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[[File:THE FINALS Closed-Beta In-Game Tutorial 720p.mp4|thumb|400x200px|Closed Beta 2 Tutorial Video.]]This game mode involves four teams of three contestants or three teams of three contestants, depending on if it is tournament or quickplay respectively, competing to collect the most cash within an 8-minute time limit. There are three ways to obtain cash: killing other contestants for $200 each ($400 when the Deathmatch event is active), opening a Vault, or using Cashout Stations. To use a Cashout Station, players must first locate one of the two available Vaults in the arena. Upon interacting with a Vault, players are rewarded with $1,000, and a Cash Box will appear within 10 seconds. contestants can then carry the Cash Box to one of the two Cashout Stations located in the arena. The Cash Boxes can be thrown once picked up, allowing contestants to defend themselves if attacked, or to pass the Cash Box to a teammate.
{{Infobox Gamemode|name=Cashout|image=Discovery_BetaTutorial_FinalCandidate.mp4|quote={{Quote|text=Teams compete to collect the most cash.}}|length=1-3 Rounds|format=Teams of 3|shortdescription=Play Cashout|features=Limited respawn credits}}
'''Cashout''' is the premier [[Gamemodes|gamemode]] in THE FINALS. It involves up to four teams of three competing to collect the most cash by completing successful Cashouts.


After depositing the Cash Box into a Cashout Station, the team will be rewarded with $2,000. Then, a timer will start, and the team will need to defend the Cashout Station from enemy contestants trying to steal it. All other contestants will be alerted to the deposited Cashout Station and will be allowed to try to capture it to steal the cash. Once the timer ends, the deposited cash will be added to the team's total cash, and two more Vaults will appear in the arena.
==Gameplay==
Teams earn a majority of their cash by depositing [[Cash Box|Cash Boxes]] into [[Cashout Station|Cashout Stations]]. Contestants must first locate an available Vault in the arena and open it, which begins a twenty second timer. Once this timer expires, the Vault will eject a Cash Box. Contestants can then carry the Cash Box to one of the Cashout Stations located in the arena. Cash Boxes can be thrown once picked up, allowing contestants to defend themselves if attacked, pass the Cash Box to a teammate, or insert the Cash Box from distance.


Notes
Once a [[Cash Box]] is inserted into a [[Cashout Station]], a timer will start and the team will need to defend the [[Cashout Station]] from opponents trying to steal it. All other contestants will be alerted to the active Cashout and will be allowed to try to capture it to steal the cash. Once the timer ends, the cash in the [[Cashout Station]] will be added to the possessing team's total cash, and another Vault will appear in the arena.
*The first two Vaults in the arena are worth $10,000 each in Quickcash, whereas in tournament mode subsequent Vaults are worth $15,000 each. If the round timer has less time than it takes to complete a Cashout, the game will enter overtime.
* Multiple Cash Boxes can be deposited in the same Cashout Station, adding the value of each Cash Box to the total cashout amount.  


*When a contestant gets eliminated, they will have to wait for 30 seconds to respawn unless they get revived by one of their teammates.
<br><br><br>
==Cashout Gamemodes==
{{InfoGridCards|header1=Quick Cash|header2=World Tour|header3=Ranked Tournament|video1=[[File:THEFINALS_Tutorial_QuickCash.mp4]]
|video2=[[File:THEFINALS_Tutorial_Tournament_CashOut.mp4]]|video3=[[File:THEFINALS_Tutorial_Tournament_CashOut.mp4]]
|text1=
'''Length'''ː Single round


*If all members of a team are eliminated, their total cash will be reduced by 30%, and all team members will have to wait 20 seconds before they can respawn.
'''Earn cash'''ː Complete Cashout


==Cashout Game Modes==
'''Team wipe penalty'''ː No
{{InfoGridCards|header1=Quick Cash|header2=Tournament|header3=Ranked Tournament|text1=
{{Quote|text=Jump into fast-paced action in a single-match rush to reach a cash goal.}}


Lengthː Single Match
'''Respawn credits'''ː Unlimited


Earn Cashː Successful Cashout
'''Win''': First to reach cash goal


Lose cash on team wipeː No
'''League progression'''ː No


Respawn cointsː Unlimited
'''In-round swapping from reserve''': Yes
<br>
|text2=
'''Length'''ː Up to 3 rounds


