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[[File:Discovery_BetaTutorial_FinalCandidate.mp4|thumb|400x200px|Closed Beta 2 Tutorial Video.]]This game mode involves teams of three competing to collect the most cash within an 8-minute time limit. Teams earn cash by depositing Cash Boxes into Cashout Stations. Contestants must first locate an available Vault in the arena and open it, and a Cash Box will appear within 20 seconds. Contestants can then carry the Cash Box to one of the Cashout Stations located in the arena. The Cash Boxes can be thrown once picked up with the [[Gravity Glove]], allowing contestants to defend themselves if attacked, or to pass the Cash Box to a teammate.
{{Infobox Gamemode|name=Cashout|image=Discovery_BetaTutorial_FinalCandidate.mp4|quote={{Quote|text=Teams compete to collect the most cash.}}|length=1-3 Rounds|format=Teams of 3|shortdescription=Play Cashout|features=Limited respawn credits}}
'''Cashout''' is the premier [[Gamemodes|gamemode]] in THE FINALS. It involves up to four teams of three competing to collect the most cash by completing successful Cashouts.


Once a Cash Box is deposited in a Cashout Station, a timer will start, and the team will need to defend the Cashout Station from enemy contestants trying to steal it. All other contestants will be alerted to the deposited Cashout Station and will be allowed to try to capture it to steal the cash. Once the timer ends, the deposited cash will be added to the team's total cash, and another Vault will appear in the arena.
==Gameplay==
Teams earn a majority of their cash by depositing [[Cash Box|Cash Boxes]] into [[Cashout Station|Cashout Stations]]. Contestants must first locate an available Vault in the arena and open it, which begins a twenty second timer. Once this timer expires, the Vault will eject a Cash Box. Contestants can then carry the Cash Box to one of the Cashout Stations located in the arena. Cash Boxes can be thrown once picked up, allowing contestants to defend themselves if attacked, pass the Cash Box to a teammate, or insert the Cash Box from distance.


__NOTOC__
Once a [[Cash Box]] is inserted into a [[Cashout Station]], a timer will start and the team will need to defend the [[Cashout Station]] from opponents trying to steal it. All other contestants will be alerted to the active Cashout and will be allowed to try to capture it to steal the cash. Once the timer ends, the cash in the [[Cashout Station]] will be added to the possessing team's total cash, and another Vault will appear in the arena.
==Cashout Game Modes==
 
{{InfoGridCards|header1=Quick Cash|header2=Tournament|header3=Ranked Tournament
<br><br><br>
|image1=[[File:RTF_Panda-Yellow_Gradient.png]]
==Cashout Gamemodes==
|image2=[[File:RTF_Ballerina-Yellow_Gradient.png]]
{{InfoGridCards|header1=Quick Cash|header2=World Tour|header3=Ranked Tournament|video1=[[File:THEFINALS_Tutorial_QuickCash.mp4]]
|image3=[[File:RTF_Merc-Yellow_Gradient.png]]
|video2=[[File:THEFINALS_Tutorial_Tournament_CashOut.mp4]]|video3=[[File:THEFINALS_Tutorial_Tournament_CashOut.mp4]]
|text1=
|text1=
{{Quote|text=Jump into fast-paced action in a single-match rush to reach a cash goal.}}
'''Length'''ː Single round


'''Length'''ː Single Match
'''Earn cash'''ː Complete Cashout


'''Earn Cash'''ː Successful Cashout
'''Team wipe penalty'''ː No


'''Lose cash on team wipe'''ː No
'''Respawn credits'''ː Unlimited


'''Respawn coints'''ː Unlimited
'''Win''': First to reach cash goal


First to reach cash goal wins
'''League progression'''ː No
<br><br>
 
'''In-round swapping from reserve''': Yes
<br>
|text2=
|text2=
{{Quote|text=Battle to qualify in escalating knockout rounds, and for ultimate victory in the final round.}}
'''Length'''ː Up to 3 rounds
'''Length'''ː Up to 3 rounds


