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GREENLANCE STALKER - S3 BP Level 64
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JAVELIN IN TOW - Event Contract
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L.E.DAMAGE - $19.99 (Bundle)
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NORTH POLEARM -
800
More actions
First page for item update |
Wetbattery (talk | contribs) update prices |
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|image=Spear_Sideview.png|-.-. .- ..-. . -.-. .. - --- | |image=Spear_Sideview.png|-.-. .- ..-. . -.-. .. - --- | ||
|name=SPEAR | |name=SPEAR | ||
|price={{Prices|800}} | |||
|weaponquote = {{Quote|text=A melee weapon with long-range stabs; can also be spun to cover a wider area}} | |weaponquote = {{Quote|text=A melee weapon with long-range stabs; can also be spun to cover a wider area}} | ||
|build=Heavy | |build=Heavy | ||
|wtype=Melee | |wtype=Melee | ||
|bodydamage=65 | |bodydamage=65 → 80 → 90 | ||
| | |altfire=105×3 | ||
}} | }} | ||
The [[Spear]] is a [[Heavy]] class melee weapon that deals contact damage in a sequence of attacks which reach further than other melee weapons, while also having the ability to cover a large area using its special spinning attack. | The [[Spear]] is a [[Heavy]] class melee weapon that deals contact damage in a sequence of attacks which reach further than other melee weapons, while also having the ability to cover a large area using its special spinning attack. | ||
[[File:Mov_h_spear.gif|right]] | |||
== Usage == | == Usage == | ||
Line 16: | Line 18: | ||
The attack trigger can be used to strike opponents in front of the user to damage them. The trigger must be released before attacking again. The first attack will perform a swipe, and the next two attacks, if executed soon enough, will perform a stab attack with increasing damage but a narrow damaging area. | The attack trigger can be used to strike opponents in front of the user to damage them. The trigger must be released before attacking again. The first attack will perform a swipe, and the next two attacks, if executed soon enough, will perform a stab attack with increasing damage but a narrow damaging area. | ||
The secondary attack trigger can be used to enter a spinning animation where the user swings their spear in an area of effect, dealing damage three times over | The secondary attack trigger can be used to enter a spinning animation where the user swings their spear in an area of effect, dealing damage three times over 3 seconds. The user can move at 75% of the normal run speed during the animation to control its area. | ||
{{Control scheme|weapon=Equip [[Spear]]|primary-fire=Stab or swing <small>(Tap)</small>|secondary-fire=Spin attack <small>(Tap)</small>}} | {{Control scheme|weapon=Equip [[Spear]]|primary-fire=Stab or swing <small>(Tap)</small>|secondary-fire=Spin attack <small>(Tap)</small>}} | ||
== Properties == | == Stats == | ||
=== Properties === | |||
''' Weapon '''<br><br> | |||
{{Feature icon|Melee}} Strikes targets close to the contestant. Can attack forever without reloading. | {{Feature icon|Melee}} Strikes targets close to the contestant. Can attack forever without reloading. | ||
Line 26: | Line 29: | ||
{{Feature icon|Attack Sequence}} Has a consistent pattern of attacks. Swings sideways once in a wide area, then stabs forwards twice in a narrow area but with increasing damage. | {{Feature icon|Attack Sequence}} Has a consistent pattern of attacks. Swings sideways once in a wide area, then stabs forwards twice in a narrow area but with increasing damage. | ||
{{Feature icon|Alternate Attack}} Has an alternate attack which starts a long spinning animation that strikes nearby targets three times. | {{Feature icon|Alternate Attack}} Has an alternate attack which starts a long spinning animation that strikes nearby targets three times. | ||
<br>''' Attack '''<br><br> | |||
{{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall. | {{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall. | ||
== | == Guide == | ||
''' Strengths ''' | |||
* The Spear has the unique feature of increased range, with nearly double the attack range of all other melee weapons. | * The Spear has the unique feature of increased range, with nearly double the attack range of all other melee weapons. | ||
