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GLO-WAVE -
600
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LOADED CHERUB -
1,600 (Bundle)
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ROCKET RESOLUTION -
700
More actions
m →Weapon skins: Added new skins |
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{{Infobox gadgets| | {{Infobox gadgets | ||
|image=RPG_Sideview.png | |||
|name=RPG-7 | |||
|quote={{Quote|text=Fires long-range, high-explosive missiles that detonate on impact}} | |||
|build=Heavy | |||
|type={{Gadget Icon|Offensive}} Offensive | |||
|price={{prices}} | |||
|cooldown=45s<br>2.15s Reload | |||
|ammo=1 | |||
|damage=100 | |||
|dmgradius=1.5m (Inner) 5.5m (Outer) | |||
}} | |||
The [[RPG-7]] is a [[Heavy]] class gadget that fires a rocket propelled grenade which deals high damage in an area and destroys structures. | The [[RPG-7]] is a [[Heavy]] class gadget that fires a rocket propelled grenade which deals high damage in an area and destroys structures. | ||
== Usage == | == Usage == | ||
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When a new charge of the RPG-7 is ready, it needs to be reloaded like a weapon, unlike most gadgets. The reloading animation is automatically started once a charge is ready and the gadget is held. | When a new charge of the RPG-7 is ready, it needs to be reloaded like a weapon, unlike most gadgets. The reloading animation is automatically started once a charge is ready and the gadget is held. | ||
{{Control scheme|gadget=Equip [[RPG-7]]|primary-fire=Fire shot <small>(Tap)</small>|secondary-fire=Aim down sights <small>(Hold)</small>}} | {{Control scheme|gadget=Equip [[RPG-7]]|primary-fire=Fire shot <small>(Tap)</small>|secondary-fire=Aim down sights <small>(Hold)</small>}} | ||
== | == Stats == | ||
=== Effects === | |||
=== | The RPG-7 can be deployed by firing it. When the rocket collides with a surface or contestant, it explodes, dealing high damage in an area and major damage to structures. The user will take an even higher amount of damage if they are too close. | ||
The rocket can reach nearby targets very quickly, but will take a long time to travel longer distances. | |||
=== Properties === | |||
''' Gadget '''<br><br> | |||
{{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance. | {{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance. | ||
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{{Feature icon|Stable Accuracy|negative=true}} Suffers a significant decrease in accuracy while moving and while airborne. | {{Feature icon|Stable Accuracy|negative=true}} Suffers a significant decrease in accuracy while moving and while airborne. | ||
<br>''' Projectile '''<br><br> | |||
{{Feature icon|Projectile}} Has a travel time but has a straight trajectory. | {{Feature icon|Projectile}} Has a travel time but has a straight trajectory. | ||
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{{Feature icon|Destructible|negative=true}} Cannot be destroyed by receiving damage such as from bullets or explosions. | {{Feature icon|Destructible|negative=true}} Cannot be destroyed by receiving damage such as from bullets or explosions. | ||
<br>''' Explosion '''<br><br> | |||
{{Feature icon|Explosive}} Deals damage in an area of effect that can be intercepted by structures and shields. | {{Feature icon|Explosive}} Deals damage in an area of effect that can be intercepted by structures and shields. | ||