'''Earn Cash'''ː Vault open, Vault deposit, Successful cashout, eliminating opponents
'''Earn cash'''ː Vault open, Vault deposit, steal Cashout, complete Cashout, eliminate opponents


'''Lose cash on team wipe'''ː Yes
'''Team wipe penalty'''ː No


'''Respawn coins'''ː 2 coins at start, 1 respawn coin per round, coins carry over between rounds.
'''Respawn credits'''ː 2 credits at start, +1 credit per round


'''Round Overtime'''ː Yes, if a cashout is in progress when time expires
'''Qualify'''ː Finish in top 2 during knockout rounds


'''Qualify'''ː Finish in top 2 during knockout rounds
'''Win''': Win the final round


Win the final round
'''League progression'''ː No
<br><br>


'''In-round swapping from reserve''': Yes
<br>
|text3=
|text3=
{{Quote|text=Join the pinnacle of competitive gameplay, with more tournament rounds, and where performance can boost you to a new league.}}
'''Length'''ː Up to 3 rounds
'''Length'''ː Up to 4 rounds


'''Earn Cash'''ː Vault open, Vault deposit, Successful cashout, eliminating opponents
'''Earn cash'''ː Vault open, Vault deposit, steal Cashout, complete Cashout, eliminate opponents


'''Lose cash on team wipe'''ː Yes
'''Team wipe penalty'''ː Yes (15%)


'''Respawn coins'''ː 2 coins at start, 1 respawn coin per round, coins carry over between rounds.
'''Respawn credits'''ː 2 credits at start, +1 credit per round
 
'''Round Overtime'''ː Yes, if a cashout is in progress when time expires


'''Qualify'''ː Finish in top 2 during knockout rounds
'''Qualify'''ː Finish in top 2 during knockout rounds


'''League Progression'''ː Yes
'''Win''': Win the final round
 
No in-round swapping from reserve.
 
Win the final round |classes1=text-align--left|classes2=text-align--left|classes3=text-align--left|headers1=text-align--center|video1=[[File:THEFINALS_Tutorial_QuickCash.mp4]]|video2=[[File:THEFINALS_Tutorial_Tournament_CashOut.mp4]]}}
 
==Tournament & Ranked Tournament Modes==
'''Tournament''' is a playlist available in [https://www.thefinals.wiki/wiki/Main_Page THE FINALS] offering numerous changes from the standard [[Main Page#Game Modes|Quick Play]] playlist. 


*There are three ways to obtain cash in these modes: killing other contestants for $200 each ($400 when the Deathmatch event is active), opening a Vault, or using Cashout Stations. 
'''League progression'''ː Yes
**Upon interacting with a Vault, the team is rewarded with $1,000.
**After depositing the Cash Box into a Cashout Station, the team will be rewarded with $2,000.
**The first two Vaults in the arena are worth $10,000 each and subsequent Vaults are worth $15,000 each. Overtime Vaults (Vault 5 and 6) are worth $22,000 each.
*If the round timer has less time than it takes to complete a Cashout, the game will enter overtime (maximum of +1:00).
*Multiple Cash Boxes can be deposited in the same Cashout Station, adding the value of each Cash Box to the total cashout amount.
*When a contestant gets eliminated, they will have to wait for 30 seconds to use a respawn coin unless they get revived by one of their teammates.
*If all members of a team are eliminated, their total cash will be reduced by 30%, and all team members will have to wait 20 seconds before they can respawn.
*In the final round, the only option to obtain cash, is through successful cashouts. Also there are no more penalties for a team wipe.


=== Tournament Mode===
'''In-round swapping from reserve''': No
[[File:Unranked_tourney.png|alt=Unranked Tournament Bracket|thumb|400x400px|Unranked Tournament Bracket]]
<br>
The Tournament consists of eight teams (24 players) in an elimination bracket.
|classes1=text-align--left|classes2=text-align--left|classes3=text-align--left|headers1=text-align--center]}}
*The first bracket features two matches that are played simultaneously.
**Each group consists of four teams in Knockout rounds.
**At the end of the eight-minute round, the two teams with the lowest amount of Cash are eliminated.
**All other teams will qualify for the next knockout round.