First to reach cash goal wins
'''Earn cash'''ː Vault open, Vault deposit, steal Cashout, complete Cashout, eliminate opponents
|text2=
{{Quote|text=Battle to qualify in escalating knockout rounds, and for ultimate victory in the final round.}}
Lengthː Up to 3 rounds


Earn Cashː Vault open, Vault deposit, Successful cashout, eliminating opponents
'''Team wipe penalty'''ː No


Lose cash on team wipeː Yes
'''Respawn credits'''ː 2 credits at start, +1 credit per round


Limited respawn coins (3)
'''Qualify'''ː Finish in top 2 during knockout rounds


Round overtimeː Yes, if a cashout is in progress when time expires
'''Win''': Win the final round


Win the final round
'''League progression'''ː No


'''In-round swapping from reserve''': Yes
<br>
|text3=
|text3=
{{Quote|text=Join the pinnacle of competitive gameplay, with more tournament rounds, and where performance can boost you to a new league.}}
'''Length'''ː Up to 3 rounds
Lengthː Up to 3 rounds
 
'''Earn cash'''ː Vault open, Vault deposit, steal Cashout, complete Cashout, eliminate opponents


Earn Cashː Vault open, Vault deposit, Successful cashout, eliminating opponents
'''Team wipe penalty'''ː Yes (15%)


Lose cash on team wipeː Yes
'''Respawn credits'''ː 2 credits at start, +1 credit per round


Limited respawn coins (3)
'''Qualify'''ː Finish in top 2 during knockout rounds


Round overtimeː Yes, if a cashout is in progress when time expires
'''Win''': Win the final round


Qualifyː Finish in top 2 during knockout rounds
'''League progression'''ː Yes


League Progressionː Yes
'''In-round swapping from reserve''': No
<br>
|classes1=text-align--left|classes2=text-align--left|classes3=text-align--left|headers1=text-align--center]}}


No in-round swapping from reserve.
== Quick Cash ==
Quick Cash is a fast-paced [[Quickplay]] mode with simple rules, designed for casual play. Three teams of three compete to be the first to reach $20,000 by depositing cash from Vaults.
----
'''Objective'''
*Vault
**A $10,000 [[Vault]] spawns at the start of the game and after each completed deposit.
**Only one [[Vault]] can be active at a time.
**After spawning, the [[Vault]] has a 15-second wind-up before it can be interacted with.
**Once interacted with, it takes 20 seconds for the [[Cash Box|Cashboxes]] to pop out and become available for deposit.


Win the final round |classes1=text-align--left|classes2=text-align--left|classes3=text-align--left|headers1=text-align--center}}
*Cashout Station
**Two [[Cashout Station|Cashout Stations]] spawn at the start of the game.
**After a deposit is completed, one [[Cashout Station]] respawns.
**Only two [[Cashout Station|Cashout Stations]] can be active at a time.
**It takes 6 seconds to steal an active [[Cashout Station]].


==Tournament & Ranked Tournament Modes==
*Deposit Process
'''Tournament''' is the ranked playlist available in [https://www.thefinals.wiki/wiki/Main_Page THE FINALS]. Featuring the [[Cashout mode]], it offers numerous changes from the standard [[Main Page#Game Modes|Quick Play]] playlist.
**To start a deposit, place [[Cash Box|Cash Boxes]] into a [[Cashout Station]].
**The deposit process takes 2 minutes to complete.
**If enough time remains in the round, the deposit lasts the full duration; otherwise, up to 1 minute of overtime is added.
----
'''Win Conditions'''
*The first team to reach $20,000 cash from completing Cashouts wins.
----
'''Wave-Based Respawn'''
*When the first contestant is eliminated, a 30-second respawn timer starts for the whole team.
*Any contestants eliminated afterward will join the same timer.
*While waiting to respawn, contestants can swap their loadout, including their Build.
*When the respawn timer reaches 0:
**Eliminated contestants can spend a coin to respawn.
**If the entire team is eliminated (team wipe), all three will respawn together without extra delays.
*If a contestant dies within the last 7 seconds of the countdown, the timer resets to 7 seconds.
----
'''Loadout Swap'''
*At the start of Quick Cash, contestants can freely choose their loadout.
*While waiting to respawn, contestants can swap their loadout freely, including their Build.