* The Spear has an easier time damaging an opponent while chasing them than the comparable [[Sledgehammer]] would have, thanks to its increased range and smoother animations. | * The Spear has an easier time damaging an opponent while chasing them than the comparable [[Sledgehammer]] would have, thanks to its increased range and smoother animations. | ||
* The Spear's alternate spinning attack is very strong when there are one or multiple opponents in an enclosed area that they cannot easily leave, such as a tight space or the [[Power Shift]] platform. | * The Spear's alternate spinning attack is very strong when there are one or multiple opponents in an enclosed area that they cannot easily leave, such as a tight space or the [[Power Shift]] platform. | ||
''' Weaknesses ''' | |||
* Once the alternate attack is started, it cannot be cancelled, making its user unable to use their gadgets and specializations for the duration of the animation. | * Once the alternate attack is started, it cannot be cancelled, making its user unable to use their gadgets and specializations for the duration of the animation. | ||
* The Spear deals less damage than the comparable [[Sledgehammer]] and will statistically lose an engagement if held in the Sledgehammer's range. It also does not have a way to deal extreme damage in a single attack like the Sledgehammer. | * The Spear deals less damage than the comparable [[Sledgehammer]] and will statistically lose an engagement if held in the Sledgehammer's range. It also does not have a way to deal extreme damage in a single attack like the Sledgehammer. | ||
''' Tactics ''' | |||
* The Spear's alternate attack deals roughly the same amount of damage per second but greatly reduces the amount of control the user has. | * The Spear's alternate attack deals roughly the same amount of damage per second but greatly reduces the amount of control the user has. | ||
** When dealing with a single opponent, it is generally a better idea to use the standard attack over the alternate attack. | ** When dealing with a single opponent, it is generally a better idea to use the standard attack over the alternate attack. | ||
Line 45: | Line 50: | ||
* The Spear can be combined with a [[Dome Shield]], with the user moving in and out of the dome shield while utilizing the Spear's attack range. | * The Spear can be combined with a [[Dome Shield]], with the user moving in and out of the dome shield while utilizing the Spear's attack range. | ||
''' Spin Attack ''' | |||
*The Spear's spin attack animation lasts for 3 full seconds, during which it deals damage 3 times. The first hit happens 0.6 (+0.6) seconds into the spin attack's animation, the second hit happens 1.25 (+0.65) seconds into the animation, and the third hit happens 2.55 (+1.3) seconds into the animation. | |||
*Each attack deals 105 damage, and despite what its animation might suggest, the area of effect is spherical and neither the area nor the timing are affected by the user's orientation. | |||
'''Useful Damage Combinations''' | |||
{| class="wikitable" | |||
!Build | |||
!Attack Combo | |||
!Damage | |||
|- | |||
| rowspan="3" |Light | |||
|[[Winch Claw]] → Primary Fire 1 → Primary Fire 2 | |||
|<small>5+65+80=</small> '''150''' | |||
|- | |||
|Primary Fire 1 → Primary Fire 2 → Primary Fire 3 | |||
|<small>65+80+90=</small> '''235''' | |||
|- | |||
|Primary Fire 1 → Primary Fire 2 → Quick Melee | |||
|<small>65+80+40=</small> '''185''' | |||
|- | |||
| rowspan="2" |Medium | |||
|Primary Fire 1 → Primary Fire 2 → Primary Fire 3 → Quick Melee | |||
|<small>65+80+90+40=</small> '''275''' | |||
|- | |||
|Primary Fire 1 → Primary Fire 2 → Primary Fire 3 → Primary Fire 1 | |||
|<small>65+80+90+65=</small> '''290''' | |||
|- | |||
|Heavy | |||
|Primary Fire 1 → Primary Fire 2 → Primary Fire 3 → Primary Fire 1 → Primary Fire 2 | |||
|<small>65+80+90+65+80=</small> '''380''' | |||
|} | |||
== Item Mastery == | == Item Mastery == | ||
Item mastery XP can be earned by damaging and eliminating opponents with the Spear. | Item mastery XP can be earned by damaging and eliminating opponents with the Spear. | ||
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization. | Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
!Source | |colspan="2" |'''<center>XP Breakdown</center>''' | ||
!XP Reward | |- | ||
!Source !!XP Reward | |||
|- | |- | ||