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{{Feature icon|Friendly Fire|negative=true}} Can damage the user, but not their teammates. | {{Feature icon|Friendly Fire|negative=true}} Can damage the user, but not their teammates. | ||
== | == Guide == | ||
''' Strengths ''' | |||
* The RPG-7 is very effective at taking down contestants at low health, as it is very easy and quick to hit. | * The RPG-7 is very effective at taking down contestants at low health, as it is very easy and quick to hit. | ||
* The gadget has a high inner damage radius, meaning it will deal maximum damage even if the target is 1.5 meters away. | |||
* Compared to most other projectiles/launchers, the RPG-7 has no projectile drop, allowing it to be destructive at any range. | |||
* If the RPG-7 explodes near its user, it will cause them additional damage compared to the damage dealt to their opponent( | ''' Weaknesses ''' | ||
* If the RPG-7 explodes near its user, it will cause them additional damage compared to the damage dealt to their opponent (1.8x), discouraging a deployment of the RPG-7 very close to the user. | |||
* The [[APS Turret]] counters the RPG-7. A [[Medium]] build contestant facing a potential RPG-7 usage can quickly place an APS Turret near themselves to intercept it. | * The [[APS Turret]] counters the RPG-7. A [[Medium]] build contestant facing a potential RPG-7 usage can quickly place an APS Turret near themselves to intercept it. | ||
''' Tactics ''' | |||
* The RPG-7 can reach a high ceiling to breach it unlike the [[C4]], such as to bring down the [[Cashout Station|cashout station]]. | * The RPG-7 can reach a high ceiling to breach it unlike the [[C4]], such as to bring down the [[Cashout Station|cashout station]]. | ||
== Item Mastery == | == Item Mastery == | ||
Item mastery XP can be earned by damaging opponents with the RPG-7, and more significantly, by damaging structures with it. | Item mastery XP can be earned by damaging opponents with the RPG-7, and more significantly, by damaging structures with it. | ||
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Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization. | Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
!Source | |colspan="2" |'''<center>XP Breakdown</center>''' | ||
!XP Reward | |- | ||
!Source !!XP Reward | |||
|- | |- | ||
|Firing the RPG-7 | |Firing the RPG-7 | ||
| | |0 | ||
|- | |- | ||
|Damage dealt to structures by the RPG-7 | |Damage dealt to structures by the RPG-7 | ||
| | |*No Information* | ||
|- | |- | ||
|Damage dealt to opponents by the RPG-7 | |Damage dealt to opponents by the RPG-7 | ||
| | |0.2 × Damage Dealt | ||
|} | |} | ||
{{Item Mastery|item=RPG-7}} | {{Item Mastery|item=RPG-7}} | ||
== | |||
== Gadget Skins == | |||
<center> | |||
<tabber> | <tabber> | ||
|-|LEGENDARY= | |-|LEGENDARY= | ||
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File:RPG_GLO-WAVE.png|GLO-WAVE - {{MultibuckIcon}} 600 | File:RPG_GLO-WAVE.png|GLO-WAVE - {{MultibuckIcon}} 600 | ||
File:RPG_LOADED CHERUB.png|LOADED CHERUB - {{MultibuckIcon}} 1,600 (Bundle) | File:RPG_LOADED CHERUB.png|LOADED CHERUB - {{MultibuckIcon}} 1,600 (Bundle) | ||
File:RPG_ROCKET RESOLUTION.png|ROCKET RESOLUTION - {{MultibuckIcon}} 700 | |||
</gallery> | </gallery> | ||
|-|EPIC= | |-|EPIC= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:RPG_CHROMIUM FUTURA.png|CHROMIUM FUTURA - | File:RPG_CHROMIUM FUTURA.png|CHROMIUM FUTURA - S2 BP Level 53 | ||
File:RPG_DESERT DUST.png|DESERT DUST - {{MultibuckIcon}} 200 | File:RPG_DESERT DUST.png|DESERT DUST - {{MultibuckIcon}} 200 | ||
