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V9S: Difference between revisions

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{{Infobox weapons
|image=V9S_Sideview.png
|name=V9S
|weaponquote = {{Quote|text=Semi-automatic pistol}}
|build=Light
|wtype=[[:Category:Handgun|Handgun]]
|bodydamage=40
|crit=60 (1.5x)
|magsize=20
|reloadtime=1.3
|firerate=360 RPM}}
The [[V9S]] is a [[Light]] class semi-automatic [[:Category:Handgun|pistol]] designed to deal sustained damage at close to moderate distances.
The [[V9S]] is a [[Light]] class semi-automatic [[:Category:Handgun|pistol]] designed to deal sustained damage at close to moderate distances.
{{#widget:SkillTree}}


== Usage ==
== Usage ==
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The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition..
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition..
{{Control scheme|weapon=Equip [[V9S]]|primary-fire=Fire shot <small>(Tap)</small>|secondary-fire=Aim down sights <small>(Hold)</small>|reload=Tactical reload}}
{{Control scheme|weapon=Equip [[V9S]]|primary-fire=Fire shot <small>(Tap)</small>|secondary-fire=Aim down sights <small>(Hold)</small>|reload=Tactical reload}}
== Properties ==
== Stats ==
=== Weapon ===
=== Damage Profile ===
{| class="wikitable" style="text-align: center;"
|-
! Build !! HP !! Shots to kill !! Time to kill (Body) !! Time to kill (Crit)
|-
|Light||150
|4
|0.5
|0.33
|-
|Medium||250
|7
|1.0
|0.67
|-
|Heavy||350
|9
|1.33
|0.83
|-
|colspan="5" |<small>Values are approximate and determined by community testing.</small>
|-
|}
 
=== Sights ===
{{Main|Sights}}
<div style="display:flex; flex-wrap:wrap; justify-content:center;">
{{Items_Display|image=Epic_IRON_SIGHTS-Sight.png|bar=FREE |color=blank|name=IRON SIGHTS}}
{{Items_Display|image=Epic_COMPACT_REFLECTOR-Sight.png|bar={{VRIcon}} 300 |color=blank|name=COMPACT REFLECTOR}}
</div>
 
=== Properties ===
''' Weapon '''<br><br>
{{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance.
{{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance.


Line 31: Line 54:
{{Feature icon|Stable Accuracy|negative=true}} Suffers a significant decrease in accuracy while moving and while airborne.
{{Feature icon|Stable Accuracy|negative=true}} Suffers a significant decrease in accuracy while moving and while airborne.


=== Bullet ===
<br>''' Bullet '''<br><br>
 
{{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
{{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.


Line 41: Line 63:
{{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall.
{{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall.


== Strategy ==
== Guide ==
=== Strengths ===
''' Strengths '''
* The V9S has a quick reloading animation. Paired with a fairly large magazine for a Light class gun, this allows a V9S user to have very little downtime.
* The V9S has a quick reloading animation. Paired with a fairly large magazine for a Light class gun, this allows a V9S user to have very little downtime.
=== Weaknesses ===
 
* The V9S' damage drop-off may force its user to close the gap in longer-range encounters.  
''' Weaknesses '''
=== Tactics ===
* The V9S' damage drop-off may force its user to close the gap in longer-range encounters.
 
''' Tactics '''
* Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the V9S.
* Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the V9S.
* A V9S user should attempt to step in and out of combat to safely be able to deal damage, approaching opponents from unexpected angles so that they cannot retaliate. The moments of cover also serve to reload the weapon.
* A V9S user should attempt to step in and out of combat to safely be able to deal damage, approaching opponents from unexpected angles so that they cannot retaliate. The moments of cover also serve to reload the weapon.


== Mechanics ==
''' Hitscan '''
=== Hitscan ===
*When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing.  
When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing.
 
Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.