|Damage dealt by the Spear | |Damage dealt by the Spear | ||
| | |0.2 × Damage Dealt | ||
|- | |- | ||
|Opponent eliminated by damage from the Spear | |Opponent eliminated by damage from the Spear | ||
| | |50 | ||
|- | |- | ||
|Assist on an opponent damaged by the Spear | |Assist on an opponent damaged by the Spear | ||
| | |20 | ||
|} | |} | ||
{{Item Mastery|item=Spear}} | {{Item Mastery|item=Spear}} | ||
== Weapon Skins == | == Weapon Skins == | ||
<center> | |||
<tabber> | <tabber> | ||
|-|LEGENDARY= | |-|LEGENDARY= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:Spear_GREENLANCE STALKER.png|GREENLANCE STALKER - S3 BP Level | File:Spear_GREENLANCE STALKER.png|GREENLANCE STALKER - S3 BP Level 64 | ||
File:Spear_JAVELIN IN TOW.png|JAVELIN IN TOW - Event Contract | |||
File:Spear_L.E.DAMAGE.png|L.E.DAMAGE - $19.99 (Bundle) | |||
File:Spear_NORTH POLEARM.png|NORTH POLEARM - {{MultibuckIcon}} 800 | |||
</gallery> | </gallery> | ||
|-|EPIC= | |-|EPIC= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:Spear_ENGIMO SKIMMER.png|ENGIMO SKIMMER - Circuit | File:Spear_FLAME FUSION.png|FLAME FUSION - {{MultibuckIcon}} 400 | ||
File:Spear_ENGIMO SKIMMER.png|ENGIMO SKIMMER - S3 Circuit | |||
File:Spear_EYESORE EDGE.png|EYESORE EDGE - {{MultibuckIcon}} 400 | |||
File:Spear_KINETIC FLARE.png|KINETIC FLARE - {{MultibuckIcon}} 550 | |||
File:Spear_SCALE UP.png|SCALE UP - Twitch Drop | File:Spear_SCALE UP.png|SCALE UP - Twitch Drop | ||
File:Spear_TRIANGLE TWINKLE.png|TRIANGLE TWINKLE | File:Spear_TRIANGLE TWINKLE.png|TRIANGLE TWINKLE - Weapon Level 6 | ||
File: | File:Spear_PREDASHEEN.png|PREDASHEEN - Weapon Level 9 | ||
</gallery> | </gallery> | ||
|-|RARE= | |-|RARE= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
<!-- MISSING: File:Spear GALAXY GRID.png|GALAXY GRID - {{MultibuckIcon}} 150 --> | |||
File:Spear_PAINTED PREDATOR.png|PAINTED PREDATOR - Weapon Level 8 | |||
<!-- MISSING: File:Spear POLYGON PARAGON.png|POLYGON PARAGON - {{MultibuckIcon}} 150 --> | |||
<!-- MISSING: File:Spear STRIPED GRAZER.png|STRIPED GRAZER - Weapon Level 7 --> | |||
</gallery> | </gallery> | ||
|-|COMMON= | |-|COMMON= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:Spear_DYE JOB- | File:Spear_DYE JOB-Yellow.png|DYE JOB - Weapon Level 2 | ||
File:Spear_DYE JOB- | File:Spear_DYE JOB-Blue.png|DYE JOB - Weapon Level 3 | ||
File:Spear_DYE JOB- | File:Spear_DYE JOB-Red.png|DYE JOB - Weapon Level 4 | ||
File:Spear_DYE JOB- | File:Spear_DYE JOB-White.png|DYE JOB - Weapon Level 5 | ||
File:Spear_STANDARD ISSUE.png|STANDARD ISSUE | File:Spear_STANDARD ISSUE.png|STANDARD ISSUE | ||
</gallery> | </gallery> | ||
</tabber> | </tabber> | ||
</center> | |||
== | ==Gallery== | ||
<gallery mode="nolines" class="scroll-gallery" widths="512px"> | |||
File:Spear spin.png|A Heavy using the Spear's alternate attack as seen from above | |||
</gallery> | |||
=== Patch 3.0.0 | == History == | ||
{| class="wikitable" | |||
* Introduced | !Patch !!<center>Changes</center> | ||
|- | |||
|[[Update:5.0.0|5.0.0]] || | |||
* Basic attack | |||
** Increased the lunge distance from 6m to 7.5m on basic attacks, making it easier to hit enemies | |||
** Increased the lunge speed by approximately 15% | |||
** Increased the lunge cancel on basic attacks, causing the player to come to rest earlier once they hit the target | |||
* Secondary attack | |||
** Increased the damage of each swing from 100 to 105 | |||
|- | |||
|[[Update:4.0.0|4.0.0]] || | |||
* Increased run speed modifier during secondary spin attack from 65% to 75% | |||
|- | |||
|[[Update:3.4.0|3.4.0]] || | |||
* Reduced the impulse applied by the secondary attack, to prevent some objects being pushed a long way by the attack | |||
|- | |||
|[[Update:3.0.0|3.0.0]] || | |||
* Introduced Spear to the Heavy archetype | |||
|} | |||
[[Category:Heavy Build]] | [[Category:Heavy Build]] | ||
[[Category:Weapon]] | [[Category:Weapon]] | ||
[[Category:Melee]] | [[Category:Melee]] |
Latest revision as of 13:00, 23 March 2025
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SPEAR | |
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Price | 800 |
General Data | |
Related Quests |
The Spear is a Heavy class melee weapon that deals contact damage in a sequence of attacks which reach further than other melee weapons, while also having the ability to cover a large area using its special spinning attack.