*The second Knockout round features four teams in a single match.
== Quick Cash ==
*The third and final round features only two teams in a single match. The rules for this last match are slightly different from the rest of the Tournament, and the team who completes two cashouts first wins. The rules of this last round essentially follow the rules of Quickcash.
Quick Cash is a fast-paced [[Quickplay]] mode with simple rules, designed for casual play. Three teams of three compete to be the first to reach $20,000 by depositing cash from Vaults.
*The "reserve loadout" seen in the loadout menu is used exclusively in this playlist. This lets contestants customize their loadout specifically for ranked play without changing their normal loadout.
----
*Once a Build has been selected in the first round, it can not be changed. However you can swap weapons, equipment, and specializations based on the items added to the saved reserve loadout during the round.
'''Objective'''
===Ranked Tournament Mode===
*Vault
[[File:THE_FINALS_Ranked_Tourney.png|alt=Ranked Tournament Bracket|thumb|400x400px|Ranked Tournament Bracket]]The Tournament consists of 16 teams (48 players) in a bracket set up.
**A $10,000 [[Vault]] spawns at the start of the game and after each completed deposit.
*The first bracket features four matches that are played simultaneously.
**Only one [[Vault]] can be active at a time.
**Each group consists of four teams in Knockout rounds.
**After spawning, the [[Vault]] has a 15-second wind-up before it can be interacted with.
**At the end of the eight-minute round, the two teams with the lowest amount of Cash are eliminated.
**Once interacted with, it takes 20 seconds for the [[Cash Box|Cashboxes]] to pop out and become available for deposit.
**All other teams will qualify for the next knockout round.


*The second Knockout round features eight teams with two matches played simultaneously.
*Cashout Station
*The third round features a single match. The two teams with the lowest amount of cash are eliminated.
**Two [[Cashout Station|Cashout Stations]] spawn at the start of the game.
*The final round features only two teams in a single match. The rules for this last match are slightly different from the rest of the Tournament, and the team who completes two cashouts first wins. The rules of this last round essentially follow the rules of Quickcash.
**After a deposit is completed, one [[Cashout Station]] respawns.
*The "reserve loadout" lets contestants customize their loadout specifically for ranked play without changing their normal loadout, but only in between knockout rounds.
**Only two [[Cashout Station|Cashout Stations]] can be active at a time.
*Once a Build has been selected in the first round, it can not be changed, however you can swap weapons, equipment, and specializations based on the items added to the saved reserve loadout between knockout rounds.
**It takes 6 seconds to steal an active [[Cashout Station]].


==== Fame Points ====
*Deposit Process
Fame Points (FP) are gained and lost based on when the team is knocked out of the tournament, or wins. The amount of FP gained and lost is dependent on your rank, with each full rank above bronze giving between -50 or +50 FP decrease/increase dependent on when you get knocked out. The baseline FP Gain / Loss is listed below:
**To start a deposit, place [[Cash Box|Cash Boxes]] into a [[Cashout Station]].
**The deposit process takes 2 minutes to complete.
**If enough time remains in the round, the deposit lasts the full duration; otherwise, up to 1 minute of overtime is added.
----
'''Win Conditions'''
*The first team to reach $20,000 cash from completing Cashouts wins.
----
'''Wave-Based Respawn'''
*When the first contestant is eliminated, a 30-second respawn timer starts for the whole team.
*Any contestants eliminated afterward will join the same timer.
*While waiting to respawn, contestants can swap their loadout, including their Build.
*When the respawn timer reaches 0:
**Eliminated contestants can spend a coin to respawn.
**If the entire team is eliminated (team wipe), all three will respawn together without extra delays.
*If a contestant dies within the last 7 seconds of the countdown, the timer resets to 7 seconds.
----
'''Loadout Swap'''
*At the start of Quick Cash, contestants can freely choose their loadout.
*While waiting to respawn, contestants can swap their loadout freely, including their Build.