File:RPG_Triangle-Twinkle.png|TRIANGLE TWINKLE - | File:RPG_Triangle-Twinkle.png|TRIANGLE TWINKLE - Gadget Level 6 | ||
File:RPG_PREDASHEEN.png|PREDASHEEN - Gadget Level 9 | |||
File:RPG_WILDWOOD VEIL.png|WILDWOOD VEIL - {{MultibuckIcon}} 200 | File:RPG_WILDWOOD VEIL.png|WILDWOOD VEIL - {{MultibuckIcon}} 200 | ||
</gallery> | </gallery> | ||
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|-|RARE= | |-|RARE= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:RPG_Criss-Cross_Clash.png|CRISS-CROSS CLASH - {{MultibuckIcon}} 150 | |||
File:RPG_Off-Panel.png|OFF-PANEL - {{MultibuckIcon}} 150 | File:RPG_Off-Panel.png|OFF-PANEL - {{MultibuckIcon}} 150 | ||
File:RPG_PAINTED PREDATOR.png|PAINTED PREDATOR - | File:RPG_PAINTED PREDATOR.png|PAINTED PREDATOR - Gadget Level 8 | ||
</gallery> | </gallery> | ||
|-|COMMON= | |-|COMMON= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:RPG dye job.png|DYE JOB - Gadget Level 2 | |||
File:RPG dye job.png|DYE JOB - | File:RPG_Dye-Job-Blue.png|DYE JOB - Gadget Level 3 | ||
File:RPG_Dye-Job-Blue.png|DYE JOB - | File:RPG_Dye-Job-Red.png|DYE JOB - Gadget Level 4 | ||
File:RPG_Dye-Job-Red.png|DYE JOB - | File:RPG_Dye-Job-White.png|DYE JOB - Gadget Level 5 | ||
File:RPG_Dye-Job-White.png|DYE JOB - | File:RPG standard.png|STANDARD ISSUE | ||
</gallery> | </gallery> | ||
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</gallery> | </gallery> | ||
</tabber> | </tabber> | ||
</center> | |||
== History == | |||
{| class="wikitable" | |||
!Patch !!<center>Changes</center> | |||
|- | |||
|[[Update:4.0.0|4.0.0]] || | |||
* Decreased damage from 140 to 100 | |||
* Increased reload time from 0.9s to 2.15s | |||
* Decreased projectile dispersion when aiming down sights from 0.3x to 0.25x | |||
|- | |||
|[[Update:3.4.0|3.4.0]] || | |||
* Decreased minimum damage applied at outer edge of explosions to 0 | |||
* Increased damage radius from 4.5m to 5.5m | |||
* Set damage fall-off to scale linearly from the max damage radius to the outer radius | |||
|- | |||
|[[Update:2.4.0|2.4.0]] || | |||
* Added functionality allowing the RPG to pass through allies contestants | |||
|- | |||
|[[Update:2.0.0|2.0.0]] || | |||
* Increased projectile dispersion in all non-aiming states | |||
* Reduced projectile dispersion when aiming down sights | |||
* Increased zoom-in time from 0.2s to 0.4s | |||
* Increased equip time from 0.45s to 0.5s | |||
* Increased unequip time from 0.35s to 0.4s | |||
|- | |||
|[[Update:1.5.0|1.5.0]] || | |||
* Player damage decreased from 150 to 140 | |||
|- | |||
|[[Update:1.4.0|1.4.0]] || | |||
* RPG-7 max player damage reduced to 150 from 165 | |||
* RPG-7 min player damage reduced to 80 from 90 | |||
* RPG-7 damage radius reduced to 4.5m from 4.75m | |||
* RPG-7 max damage radius reduced to 1.5m from 2.5m | |||
* RPG-7 aim-down sights dispersion increased slightly | |||
* RPG-7 hip-fire dispersion increased slightly | |||
|} | |||
[[Category:Gadgets]] | [[Category:Gadgets]] | ||
[[Category:Heavy Build]] | [[Category:Heavy Build]] |
Latest revision as of 06:37, 31 March 2025
The RPG-7 is a Heavy class gadget that fires a rocket propelled grenade which deals high damage in an area and destroys structures.
Usage
edit edit sourceThe RPG-7 can be selected as one of three gadgets of any Heavy build loadout.
The gadget can be held and fired like a weapon. Aiming down sights increases the accuracy of the projectile. Moving decreases accuracy.
The trigger can be pulled to fire a projectile that explodes upon impact.
