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Cashout: Difference between revisions

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Removed mode images to save space since they no longer correspond to the gamemode they were attached to
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{{Infobox Gamemode|name=Cashout|image=Discovery_BetaTutorial_FinalCandidate.mp4|quote={{Quote|text=Teams compete to collect the most cash.}}|length=Single Match|format=Teams of 3|shortdescription=Play Cashout|features=Limited respawn credits}}
{{Infobox Gamemode|name=Cashout|image=Discovery_BetaTutorial_FinalCandidate.mp4|quote={{Quote|text=Teams compete to collect the most cash.}}|length=1-3 Rounds|format=Teams of 3|shortdescription=Play Cashout|features=Limited respawn credits}}
'''Cashout''' is the premier [[Gamemodes|gamemode]] in THE FINALS. It involves up to four teams of three competing to collect the most cash by completing successful Cashouts.
'''Cashout''' is the premier [[Gamemodes|gamemode]] in THE FINALS. It involves up to four teams of three competing to collect the most cash by completing successful Cashouts.


==Gameplay==
==Gameplay==
Teams earn a majority of their cash by depositing [[Cash Box|Cash Boxes]] into [[Cashout Station|Cashout Stations]]. Contestants must first locate an available Vault in the arena and open it, which begins a twenty second timer. Once this timer expires, the Vault will eject a Cash Box. Contestants can then carry the Cash Box to one of the Cashout Stations located in the arena. The Cash Boxes can be thrown once picked up, allowing contestants to defend themselves if attacked, or to pass the Cash Box to a teammate.
Teams earn a majority of their cash by depositing [[Cash Box|Cash Boxes]] into [[Cashout Station|Cashout Stations]]. Contestants must first locate an available Vault in the arena and open it, which begins a twenty second timer. Once this timer expires, the Vault will eject a Cash Box. Contestants can then carry the Cash Box to one of the Cashout Stations located in the arena. Cash Boxes can be thrown once picked up, allowing contestants to defend themselves if attacked, pass the Cash Box to a teammate, or insert the Cash Box from distance.


Once a Cash Box is deposited in a Cashout Station, a timer will start and the team will need to defend the Cashout Station from opponents trying to steal it. All other contestants will be alerted to the deposited Cashout Station and will be allowed to try to capture it to steal the cash. Once the timer ends, the deposited cash will be added to the team's total cash, and another Vault will appear in the arena.
Once a [[Cash Box]] is inserted into a [[Cashout Station]], a timer will start and the team will need to defend the [[Cashout Station]] from opponents trying to steal it. All other contestants will be alerted to the active Cashout and will be allowed to try to capture it to steal the cash. Once the timer ends, the cash in the [[Cashout Station]] will be added to the possessing team's total cash, and another Vault will appear in the arena.


<br><br><br>
<br><br><br>
==Cashout Game Modes==
==Cashout Gamemodes==
{{InfoGridCards|header1=Quick Cash|header2=World Tour|header3=Ranked Tournament|video1=[[File:THEFINALS_Tutorial_QuickCash.mp4]]
{{InfoGridCards|header1=Quick Cash|header2=World Tour|header3=Ranked Tournament|video1=[[File:THEFINALS_Tutorial_QuickCash.mp4]]
|video2=[[File:THEFINALS_Tutorial_Tournament_CashOut.mp4]]
|video2=[[File:THEFINALS_Tutorial_Tournament_CashOut.mp4]]|video3=[[File:THEFINALS_Tutorial_Tournament_CashOut.mp4]]
|text1=
|text1=
'''Length'''ː Single Match
'''Length'''ː Single round


'''Earn Cash'''ː Successful cashout
'''Earn cash'''ː Complete Cashout


'''Lose cash on team wipe'''ː No
'''Team wipe penalty'''ː No


'''Respawn credits'''ː Unlimited
'''Respawn credits'''ː Unlimited
Line 22: Line 22:
'''Win''': First to reach cash goal
'''Win''': First to reach cash goal


'''League Progression'''ː No
'''League progression'''ː No


In-round swapping from reserve
'''In-round swapping from reserve''': Yes
<br>
<br>
|text2=
|text2=
'''Length'''ː Up to 3 rounds
'''Length'''ː Up to 3 rounds


'''Earn Cash'''ː Vault open, Vault deposit, steal Cashout, complete Cashout, eliminate opponents
'''Earn cash'''ː Vault open, Vault deposit, steal Cashout, complete Cashout, eliminate opponents