===== Round 1 knock out: =====
== World Tour ==
*4th: -100 FP (-50 Per rank)
[[World Tour]] is a casual Cashout Tournament mode where contestants compete in multiple tour stops, earn Win Points, and rank up through different badges to receive rewards at the end of the season.
*3rd: -50 FP (-50 Per rank)
----
'''Objective'''
*Vaults
**Two [[Vault|Vaults]] spawn at the start of the game, with a new one appearing after each completed deposit.
**Only two [[Vault|Vaults]] can be active at a time.
**The cash value increases as more [[Vault|Vaults]] spawn:
***First two [[Vault|Vaults]]: $10,000 each
***Next pair: $15,000 each
***Final pair: $22,000 each
**Interacting with a [[Vault]] grants $1,000.


===== Round 2 knock out: =====
*Cashout Station
*4th: +50 FP  (-25 Per rank)
**Two [[Cashout Station|Cashout Stations]] spawn at the start of the game, with a new one appearing after each completed deposit.
*3rd: +100 FP (+25 Per rank)
**Only two [[Cashout Station|Cashout Stations]] can be active at a time.
**Multiple [[Cash Box|Cash Boxes]] can be deposited into the same [[Cashout Station]] to increase the total cash value.
**Stealing an active [[Cashout Station]] takes 6 seconds and grants $1,000.


===== Final Round: =====
*Deposit Process
*Runner up: +600 FP (+50 Per Rank)
**To start a deposit, place the [[Cash Box]] into a [[Cashout Station]].
*Winners: +1000 FP (+50 Per Rank)
**When a [[Cash Box]] is deposited, 20% of its value is instantly awarded to the team, while the remaining 80% is stored in the [[Cashout Station]].
**The deposit process takes 2 minutes and 10 seconds to complete.
**If enough time remains in the round, the deposit lasts the full duration; otherwise, up to 1 minute of overtime is added.
----
'''Tournament Structure'''
*The Tournament Structure features 8 teams (24 contestants total) competing in a knockout bracket. The top 2 teams qualify for the next round, while the bottom 2 teams are eliminated.
**Knockout Round 1: 8 teams split into two matches (4 teams per match).
**Knockout Round 2: 4 remaining teams compete in one match.
**Final Round: The last 2 teams face off under [[Cashout#Quick_Cash|Quick Cash rules]], with [[Vault|Vaults]] worth $25,000. The first team to reach $50,000 wins the tournament.
----
'''Ways to Gain Cash'''
*$500 – Eliminating a contestant.
*$1,000 – Eliminating a contestant during [[Game_Show_Events#Death_Match|Death Match]].
*$1,000 – Opening a Vault.
*$1,000 – Stealing an active [[Cashout Station]].
*$2,000 – Depositing [[Cash Box|Cash Boxes]] from Vaults 1 & 2
*$3,000 – Depositing [[Cash Box|Cash Boxes]] from Vaults 3 & 4
*$5,000 – Depositing [[Cash Box|Cash Boxes]] from Vaults 5 & 6
*All Cash in the [[Cashout Station]] – Completing a Deposit
----
'''Respawn System'''
*Each contestant starts with 2 respawn coins and gains 1 additional coin at the start of each round.
*Eliminated contestants have a 30-second respawn timer. After it expires, they can use a respawn coin if they have not already been revived by a teammate.
*If an entire team is eliminated, they respawn together after 25 seconds.
*Contestants with no respawn coins left can only return if revived or if their team wipes and respawns.
----
'''Loadout Swap'''
*Contestants can only swap equipment from their reserves before each round starts or while waiting to respawn or using respawn coins, but they cannot change their build.


