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FAMAS: Difference between revisions

From Test wiki
added to the FAMAS page
LeonCCA (talk | contribs)
Damage Profile: Updated the values to reflect its recent nerf, now it takes one more bodyshot to kill a heavy (from 15 to 16). I also updated the other, older values to be coherent with Zafferman's chart, as most other weapons in the wiki use that for reference.
 
(39 intermediate revisions by 12 users not shown)
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{{Infobox weapons
{{Infobox weapons
|image=FAMAS_Sideview.png
|image=FAMAS_Sideview.png
Line 6: Line 4:
|weaponquote = {{Quote|text=Burst-fire assault rifle}}
|weaponquote = {{Quote|text=Burst-fire assault rifle}}
|build=Medium
|build=Medium
|wtype=Burst Rifle
|price={{Prices|600}}
|wtype=[[:Category:Assault Rifle|Assault Rifle]]
|bodydamage=23
|bodydamage=23
|crit=35 (1.5x)
|crit=34.5
|dps=195.4
|falloffmin=37.5m
|falloffmax=47.5m
|falloffmulti=0.50
|dps=?
|rpm=220,1050
|magsize=27
|magsize=27
|reloadtime=4
|fullreload=2.60s
|firingtime=3.06}}
|tacreload=2.15s
The FAMAS is a burst assault rifle available to the [[Builds#Medium Build|Medium Build]] and was introduced in [[Season 2]].
}}
The [[FAMAS]] ''('''F'''usil d''''A'''ssaut de la '''M.A.S.''')'' is a [[Medium]] class burst-fire [[:Category:Assault Rifle|assault rifle]] designed for extended combat at close to moderate distances.
 
== Usage ==
The FAMAS can be selected as the [[Weapons|weapon]] of any [[Medium]] build loadout.
 
The trigger can be pulled to fire a burst of three bullets that damage opponents, also dealing additional damage on headshots. The trigger must be released before firing again. Aiming down sights increases the FAMAS's accuracy. Moving decreases accuracy, especially when going airborne.  


== Overview ==
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition..
The rifle shoots in bursts of three bullets the medium version of the [[93R]]. However It retains most of its damage even at longer ranges, making it excellent for keeping enemies at bay.
{{Control scheme|weapon=Equip [[FAMAS]]|primary-fire=Fire burst <small>(Tap)</small>|secondary-fire=Aim down sights <small>(Hold)</small>|reload=Tactical reload}}
== Stats ==
=== Damage Profile ===
{| class="wikitable" style="text-align: center;"
|-
! Build !! HP !! Shots to kill !! Time to kill (Body) !! Time to kill (Crit)
|-
|Light||150
|7
|0.76s
|0.44s
|-
|Medium||250
|11
|1.2s
|0.82s
|-
|Heavy||350
|16
|1.91s
|1.2s
|-
|colspan="5" |'''<small>Values are approximate and determined by community testing.</small>'''
|-
|}


== Pros and Cons ==
=== Sights ===
'''Pros:'''
{{Main|Sights}}
* Great for Range and Close Quarters
<div style="display:flex; flex-wrap:wrap; justify-content:center;">
* Like said, has decent range
{{Items_Display|image=Epic_IRON_SIGHTS-Sight.png|bar=FREE |color=blank|name=IRON SIGHTS}}
* A really good option if you have decent aim.
{{Items_Display|image=Epic_ADDER_REFLEX-Sight.png|bar={{VRIcon}} 300 |color=blank|name=ADDER REFLEX}}
* Good iron sight/accuracy
{{Items_Display|image=Epic_COMPACT_REFLECTOR-Sight.png|bar={{VRIcon}} 300 |color=blank|name=COMPACT REFLECTOR}}
{{Items_Display|image=Epic_HOLOGRAPHIC-Sight.png|bar={{VRIcon}} 300 |color=blank|name=HOLOGRAPHIC}}
{{Items_Display|image=Epic_LOOKING_GLASS-Sight.png|bar={{VRIcon}} 300 |color=blank|name=LOOKING GLASS}}
{{Items_Display|image=Epic_REFLECTOR-Sight.png|bar={{VRIcon}} 600 |color=blank|name=REFLECTOR}}
</div>


'''Cons:'''
=== Properties ===
''' Weapon '''<br><br>
{{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance.


* Gun is not very forgiving, missing shots could be detrimental.
{{Feature icon|Single Fire}} Fires once when the trigger is pulled. The trigger must be released before firing again.
* Struggles at finishing enemies if you missed prior shots


== Loadout Recommendations ==
{{Feature icon|Burst Fire}} Releases multiple shots in quick succession with each fire.
Pairs well with the [[Dematerializer]] ability; as the [[Healing Beam]] & [[Guardian Turret]] will be a waste of the FAMAS' good burst fire ''windows/opportunities''.  
 