'''Lose cash on team wipe'''ː No
'''Team wipe penalty'''ː No


'''Respawn credits'''ː 2 coins at start, 1 respawn coin per round, coins carry over between rounds.
'''Respawn credits'''ː 2 credits at start, +1 credit per round


'''Qualify'''ː Finish in top 2 during knockout rounds
'''Qualify'''ː Finish in top 2 during knockout rounds
Line 39: Line 39:
'''Win''': Win the final round
'''Win''': Win the final round


'''League Progression'''ː No
'''League progression'''ː No


In-round swapping from reserve
'''In-round swapping from reserve''': Yes
<br>
<br>
|text3=
|text3=
'''Length'''ː Up to 3 rounds
'''Length'''ː Up to 3 rounds


'''Earn Cash'''ː Vault open, Vault deposit, steal Cashout, complete Cashout, eliminate opponents
'''Earn cash'''ː Vault open, Vault deposit, steal Cashout, complete Cashout, eliminate opponents


'''Lose cash on team wipe'''ː Yes (10%)
'''Team wipe penalty'''ː Yes (15%)


'''Respawn credits'''ː 2 coins at start, 1 respawn coin per round, coins carry over between rounds.
'''Respawn credits'''ː 2 credits at start, +1 credit per round


'''Qualify'''ː Finish in top 2 during knockout rounds
'''Qualify'''ː Finish in top 2 during knockout rounds
Line 56: Line 56:
'''Win''': Win the final round
'''Win''': Win the final round


'''League Progression'''ː Yes
'''League progression'''ː Yes


No in-round swapping from reserve
'''In-round swapping from reserve''': No
<br>
|classes1=text-align--left|classes2=text-align--left|classes3=text-align--left|headers1=text-align--center]}}
|classes1=text-align--left|classes2=text-align--left|classes3=text-align--left|headers1=text-align--center]}}


=== Quick Cash ===
== Quick Cash ==
Quick Cash is an individual Quick Play mode with simple rules and a focus on casual play. Three teams of three compete to reach a $20,000 cash target.
Quick Cash is a fast-paced [[Quickplay]] mode with simple rules, designed for casual play. Three teams of three compete to be the first to reach $20,000 by depositing cash from Vaults.
 
----
*A vault appears at the start of the round and after a Cashout is completed.
'''Objective'''
*All vaults are worth $10,000.
*Vault
*One vault is in play at any time.
**A $10,000 [[Vault]] spawns at the start of the game and after each completed deposit.
*Successfully completing a Cashout is the only way to earn cash.
**Only one [[Vault]] can be active at a time.
*Cashout duration in this mode is 2:00.
**After spawning, the [[Vault]] has a 15-second wind-up before it can be interacted with.
**The duration is consistent as long as there is enough time left in the round when the Cashout begins. Otherwise, overtime of up to one minute will be added.
**Once interacted with, it takes 20 seconds for the [[Cash Box|Cashboxes]] to pop out and become available for deposit.
 
*Contestants have unlimited respawn credits.
**When a contestant gets eliminated, they incur a 30 second respawn timer. They can also be revived by one of their teammates.
**If all members of a team are eliminated, they will instead respawn together after 20 seconds.
 
====Win Conditions====
* The first team to reach $20,000 cash from completing Cashouts, wins.
 
=== World Tour ===
{{Main|World Tour}}
World Tour was introduced in [[Season 3]]. Contestants compete in a series of tour stops, each with its own sponsor.


Contestants increase their World Tour rank by winning rounds, which grants Win Points. Their current World Tour rank is displayed on their player card as a [[Badges|badge]]. Each rank takes an increasing amount of Win Points to achieve, and Win Points cannot be lost.
*Cashout Station
**Two [[Cashout Station|Cashout Stations]] spawn at the start of the game.
**After a deposit is completed, one [[Cashout Station]] respawns.
**Only two [[Cashout Station|Cashout Stations]] can be active at a time.
**It takes 6 seconds to steal an active [[Cashout Station]].