==== Ranks ====
== Ranked Tournament ==
[[File:Sub-Rank Ladder.jpg|thumb|Gold to Platinum Sub-Rank ladder]]
----
There are 5 ranks in [https://www.thefinals.wiki/wiki/Main_Page THE FINALS]: Bronze, Silver, Gold, Platinum, and Diamond. Each of these ranks give different exclusive seasonal rewards. Each rank consists of 4 sub-ranks. For example, the Bronze rank contains Bronze 4, Bronze 3, Bronze 2, and Bronze 1. Each of these is 1250 FP (Fame Points) apart with the player starting at Bronze 4. When sub-rank 1 is achieved and an additional 1250 FP is gained, the rank of the player is promoted to the next rank, for example Silver to Gold, or Platinum to Diamond. When a new rank is achieved, the contestant cannot be demoted to the previous rank in that season, however between seasons a contestant's rank may be adjusted or reset.
[[Leagues|Ranked Tournaments]] follow the same format as [[World Tour]] but include a few notable differences:
*In knockout rounds, teams lose 15% of their total cash if they are wiped.
*Contestants can only swap items with their reserve between rounds, not during them.
*[[Game Show Events]] are disabled.
*Scoreboards and overviews will not show team seedings, Rank Scores, or gameplay stats before or during matches. This information will be shown to players after they are eliminated from the tournament.
----
'''Seeding Explained'''
*Your seed is your team's placement based on its Matchmaking Rating (MMR) compared to other teams:
**1st Seed: The team with the highest MMR, expected to do the best.
**8th Seed: The team with the lowest MMR, expected to do the worst.


==== LEADERBOARDS ====
'''How Seeds Affect Rank Score (RS)'''
For each Beta and Season, there is a leaderboard available, showing the contestants with the highest Fame Points (FP). Once a Season/Beta ends, the leaderboard is frozen and a new leaderboard is opened. You can find leaderboards trophies in the [[Practice Range]].
*If the 1st seed performs poorly, they lose more RS because they were expected to do well.
*If the 8th seed performs poorly, they lose less RS because they were not expected to do as well.
*Outperforming your seed will earn you more RS, while underperforming will cost you more RS.
----
'''How Rank Score impacts league placement:'''
{{SeeAlso|Leagues}}
*Bronze, Silver, Gold, Platinum, Diamond: Each league has four subdivisions.
*Ruby: The top 500 players appear on the [[Leagues#Leaderboard|Ranked Leaderboard]].


[https://www.reachthefinals.com/leaderboard-cb1 Closed Beta 1] | [https://www.reachthefinals.com/leaderboard-beta-two Closed Beta 2] | [https://www.reachthefinals.com/leaderboard-beta Open Beta] | [https://www.reachthefinals.com/leaderboard Season 1]
==Arenas==
{| class="wikitable"
!Arena
!Arena variants
|-
|[[Fortune Stadium|FORTUNE STADIUM]]
|STANDARD ISSUE
|-
|[[Skyway Stadium|SKYWAY STADIUM]]
|STANDARD ISSUE, UP DOWN LEFT RIGHT, HIGH RISE
|-
|[[Horizon|SYS$HORIZON]]
|STANDARD ISSUE
|-
|[[Kyoto|KYOTO]]
|STANDARD ISSUE, SUSPENDED STRUCTURES, MOVING PLATFORMS
|-
|[[Las Vegas|LAS VEGAS]]
|STANDARD ISSUE, SANDSTORM
|-
|[[Monaco|MONACO]]
|STANDARD ISSUE, SUSPENDED STRUCTURES, DUCK AND COVER
|-
|[[Seoul|SEOUL]]
|STANDARD ISSUE, MOVING PLATFORMS, UNDER CONSTRUCTION
|-
|[[Las Vegas Stadium|LAS VEGAS STADIUM]]
|STANDARD ISSUE
|}
[[Category:Gamemodes]]

Latest revision as of 16:49, 29 March 2025

File:Discovery BetaTutorial FinalCandidate.mp4
Cashout
“Teams compete to collect the most cash.”
Overview
Length1-3 Rounds
FormatTeams of 3
Short descriptionPlay Cashout
FeaturesLimited respawn credits

Cashout is the premier gamemode in THE FINALS. It involves up to four teams of three competing to collect the most cash by completing successful Cashouts.

