues|Ranked Tournaments]] follow the same format as [[World Tour]] but include a few notable differences:
*In knockout rounds, teams lose 15% of their total cash if they are wiped.
*Contestants can only swap items with their reserve between rounds, not during them.
*[[Game Show Events]] are disabled.
*Scoreboards and overviews will not show team seedings, Rank Scores, or gameplay stats before or during matches. This information will be shown to players after they are eliminated from the tournament.
----
'''Seeding Explained'''
*Your seed is your team's placement based on its Matchmaking Rating (MMR) compared to other teams:
**1st Seed: The team with the highest MMR, expected to do the best.
**8th Seed: The team with the lowest MMR, expected to do the worst.


Contestants climb through the ranks by winning rounds in World Tour. Their current World Tour rank is displayed on their player card as a badge. Each rank takes an increasing amount of Win Points to achieve, and Win Points cannot be lost. Each rank has four divisions, 1 being the highest and 4 being the lowest.
'''How Seeds Affect Rank Score (RS)'''
 
*If the 1st seed performs poorly, they lose more RS because they were expected to do well.
Past Gold, rank can only be progressed by winning an entire tournament. The first Emerald badge requires 10 Tournament wins.
*If the 8th seed performs poorly, they lose less RS because they were not expected to do as well.
{| class="wikitable"
*Outperforming your seed will earn you more RS, while underperforming will cost you more RS.
|+Win Points Breakdown             
----
!Condition
'''How Rank Score impacts league placement:'''
!Win Points
{{SeeAlso|Leagues}}
|-
*Bronze, Silver, Gold, Platinum, Diamond: Each league has four subdivisions.
|Win 0 rounds
*Ruby: The top 500 players appear on the [[Leagues#Leaderboard|Ranked Leaderboard]].
|0
|-
|Win 1 round
|7
|-
|Win 2 rounds
|16
|-
|Win 3 rounds
|26
|}
{| class="wikitable"
|+Ranks Breakdown
!Rank
!Win Points per Division Required
!Total Win Points Required
|-
|Bronze
|25
|100
|-
|Silver
|100
|500
|-
|Gold
|250
|1,500
|-
|Emerald
|N/A; 10 Tournament wins
|??
|}


==Arenas==
==Arenas==
Line 146: Line 176:
!Arena
!Arena
!Arena variants
!Arena variants
|-
|[[Fortune Stadium|FORTUNE STADIUM]]
|STANDARD ISSUE
|-
|-
|[[Skyway Stadium|SKYWAY STADIUM]]
|[[Skyway Stadium|SKYWAY STADIUM]]
Line 164: Line 197:
|[[Seoul|SEOUL]]
|[[Seoul|SEOUL]]
|STANDARD ISSUE, MOVING PLATFORMS, UNDER CONSTRUCTION
|STANDARD ISSUE, MOVING PLATFORMS, UNDER CONSTRUCTION
|-
|[[Las Vegas Stadium|LAS VEGAS STADIUM]]
|STANDARD ISSUE
|}
|}
[[Category:Gamemodes]]

Latest revision as of 16:49, 29 March 2025

File:Discovery BetaTutorial FinalCandidate.mp4
Cashout
“Teams compete to collect the most cash.”
Overview
Length1-3 Rounds
FormatTeams of 3
Short descriptionPlay Cashout
FeaturesLimited respawn credits

Cashout is the premier gamemode in THE FINALS. It involves up to four teams of three competing to collect the most cash by completing successful Cashouts.

Teams earn a majority of their cash by depositing Cash Boxes into Cashout Stations. Contestants must first locate an available Vault in the arena and open it, which begins a twenty second timer. Once this timer expires, the Vault will eject a Cash Box. Contestants can then carry the Cash Box to one of the Cashout Stations located in the arena. Cash Boxes can be thrown once picked up, allowing contestants to defend themselves if attacked, pass the Cash Box to a teammate, or insert the Cash Box from distance.

Once a Cash Box is inserted into a Cashout Station, a timer will start and the team will need to defend the Cashout Station from opponents trying to steal it. All other contestants will be alerted to the active Cashout and will be allowed to try to capture it to steal the cash. Once the timer ends, the cash in the Cashout Station will be added to the possessing team's total cash, and another Vault will appear in the arena.




Cashout Gamemodes

edit edit source
Quick Cash
Lengthː Single round

Earn cashː Complete Cashout

Team wipe penaltyː No

Respawn creditsː Unlimited

Win: First to reach cash goal

League progressionː No

In-round swapping from reserve: Yes


World Tour
Lengthː Up to 3 rounds

Earn cashː Vault open, Vault deposit, steal Cashout, complete Cashout, eliminate opponents

Team wipe penaltyː No

Respawn creditsː 2 credits at start, +1 credit per round

Qualifyː Finish in top 2 during knockout rounds

Win: Win the final round

League progressionː No

In-round swapping from reserve: Yes


Ranked Tournament
Lengthː Up to 3 rounds

Earn cashː Vault open, Vault deposit, steal Cashout, complete Cashout, eliminate opponents

Team wipe penaltyː Yes (15%)

Respawn creditsː 2 credits at start, +1 credit per round

Qualifyː Finish in top 2 during knockout rounds

Win: Win the final round

League progressionː Yes

In-round swapping from reserve: No



Quick Cash is a fast-paced Quickplay mode with simple rules, designed for casual play. Three teams of three compete to be the first to reach $20,000 by depositing cash from Vaults.