===Differences From Quick Play===
== World Tour ==
*The Tournament consists of 16 teams (48 players) in a bracket set up.
[[World Tour]] is a casual Cashout Tournament mode where contestants compete in multiple tour stops, earn Win Points, and rank up through different badges to receive rewards at the end of the season.
*The first bracket features four matches that are played simultaneously.
----
:*Each round consists of four teams (known as Groups) in Knockout rounds.
'''Objective'''
:*At the end of the 8-minute round, the team with the lowest amount of Cash is eliminated.
*Vaults
:*All other teams will quality for the next knockout round.
**Two [[Vault|Vaults]] spawn at the start of the game, with a new one appearing after each completed deposit.
*The second Knockout round features 8 teams with two matches played simultaneously.
**Only two [[Vault|Vaults]] can be active at a time.
*The third round features a single match. The two teams with the lowest amount of cash are eliminated.
**The cash value increases as more [[Vault|Vaults]] spawn:
*The final round features only two teams in a single match. The team with the most cash at the end of the match will be declared the winner of the tournament.
***First two [[Vault|Vaults]]: $10,000 each
*The "reserve loadout" seen in the loadout menu is used exclusively in this playlist. This lets contestants customize their loadout specifically for ranked play without changing their normal loadout.
***Next pair: $15,000 each
*Once a Build has been selected in the first round, it can not be changed, however you can swap weapons, equipment, and specializations based on the items added to the saved reserve loadout.
***Final pair: $22,000 each
*Playing in the Tournament playlist will award players FP points towards their ranked league progression.
**Interacting with a [[Vault]] grants $1,000.
:*Tournament features for ranks: Bronze, Silver, Gold, and Diamond.


===Fame Points ===
*Cashout Station
Fame Points (FP) are gained and lost based on when the team is knocked out of the tournament, or wins. The amount of FP gained and lost is dependent on your rank, with each full rank above bronze giving between -50 or +50 FP decrease/increase dependent on when you get knocked out. The baseline FP Gain / Loss is listed below:
**Two [[Cashout Station|Cashout Stations]] spawn at the start of the game, with a new one appearing after each completed deposit.
**Only two [[Cashout Station|Cashout Stations]] can be active at a time.
**Multiple [[Cash Box|Cash Boxes]] can be deposited into the same [[Cashout Station]] to increase the total cash value.
**Stealing an active [[Cashout Station]] takes 6 seconds and grants $1,000.


====Round 1 knock out:====
*Deposit Process
*4th: -100 FP (-50 Per rank)
**To start a deposit, place the [[Cash Box]] into a [[Cashout Station]].
*3rd: -50 FP (-50 Per rank)
**When a [[Cash Box]] is deposited, 20% of its value is instantly awarded to the team, while the remaining 80% is stored in the [[Cashout Station]].
**The deposit process takes 2 minutes and 10 seconds to complete.
**If enough time remains in the round, the deposit lasts the full duration; otherwise, up to 1 minute of overtime is added.
----
'''Tournament Structure'''
*The Tournament Structure features 8 teams (24 contestants total) competing in a knockout bracket. The top 2 teams qualify for the next round, while the bottom 2 teams are eliminated.
**Knockout Round 1: 8 teams split into two matches (4 teams per match).
**Knockout Round 2: 4 remaining teams compete in one match.
**Final Round: The last 2 teams face off under [[Cashout#Quick_Cash|Quick Cash rules]], with [[Vault|Vaults]] worth $25,000. The first team to reach $50,000 wins the tournament.
----
'''Ways to Gain Cash'''
*$500 – Eliminating a contestant.
*$1,000 – Eliminating a contestant during [[Game_Show_Events#Death_Match|Death Match]].
*$1,000 – Opening a Vault.
*$1,000 – Stealing an active [[Cashout Station]].
*$2,000 – Depositing [[Cash Box|Cash Boxes]] from Vaults 1 & 2
*$3,000 – Depositing [[Cash Box|Cash Boxes]] from Vaults 3 & 4
*$5,000 – Depositing [[Cash Box|Cash Boxes]] from Vaults 5 & 6
*All Cash in the [[Cashout Station]] – Completing a Deposit
----
'''Respawn System'''
*Each contestant starts with 2 respawn coins and gains 1 additional coin at the start of each round.
*Eliminated contestants have a 30-second respawn timer. After it expires, they can use a respawn coin if they have not already been revived by a teammate.
*If an entire team is eliminated, they respawn together after 25 seconds.
*Contestants with no respawn coins left can only return if revived or if their team wipes and respawns.
----
'''Loadout Swap'''
*Contestants can only swap equipment from their reserves before each round starts or while waiting to respawn or using respawn coins, but they cannot change their build.