Teams earn a majority of their cash by depositing Cash Boxes into Cashout Stations. Contestants must first locate an available Vault in the arena and open it, which begins a twenty second timer. Once this timer expires, the Vault will eject a Cash Box. Contestants can then carry the Cash Box to one of the Cashout Stations located in the arena. Cash Boxes can be thrown once picked up, allowing contestants to defend themselves if attacked, pass the Cash Box to a teammate, or insert the Cash Box from distance.

Once a Cash Box is inserted into a Cashout Station, a timer will start and the team will need to defend the Cashout Station from opponents trying to steal it. All other contestants will be alerted to the active Cashout and will be allowed to try to capture it to steal the cash. Once the timer ends, the cash in the Cashout Station will be added to the possessing team's total cash, and another Vault will appear in the arena.




Cashout Gamemodes

edit edit source
Quick Cash
Lengthː Single round

Earn cashː Complete Cashout

Team wipe penaltyː No

Respawn creditsː Unlimited

Win: First to reach cash goal

League progressionː No

In-round swapping from reserve: Yes


World Tour
Lengthː Up to 3 rounds

Earn cashː Vault open, Vault deposit, steal Cashout, complete Cashout, eliminate opponents

Team wipe penaltyː No

Respawn creditsː 2 credits at start, +1 credit per round

Qualifyː Finish in top 2 during knockout rounds

Win: Win the final round

League progressionː No

In-round swapping from reserve: Yes


Ranked Tournament
Lengthː Up to 3 rounds

Earn cashː Vault open, Vault deposit, steal Cashout, complete Cashout, eliminate opponents

Team wipe penaltyː Yes (15%)

Respawn creditsː 2 credits at start, +1 credit per round

Qualifyː Finish in top 2 during knockout rounds

Win: Win the final round

League progressionː Yes

In-round swapping from reserve: No



Quick Cash is a fast-paced Quickplay mode with simple rules, designed for casual play. Three teams of three compete to be the first to reach $20,000 by depositing cash from Vaults.


Objective

  • Vault
    • A $10,000 Vault spawns at the start of the game and after each completed deposit.
    • Only one Vault can be active at a time.
    • After spawning, the Vault has a 15-second wind-up before it can be interacted with.
    • Once interacted with, it takes 20 seconds for the Cashboxes to pop out and become available for deposit.
  • Deposit Process
    • To start a deposit, place Cash Boxes into a Cashout Station.
    • The deposit process takes 2 minutes to complete.
    • If enough time remains in the round, the deposit lasts the full duration; otherwise, up to 1 minute of overtime is added.

Win Conditions

  • The first team to reach $20,000 cash from completing Cashouts wins.

Wave-Based Respawn

  • When the first contestant is eliminated, a 30-second respawn timer starts for the whole team.
  • Any contestants eliminated afterward will join the same timer.
  • While waiting to respawn, contestants can swap their loadout, including their Build.
  • When the respawn timer reaches 0:
    • Eliminated contestants can spend a coin to respawn.
    • If the entire team is eliminated (team wipe), all three will respawn together without extra delays.
  • If a contestant dies within the last 7 seconds of the countdown, the timer resets to 7 seconds.

Loadout Swap

  • At the start of Quick Cash, contestants can freely choose their loadout.
  • While waiting to respawn, contestants can swap their loadout freely, including their Build.

World Tour is a casual Cashout Tournament mode where contestants compete in multiple tour stops, earn Win Points, and rank up through different badges to receive rewards at the end of the season.


