Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Recurve Bow: Difference between revisions

From Test wiki
No edit summary
 
(23 intermediate revisions by 9 users not shown)
Line 4: Line 4:
|weaponquote = {{Quote|text=Shoots arrows in a curved arc; the arrows' effective range and damage will increase the further back the bowstring is drawn}}
|weaponquote = {{Quote|text=Shoots arrows in a curved arc; the arrows' effective range and damage will increase the further back the bowstring is drawn}}
|build=Light
|build=Light
|wtype=Ranged
|price={{Prices|800}}
|bodydamage=50-120
|wtype=[[:Category:Marksman Rifle|Marksman Rifle]]
|crit=75-180 (1.5x)
|bodydamage=60
|reloadtime=0.75}}
|crit=90
The '''Recurve Bow''' is a high-skill, medium- to long-ranged bow that shoots arrows in a curved arc. Its range and damage increase the further back the bowstring has been drawn. This weapon offers a middle ground between the [[LH1]] marksman rifle and the [[SR-84]] sniper rifle. It lacks the firing speed and consistency of the LH1, but is more versatile and dynamic than the SR-84. Using secondary fire will zoom in on the user's crosshair, allowing for easier long-range combat.
|altfirebody=124 (Max Draw)
|altfirehead=180 (Max Draw)
|magsize=∞
|rpm=78, 48
|dps=?
|reloadbar=0.75s
}}
The [[Recurve Bow]] is a [[Light]] class [[:Category:Marksman Rifle|marksman weapon]] with the unique ability to charge its shots, designed to either deal high damage per shot over a long distance, or to fire more quickly at a lower velocity.
[[File:Mov_l_bow.gif|right]]


== Draw Length ==
== Usage ==
The [[Recurve Bow]] has a unique mechanic: the longer the primary fire button is held, the longer the range and the higher the damage of the arrow. Full draw takes 1.25 seconds to reach, but the arrow can be shot at any time before then, where damage and range of the arrow scales linearly with draw time.
The Recurve Bow can be selected as the [[Weapons|weapon]] of any [[Light]] build loadout.


== Pros and Cons ==
The trigger can be held down to prepare an arrow and draw back the string, which charges up its power over time. The maximum power is reached after charging for 0.49 seconds, at which point the string can be held down for any duration. The user cannot sprint while drawing an arrow.


=== Pros: ===
Once the Recurve Bow has been charged up for at least a short moment, the trigger can be released to fire one arrow that damages an opponent, dealing damage based on its charge time and also dealing additional damage on headshots.


* Capable of high damage at long range
The secondary trigger can be used to zoom in slightly, though this does not affect the Recurve Bow's accuracy. Its accuracy also remains stable while moving and going airborne.
* Dynamic and can be effective at nearly any range


=== Cons: ===
The weapon has infinite ammunition and does not need to reload.
{{Control scheme|weapon=Equip [[Recurve Bow]]|primary-fire=Draw bow <small>(Hold)</small><br>Fire shot <small>(Release)</small>|secondary-fire=Zoom <small>(Hold)</small>}}
== Stats ==
=== Damage Profile ===
{| class="wikitable" style="text-align: center;"
|-
! Build !! HP !! Shots to kill !! Time to kill (Body) !! Time to kill (Crit)
|-
|Light||150
|2
|1.25
|0.0
|-
|Medium||250
|3
|2.5
|1.25
|-
|Heavy||350
|3
|2.5
|1.25
|-
|colspan="5" |'''<small>Values are approximate and determined by community testing.</small>'''
|-
|}


* Requires high precision to be effective
=== Properties ===
* Slow firing time
''' Weapon '''<br><br>
* Inconsistent damage for users not familiar with the draw length mechanic
{{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance.
 
{{Feature icon|Single Fire}} Fires once when the trigger is pulled. The trigger must be released before firing again.
 
{{Feature icon|Stable Accuracy}} Keeps a stable accuracy, even while moving and going airborne.
 
{{Feature icon|Infinite Ammo}} Does not need to reload.
 
{{Feature icon|Aim Down Sights|negative=true}} Cannot use sights. Zooms in slightly instead, but doing so does not significantly affect accuracy.
 
<br>''' Bullet '''<br><br>
{{Feature icon|Projectile}} Gets affected by gravity and has a travel time.
 
{{Feature icon|Critical Hit}} Critically hits on headshots, applying a damage multiplier.
 
{{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall.
 
{{Feature icon|Interceptible|negative=true}} Can not be removed by the [[APS Turret]].
 
{{Feature icon|High Range Falloff|negative=true}} Does not deal reduced damage when hitting targets at long distances.
 
== Guide ==
''' Strengths '''
* The Recurve Bow can deal high damage from a long range wile remaining dynamic and effective at close range.
* The Recurve Bow offers a middle ground between the [[LH1]]'s speed and consistency and the [[SR-84]]'s damage and range.
* Good aim is rewarded with a slow firing rate and high damage per shot.
''' Weaknesses '''
* The movement arc of the Recurve Bow requires precise aiming to hit at longer distances.
** However, if the user manages to hit at long range, there is no damage drop-off as there would be for most ranged weapons
''' Tactics '''
* The Recurve Bow can be paired with the [[Evasive Dash]], as it is possible to dash while drawing the bow.
 
