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Thermal (talk | contribs)
m Adjusted values of cash granted on vault insert and ranked tournament team wipe (patch 5.8.0) - also fixed some typos and adjusted how some data is presented. Still required: Adding Bernal and its variants to the "Arenas" header.
Grispia (talk | contribs)
m Quick Cash: added link to "quickplay" page
 
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{{Infobox Gamemode|name=Cashout|image=Discovery_BetaTutorial_FinalCandidate.mp4|quote={{Quote|text=Teams compete to collect the most cash.}}|length=Single Match|format=Teams of 3|shortdescription=Play Cashout|features=Limited respawn credits}}
{{Infobox Gamemode|name=Cashout|image=Discovery_BetaTutorial_FinalCandidate.mp4|quote={{Quote|text=Teams compete to collect the most cash.}}|length=1-3 Rounds|format=Teams of 3|shortdescription=Play Cashout|features=Limited respawn credits}}
'''Cashout''' is the premier [[Gamemodes|gamemode]] in THE FINALS. It involves up to four teams of three competing to collect the most cash by completing successful Cashouts.
'''Cashout''' is the premier [[Gamemodes|gamemode]] in THE FINALS. It involves up to four teams of three competing to collect the most cash by completing successful Cashouts.


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Teams earn a majority of their cash by depositing [[Cash Box|Cash Boxes]] into [[Cashout Station|Cashout Stations]]. Contestants must first locate an available Vault in the arena and open it, which begins a twenty second timer. Once this timer expires, the Vault will eject a Cash Box. Contestants can then carry the Cash Box to one of the Cashout Stations located in the arena. Cash Boxes can be thrown once picked up, allowing contestants to defend themselves if attacked, pass the Cash Box to a teammate, or insert the Cash Box from distance.
Teams earn a majority of their cash by depositing [[Cash Box|Cash Boxes]] into [[Cashout Station|Cashout Stations]]. Contestants must first locate an available Vault in the arena and open it, which begins a twenty second timer. Once this timer expires, the Vault will eject a Cash Box. Contestants can then carry the Cash Box to one of the Cashout Stations located in the arena. Cash Boxes can be thrown once picked up, allowing contestants to defend themselves if attacked, pass the Cash Box to a teammate, or insert the Cash Box from distance.


Once a Cash Box is inserted into a Cashout Station, a timer will start and the team will need to defend the Cashout Station from opponents trying to steal it. All other contestants will be alerted to the active Cashout and will be allowed to try to capture it to steal the cash. Once the timer ends, the cash in the Cashout Station will be added to the possessing team's total cash, and another Vault will appear in the arena.
Once a [[Cash Box]] is inserted into a [[Cashout Station]], a timer will start and the team will need to defend the [[Cashout Station]] from opponents trying to steal it. All other contestants will be alerted to the active Cashout and will be allowed to try to capture it to steal the cash. Once the timer ends, the cash in the [[Cashout Station]] will be added to the possessing team's total cash, and another Vault will appear in the arena.


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|classes1=text-align--left|classes2=text-align--left|classes3=text-align--left|headers1=text-align--center]}}


=== Quick Cash ===
== Quick Cash ==
Quick Cash is a Quick Play mode with simple rules and a focus on casual play. Three teams of three compete to reach a $20,000 cash target.
Quick Cash is a fast-paced [[Quickplay]] mode with simple rules, designed for casual play. Three teams of three compete to be the first to reach $20,000 by depositing cash from Vaults.
----
'''Objective'''
*Vault
**A $10,000 [[Vault]] spawns at the start of the game and after each completed deposit.
**Only one [[Vault]] can be active at a time.
**After spawning, the [[Vault]] has a 15-second wind-up before it can be interacted with.
**Once interacted with, it takes 20 seconds for the [[Cash Box|Cashboxes]] to pop out and become available for deposit.


'''Vaults'''
*Cashout Station
*A vault worth $10,000 appears at the start of each round and after every Cashout.
**Two [[Cashout Station|Cashout Stations]] spawn at the start of the game.
*Only one vault is active at a time.
**After a deposit is completed, one [[Cashout Station]] respawns.
*To earn cash, a team must complete a Cashout by collecting the vault and finishing the Cashout process.
**Only two [[Cashout Station|Cashout Stations]] can be active at a time.
 
**It takes 6 seconds to steal an active [[Cashout Station]].
'''Cashout Details'''
*The Cashout process takes two minutes.
*A Cashout will attempt to last the full duration if there is enough time left in the round. Otherwise, up to 1 minute of overtime is added.
 
