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Dome Shield: Difference between revisions

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{{Infobox gadgets|name=DOME SHIELD|build=Heavy|type=Grenade, Defensive|health=600|cooldown=30s|stacksize=1|duration=30s|quote={{quote|Projects a barrier that provides 360-degree protection for a short time}}}}
{{Infobox gadgets
|image=Dome_Shield.png
|name=DOME SHIELD
|quote={{Quote|text=Projects a semi-transparent bubble that provides 360-degree protection for a short time}}
|build=Heavy
|type={{Gadget Icon|Defensive}} Defensive
|price={{prices|800}}
|health=300
|cooldown=30s
|ammo=1
|duration=5.5s
|radius=4m}}


=== Overview ===
The [[Dome Shield]] is a [[Heavy]] class thrown gadget that creates a spherical shield that absorbs incoming fire from opposing teams and deflects projectiles.
The Dome Shield is an exclusive gadget for [[Builds|Heavy Builds]] in which the user can throw down a spherical (omnidirectional) shield that allows them and their teammates to shoot through it while blocking enemy fire. The Dome Shield is not to be confused with the Heavy specialization the [[Mesh Shield]], which is monodirectional.
=== Uses & Interactions ===
The Dome Shield is useful for protecting a team by providing cover from enemy fire and allowing allies to safely return fire while shielded. The shield blocks all gunfire and projectiles from enemy contestants, no matter what side of the shield that they are on.


However, once thrown, the shield cannot be picked up or moved, so players may be left without cover if they move out of its area of effect. The Dome Shield also has a long cooldown, meaning that the user must think carefully before placing it.
== Usage ==
 
The Dome Shield can be selected as one of three [[Gadgets|gadgets]] of any [[Heavy]] build loadout.
 
Holding the primary trigger will prepare a high-velocity overhand throw. Holding the secondary trigger will prepare a low-velocity underhand throw. While preparing a throw, the gadget's trajectory is indicated up to the point where it triggers on impact. Releasing the trigger will execute the throw, whereas swapping to a different item will cancel it.
{{Control scheme|gadget=Equip [[Dome Shield]]|primary-fire=Prepare overhand throw <small>(Hold)</small><br>Overhand Throw <small>(Release)</small>|secondary-fire=Prepare underhand throw <small>(Hold)</small><br>Underhand Throw <small>(Release)</small>}}
== Stats ==
=== Effects ===
The Dome Shield can be deployed by throwing it. On its first impact, a large spherical shield is projected from the gadget. As with the [[Anti-Gravity Cube]], the area of effect moves with the gadget.
 
The shield can be moved through, but it blocks incoming fire from opposing teams and deflects projectiles to create a safe zone in an around the Dome Shield. It also blocks explosion damage.
 
The Dome Shield will be destroyed if it takes too much damage. Additionally, the dome grenade in the center of the sphere has a much smaller amount of health and can be destroyed separately by any contestant, causing the shield to disappear as well.
=== Properties ===
''' Gadget '''<br><br>
{{Feature icon|Grenade}} Can be thrown like a grenade, meaning overhand or underhand. The trajectory and impact point are shown as an indicator.
 
{{Feature icon|Single Charge}} Can be used once, then recharges automatically over the cooldown time.
 
{{Feature icon|Retrievable|negative=true}} Cannot be picked up after being deployed.
 
''' Projectile '''<br><br>
{{Feature icon|Projectile}} Gets affected by gravity and has a travel time.
 
{{Feature icon|Bounce}} Bounces away when the projectile collides with a surface or contestant.
 
{{Feature icon|Trigger on Impact}} Can fly for any amount of time and triggers when the projectile collides with a surface or contestant.
 
{{Feature icon|Interceptible}} Can be removed by the [[APS Turret]], nullifying its effects. This causes the turret to lose some health.
 
{{Feature icon|Destructible}} The projectile can be destroyed, which also deletes the surrounding shield. Can be destroyed by teammates.
 