==== Round 2 knock out:====
== Ranked Tournament ==
* 4th: +50 FP  (-25 Per rank)
----
*3rd: +100 FP (+25 Per rank)
[[Leagues|Ranked Tournaments]] follow the same format as [[World Tour]] but include a few notable differences:
*In knockout rounds, teams lose 15% of their total cash if they are wiped.
*Contestants can only swap items with their reserve between rounds, not during them.
*[[Game Show Events]] are disabled.
*Scoreboards and overviews will not show team seedings, Rank Scores, or gameplay stats before or during matches. This information will be shown to players after they are eliminated from the tournament.
----
'''Seeding Explained'''
*Your seed is your team's placement based on its Matchmaking Rating (MMR) compared to other teams:
**1st Seed: The team with the highest MMR, expected to do the best.
**8th Seed: The team with the lowest MMR, expected to do the worst.


====Final Round:====
'''How Seeds Affect Rank Score (RS)'''
*Runner up: 600FP (+50 Per Rank)
*If the 1st seed performs poorly, they lose more RS because they were expected to do well.
*Winners: 1000FP (+50 Per Rank)
*If the 8th seed performs poorly, they lose less RS because they were not expected to do as well.
*Outperforming your seed will earn you more RS, while underperforming will cost you more RS.
----
'''How Rank Score impacts league placement:'''
{{SeeAlso|Leagues}}
*Bronze, Silver, Gold, Platinum, Diamond: Each league has four subdivisions.
*Ruby: The top 500 players appear on the [[Leagues#Leaderboard|Ranked Leaderboard]].


===Ranks ===
==Arenas==
[[File:Sub-Rank Ladder.jpg|thumb|Gold to Platinum Sub-Rank ladder]]
{| class="wikitable"
There are 5 ranks in [https://www.thefinals.wiki/wiki/Main_Page THE FINALS] as of CB2: Bronze, Silver, Gold, Platinum, and Diamond. Each of these ranks give different exclusive seasonal rewards. Each rank consists of 4 sub-ranks. For example, the Bronze rank contains Bronze 4, Bronze 3, Bronze 2, and Bronze 1. Each of these is 1250 FP (Fame Points) apart with the player starting at Bronze 4. When sub-rank 1 is achieved and an additional 1250 FP is gained, the rank of the player is promoted to the next rank, for example Silver to Gold, or Platinum to Diamond. When a new rank is achieved, the contestant cannot be demoted to the previous rank in that season, however between seasons a contestant's rank may be adjusted or reset.
!Arena
!Arena variants
|-
|[[Fortune Stadium|FORTUNE STADIUM]]
|STANDARD ISSUE
|-
|[[Skyway Stadium|SKYWAY STADIUM]]
|STANDARD ISSUE, UP DOWN LEFT RIGHT, HIGH RISE
|-
|[[Horizon|SYS$HORIZON]]
|STANDARD ISSUE
|-
|[[Kyoto|KYOTO]]
|STANDARD ISSUE, SUSPENDED STRUCTURES, MOVING PLATFORMS
|-
|[[Las Vegas|LAS VEGAS]]
|STANDARD ISSUE, SANDSTORM
|-
|[[Monaco|MONACO]]
|STANDARD ISSUE, SUSPENDED STRUCTURES, DUCK AND COVER
|-
|[[Seoul|SEOUL]]
|STANDARD ISSUE, MOVING PLATFORMS, UNDER CONSTRUCTION
|-
|[[Las Vegas Stadium|LAS VEGAS STADIUM]]
|STANDARD ISSUE
|}
[[Category:Gamemodes]]