'''Loadout Swapping'''
*Contestants can change their build between respawns, allowing for more flexibility and strategic changes during the game.


*Deposit Process
**To start a deposit, place [[Cash Box|Cash Boxes]] into a [[Cashout Station]].
**The deposit process takes 2 minutes to complete.
**If enough time remains in the round, the deposit lasts the full duration; otherwise, up to 1 minute of overtime is added.
----
'''Win Conditions'''
'''Win Conditions'''
*The first team to reach $20,000 cash from completing Cashouts wins.
*The first team to reach $20,000 cash from completing Cashouts wins.
----
'''Wave-Based Respawn'''
*When the first contestant is eliminated, a 30-second respawn timer starts for the whole team.
*Any contestants eliminated afterward will join the same timer.
*While waiting to respawn, contestants can swap their loadout, including their Build.
*When the respawn timer reaches 0:
**Eliminated contestants can spend a coin to respawn.
**If the entire team is eliminated (team wipe), all three will respawn together without extra delays.
*If a contestant dies within the last 7 seconds of the countdown, the timer resets to 7 seconds.
----
'''Loadout Swap'''
*At the start of Quick Cash, contestants can freely choose their loadout.
*While waiting to respawn, contestants can swap their loadout freely, including their Build.


'''Wave-based Respawn'''
== World Tour ==
*When a teammate is eliminated, a 30 second respawn timer starts for the entire team.
[[World Tour]] is a casual Cashout Tournament mode where contestants compete in multiple tour stops, earn Win Points, and rank up through different badges to receive rewards at the end of the season.
*Any additional teammates eliminated during this time will join the same countdown timer.
----
*When the respawn timer hits 0:
'''Objective'''
**Eliminated contestants can respawn individually.
*Vaults
**If the entire team is eliminated (team wipe), all three contestants respawn together without extra delays.
**Two [[Vault|Vaults]] spawn at the start of the game, with a new one appearing after each completed deposit.
*If someone dies within the last 7 seconds before the timer ends, the timer resets to 7 seconds.
**Only two [[Vault|Vaults]] can be active at a time.
**The cash value increases as more [[Vault|Vaults]] spawn:
***First two [[Vault|Vaults]]: $10,000 each
***Next pair: $15,000 each
***Final pair: $22,000 each
**Interacting with a [[Vault]] grants $1,000.


=== World Tour ===
*Cashout Station
{{Main|World Tour}}
**Two [[Cashout Station|Cashout Stations]] spawn at the start of the game, with a new one appearing after each completed deposit.
World Tour, introduced in [[Season 3]], is a tournament-style game mode where contestants compete across multiple rounds. Contestants increase their World Tour rank by winning rounds and earning Win Points, which are displayed as a badge on their contestant card. Win Points are accumulated and never lost, with each rank requiring more points to achieve.
**Only two [[Cashout Station|Cashout Stations]] can be active at a time.
**Multiple [[Cash Box|Cash Boxes]] can be deposited into the same [[Cashout Station]] to increase the total cash value.
**Stealing an active [[Cashout Station]] takes 6 seconds and grants $1,000.


*Deposit Process
**To start a deposit, place the [[Cash Box]] into a [[Cashout Station]].
**When a [[Cash Box]] is deposited, 20% of its value is instantly awarded to the team, while the remaining 80% is stored in the [[Cashout Station]].
**The deposit process takes 2 minutes and 10 seconds to complete.
**If enough time remains in the round, the deposit lasts the full duration; otherwise, up to 1 minute of overtime is added.
----
'''Tournament Structure'''
'''Tournament Structure'''
*World Tour features 8 teams (24 contestants total), competing in a knockout bracket.
*The Tournament Structure features 8 teams (24 contestants total) competing in a knockout bracket. The top 2 teams qualify for the next round, while the bottom 2 teams are eliminated.
*Four teams of three compete in each knockout round, which follows a modified version of the standard Cashout mode.
**Knockout Round 1: 8 teams split into two matches (4 teams per match).
*The top two teams qualify for the next round, while the bottom two teams are eliminated.
**Knockout Round 2: 4 remaining teams compete in one match.
 