Objective

  • Vault
    • A $10,000 Vault spawns at the start of the game and after each completed deposit.
    • Only one Vault can be active at a time.
    • After spawning, the Vault has a 15-second wind-up before it can be interacted with.
    • Once interacted with, it takes 20 seconds for the Cashboxes to pop out and become available for deposit.
  • Deposit Process
    • To start a deposit, place Cash Boxes into a Cashout Station.
    • The deposit process takes 2 minutes to complete.
    • If enough time remains in the round, the deposit lasts the full duration; otherwise, up to 1 minute of overtime is added.

Win Conditions

  • The first team to reach $20,000 cash from completing Cashouts wins.

Wave-Based Respawn

  • When the first contestant is eliminated, a 30-second respawn timer starts for the whole team.
  • Any contestants eliminated afterward will join the same timer.
  • While waiting to respawn, contestants can swap their loadout, including their Build.
  • When the respawn timer reaches 0:
    • Eliminated contestants can spend a coin to respawn.
    • If the entire team is eliminated (team wipe), all three will respawn together without extra delays.
  • If a contestant dies within the last 7 seconds of the countdown, the timer resets to 7 seconds.

Loadout Swap

  • At the start of Quick Cash, contestants can freely choose their loadout.
  • While waiting to respawn, contestants can swap their loadout freely, including their Build.

World Tour is a casual Cashout Tournament mode where contestants compete in multiple tour stops, earn Win Points, and rank up through different badges to receive rewards at the end of the season.


Objective

  • Vaults
    • Two Vaults spawn at the start of the game, with a new one appearing after each completed deposit.
    • Only two Vaults can be active at a time.
    • The cash value increases as more Vaults spawn:
      • First two Vaults: $10,000 each
      • Next pair: $15,000 each
      • Final pair: $22,000 each
    • Interacting with a Vault grants $1,000.
  • Deposit Process
    • To start a deposit, place the Cash Box into a Cashout Station.
    • When a Cash Box is deposited, 20% of its value is instantly awarded to the team, while the remaining 80% is stored in the Cashout Station.
    • The deposit process takes 2 minutes and 10 seconds to complete.
    • If enough time remains in the round, the deposit lasts the full duration; otherwise, up to 1 minute of overtime is added.

Tournament Structure

  • The Tournament Structure features 8 teams (24 contestants total) competing in a knockout bracket. The top 2 teams qualify for the next round, while the bottom 2 teams are eliminated.
    • Knockout Round 1: 8 teams split into two matches (4 teams per match).
    • Knockout Round 2: 4 remaining teams compete in one match.
    • Final Round: The last 2 teams face off under Quick Cash rules, with Vaults worth $25,000. The first team to reach $50,000 wins the tournament.

Ways to Gain Cash

  • $500 – Eliminating a contestant.
  • $1,000 – Eliminating a contestant during Death Match.
  • $1,000 – Opening a Vault.
  • $1,000 – Stealing an active Cashout Station.
  • $2,000 – Depositing Cash Boxes from Vaults 1 & 2
  • $3,000 – Depositing Cash Boxes from Vaults 3 & 4
  • $5,000 – Depositing Cash Boxes from Vaults 5 & 6
  • All Cash in the Cashout Station – Completing a Deposit

Respawn System

  • Each contestant starts with 2 respawn coins and gains 1 additional coin at the start of each round.
  • Eliminated contestants have a 30-second respawn timer. After it expires, they can use a respawn coin if they have not already been revived by a teammate.
  • If an entire team is eliminated, they respawn together after 25 seconds.
  • Contestants with no respawn coins left can only return if revived or if their team wipes and respawns.

Loadout Swap

  • Contestants can only swap equipment from their reserves before each round starts or while waiting to respawn or using respawn coins, but they cannot change their build.

Ranked Tournament

edit edit source

Ranked Tournaments follow the same format as World Tour but include a few notable differences:

  • In knockout rounds, teams lose 15% of their total cash if they are wiped.
  • Contestants can only swap items with their reserve between rounds, not during them.
  • Game Show Events are disabled.
  • Scoreboards and overviews will not show team seedings, Rank Scores, or gameplay stats before or during matches. This information will be shown to players after they are eliminated from the tournament.

Seeding Explained

  • Your seed is your team's placement based on its Matchmaking Rating (MMR) compared to other teams:
    • 1st Seed: The team with the highest MMR, expected to do the best.
    • 8th Seed: The team with the lowest MMR, expected to do the worst.

How Seeds Affect Rank Score (RS)

  • If the 1st seed performs poorly, they lose more RS because they were expected to do well.
  • If the 8th seed performs poorly, they lose less RS because they were not expected to do as well.
  • Outperforming your seed will earn you more RS, while underperforming will cost you more RS.

How Rank Score impacts league placement:

See Also: Leagues
  • Bronze, Silver, Gold, Platinum, Diamond: Each league has four subdivisions.
  • Ruby: The top 500 players appear on the Ranked Leaderboard.
Arena Arena variants
FORTUNE STADIUM STANDARD ISSUE
SKYWAY STADIUM STANDARD ISSUE, UP DOWN LEFT RIGHT, HIGH RISE
SYS$HORIZON STANDARD ISSUE
KYOTO STANDARD ISSUE, SUSPENDED STRUCTURES, MOVING PLATFORMS
LAS VEGAS STANDARD ISSUE, SANDSTORM
MONACO STANDARD ISSUE, SUSPENDED STRUCTURES, DUCK AND COVER
SEOUL STANDARD ISSUE, MOVING PLATFORMS, UNDER CONSTRUCTION
LAS VEGAS STADIUM STANDARD ISSUE