{{Feature icon|Glitchable}} Can be temporarily disabled by a [[Glitch Grenade]] or [[Glitch Barrel]].
 
{{Feature icon|Reshapeable}} Can be reshaped by the [[Data Reshaper]] into a piece of [[Arena Carriables|decor]] by opponents.
 
{{Feature icon|Damaging|negative=true}} Hitting a contestant directly with the projectile does not deal damage.
 
{{Feature icon|Permanent|negative=true}} Disappears by itself after enough time has passed.
 
''' Shield '''<br><br>
{{Feature icon|Blocking}} Absorbs damage from enemy bullets, deflects projectiles and blocks explosions.
 
{{Feature icon|Destructible}} Can be destroyed if its health is fully depleted, such as through hits from bullets or explosions. Cannot be damaged by teammates.
 
{{Feature icon|Glitchable}} In the Dome Shield's case, a [[Glitch Grenade]] or [[Glitch Barrel]] will trigger upon contact with the shield to destroy it.
 
{{Feature icon|Usable by Opponents}} Can be used by opponents to their advantage if there is a third team, as the Dome Shield will shield them from that team.
 
{{Feature icon|Solid|negative=true}} Contestants can pass through.
 
== Guide ==
''' Strengths '''
* The Dome Shield can protect the user and/or their team while attempting to steal a Cashout.
 
''' Weaknesses '''
* A [[Glitch Grenade]] or [[Glitch Barrel]] can instantly break a Dome Shield upon making contact.
* Since the Dome Shield cannot be picked up or moved, a poorly positioned Dome Shield may not provide much benefit or even bait teammates into holding a disadvantageous location.
 
''' Tactics '''
* Walking out of the Dome Shield when an opponent enters it and back in if they leave ensures that opponents need to take down the entire health of the Dome Shield before being able to hit the user.
* The Dome Shield can reveal the position from which an opponent was firing.
 
== Item Mastery ==
Item mastery XP can be earned by deploying the Dome Shield and by blocking incoming damage with it.
 
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
{| class="wikitable"
|-
|colspan="2" |'''<center>XP Breakdown</center>'''
|-
!Source !!XP Reward
|-
|Deploying the Dome Shield
|20
|-
|Damage from opponents intercepted by the Dome Shield
|0.8 × Damage Intercepted
|}
{{Item Mastery|item=Dome Shield}}
 
== History ==
{| class="wikitable"
!Patch !!<center>Changes</center>
|-
|[[Update:3.10.0|3.10.0]] ||
* Decreased duration from 12s to 5.5s
|-
|[[Update:2.0.0|2.0.0]] ||
* Decreased maximum duration from 20s to 12s
|-
|[[Update:1.4.0|1.4.0]] ||
* Dome Shield health reduced to 300 from 350
|-
|[[Update:CB1:_PATCH_4|CB1 Patch 4]] ||
* Reduced radius by 25%
* Increased friction and reduced bounce to make Dome Shields easier to place
* Removed the ability to pick them up
|-
|[[Update:CB1:_PATCH_3|CB1 Patch 3]] ||
* Fixed an issue where the Dome Shield wouldn't block bullets from [[Guardian Turret|Turrets]].
|}
 
[[Category:Gadgets]]
[[Category:Heavy Build]]

Latest revision as of 07:03, 31 March 2025

DOME SHIELD
“Projects a semi-transparent bubble that provides 360-degree protection for a short time”
Profile
BuildHeavy
Type Defensive
Price 800
Stats
Cooldown30s
Ammo1
Technical
Radius4m
Duration5.5s
Health300


The Dome Shield is a Heavy class thrown gadget that creates a spherical shield that absorbs incoming fire from opposing teams and deflects projectiles.

The Dome Shield can be selected as one of three gadgets of any Heavy build loadout.