**Final Round: The last 2 teams face off under [[Cashout#Quick_Cash|Quick Cash rules]], with [[Vault|Vaults]] worth $25,000. The first team to reach $50,000 wins the tournament.
'''Ways to Earn Cash'''
----
*Eliminating Contestants:
'''Ways to Gain Cash'''
**$500 for each elimination.
*$500 – Eliminating a contestant.
**$1,000 during the [[Game_Show_Events#Death_Match|Death Match event]].
*$1,000 – Eliminating a contestant during [[Game_Show_Events#Death_Match|Death Match]].
*Opening a Vault:
*$1,000 – Opening a Vault.
**$1,000 per Vault opened, granted the moment it is interacted with.
*$1,000 – Stealing an active [[Cashout Station]].
*Depositing a Cash Box into a Cashout Station:
*$2,000 – Depositing [[Cash Box|Cash Boxes]] from Vaults 1 & 2
**Deposit a Cash Box into a Cashout Station to instantly earn 20% of the Vault's value (rounded up). The remaining 80% is awarded to the team that holds the Cashout when the timer expires.
*$3,000 Depositing [[Cash Box|Cash Boxes]] from Vaults 3 & 4
***Depositing Vaults 1 and 2: $2,000
*$5,000 – Depositing [[Cash Box|Cash Boxes]] from Vaults 5 & 6
***Depositing Vaults 3 and 4: $3,000
*All Cash in the [[Cashout Station]] – Completing a Deposit
***Depositing Vaults 5 and 6: $5,000
----
*Stealing a Cashout:
**Stealing a Cashout from another team immediately awards $1,000.
 
'''Vaults'''
*Two Vaults appear at the start of each round, and a new one spawns after each Cashout. With each two Vaults spawned, the cash value increases.
**The first two Vaults: $10,000 each.
**The next pair: $15,000 each.
**The final pair: $22,000 each.
*Only two Vaults are in play at any time.
 
'''Cashout Details'''
*The Cashout process takes two minutes and ten seconds.
*A Cashout will attempt to last the full duration if there is enough time left in the round. Otherwise, up to 1 minute of overtime is added.
*Multiple Cash Boxes can be combined into the same Cashout Station, increasing the cash value when completed.
 
'''Knockout Rounds'''
*Round 1: Eight teams in two separate matches.
*Round 2: Four teams in a single match.
 
'''Final Rounds'''
*Final Round: Two teams face off in a single match.
*The final round follows the Quick Cash format, spawning only one Vault at a time that is instead worth $25,000. The first team to reach $50,000 wins the tournament.
 
'''Loadout Swapping'''
*Contestants can swap items with their reserve during each round, but cannot change their build.
 
'''Respawn System'''
'''Respawn System'''
*Each contestant begins with 2 respawn coins and gains 1 additional credit at the start of each round.
*Each contestant starts with 2 respawn coins and gains 1 additional coin at the start of each round.
**Eliminated contestants have a 30-second respawn timer. After the timer expires, they can use a respawn coin to respawn or be revived by a teammate.
*Eliminated contestants have a 30-second respawn timer. After it expires, they can use a respawn coin if they have not already been revived by a teammate.
**If all team members are eliminated, the entire team respawns together after 20 seconds.
*If an entire team is eliminated, they respawn together after 25 seconds.
**If a contestant depletes all of their respawn coins, they cannot respawn manually, and can only return to the game if they are revived or if their team wipes.
*Contestants with no respawn coins left can only return if revived or if their team wipes and respawns.
----
'''Loadout Swap'''
*Contestants can only swap equipment from their reserves before each round starts or while waiting to respawn or using respawn coins, but they cannot change their build.


=== Ranked Tournament ===
== Ranked Tournament ==
Ranked Tournaments follow the same format as World Tour but include a few notable differences:
----
[[Leagues|Ranked Tournaments]] follow the same format as [[World Tour]] but include a few notable differences:
*In knockout rounds, teams lose 15% of their total cash if they are wiped.
*In knockout rounds, teams lose 15% of their total cash if they are wiped.
*Contestants can only swap items with their reserve between rounds, not during them.
*Contestants can only swap items with their reserve between rounds, not during them.
*[[Game Show Events]] are disabled.
*[[Game Show Events]] are disabled.
 
*Scoreboards and overviews will not show team seedings, Rank Scores, or gameplay stats before or during matches. This information will be shown to players after they are eliminated from the tournament.
----
'''Seeding Explained'''
'''Seeding Explained'''
*Your seed is your team’s placement based on its Matchmaking Rating (MMR) compared to other teams in the tournament:
*Your seed is your team's placement based on its Matchmaking Rating (MMR) compared to other teams:
**1st seed: The team with the highest MMR, expected to perform the best.
**1st Seed: The team with the highest MMR, expected to do the best.
**8th seed: The team with the lowest MMR, not expected to perform as well.
**8th Seed: The team with the lowest MMR, expected to do the worst.
 
'''How seeds impact Rank Score (RS):'''
*If a 1st seed performs poorly, they lose more RS because they were expected to do well.
*If an 8th seed performs poorly, they lose less RS because they were not expected to succeed.
*Outperforming your seed leads to greater RS gains, while underperforming causes greater RS losses.