Objective

  • Vaults
    • Two Vaults spawn at the start of the game, with a new one appearing after each completed deposit.
    • Only two Vaults can be active at a time.
    • The cash value increases as more Vaults spawn:
      • First two Vaults: $10,000 each
      • Next pair: $15,000 each
      • Final pair: $22,000 each
    • Interacting with a Vault grants $1,000.
  • Deposit Process
    • To start a deposit, place the Cash Box into a Cashout Station.
    • When a Cash Box is deposited, 20% of its value is instantly awarded to the team, while the remaining 80% is stored in the Cashout Station.
    • The deposit process takes 2 minutes and 10 seconds to complete.
    • If enough time remains in the round, the deposit lasts the full duration; otherwise, up to 1 minute of overtime is added.

Tournament Structure

  • The Tournament Structure features 8 teams (24 contestants total) competing in a knockout bracket. The top 2 teams qualify for the next round, while the bottom 2 teams are eliminated.
    • Knockout Round 1: 8 teams split into two matches (4 teams per match).
    • Knockout Round 2: 4 remaining teams compete in one match.
    • Final Round: The last 2 teams face off under Quick Cash rules, with Vaults worth $25,000. The first team to reach $50,000 wins the tournament.

Ways to Gain Cash

  • $500 – Eliminating a contestant.
  • $1,000 – Eliminating a contestant during Death Match.
  • $1,000 – Opening a Vault.
  • $1,000 – Stealing an active Cashout Station.
  • $2,000 – Depositing Cash Boxes from Vaults 1 & 2
  • $3,000 – Depositing Cash Boxes from Vaults 3 & 4
  • $5,000 – Depositing Cash Boxes from Vaults 5 & 6
  • All Cash in the Cashout Station – Completing a Deposit

Respawn System

  • Each contestant starts with 2 respawn coins and gains 1 additional coin at the start of each round.
  • Eliminated contestants have a 30-second respawn timer. After it expires, they can use a respawn coin if they have not already been revived by a teammate.
  • If an entire team is eliminated, they respawn together after 25 seconds.
  • Contestants with no respawn coins left can only return if revived or if their team wipes and respawns.

Loadout Swap

  • Contestants can only swap equipment from their reserves before each round starts or while waiting to respawn or using respawn coins, but they cannot change their build.

Ranked Tournament

edit edit source

Ranked Tournaments follow the same format as World Tour but include a few notable differences:

  • In knockout rounds, teams lose 15% of their total cash if they are wiped.
  • Contestants can only swap items with their reserve between rounds, not during them.
  • Game Show Events are disabled.
  • Scoreboards and overviews will not show team seedings, Rank Scores, or gameplay stats before or during matches. This information will be shown to players after they are eliminated from the tournament.

Seeding Explained

  • Your seed is your team's placement based on its Matchmaking Rating (MMR) compared to other teams:
    • 1st Seed: The team with the highest MMR, expected to do the best.
    • 8th Seed: The team with the lowest MMR, expected to do the worst.

How Seeds Affect Rank Score (RS)

  • If the 1st seed performs poorly, they lose more RS because they were expected to do well.
  • If the 8th seed performs poorly, they lose less RS because they were not expected to do as well.
  • Outperforming your seed will earn you more RS, while underperforming will cost you more RS.

How Rank Score impacts league placement:

See Also: Leagues
  • Bronze, Silver, Gold, Platinum, Diamond: Each league has four subdivisions.
  • Ruby: The top 500 players appear on the Ranked Leaderboard.
Arena Arena variants
FORTUNE STADIUM STANDARD ISSUE
SKYWAY STADIUM STANDARD ISSUE, UP DOWN LEFT RIGHT, HIGH RISE
SYS$HORIZON STANDARD ISSUE
KYOTO STANDARD ISSUE, SUSPENDED STRUCTURES, MOVING PLATFORMS
LAS VEGAS STANDARD ISSUE, SANDSTORM
MONACO STANDARD ISSUE, SUSPENDED STRUCTURES, DUCK AND COVER
SEOUL STANDARD ISSUE, MOVING PLATFORMS, UNDER CONSTRUCTION
LAS VEGAS STADIUM STANDARD ISSUE