Latest revision as of 16:49, 29 March 2025

File:Discovery BetaTutorial FinalCandidate.mp4
Cashout
“Teams compete to collect the most cash.”
Overview
Length1-3 Rounds
FormatTeams of 3
Short descriptionPlay Cashout
FeaturesLimited respawn credits

Cashout is the premier gamemode in THE FINALS. It involves up to four teams of three competing to collect the most cash by completing successful Cashouts.

Teams earn a majority of their cash by depositing Cash Boxes into Cashout Stations. Contestants must first locate an available Vault in the arena and open it, which begins a twenty second timer. Once this timer expires, the Vault will eject a Cash Box. Contestants can then carry the Cash Box to one of the Cashout Stations located in the arena. Cash Boxes can be thrown once picked up, allowing contestants to defend themselves if attacked, pass the Cash Box to a teammate, or insert the Cash Box from distance.

Once a Cash Box is inserted into a Cashout Station, a timer will start and the team will need to defend the Cashout Station from opponents trying to steal it. All other contestants will be alerted to the active Cashout and will be allowed to try to capture it to steal the cash. Once the timer ends, the cash in the Cashout Station will be added to the possessing team's total cash, and another Vault will appear in the arena.




Cashout Gamemodes

edit edit source
Quick Cash
Lengthː Single round

Earn cashː Complete Cashout

Team wipe penaltyː No

Respawn creditsː Unlimited

Win: First to reach cash goal

League progressionː No

In-round swapping from reserve: Yes


World Tour
Lengthː Up to 3 rounds

Earn cashː Vault open, Vault deposit, steal Cashout, complete Cashout, eliminate opponents

Team wipe penaltyː No

Respawn creditsː 2 credits at start, +1 credit per round

Qualifyː Finish in top 2 during knockout rounds

Win: Win the final round

League progressionː No

In-round swapping from reserve: Yes


Ranked Tournament
Lengthː Up to 3 rounds

Earn cashː Vault open, Vault deposit, steal Cashout, complete Cashout, eliminate opponents

Team wipe penaltyː Yes (15%)

Respawn creditsː 2 credits at start, +1 credit per round

Qualifyː Finish in top 2 during knockout rounds

Win: Win the final round

League progressionː Yes

In-round swapping from reserve: No



Quick Cash is a fast-paced Quickplay mode with simple rules, designed for casual play. Three teams of three compete to be the first to reach $20,000 by depositing cash from Vaults.


Objective

  • Vault
    • A $10,000 Vault spawns at the start of the game and after each completed deposit.
    • Only one Vault can be active at a time.
    • After spawning, the Vault has a 15-second wind-up before it can be interacted with.
    • Once interacted with, it takes 20 seconds for the Cashboxes to pop out and become available for deposit.
  • Deposit Process
    • To start a deposit, place Cash Boxes into a Cashout Station.
    • The deposit process takes 2 minutes to complete.
    • If enough time remains in the round, the deposit lasts the full duration; otherwise, up to 1 minute of overtime is added.

Win Conditions

  • The first team to reach $20,000 cash from completing Cashouts wins.

Wave-Based Respawn

  • When the first contestant is eliminated, a 30-second respawn timer starts for the whole team.
  • Any contestants eliminated afterward will join the same timer.
  • While waiting to respawn, contestants can swap their loadout, including their Build.
  • When the respawn timer reaches 0:
    • Eliminated contestants can spend a coin to respawn.
    • If the entire team is eliminated (team wipe), all three will respawn together without extra delays.
  • If a contestant dies within the last 7 seconds of the countdown, the timer resets to 7 seconds.

Loadout Swap

  • At the start of Quick Cash, contestants can freely choose their loadout.
  • While waiting to respawn, contestants can swap their loadout freely, including their Build.

World Tour is a casual Cashout Tournament mode where contestants compete in multiple tour stops, earn Win Points, and rank up through different badges to receive rewards at the end of the season.