World Tour follows the tournament format, consisting of 8 teams (totalling 24 players) competing across a bracket.
*Deposit Process
* Four teams of three compete in each Knockout round, which follow the standard Cashout game mode format with small changes.
**To start a deposit, place [[Cash Box|Cash Boxes]] into a [[Cashout Station]].
**There are five ways to obtain cash: Eliminating other contestants, opening a Vault, depositing a Cash Box, stealing a Cashout, and completing a Cashout.
**The deposit process takes 2 minutes to complete.
***Eliminating another contestant awards $500, and $1,000 when the Death Match [[Game Show Events|game show event]] is active.
**If enough time remains in the round, the deposit lasts the full duration; otherwise, up to 1 minute of overtime is added.
***Opening a Vault awards a team $1,000.
----
***Depositing the Cash Box into a Cashout Station rewards the team who deposited with 30% of the value, rounded up to the nearest thousand. The remaining 70% will then be awarded to whichever team possesses the Cashout when its timer expires.
'''Win Conditions'''
****This means that depositing teams instantly receive $3,000 for depositing Vault 1 or 2, $5,000 for depositing Vault 3 or 4, and $7,000 for depositing Vault 5 or 6.
*The first team to reach $20,000 cash from completing Cashouts wins.
***Stealing a Cashout at any point awards a team $1,000.
----
**Two vaults spawn at the start of the round, and one vault spawns after each Cashout is competed.
'''Wave-Based Respawn'''
**The first two Vaults in the arena are worth $10,000 each. The next pairs of Vaults are worth $15,000 and $22,000 respectively.
*When the first contestant is eliminated, a 30-second respawn timer starts for the whole team.
**Two vaults are in play at any time.
*Any contestants eliminated afterward will join the same timer.
**Cashout duration in this mode is 2:10.
*While waiting to respawn, contestants can swap their loadout, including their Build.
***The duration is consistent as long as there is enough time left in the round when the Cashout begins. Otherwise, overtime of up to one minute will be added.
*When the respawn timer reaches 0:
**Multiple Cash Boxes can be combined into the same active Cashout Station. This will increase the cash value awarded when it is completed.
**Eliminated contestants can spend a coin to respawn.
**When the match finishes, the top two teams proceed to the next round.
**If the entire team is eliminated (team wipe), all three will respawn together without extra delays.
**The bottom two teams are knocked out of the tournament.
*If a contestant dies within the last 7 seconds of the countdown, the timer resets to 7 seconds.
----
'''Loadout Swap'''
*At the start of Quick Cash, contestants can freely choose their loadout.
*While waiting to respawn, contestants can swap their loadout freely, including their Build.


*Knockout round one consists of eight teams across two separate matches.
== World Tour ==
*Knockout round two consists of four teams competing in the same match.
[[World Tour]] is a casual Cashout Tournament mode where contestants compete in multiple tour stops, earn Win Points, and rank up through different badges to receive rewards at the end of the season.
*The final round features only two teams in a single match.  
----
**The final round follows the Quick Cash format, with all Vaults being worth $25,000. The first team to reach $50,000 wins the tournament.
'''Objective'''
*Vaults
**Two [[Vault|Vaults]] spawn at the start of the game, with a new one appearing after each completed deposit.
**Only two [[Vault|Vaults]] can be active at a time.
**The cash value increases as more [[Vault|Vaults]] spawn:
***First two [[Vault|Vaults]]: $10,000 each
***Next pair: $15,000 each
***Final pair: $22,000 each
**Interacting with a [[Vault]] grants $1,000.


* Contestants can swap items to and from reserve during each round, but not switch their contestant or Build at any point.
*Cashout Station
* Contestants maintain a pool of Respawn Credits across all rounds of the tournament. They begin with two and gain one credit upon the start of each round.
**Two [[Cashout Station|Cashout Stations]] spawn at the start of the game, with a new one appearing after each completed deposit.
* When a contestant gets eliminated, they incur a 30 second respawn timer. When this timer expires, they can spend one of their credits to respawn, or they can be revived by one of their teammates.
**Only two [[Cashout Station|Cashout Stations]] can be active at a time.
* If all members of a team are eliminated, they will instead respawn together after 20 seconds.
**Multiple [[Cash Box|Cash Boxes]] can be deposited into the same [[Cashout Station]] to increase the total cash value.
* If a contestant exhausts all of their respawn credits, they can only return to the game if they are revived or if their team is fully wiped.
**Stealing an active [[Cashout Station]] takes 6 seconds and grants $1,000.