== Item Mastery ==
Item mastery XP can be earned by damaging and eliminating opponents with the Recurve Bow.
 
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
{| class="wikitable"
|-
|colspan="2" |'''<center>XP Breakdown</center>'''
|-
!Source !!XP Reward
|-
|Damage dealt by the Recurve Bow
|0.2 × Damage Dealt
|-
|Critical damage dealt by the Recurve Bow
|0.2 × Critical Damage Dealt
|-
|Opponent eliminated by the Recurve Bow
|50
|-
|Assist on an opponent damaged by the Recurve Bow
|20
|}
{{Item Mastery|item=Recurve Bow}}


== Playstyle ==
The variable draw length of the [[Recurve Bow]] allows it to be a versatile weapon in the arena. It can fill the role of a sniper with a precise, long-drawn shot, or allow the user to be more aggressive and fire volleys of low-damage arrows at short range.
== Weapon Skins ==
== Weapon Skins ==
<center>
<tabber>
<tabber>
|-|LEGENDARY=
|-|LEGENDARY=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:Recurve-Bow_CHERRYWOOD STRIKE.png|CHERRYWOOD STRIKE - S3 BP Level ##
File:Recurve-Bow_CHERRYWOOD STRIKE.png|CHERRYWOOD STRIKE - S3 BP Level 40
File:Recurve-Bow_DISSUN GRID STRIKE.png|DISSUN GRID STRIKE - S3 BP Level ##
File:Recurve-Bow_DISSUN GRID STRIKE.png|DISSUN GRID STRIKE - S3 BP Level 103
File:Recurve Bow_PROTOCOL POINT.png|PROTOCOL POINT - {{MultibuckIcon}} 800
File:Recurve Bow_QUICK DRAW.png|QUICK DRAW - {{MultibuckIcon}} 800
</gallery>
</gallery>


|-|EPIC=
|-|EPIC=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:Recurve Bow_ENGIMO SKIMMER.png|ENGIMO SKIMMER - S3 Circuit
File:Recurve-Bow_JADED, BUT NOT JADED.png|JADED, BUT NOT JADED - {{MultibuckIcon}} 400
File:Recurve-Bow_JADED, BUT NOT JADED.png|JADED, BUT NOT JADED - {{MultibuckIcon}} 400
File:Recurve Bow_TRADITION KEEPERD.png|TRADITION KEEPER - {{MultibuckIcon}} 300
File:Recurve-Bow_TRIANGLE TWINKLE.png|TRIANGLE TWINKLE - Weapon Level 6
File:Recurve-Bow_TRIANGLE TWINKLE.png|TRIANGLE TWINKLE - Weapon Level 6
File:Recurve Bow_PREDASHEEN.png|PREDASHEEN - Weapon Level 9
File:Recurve-Bow_URBAN_REACTOR.png|URBAN REACTOR - {{MultibuckIcon}} 500
</gallery>
</gallery>


|-|RARE=
|-|RARE=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
<!-- MISSING: File:Recurve-Bow_EERIE OSSUARY|EERIE OSSUARY - {{MultibuckIcon}} 150 -->
File:Recurve-Bow_PAINTED PREDATOR.png|PAINTED PREDATOR - Weapon Level 8
File:Recurve-Bow_PAINTED PREDATOR.png|PAINTED PREDATOR - Weapon Level 8
<!-- MISSING: File:Recurve-Bow_SCRAPYARD SCARS|SCRAPYARD SCARS - {{MultibuckIcon}} 150 -->
File:Recurve-Bow_STRIPED GRAZER.png|STRIPED GRAZER - Weapon Level 7
File:Recurve-Bow_STRIPED GRAZER.png|STRIPED GRAZER - Weapon Level 7
</gallery>
</gallery>
Line 55: Line 148:
File:Recurve-Bow_DYE JOB-Yellow.png|DYE JOB - Weapon Level 2
File:Recurve-Bow_DYE JOB-Yellow.png|DYE JOB - Weapon Level 2
File:Recurve-Bow_STANDARD ISSUE.png|STANDARD ISSUE
File:Recurve-Bow_STANDARD ISSUE.png|STANDARD ISSUE
</gallery>
</gallery>
</tabber>
</tabber>
</center>


== Trivia ==
== Trivia ==
The name Recurve Bow refers to the shape of the bow, where the end of the limbs "re-curve" away from the user. This results in the arrow having more speed than from a bow with traditional limb curvature, such as a longbow.
* The Recurve Bow is modeled after the real-life [https://en.wikipedia.org/wiki/Recurve_bow recurve bow].
* The name Recurve Bow refers to the shape of the bow, where the end of the limbs "re-curve" away from the user. This results in the arrow having more speed than from a bow with traditional limb curvature, such as a longbow.
 