Objective

  • Vaults
    • Two Vaults spawn at the start of the game, with a new one appearing after each completed deposit.
    • Only two Vaults can be active at a time.
    • The cash value increases as more Vaults spawn:
      • First two Vaults: $10,000 each
      • Next pair: $15,000 each
      • Final pair: $22,000 each
    • Interacting with a Vault grants $1,000.
  • Deposit Process
    • To start a deposit, place the Cash Box into a Cashout Station.
    • When a Cash Box is deposited, 20% of its value is instantly awarded to the team, while the remaining 80% is stored in the Cashout Station.
    • The deposit process takes 2 minutes and 10 seconds to complete.
    • If enough time remains in the round, the deposit lasts the full duration; otherwise, up to 1 minute of overtime is added.

Tournament Structure

  • The Tournament Structure features 8 teams (24 contestants total) competing in a knockout bracket. The top 2 teams qualify for the next round, while the bottom 2 teams are eliminated.
    • Knockout Round 1: 8 teams split into two matches (4 teams per match).
    • Knockout Round 2: 4 remaining teams compete in one match.
    • Final Round: The last 2 teams face off under Quick Cash rules, with Vaults worth $25,000. The first team to reach $50,000 wins the tournament.

Ways to Gain Cash

  • $500 – Eliminating a contestant.
  • $1,000 – Eliminating a contestant during Death Match.
  • $1,000 – Opening a Vault.
  • $1,000 – Stealing an active Cashout Station.
  • $2,000 – Depositing Cash Boxes from Vaults 1 & 2
  • $3,000 – Depositing Cash Boxes from Vaults 3 & 4
  • $5,000 – Depositing Cash Boxes from Vaults 5 & 6
  • All Cash in the Cashout Station – Completing a Deposit

Respawn System

  • Each contestant starts with 2 respawn coins and gains 1 additional coin at the start of each round.
  • Eliminated contestants have a 30-second respawn timer. After it expires, they can use a respawn coin if they have not already been revived by a teammate.
  • If an entire team is eliminated, they respawn together after 25 seconds.
  • Contestants with no respawn coins left can only return if revived or if their team wipes and respawns.

Loadout Swap

  • Contestants can only swap equipment from their reserves before each round starts or while waiting to respawn or using respawn coins, but they cannot change their build.

Ranked Tournament

edit edit source

Ranked Tournaments follow the same format as World Tour but include a few notable differences:

  • In knockout rounds, teams lose 15% of their total cash if they are wiped.
  • Contestants can only swap items with their reserve between rounds, not during them.
  • Game Show Events are disabled.
  • Scoreboards and overviews will not show team seedings, Rank Scores, or gameplay stats before or during matches. This information will be shown to players after they are eliminated from the tournament.

Seeding Explained

  • Your seed is your team's placement based on its Matchmaking Rating (MMR) compared to other teams:
    • 1st Seed: The team with the highest MMR, expected to do the best.
    • 8th Seed: The team with the lowest MMR, expected to do the worst.

How Seeds Affect Rank Score (RS)

  • If the 1st seed performs poorly, they lose more RS because they were expected to do well.
  • If the 8th seed performs poorly, they lose less RS because they were not expected to do as well.
  • Outperforming your seed will earn you more RS, while underperforming will cost you more RS.

How Rank Score impacts league placement:

See Also: Leagues
  • Bronze, Silver, Gold, Platinum, Diamond: Each league has four subdivisions.
  • Ruby: The top 500 players appear on the Ranked Leaderboard.
Arena Arena variants
FORTUNE STADIUM STANDARD ISSUE
SKYWAY STADIUM STANDARD ISSUE, UP DOWN LEFT RIGHT, HIGH RISE
SYS$HORIZON STANDARD ISSUE
KYOTO STANDARD ISSUE, SUSPENDED STRUCTURES, MOVING PLATFORMS
LAS VEGAS STANDARD ISSUE, SANDSTORM
MONACO STANDARD ISSUE, SUSPENDED STRUCTURES, DUCK AND COVER
SEOUL STANDARD ISSUE, MOVING PLATFORMS, UNDER CONSTRUCTION
LAS VEGAS STADIUM STANDARD ISSUE