{{Feature icon|Aim Down Sights}} Has iron sights and optical sights that significantly increase accuracy when used.
 
{{Feature icon|Full Reload}} Replaces the entire magazine in one animation on reload.
 
{{Feature icon|Stable Accuracy|negative=true}} Suffers a significant decrease in accuracy while moving and while airborne.
 
<br>''' Bullet '''<br><br>
{{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
 
{{Feature icon|Critical Hit}} Critically hits on headshots, applying a damage multiplier.
 
{{Feature icon|High Range Falloff}} Deals reduced damage when hitting targets at long distances (falloff starts beyond 30m).
 
{{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall.
 
== Guide ==
''' Strengths '''
* The FAMAS' burst fire will have the highest damage output on targets that are slow and/or large, i.e. [[Heavy]] contestants.
* The FAMAS has very low recoil.
* The FAMAS' highly accurate hip fire allows the user to have large target visibility at medium ranges.
 
''' Weaknesses '''
* The FAMAS' damage falls off at long distances. It also becomes more difficult to hit its full burst on a target from a distance.
* The FAMAS is not very forgiving, as missing shots can be very detrimental.
* An opponent will often be left at low health after depleting the FAMAS' magazine and having missed some shots, meaning they will likely be able to get away as the FAMAS' reload time is very long.
 
''' Tactics '''
* Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the FAMAS.
 
''' Hitscan '''
*When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing.
 
*Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.
 
== Item Mastery ==
Item mastery XP can be earned by damaging and eliminating opponents with the FAMAS.
 
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
{| class="wikitable"
|-
|colspan="2" |'''<center>XP Breakdown</center>'''
|-
!Source !!XP Reward
|-
|Damage dealt by the FAMAS
|0.2 × Damage Dealt
|-
|Critical damage dealt by the FAMAS
|0.2 × Critical Damage Dealt
|-
|Opponent eliminated by the FAMAS
|50
|-
|Assist on an opponent damaged by the FAMAS
|20
|}
{{Item Mastery|item=FAMAS}}


Any medium loadout with ''good movement'' will work fine with this weapon, I recommend equipping the [[Jump Pad]] and/or the [[Zipline]], this emphasizes the movement part of the build, and the FAMAS' burst fire is a great option for a build like this
== Weapon Skins ==
== Weapon Skins ==
<center>
<tabber>
<tabber>
|-|LEGENDARY=
|-|LEGENDARY=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:FAMAS_DATA BREACH.png|DATA BREACH - {{MultibuckIcon}} 800
File:FAMAS_DATA BREACH.png|DATA BREACH - {{MultibuckIcon}} 800
File:FAMAS_ECLIPSE SHADE.png|ECLIPSE SHADE - {{MultibuckIcon}} 800
File:FAMAS_GOLD DUST.png|GOLD DUST - {{MultibuckIcon}} 800
File:FAMAS_NOBLEFRONT SERVICE.png|NOBLEFRONT SERVICE - {{MultibuckIcon}} 800
File:FAMAS_VIRTUAL VELOCITY.png|VIRTUAL VELOCITY - $9.99 (Bundle)
File:FAMAS_SQUAD SPECTRUM.png|SQUAD SPECTRUM - {{MultibuckIcon}} 800
</gallery>
</gallery>


|-|EPIC=
|-|EPIC=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:FAMAS_CHROMIUM FUTURA.png|CHROMIUM FUTURA - {{MultibuckIcon}} 550
File:FAMAS_DESERT DUST.png|DESERT DUST - {{MultibuckIcon}} 400
File:FAMAS_DISSUN CAPACITOR.png|DISSUN CAPACITOR - Gift
File:FAMAS_GLACIAL BLUFF.png|GLACIAL BLUFF - {{MultibuckIcon}} 1,050 (Bundle)
File:FAMAS_GLACIAL BLUFF.png|GLACIAL BLUFF - {{MultibuckIcon}} 1,050 (Bundle)
File:FAMAS_TRIANGLE TWINKLE.png|TRIANGLE TWINKLE
File:FAMAS_HOLTOW ADJUSTER.png|HOLTOW ADJUSTER - {{MultibuckIcon}} 400
File:FAMAS_WAVE INTERFERENCE.png|WAVE INTERFERENCE - S02 BP Level 80
File:FAMAS_KINRADE WARE.png|KINRADE WARE - S3 BP Level 8
File:FAMAS_ORNATE ONSLAUGHT.png|ORNATE ONSLAUGHT - {{MultibuckIcon}} 400
File:FAMAS_TRIANGLE TWINKLE.png|TRIANGLE TWINKLE - Weapon Level 6
File:FAMAS_PREDASHEEN.png|PREDASHEEN - Weapon Level 9
File:FAMAS_WAVE INTERFERENCE.png|WAVE INTERFERENCE - S2 BP Level 80
</gallery>
</gallery>