== History ==
{| class="wikitable"
!Patch !!<center>Changes</center>
|-
|[[Update:5.12.0|5.12.0]] ||
*Increased damage per shot, when the bow is at max draw, from 120 to 124. The base damage per shot remains at 60 damage
|-
|[[Update:4.9.0|4.9.0]] ||
*Fixed an issue where the Recurve Bow and Throwing Knives could stop sending updates to the server, causing them to look like they were firing when they actually were not
|-
|[[Update:4.2.0|4.2.0]] ||
*Fixed an issue that could cause the Recurve Bow to do a min damage of 68 rather than 60 
|-
|[[Update:4.0.0|4.0.0]] ||
*Increased damage at minimum draw from 55 to 60
*Decreased damage ramp-up start time from 0.2s to 0.15s
*Decreased the time taken to reach maximum draw from 0.585s to 0.49s
|-
|[[Update:3.0.0|3.0.0]] ||
*Recurve Bow was introduced into the game.
|-
|}
[[Category:Light Build]]
[[Category:Light Build]]
[[Category:Weapon]]
[[Category:Weapon]]
[[Category:Ranged]]
[[Category:Marksman Rifle]]

Latest revision as of 16:02, 24 March 2025

RECURVE BOW
“Shoots arrows in a curved arc; the arrows' effective range and damage will increase the further back the bowstring is drawn”
-
Magazine Size
Price 800
General Data
Related Quests


The Recurve Bow is a Light class marksman weapon with the unique ability to charge its shots, designed to either deal high damage per shot over a long distance, or to fire more quickly at a lower velocity.

The Recurve Bow can be selected as the weapon of any Light build loadout.

The trigger can be held down to prepare an arrow and draw back the string, which charges up its power over time. The maximum power is reached after charging for 0.49 seconds, at which point the string can be held down for any duration. The user cannot sprint while drawing an arrow.

Once the Recurve Bow has been charged up for at least a short moment, the trigger can be released to fire one arrow that damages an opponent, dealing damage based on its charge time and also dealing additional damage on headshots.

The secondary trigger can be used to zoom in slightly, though this does not affect the Recurve Bow's accuracy. Its accuracy also remains stable while moving and going airborne.

The weapon has infinite ammunition and does not need to reload.

Controls PC PS XBox Key
Equip Recurve Bow
1
 
Y
Weapon
Draw bow (Hold)
Fire shot (Release)
 
R2
RT
Primary fire
Zoom (Hold)
 
L2
LT
Secondary fire

Damage Profile

edit edit source
Build HP Shots to kill Time to kill (Body) Time to kill (Crit)
Light 150 2 1.25 0.0
Medium 250 3 2.5 1.25
Heavy 350 3 2.5 1.25
Values are approximate and determined by community testing.

Weapon

Ranged — Strikes targets by aiming and firing at them from a distance.

Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.

Stable Accuracy — Keeps a stable accuracy, even while moving and going airborne.

Infinite Ammo — Does not need to reload.

No Aiming Down Sights — Cannot use sights. Zooms in slightly instead, but doing so does not significantly affect accuracy.


Bullet

Projectile — Gets affected by gravity and has a travel time.

Critical Hit — Critically hits on headshots, applying a damage multiplier.

Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

Not Interceptible — Can not be removed by the APS Turret.

No Falloff — Does not deal reduced damage when hitting targets at long distances.

Strengths

  • The Recurve Bow can deal high damage from a long range wile remaining dynamic and effective at close range.
  • The Recurve Bow offers a middle ground between the LH1's speed and consistency and the SR-84's damage and range.
  • Good aim is rewarded with a slow firing rate and high damage per shot.

Weaknesses

  • The movement arc of the Recurve Bow requires precise aiming to hit at longer distances.
    • However, if the user manages to hit at long range, there is no damage drop-off as there would be for most ranged weapons

Tactics

  • The Recurve Bow can be paired with the Evasive Dash, as it is possible to dash while drawing the bow.

Item mastery XP can be earned by damaging and eliminating opponents with the Recurve Bow.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the Recurve Bow 0.2 × Damage Dealt
Critical damage dealt by the Recurve Bow 0.2 × Critical Damage Dealt
Opponent eliminated by the Recurve Bow 50
Assist on an opponent damaged by the Recurve Bow 20
Level 1
0 XP
Recurve Bow
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen


  • The Recurve Bow is modeled after the real-life recurve bow.
  • The name Recurve Bow refers to the shape of the bow, where the end of the limbs "re-curve" away from the user. This results in the arrow having more speed than from a bow with traditional limb curvature, such as a longbow.
Patch
Changes
5.12.0
  • Increased damage per shot, when the bow is at max draw, from 120 to 124. The base damage per shot remains at 60 damage
4.9.0
  • Fixed an issue where the Recurve Bow and Throwing Knives could stop sending updates to the server, causing them to look like they were firing when they actually were not
4.2.0
  • Fixed an issue that could cause the Recurve Bow to do a min damage of 68 rather than 60
4.0.0
  • Increased damage at minimum draw from 55 to 60
  • Decreased damage ramp-up start time from 0.2s to 0.15s
  • Decreased the time taken to reach maximum draw from 0.585s to 0.49s
3.0.0
  • Recurve Bow was introduced into the game.