== Attachments ==
*Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.
The V9S comes equipped with Iron Sights by default with the Compact Reflector [[Sights|sight]] available to unlock.
{| class="wikitable
!Image
!Name
!Magnification
!Description
!Cost
!In-Game
|-
|[[File:Epic_IRON_SIGHTS-Sight.png|100px]]
|IRON SIGHTS
|1x
|Standard issue; simple but effective.
|Default
|[[File:Iron Sights Example-Square.png|100px]]
|-
|[[File:Epic_COMPACT_REFLECTOR-Sight.png|100px]]
|COMPACT REFLECTOR
|1x
|Enclosed illuminated reticle for easier target acquisition.
|{{VRIcon}} 800
|[[File:Compact Reflector Example-Square.png|100px]]
|}


== Item Mastery ==
== Item Mastery ==
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Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
{| class="wikitable"
{| class="wikitable"
|+XP Breakdown
|-
|-
!Source
|colspan="2" |'''<center>XP Breakdown</center>'''
!XP Reward
|-
!Source !!XP Reward
|-
|-
|Damage dealt by the V9S
|Damage dealt by the V9S
|<math>0.2\times\text{damage dealt}</math>
|0.2 × Damage Dealt
|-
|-
|Critical damage dealt by the V9S
|Critical damage dealt by the V9S
|<math>0.2\times\text{damage dealt}</math>
|0.2 × Critical Damage Dealt
|-
|-
|Opponent eliminated by damage from the V9S<br><small>(Does not count quick melee finishers)</small>
|Opponent eliminated by the V9S
|<math>50</math>
|50
|-
|-
|Assist on an opponent damaged by the V9S
|Assist on an opponent damaged by the V9S
|<math>20</math>
|20
|}
|}
{{Item Mastery|item=V9S}}
{{Item Mastery|item=V9S}}
== Trivia ==
* The V9S exists in real life as the Laugo Arms Alien, produced by Laugo Arms, a Czech (formerly Slovakian) firearms manufacturer. Development began in 2013, and the pistol was released in 2019. During this time, the company moved from Trenčín, Slovakia, to Prague, Czechia. The Alien features a low bore axis, fixed barrel, and unique non-reciprocating sights.
** See also: [[List of Gun Origins]].


== Weapon Skins ==
== Weapon Skins ==
<center>
<tabber>
<tabber>
|-|LEGENDARY=
|-|LEGENDARY=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:V9S_1ST ANNIVERSARY EDGE.png|1ST ANNIVERSARY EDGE - $9.99 (Bundle)
File:V9S_ANCIENT SECRETS.png|ANCIENT SECRETS - {{MultibuckIcon}} 800
File:V9S_ECLIPSE SHADE.png|ECLIPSE SHADE - {{MultibuckIcon}} 800
File:V9S_ECLIPSE SHADE.png|ECLIPSE SHADE - {{MultibuckIcon}} 800
File:V9S_FIZZI TIGER.png|FIZZI TIGER - {{MultibuckIcon}} 800
File:V9S_FIZZI TIGER.png|FIZZI TIGER - {{MultibuckIcon}} 800
File:V9S_LAVA LUSTER.png|LAVA LUSTER - {{MultibuckIcon}} 800
File:V9S_LOADED CHERUB.png|LOADED CHERUB - {{MultibuckIcon}} 1,600 (Bundle)
File:V9S_LOADED CHERUB.png|LOADED CHERUB - {{MultibuckIcon}} 1,600 (Bundle)
File:V9S_Never-Evanesce.png|NEVER EVANESCE - {{MultibuckIcon}} 1,150
File:V9S_Never-Evanesce.png|NEVER EVANESCE - {{MultibuckIcon}} 1,150
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File:V9S_SKULLBOUND OBLIVION.png|SKULLBOUND OBLIVION - {{MultibuckIcon}} 400
File:V9S_SKULLBOUND OBLIVION.png|SKULLBOUND OBLIVION - {{MultibuckIcon}} 400
File:V9S_Triangle-Twinkle.png|TRIANGLE TWINKLE - Weapon Level 6
File:V9S_Triangle-Twinkle.png|TRIANGLE TWINKLE - Weapon Level 6
File:V9S_PREDASHEEN.png|PREDASHEEN - Weapon Level 9
File:V9S_VAIIYA ENCRYPTION.png|VAIIYA ENCRYPTION - S2 BP Level 97
File:V9S_VAIIYA ENCRYPTION.png|VAIIYA ENCRYPTION - S2 BP Level 97
File:V9S_URBAN_REACTOR.png|URBAN REACTOR - {{MultibuckIcon}} 500
</gallery>
</gallery>