====Win Conditions====
*Deposit Process
=====Round=====
**To start a deposit, place the [[Cash Box]] into a [[Cashout Station]].
* The team with the most cash at the end of each round, wins it. Winning is not the same as qualifying; in knockout rounds, the top 2 teams qualify to the next round.
**When a [[Cash Box]] is deposited, 20% of its value is instantly awarded to the team, while the remaining 80% is stored in the [[Cashout Station]].
=====Match=====
**The deposit process takes 2 minutes and 10 seconds to complete.
* The first team to reach $50,000 cash in the final round, wins that round and the tournament.
**If enough time remains in the round, the deposit lasts the full duration; otherwise, up to 1 minute of overtime is added.
----
'''Tournament Structure'''
*The Tournament Structure features 8 teams (24 contestants total) competing in a knockout bracket. The top 2 teams qualify for the next round, while the bottom 2 teams are eliminated.
**Knockout Round 1: 8 teams split into two matches (4 teams per match).
**Knockout Round 2: 4 remaining teams compete in one match.
**Final Round: The last 2 teams face off under [[Cashout#Quick_Cash|Quick Cash rules]], with [[Vault|Vaults]] worth $25,000. The first team to reach $50,000 wins the tournament.
----
'''Ways to Gain Cash'''
*$500 – Eliminating a contestant.
*$1,000 – Eliminating a contestant during [[Game_Show_Events#Death_Match|Death Match]].
*$1,000 – Opening a Vault.
*$1,000 – Stealing an active [[Cashout Station]].
*$2,000 – Depositing [[Cash Box|Cash Boxes]] from Vaults 1 & 2
*$3,000 – Depositing [[Cash Box|Cash Boxes]] from Vaults 3 & 4
*$5,000 – Depositing [[Cash Box|Cash Boxes]] from Vaults 5 & 6
*All Cash in the [[Cashout Station]] – Completing a Deposit
----
'''Respawn System'''
*Each contestant starts with 2 respawn coins and gains 1 additional coin at the start of each round.
*Eliminated contestants have a 30-second respawn timer. After it expires, they can use a respawn coin if they have not already been revived by a teammate.
*If an entire team is eliminated, they respawn together after 25 seconds.
*Contestants with no respawn coins left can only return if revived or if their team wipes and respawns.
----
'''Loadout Swap'''
*Contestants can only swap equipment from their reserves before each round starts or while waiting to respawn or using respawn coins, but they cannot change their build.


=== Ranked Tournament ===
== Ranked Tournament ==
Ranked Tournaments follow the same format as World Tour tournaments, with certain key differences.
----
*Teams playing in Knockout Rounds lose 10% of their total cash if they wipe.
[[Leagues|Ranked Tournaments]] follow the same format as [[World Tour]] but include a few notable differences:
*Contestants can swap items to and from reserve in-between rounds, but not during them.
*In knockout rounds, teams lose 15% of their total cash if they are wiped.
*[[Game Show Events|Game show events]] are disabled.
*Contestants can only swap items with their reserve between rounds, not during them.
*[[Game Show Events]] are disabled.
*Scoreboards and overviews will not show team seedings, Rank Scores, or gameplay stats before or during matches. This information will be shown to players after they are eliminated from the tournament.
----
'''Seeding Explained'''
*Your seed is your team's placement based on its Matchmaking Rating (MMR) compared to other teams:
**1st Seed: The team with the highest MMR, expected to do the best.
**8th Seed: The team with the lowest MMR, expected to do the worst.


====Ranking====
'''How Seeds Affect Rank Score (RS)'''
*If the 1st seed performs poorly, they lose more RS because they were expected to do well.
*If the 8th seed performs poorly, they lose less RS because they were not expected to do as well.
*Outperforming your seed will earn you more RS, while underperforming will cost you more RS.
----
'''How Rank Score impacts league placement:'''
{{SeeAlso|Leagues}}
{{SeeAlso|Leagues}}
Contestants may gain or lose Rank Score (RS) depending on their performance in Ranked Tournaments. At the start of each tournament, all teams are seeded to determine which are most likely to win and lose. Rank Score gains and losses depend on the following factors.
*Bronze, Silver, Gold, Platinum, Diamond: Each league has four subdivisions.
* Tournament placement compared to original seeding.
*Ruby: The top 500 players appear on the [[Leagues#Leaderboard|Ranked Leaderboard]].
* Team Rank Score relative to opponents' Rank Score.
* Individual performance.
 