'''How Seeds Affect Rank Score (RS)'''
*If the 1st seed performs poorly, they lose more RS because they were expected to do well.
*If the 8th seed performs poorly, they lose less RS because they were not expected to do as well.
*Outperforming your seed will earn you more RS, while underperforming will cost you more RS.
----
'''How Rank Score impacts league placement:'''
'''How Rank Score impacts league placement:'''
{{SeeAlso|Leagues}}
{{SeeAlso|Leagues}}
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|[[Seoul|SEOUL]]
|[[Seoul|SEOUL]]
|STANDARD ISSUE, MOVING PLATFORMS, UNDER CONSTRUCTION
|STANDARD ISSUE, MOVING PLATFORMS, UNDER CONSTRUCTION
|-
|[[Las Vegas Stadium|LAS VEGAS STADIUM]]
|STANDARD ISSUE
|}
|}
[[Category:Gamemodes]]
[[Category:Gamemodes]]

Latest revision as of 16:49, 29 March 2025

File:Discovery BetaTutorial FinalCandidate.mp4
Cashout
“Teams compete to collect the most cash.”
Overview
Length1-3 Rounds
FormatTeams of 3
Short descriptionPlay Cashout
FeaturesLimited respawn credits

Cashout is the premier gamemode in THE FINALS. It involves up to four teams of three competing to collect the most cash by completing successful Cashouts.

Teams earn a majority of their cash by depositing Cash Boxes into Cashout Stations. Contestants must first locate an available Vault in the arena and open it, which begins a twenty second timer. Once this timer expires, the Vault will eject a Cash Box. Contestants can then carry the Cash Box to one of the Cashout Stations located in the arena. Cash Boxes can be thrown once picked up, allowing contestants to defend themselves if attacked, pass the Cash Box to a teammate, or insert the Cash Box from distance.

Once a Cash Box is inserted into a Cashout Station, a timer will start and the team will need to defend the Cashout Station from opponents trying to steal it. All other contestants will be alerted to the active Cashout and will be allowed to try to capture it to steal the cash. Once the timer ends, the cash in the Cashout Station will be added to the possessing team's total cash, and another Vault will appear in the arena.




Cashout Gamemodes

edit edit source
Quick Cash
Lengthː Single round

Earn cashː Complete Cashout

Team wipe penaltyː No

Respawn creditsː Unlimited

Win: First to reach cash goal

League progressionː No

In-round swapping from reserve: Yes


World Tour
Lengthː Up to 3 rounds

Earn cashː Vault open, Vault deposit, steal Cashout, complete Cashout, eliminate opponents

Team wipe penaltyː No

Respawn creditsː 2 credits at start, +1 credit per round

Qualifyː Finish in top 2 during knockout rounds

Win: Win the final round

League progressionː No

In-round swapping from reserve: Yes


Ranked Tournament
Lengthː Up to 3 rounds

Earn cashː Vault open, Vault deposit, steal Cashout, complete Cashout, eliminate opponents

Team wipe penaltyː Yes (15%)

Respawn creditsː 2 credits at start, +1 credit per round

Qualifyː Finish in top 2 during knockout rounds

Win: Win the final round

League progressionː Yes

In-round swapping from reserve: No



Quick Cash is a fast-paced Quickplay mode with simple rules, designed for casual play. Three teams of three compete to be the first to reach $20,000 by depositing cash from Vaults.


Objective

  • Vault
    • A $10,000 Vault spawns at the start of the game and after each completed deposit.
    • Only one Vault can be active at a time.
    • After spawning, the Vault has a 15-second wind-up before it can be interacted with.
    • Once interacted with, it takes 20 seconds for the Cashboxes to pop out and become available for deposit.
  • Deposit Process
    • To start a deposit, place Cash Boxes into a Cashout Station.
    • The deposit process takes 2 minutes to complete.
    • If enough time remains in the round, the deposit lasts the full duration; otherwise, up to 1 minute of overtime is added.

Win Conditions

  • The first team to reach $20,000 cash from completing Cashouts wins.

Wave-Based Respawn

  • When the first contestant is eliminated, a 30-second respawn timer starts for the whole team.
  • Any contestants eliminated afterward will join the same timer.
  • While waiting to respawn, contestants can swap their loadout, including their Build.
  • When the respawn timer reaches 0:
    • Eliminated contestants can spend a coin to respawn.
    • If the entire team is eliminated (team wipe), all three will respawn together without extra delays.
  • If a contestant dies within the last 7 seconds of the countdown, the timer resets to 7 seconds.