Line 152: Line 152:
</gallery>
</gallery>
</tabber>
</tabber>
</center>
== Trivia ==
* The V9S exists in real life as the Laugo Arms Alien, produced by Laugo Arms, a Czech (formerly Slovakian) firearms manufacturer. Development began in 2013, and the pistol was released in 2019. During this time, the company moved from Trenčín, Slovakia, to Prague, Czechia. The Alien features a low bore axis, fixed barrel, and unique non-reciprocating sights.
** See also: [[List of Gun Origins]].


== Change History ==
== History ==
{| class="wikitable"
{| class="wikitable"
!Patchnotes !!Changes
!Patch !!<center>Changes</center>
|-
|-
|[[Update:4.2.0|4.2.0]] ||
|[[Update:4.2.0|4.2.0]] ||

Latest revision as of 21:01, 14 May 2025

The V9S is a Light class semi-automatic pistol designed to deal sustained damage at close to moderate distances.

<![CDATA[ ARC RAIDERS © 2025 Embark Studios AB. https://arcraiders.com/ ]]> SURVIVAL Looter's InstinctsWhen searching a container, loot isrevealed faster Just Another PlantWhile crouched, you are lessnoticeable to ARC Distracting AuraARC enemies are less accuratewhen targeting you Unburdened Roll🔒 REQUIRES 15 POINTS IN SURVIVALIf your shield breaks, your firstDodge Roll within a few secondsdoes not cost stamina Downed But DeterminedWhen you're downed, it takeslonger before you collapse Turtle CrawlWhile downed, you take lessdamage Back On Your Feet🔒 REQUIRES 36 POINTS IN SURVIVALWhen you're critically hurt, yourhealth regenerates until a certainlimit Traveling TinkererUnlocks additional items to fieldcraft One Raider's ScrapsWhen looting Raider containers,you have a small chance of findingadditional field-crafted items Silent ScavengerYou make less noise when looting Gentle PressureYou make less noise whenbreaching Suffer In Silence🔒 REQUIRES 15 POINTS IN SURVIVALWhile critically hurt, yourmovement makes less noise Looter's LuckWhile looting, there's a chance toreveal twice as many items atonce A Little ExtraBreaching an object generatesresources Minesweeper🔒 REQUIRES 36 POINTS IN SURVIVALMines and explosive deployablescan be defused when in closeproximity MOBILITY Nimble Climber You can climb and vault more quickly Agile Croucher Your movement speed whilecrouching is increased Marathon Runner Moving around costs less stamina Slip and Slide You can slide further and faster Effortless Roll Dodge Rolls cost less stamina Survivor's Stamina 🔒 REQUIRES 15 POINTS IN MOBILITY When you're critically hurt, yourstamina regenerates faster Carry The Momentum 🔒 REQUIRES 15 POINTS IN MOBILITY After a Sprint Dodge Roll, sprintingdoes not consume stamina for ashort time. Has cooldownbetween uses Off The WallYou can Wall Leap further Vigorous VaulterVaulting is no longer slowed downwhile exhausted Fight or Flight When you're hurt in combat, regaina fixed amount of stamina. Has a15-second cooldown betweenuses Crawl Before You Walk When you're downed, you crawlfaster Ready To Roll When falling, your timing windowto perform a Recovery Roll isincreased Heroic Leap You can Dodge Roll further Vaults on Vaults on Vaults 🔒 REQUIRES 36 POINTS IN MOBILITY Vaulting no longer costs stamina Vault Spring 🔒 REQUIRES 36 POINTS IN MOBILITY Let's you jump at the end of a vault CONDITIONING Youthful Lungs Increases your max stamina Stubborn MuleYour stamina regeneration is lessaffected by being over-encumbered Used To The WeightWearing a shiled doesn't slow youdown as much Good As New🔒 REQUIRES 15 POINTS IN CONDITIONINGWhile under a healing effect,stamina regeneration is increased Broad ShouldersIncreases the maximum weightyou can carry Loaded ArmsYour equipped weapon has lessimpact on your encumbrance Security Breach🔒 REQUIRES 36 POINTS IN CONDITIONINGLet's you breach Security Lockers Blast-BornYour hearing is less affected bynearby explosions Sturdy AnklesYou take less fall damage whenfalling from a non-lethal height Proper BreathingYour stamina regenerates faster Three Deep BreathsAfter an ability drains yourstamina, you recover more quickly Calming Stroll🔒 REQUIRES 15 POINTS IN CONDITIONINGWhile walking, your staminaregenerates as if you werestanding still Sky-Clearing SwingYou deal more melee damage todrones Proficient PryerBreaching doors and containerstakes less time Flyswatter🔒 REQUIRES 36 POINTS IN CONDITIONINGA single melee attack destroys aTick, Pop, Wasp or Turret