When a new charge of the RPG-7 is ready, it needs to be reloaded like a weapon, unlike most gadgets. The reloading animation is automatically started once a charge is ready and the gadget is held.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip RPG-7 | 234 | Gadget | ||
Fire shot (Tap) | R2 | RT | Primary fire | |
Aim down sights (Hold) | L2 | LT | Secondary fire |
Stats
edit edit sourceEffects
edit edit sourceThe RPG-7 can be deployed by firing it. When the rocket collides with a surface or contestant, it explodes, dealing high damage in an area and major damage to structures. The user will take an even higher amount of damage if they are too close.
The rocket can reach nearby targets very quickly, but will take a long time to travel longer distances.
Properties
edit edit source Gadget
Ranged — Strikes targets by aiming and firing at them from a distance.
Aim Down Sights — Has iron sights that significantly increase accuracy when used.
Single Charge — Can be used once, then recharges automatically over the cooldown time.
Gadget Reload — Automatically goes into a reloading animation once the gadget is used and a new charge is ready to be loaded.
Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.
Projectile
Projectile — Has a travel time but has a straight trajectory.
Trigger on Impact — Can fly for any amount of time and triggers when the projectile collides with a surface or contestant.
Interceptible — Can be removed by the APS Turret, nullifying its effects. This causes the turret to lose some health.
Reshapeable — Can be reshaped by the Data Reshaper into a piece of decor by opponents.
Not Damaging — Hitting a contestant directly with the projectile does not deal damage.
Not Destructible — Cannot be destroyed by receiving damage such as from bullets or explosions.
Explosion
Explosive — Deals damage in an area of effect that can be intercepted by structures and shields.
Damaging — Deals damage to contestants.
Major Structure Damage — Damages structures. Instantly destroys a concrete wall.
No Friendly Fire — Can damage the user, but not their teammates.
Guide
edit edit sourceStrengths
- The RPG-7 is very effective at taking down contestants at low health, as it is very easy and quick to hit.
- The gadget has a high inner damage radius, meaning it will deal maximum damage even if the target is 1.5 meters away.
- Compared to most other projectiles/launchers, the RPG-7 has no projectile drop, allowing it to be destructive at any range.
Weaknesses
- If the RPG-7 explodes near its user, it will cause them additional damage compared to the damage dealt to their opponent (1.8x), discouraging a deployment of the RPG-7 very close to the user.
- The APS Turret counters the RPG-7. A Medium build contestant facing a potential RPG-7 usage can quickly place an APS Turret near themselves to intercept it.
Tactics
- The RPG-7 can reach a high ceiling to breach it unlike the C4, such as to bring down the cashout station.
Item Mastery
edit edit sourceItem mastery XP can be earned by damaging opponents with the RPG-7, and more significantly, by damaging structures with it.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
---|---|
Firing the RPG-7 | 0 |
Damage dealt to structures by the RPG-7 | *No Information* |
Damage dealt to opponents by the RPG-7 | 0.2 × Damage Dealt |
Gadget Skins
edit edit source-
CHROMIUM FUTURA - S2 BP Level 53
-
DESERT DUST -
200
-
TRIANGLE TWINKLE - Gadget Level 6
-
PREDASHEEN - Gadget Level 9
-
WILDWOOD VEIL -
200
-
CRISS-CROSS CLASH -
150
-
OFF-PANEL -
150
-
PAINTED PREDATOR - Gadget Level 8
-
DYE JOB - Gadget Level 2
-
DYE JOB - Gadget Level 3
-
DYE JOB - Gadget Level 4
-
DYE JOB - Gadget Level 5
-
STANDARD ISSUE
-
BLUSHING BLADES - AQUA
-
POLISHED PYRITE - AQUA
History
edit edit sourcePatch | |
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4.0.0 |
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3.4.0 |
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2.4.0 |
|
2.0.0 |
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1.5.0 |
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1.4.0 |
|