Loadout Swap

  • At the start of Quick Cash, contestants can freely choose their loadout.
  • While waiting to respawn, contestants can swap their loadout freely, including their Build.

World Tour is a casual Cashout Tournament mode where contestants compete in multiple tour stops, earn Win Points, and rank up through different badges to receive rewards at the end of the season.


Objective

  • Vaults
    • Two Vaults spawn at the start of the game, with a new one appearing after each completed deposit.
    • Only two Vaults can be active at a time.
    • The cash value increases as more Vaults spawn:
      • First two Vaults: $10,000 each
      • Next pair: $15,000 each
      • Final pair: $22,000 each
    • Interacting with a Vault grants $1,000.
  • Deposit Process
    • To start a deposit, place the Cash Box into a Cashout Station.
    • When a Cash Box is deposited, 20% of its value is instantly awarded to the team, while the remaining 80% is stored in the Cashout Station.
    • The deposit process takes 2 minutes and 10 seconds to complete.
    • If enough time remains in the round, the deposit lasts the full duration; otherwise, up to 1 minute of overtime is added.

Tournament Structure

  • The Tournament Structure features 8 teams (24 contestants total) competing in a knockout bracket. The top 2 teams qualify for the next round, while the bottom 2 teams are eliminated.
    • Knockout Round 1: 8 teams split into two matches (4 teams per match).
    • Knockout Round 2: 4 remaining teams compete in one match.
    • Final Round: The last 2 teams face off under Quick Cash rules, with Vaults worth $25,000. The first team to reach $50,000 wins the tournament.

Ways to Gain Cash

  • $500 – Eliminating a contestant.
  • $1,000 – Eliminating a contestant during Death Match.
  • $1,000 – Opening a Vault.
  • $1,000 – Stealing an active Cashout Station.
  • $2,000 – Depositing Cash Boxes from Vaults 1 & 2
  • $3,000 – Depositing Cash Boxes from Vaults 3 & 4
  • $5,000 – Depositing Cash Boxes from Vaults 5 & 6
  • All Cash in the Cashout Station – Completing a Deposit

Respawn System

  • Each contestant starts with 2 respawn coins and gains 1 additional coin at the start of each round.
  • Eliminated contestants have a 30-second respawn timer. After it expires, they can use a respawn coin if they have not already been revived by a teammate.
  • If an entire team is eliminated, they respawn together after 25 seconds.
  • Contestants with no respawn coins left can only return if revived or if their team wipes and respawns.

Loadout Swap

  • Contestants can only swap equipment from their reserves before each round starts or while waiting to respawn or using respawn coins, but they cannot change their build.

Ranked Tournament

edit edit source

Ranked Tournaments follow the same format as World Tour but include a few notable differences:

  • In knockout rounds, teams lose 15% of their total cash if they are wiped.
  • Contestants can only swap items with their reserve between rounds, not during them.
  • Game Show Events are disabled.
  • Scoreboards and overviews will not show team seedings, Rank Scores, or gameplay stats before or during matches. This information will be shown to players after they are eliminated from the tournament.

Seeding Explained

  • Your seed is your team's placement based on its Matchmaking Rating (MMR) compared to other teams:
    • 1st Seed: The team with the highest MMR, expected to do the best.
    • 8th Seed: The team with the lowest MMR, expected to do the worst.

How Seeds Affect Rank Score (RS)

  • If the 1st seed performs poorly, they lose more RS because they were expected to do well.
  • If the 8th seed performs poorly, they lose less RS because they were not expected to do as well.
  • Outperforming your seed will earn you more RS, while underperforming will cost you more RS.

How Rank Score impacts league placement:

See Also: Leagues
  • Bronze, Silver, Gold, Platinum, Diamond: Each league has four subdivisions.
  • Ruby: The top 500 players appear on the Ranked Leaderboard.
Arena Arena variants
FORTUNE STADIUM STANDARD ISSUE
SKYWAY STADIUM STANDARD ISSUE, UP DOWN LEFT RIGHT, HIGH RISE
SYS$HORIZON STANDARD ISSUE
KYOTO STANDARD ISSUE, SUSPENDED STRUCTURES, MOVING PLATFORMS
LAS VEGAS STANDARD ISSUE, SANDSTORM
MONACO STANDARD ISSUE, SUSPENDED STRUCTURES, DUCK AND COVER
SEOUL STANDARD ISSUE, MOVING PLATFORMS, UNDER CONSTRUCTION
LAS VEGAS STADIUM STANDARD ISSUE