|-|RARE=
|-|RARE=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:FAMAS PAINTED PREDATOR.png|PAINTED PREDATOR - Weapon Level 8
File:FAMAS_POLYGON PARAGON.png|POLYGON PARAGON - {{MultibuckIcon}} 150
File:FAMAS_POLYGON PARAGON.png|POLYGON PARAGON - {{MultibuckIcon}} 150
File:FAMAS_SCRAPYARD SCARS.png|SCRAPYARD SCARS - {{MultibuckIcon}} 150
File:FAMAS_SCRAPYARD SCARS.png|SCRAPYARD SCARS - {{MultibuckIcon}} 150
File:FAMAS_STRIPED GRAZER.png|STRIPED GRAZER
File:FAMAS_STRIPED GRAZER.png|STRIPED GRAZER - Weapon Level 7
</gallery>
</gallery>


|-|COMMON=
|-|COMMON=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:FAMAS_DYE JOB-YELLOW.png|DYE JOB-YELLOW
File:FAMAS_DYE JOB-YELLOW.png|DYE JOB - Weapon Level 2
File:FAMAS_DYE JOB-RED.png|DYE JOB-RED
File:FAMAS_DYE JOB-BLUE.png|DYE JOB - Weapon Level 3
File:FAMAS_DYE JOB-BLUE.png|DYE JOB-BLUE
File:FAMAS_DYE JOB-RED.png|DYE JOB - Weapon Level 4
File:FAMAS_DYE JOB-WHITE.png|DYE JOB-WHITE
File:FAMAS_DYE JOB-WHITE.png|DYE JOB - Weapon Level 5
File:FAMAS_STANDARD ISSUE.png|STANDARD ISSUE
File:FAMAS_STANDARD ISSUE.png|STANDARD ISSUE
</gallery>
</gallery>
</tabber>
</tabber>
</center>


== Trivia & Weapon Bio ==
== Trivia ==
 
* The FAMAS exists in real life as the [[wikipedia:FAMAS|FAMAS Valorisé assault rifle]], meaning ''Fusil d'Assaut de la Manufacture d'Armes de Saint-Étienne (MAS)''—French for "Assault rifle from the Saint-Étienne Weapon Factory". It is an assault rifle designed and manufactured in France by MAS in 1978. French troops nicknamed it ''Le Clairon'', meaning "The Bugle" (a brass insturment), due to its distinctive shape. The FAMAS is expected to remain in limited service until 2028 in the French Army, as it is in the process of being replaced by the [https://en.wikipedia.org/wiki/Heckler_%26_Koch_HK416 HK416] since 2017.
* Based off of the [[wikipedia:FAMAS|French FAMAS F1]] a bullpup assault rifle made by GIAT Industries, in real life though it does not have burst capabilities.
** The real rifle can be selected to fire either a three round burst or fully automatic fire, much like how the real [[93R]] is not locked into burst mode either.
 
** See also: [[List of Gun Origins]].
== Change History ==
* The FAMAS is easily distinguishable from other assault rifles by its magazine placement, which is behind the firing grip rather than in front of it. This is known as a [https://en.wikipedia.org/wiki/Bullpup bullpup] configuration.
 
=== Patch 2.2.0 ===


== History ==
{| class="wikitable"
!Patch !!<center>Changes</center>
|-
|[[Update:6.0.0|6.0.0]] ||
*Improved recoil interpolation, making the weapon feel slightly smoother when it recoils. This does not change the underlying recoil pattern, only some of the first-person camera movement
|-
|[[Update:5.8.0|5.8.0]] ||
* Decreased the fire rate from 230 RPM to 220 RPM
* Decreased damage per bullet from 24 to 23
|-
|[[Update:3.0.0|3.0.0]] ||
* Decreased automatic recoil recovery duration from 1s to 0.8s, making the weapon easier to control
* Decreased the delay before recoil recovery begins from 0.8s to 0.7s, making the weapon easier to control
* Increased damage from 23 to 24
|-
|[[Update:2.2.0|2.2.0]] ||
* Adjusted recoil pattern to make the weapon slightly easier to control
* Adjusted recoil pattern to make the weapon slightly easier to control
|}


[[Category:Medium Build]]
[[Category:Medium Build]]
[[Category:Weapon]]
[[Category:Weapon]]
[[Category:Assault Rifle]]

Latest revision as of 11:16, 30 March 2025

FAMAS
“Burst-fire assault rifle”
-
Magazine Size27
Price 600
General Data
Related Quests


The FAMAS (Fusil d'Assaut de la M.A.S.) is a Medium class burst-fire assault rifle designed for extended combat at close to moderate distances.