Playing Ranked Tournaments places contestants into [[Leagues|leagues]] depending on their Rank Score, with a contestant's starting league for the season being assigned after four placement matches. There are five regular leagues, each with four subdivisions: Bronze, Silver, Gold, Platinum, and Diamond. The final league, Ruby, is exclusively awarded to the current top 500 players on the leaderboard.


==Arenas==
==Arenas==
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|[[Seoul|SEOUL]]
|[[Seoul|SEOUL]]
|STANDARD ISSUE, MOVING PLATFORMS, UNDER CONSTRUCTION
|STANDARD ISSUE, MOVING PLATFORMS, UNDER CONSTRUCTION
|-
|[[Las Vegas Stadium|LAS VEGAS STADIUM]]
|STANDARD ISSUE
|}
|}
[[Category:Gamemodes]]
[[Category:Gamemodes]]

Latest revision as of 16:49, 29 March 2025

File:Discovery BetaTutorial FinalCandidate.mp4
Cashout
“Teams compete to collect the most cash.”
Overview
Length1-3 Rounds
FormatTeams of 3
Short descriptionPlay Cashout
FeaturesLimited respawn credits

Cashout is the premier gamemode in THE FINALS. It involves up to four teams of three competing to collect the most cash by completing successful Cashouts.

Teams earn a majority of their cash by depositing Cash Boxes into Cashout Stations. Contestants must first locate an available Vault in the arena and open it, which begins a twenty second timer. Once this timer expires, the Vault will eject a Cash Box. Contestants can then carry the Cash Box to one of the Cashout Stations located in the arena. Cash Boxes can be thrown once picked up, allowing contestants to defend themselves if attacked, pass the Cash Box to a teammate, or insert the Cash Box from distance.

Once a Cash Box is inserted into a Cashout Station, a timer will start and the team will need to defend the Cashout Station from opponents trying to steal it. All other contestants will be alerted to the active Cashout and will be allowed to try to capture it to steal the cash. Once the timer ends, the cash in the Cashout Station will be added to the possessing team's total cash, and another Vault will appear in the arena.




Cashout Gamemodes

edit edit source
Quick Cash
Lengthː Single round

Earn cashː Complete Cashout

Team wipe penaltyː No

Respawn creditsː Unlimited

Win: First to reach cash goal

League progressionː No

In-round swapping from reserve: Yes


World Tour
Lengthː Up to 3 rounds

Earn cashː Vault open, Vault deposit, steal Cashout, complete Cashout, eliminate opponents

Team wipe penaltyː No

Respawn creditsː 2 credits at start, +1 credit per round

Qualifyː Finish in top 2 during knockout rounds

Win: Win the final round

League progressionː No

In-round swapping from reserve: Yes


Ranked Tournament
Lengthː Up to 3 rounds

Earn cashː Vault open, Vault deposit, steal Cashout, complete Cashout, eliminate opponents

Team wipe penaltyː Yes (15%)

Respawn creditsː 2 credits at start, +1 credit per round

Qualifyː Finish in top 2 during knockout rounds

Win: Win the final round

League progressionː Yes

In-round swapping from reserve: No



Quick Cash is a fast-paced Quickplay mode with simple rules, designed for casual play. Three teams of three compete to be the first to reach $20,000 by depositing cash from Vaults.


Objective

  • Vault
    • A $10,000 Vault spawns at the start of the game and after each completed deposit.
    • Only one Vault can be active at a time.
    • After spawning, the Vault has a 15-second wind-up before it can be interacted with.
    • Once interacted with, it takes 20 seconds for the Cashboxes to pop out and become available for deposit.
  • Deposit Process
    • To start a deposit, place Cash Boxes into a Cashout Station.
    • The deposit process takes 2 minutes to complete.
    • If enough time remains in the round, the deposit lasts the full duration; otherwise, up to 1 minute of overtime is added.

Win Conditions

  • The first team to reach $20,000 cash from completing Cashouts wins.

Wave-Based Respawn

  • When the first contestant is eliminated, a 30-second respawn timer starts for the whole team.
  • Any contestants eliminated afterward will join the same timer.
  • While waiting to respawn, contestants can swap their loadout, including their Build.
  • When the respawn timer reaches 0:
    • Eliminated contestants can spend a coin to respawn.
    • If the entire team is eliminated (team wipe), all three will respawn together without extra delays.
  • If a contestant dies within the last 7 seconds of the countdown, the timer resets to 7 seconds.

Loadout Swap

  • At the start of Quick Cash, contestants can freely choose their loadout.
  • While waiting to respawn, contestants can swap their loadout freely, including their Build.