Holding the primary trigger will prepare a high-velocity overhand throw. Holding the secondary trigger will prepare a low-velocity underhand throw. While preparing a throw, the gadget's trajectory is indicated up to the point where it triggers on impact. Releasing the trigger will execute the throw, whereas swapping to a different item will cancel it.

Controls PC PS XBox Key
Equip Dome Shield
234
L1
LB
Gadget
Prepare overhand throw (Hold)
Overhand Throw (Release)
 
R2
RT
Primary fire
Prepare underhand throw (Hold)
Underhand Throw (Release)
 
L2
LT
Secondary fire

The Dome Shield can be deployed by throwing it. On its first impact, a large spherical shield is projected from the gadget. As with the Anti-Gravity Cube, the area of effect moves with the gadget.

The shield can be moved through, but it blocks incoming fire from opposing teams and deflects projectiles to create a safe zone in an around the Dome Shield. It also blocks explosion damage.

The Dome Shield will be destroyed if it takes too much damage. Additionally, the dome grenade in the center of the sphere has a much smaller amount of health and can be destroyed separately by any contestant, causing the shield to disappear as well.

Gadget

Grenade — Can be thrown like a grenade, meaning overhand or underhand. The trajectory and impact point are shown as an indicator.

Single Charge — Can be used once, then recharges automatically over the cooldown time.

Not Retrievable — Cannot be picked up after being deployed.

Projectile

Projectile — Gets affected by gravity and has a travel time.

Bounce — Bounces away when the projectile collides with a surface or contestant.

Trigger on Impact — Can fly for any amount of time and triggers when the projectile collides with a surface or contestant.

Interceptible — Can be removed by the APS Turret, nullifying its effects. This causes the turret to lose some health.

Destructible — The projectile can be destroyed, which also deletes the surrounding shield. Can be destroyed by teammates.

Glitchable — Can be temporarily disabled by a Glitch Grenade or Glitch Barrel.

Reshapeable — Can be reshaped by the Data Reshaper into a piece of decor by opponents.

Not Damaging — Hitting a contestant directly with the projectile does not deal damage.

Not Permanent — Disappears by itself after enough time has passed.

Shield

Blocking — Absorbs damage from enemy bullets, deflects projectiles and blocks explosions.

Destructible — Can be destroyed if its health is fully depleted, such as through hits from bullets or explosions. Cannot be damaged by teammates.

Glitchable — In the Dome Shield's case, a Glitch Grenade or Glitch Barrel will trigger upon contact with the shield to destroy it.

Usable by Opponents — Can be used by opponents to their advantage if there is a third team, as the Dome Shield will shield them from that team.

Non-Solid — Contestants can pass through.

Strengths

  • The Dome Shield can protect the user and/or their team while attempting to steal a Cashout.

Weaknesses

  • A Glitch Grenade or Glitch Barrel can instantly break a Dome Shield upon making contact.
  • Since the Dome Shield cannot be picked up or moved, a poorly positioned Dome Shield may not provide much benefit or even bait teammates into holding a disadvantageous location.

Tactics

  • Walking out of the Dome Shield when an opponent enters it and back in if they leave ensures that opponents need to take down the entire health of the Dome Shield before being able to hit the user.
  • The Dome Shield can reveal the position from which an opponent was firing.

Item mastery XP can be earned by deploying the Dome Shield and by blocking incoming damage with it.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Deploying the Dome Shield 20
Damage from opponents intercepted by the Dome Shield 0.8 × Damage Intercepted
Level 1
0 XP
Dome Shield
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen


Patch
Changes
3.10.0
  • Decreased duration from 12s to 5.5s
2.0.0
  • Decreased maximum duration from 20s to 12s
1.4.0
  • Dome Shield health reduced to 300 from 350
CB1 Patch 4
  • Reduced radius by 25%
  • Increased friction and reduced bounce to make Dome Shields easier to place
  • Removed the ability to pick them up
CB1 Patch 3
  • Fixed an issue where the Dome Shield wouldn't block bullets from Turrets.