The V9S can be selected as the weapon of any Light build loadout.

The trigger can be pulled to fire one bullet that damages an opponent, also dealing additional damage on headshots. The trigger must be released before firing again. Aiming down sights increases the V9S's accuracy. Moving decreases accuracy, especially when going airborne.

The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition..

Controls PC PS XBox Key
Equip V9S
1
 
Y
Weapon
Fire shot (Tap)
 
R2
RT
Primary fire
Aim down sights (Hold)
 
L2
LT
Secondary fire
Tactical reload
R
X
Reload

Damage Profile

edit edit source
Build HP Shots to kill Time to kill (Body) Time to kill (Crit)
Light 150 4 0.5 0.33
Medium 250 7 1.0 0.67
Heavy 350 9 1.33 0.83
Values are approximate and determined by community testing.
Main Page: Sights
FREE
IRON SIGHTS


300
COMPACT REFLECTOR


Weapon

Ranged — Strikes targets by aiming and firing at them from a distance.

Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.

Aim Down Sights — Has iron sights and optical sights that significantly increase accuracy when used.

Full Reload — Replaces the entire magazine in one animation on reload.

Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.


Bullet

Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.

Critical Hit — Critically hits on headshots, applying a damage multiplier.

Mid Range Falloff — Deals reduced damage when hitting targets at a moderate distance (falloff starts at less than 30m).

Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

Strengths

  • The V9S has a quick reloading animation. Paired with a fairly large magazine for a Light class gun, this allows a V9S user to have very little downtime.

Weaknesses

  • The V9S' damage drop-off may force its user to close the gap in longer-range encounters.

Tactics

  • Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the V9S.
  • A V9S user should attempt to step in and out of combat to safely be able to deal damage, approaching opponents from unexpected angles so that they cannot retaliate. The moments of cover also serve to reload the weapon.

Hitscan

  • When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing.
  • Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.

Item mastery XP can be earned by damaging and eliminating opponents with the V9S.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the V9S 0.2 × Damage Dealt
Critical damage dealt by the V9S 0.2 × Critical Damage Dealt
Opponent eliminated by the V9S 50
Assist on an opponent damaged by the V9S 20
Level 1
0 XP
V9S
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen


  • The V9S exists in real life as the Laugo Arms Alien, produced by Laugo Arms, a Czech (formerly Slovakian) firearms manufacturer. Development began in 2013, and the pistol was released in 2019. During this time, the company moved from Trenčín, Slovakia, to Prague, Czechia. The Alien features a low bore axis, fixed barrel, and unique non-reciprocating sights.
Patch
Changes
4.2.0
  • Decreased fire rate from 430 RPM to 360 RPM
  • Increased damage from 37 to 40
3.0.0
  • Increased damage from 36 to 37
1.5.0
  • Damage increased from 35 to 36
1.2.0
  • Magazine size reduced to 20 from 24
  • Updated recoil pattern, making the weapon less easy to control
  • Increased damage fall-off to make the weapon less effective at long-range