World Tour is a casual Cashout Tournament mode where contestants compete in multiple tour stops, earn Win Points, and rank up through different badges to receive rewards at the end of the season.


Objective

  • Vaults
    • Two Vaults spawn at the start of the game, with a new one appearing after each completed deposit.
    • Only two Vaults can be active at a time.
    • The cash value increases as more Vaults spawn:
      • First two Vaults: $10,000 each
      • Next pair: $15,000 each
      • Final pair: $22,000 each
    • Interacting with a Vault grants $1,000.
  • Deposit Process
    • To start a deposit, place the Cash Box into a Cashout Station.
    • When a Cash Box is deposited, 20% of its value is instantly awarded to the team, while the remaining 80% is stored in the Cashout Station.
    • The deposit process takes 2 minutes and 10 seconds to complete.
    • If enough time remains in the round, the deposit lasts the full duration; otherwise, up to 1 minute of overtime is added.

Tournament Structure

  • The Tournament Structure features 8 teams (24 contestants total) competing in a knockout bracket. The top 2 teams qualify for the next round, while the bottom 2 teams are eliminated.
    • Knockout Round 1: 8 teams split into two matches (4 teams per match).
    • Knockout Round 2: 4 remaining teams compete in one match.
    • Final Round: The last 2 teams face off under Quick Cash rules, with Vaults worth $25,000. The first team to reach $50,000 wins the tournament.

Ways to Gain Cash

  • $500 – Eliminating a contestant.
  • $1,000 – Eliminating a contestant during Death Match.
  • $1,000 – Opening a Vault.
  • $1,000 – Stealing an active Cashout Station.
  • $2,000 – Depositing Cash Boxes from Vaults 1 & 2
  • $3,000 – Depositing Cash Boxes from Vaults 3 & 4
  • $5,000 – Depositing Cash Boxes from Vaults 5 & 6
  • All Cash in the Cashout Station – Completing a Deposit

Respawn System

  • Each contestant starts with 2 respawn coins and gains 1 additional coin at the start of each round.
  • Eliminated contestants have a 30-second respawn timer. After it expires, they can use a respawn coin if they have not already been revived by a teammate.
  • If an entire team is eliminated, they respawn together after 25 seconds.
  • Contestants with no respawn coins left can only return if revived or if their team wipes and respawns.

Loadout Swap

  • Contestants can only swap equipment from their reserves before each round starts or while waiting to respawn or using respawn coins, but they cannot change their build.

Ranked Tournament

edit edit source

Ranked Tournaments follow the same format as World Tour but include a few notable differences:

  • In knockout rounds, teams lose 15% of their total cash if they are wiped.
  • Contestants can only swap items with their reserve between rounds, not during them.
  • Game Show Events are disabled.
  • Scoreboards and overviews will not show team seedings, Rank Scores, or gameplay stats before or during matches. This information will be shown to players after they are eliminated from the tournament.

Seeding Explained

  • Your seed is your team's placement based on its Matchmaking Rating (MMR) compared to other teams:
    • 1st Seed: The team with the highest MMR, expected to do the best.
    • 8th Seed: The team with the lowest MMR, expected to do the worst.

How Seeds Affect Rank Score (RS)

  • If the 1st seed performs poorly, they lose more RS because they were expected to do well.
  • If the 8th seed performs poorly, they lose less RS because they were not expected to do as well.
  • Outperforming your seed will earn you more RS, while underperforming will cost you more RS.

How Rank Score impacts league placement:

See Also: Leagues
  • Bronze, Silver, Gold, Platinum, Diamond: Each league has four subdivisions.
  • Ruby: The top 500 players appear on the Ranked Leaderboard.
Arena Arena variants
FORTUNE STADIUM STANDARD ISSUE
SKYWAY STADIUM STANDARD ISSUE, UP DOWN LEFT RIGHT, HIGH RISE
SYS$HORIZON STANDARD ISSUE
KYOTO STANDARD ISSUE, SUSPENDED STRUCTURES, MOVING PLATFORMS
LAS VEGAS STANDARD ISSUE, SANDSTORM
MONACO STANDARD ISSUE, SUSPENDED STRUCTURES, DUCK AND COVER
SEOUL STANDARD ISSUE, MOVING PLATFORMS, UNDER CONSTRUCTION
LAS VEGAS STADIUM STANDARD ISSUE