The FAMAS can be selected as the weapon of any Medium build loadout.

The trigger can be pulled to fire a burst of three bullets that damage opponents, also dealing additional damage on headshots. The trigger must be released before firing again. Aiming down sights increases the FAMAS's accuracy. Moving decreases accuracy, especially when going airborne.

The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition..

Controls PC PS XBox Key
Equip FAMAS
1
 
Y
Weapon
Fire burst (Tap)
 
R2
RT
Primary fire
Aim down sights (Hold)
 
L2
LT
Secondary fire
Tactical reload
R
X
Reload

Damage Profile

edit edit source
Build HP Shots to kill Time to kill (Body) Time to kill (Crit)
Light 150 7 0.76s 0.44s
Medium 250 11 1.2s 0.82s
Heavy 350 16 1.91s 1.2s
Values are approximate and determined by community testing.
Main Page: Sights
FREE
IRON SIGHTS


300
ADDER REFLEX


300
COMPACT REFLECTOR


300
HOLOGRAPHIC


300
LOOKING GLASS


600
REFLECTOR


Weapon

Ranged — Strikes targets by aiming and firing at them from a distance.

Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.

Burst Fire — Releases multiple shots in quick succession with each fire.

Aim Down Sights — Has iron sights and optical sights that significantly increase accuracy when used.

Full Reload — Replaces the entire magazine in one animation on reload.

Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.


Bullet

Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.

Critical Hit — Critically hits on headshots, applying a damage multiplier.

High Range Falloff — Deals reduced damage when hitting targets at long distances (falloff starts beyond 30m).

Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

Strengths

  • The FAMAS' burst fire will have the highest damage output on targets that are slow and/or large, i.e. Heavy contestants.
  • The FAMAS has very low recoil.
  • The FAMAS' highly accurate hip fire allows the user to have large target visibility at medium ranges.

Weaknesses

  • The FAMAS' damage falls off at long distances. It also becomes more difficult to hit its full burst on a target from a distance.
  • The FAMAS is not very forgiving, as missing shots can be very detrimental.
  • An opponent will often be left at low health after depleting the FAMAS' magazine and having missed some shots, meaning they will likely be able to get away as the FAMAS' reload time is very long.

Tactics

  • Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the FAMAS.

Hitscan

  • When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing.
  • Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.

Item mastery XP can be earned by damaging and eliminating opponents with the FAMAS.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the FAMAS 0.2 × Damage Dealt
Critical damage dealt by the FAMAS 0.2 × Critical Damage Dealt
Opponent eliminated by the FAMAS 50
Assist on an opponent damaged by the FAMAS 20
Level 1
0 XP
FAMAS
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen


  • The FAMAS exists in real life as the FAMAS Valorisé assault rifle, meaning Fusil d'Assaut de la Manufacture d'Armes de Saint-Étienne (MAS)—French for "Assault rifle from the Saint-Étienne Weapon Factory". It is an assault rifle designed and manufactured in France by MAS in 1978. French troops nicknamed it Le Clairon, meaning "The Bugle" (a brass insturment), due to its distinctive shape. The FAMAS is expected to remain in limited service until 2028 in the French Army, as it is in the process of being replaced by the HK416 since 2017.
    • The real rifle can be selected to fire either a three round burst or fully automatic fire, much like how the real 93R is not locked into burst mode either.
    • See also: List of Gun Origins.
  • The FAMAS is easily distinguishable from other assault rifles by its magazine placement, which is behind the firing grip rather than in front of it. This is known as a bullpup configuration.
Patch
Changes
6.0.0
  • Improved recoil interpolation, making the weapon feel slightly smoother when it recoils. This does not change the underlying recoil pattern, only some of the first-person camera movement
5.8.0
  • Decreased the fire rate from 230 RPM to 220 RPM
  • Decreased damage per bullet from 24 to 23
3.0.0
  • Decreased automatic recoil recovery duration from 1s to 0.8s, making the weapon easier to control
  • Decreased the delay before recoil recovery begins from 0.8s to 0.7s, making the weapon easier to control
  • Increased damage from 23 to 24
2.2.0
  • Adjusted recoil pattern to make the weapon slightly easier to control