Usage
edit edit sourceThe Spear can be selected as the weapon of any Heavy build loadout.
The attack trigger can be used to strike opponents in front of the user to damage them. The trigger must be released before attacking again. The first attack will perform a swipe, and the next two attacks, if executed soon enough, will perform a stab attack with increasing damage but a narrow damaging area.
The secondary attack trigger can be used to enter a spinning animation where the user swings their spear in an area of effect, dealing damage three times over 3 seconds. The user can move at 75% of the normal run speed during the animation to control its area.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip Spear | 1 | Weapon | ||
Stab or swing (Tap) | R2 | RT | Primary fire | |
Spin attack (Tap) | L2 | LT | Secondary fire |
Stats
edit edit sourceProperties
edit edit source Weapon
Melee — Strikes targets close to the contestant. Can attack forever without reloading.
Single Fire — Attacks once when the trigger is used. The trigger must be released before attacking again, though the next attack can be buffered.
Attack Sequence — Has a consistent pattern of attacks. Swings sideways once in a wide area, then stabs forwards twice in a narrow area but with increasing damage.
Alternate Attack — Has an alternate attack which starts a long spinning animation that strikes nearby targets three times.
Attack
Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.
Guide
edit edit sourceStrengths
- The Spear has the unique feature of increased range, with nearly double the attack range of all other melee weapons.
- The Spear has an easier time damaging an opponent while chasing them than the comparable Sledgehammer would have, thanks to its increased range and smoother animations.
- The Spear's alternate spinning attack is very strong when there are one or multiple opponents in an enclosed area that they cannot easily leave, such as a tight space or the Power Shift platform.
Weaknesses
- Once the alternate attack is started, it cannot be cancelled, making its user unable to use their gadgets and specializations for the duration of the animation.
- The Spear deals less damage than the comparable Sledgehammer and will statistically lose an engagement if held in the Sledgehammer's range. It also does not have a way to deal extreme damage in a single attack like the Sledgehammer.
Tactics
- The Spear's alternate attack deals roughly the same amount of damage per second but greatly reduces the amount of control the user has.
- When dealing with a single opponent, it is generally a better idea to use the standard attack over the alternate attack.
- When dealing with multiple close opponents or a particularly slippery opponent, the alternate attack may be more effective.
- The Spear can be combined with a Dome Shield, with the user moving in and out of the dome shield while utilizing the Spear's attack range.
Spin Attack
- The Spear's spin attack animation lasts for 3 full seconds, during which it deals damage 3 times. The first hit happens 0.6 (+0.6) seconds into the spin attack's animation, the second hit happens 1.25 (+0.65) seconds into the animation, and the third hit happens 2.55 (+1.3) seconds into the animation.
- Each attack deals 105 damage, and despite what its animation might suggest, the area of effect is spherical and neither the area nor the timing are affected by the user's orientation.
Useful Damage Combinations
Build | Attack Combo | Damage |
---|---|---|
Light | Winch Claw → Primary Fire 1 → Primary Fire 2 | 5+65+80= 150 |
Primary Fire 1 → Primary Fire 2 → Primary Fire 3 | 65+80+90= 235 | |
Primary Fire 1 → Primary Fire 2 → Quick Melee | 65+80+40= 185 | |
Medium | Primary Fire 1 → Primary Fire 2 → Primary Fire 3 → Quick Melee | 65+80+90+40= 275 |
Primary Fire 1 → Primary Fire 2 → Primary Fire 3 → Primary Fire 1 | 65+80+90+65= 290 | |
Heavy | Primary Fire 1 → Primary Fire 2 → Primary Fire 3 → Primary Fire 1 → Primary Fire 2 | 65+80+90+65+80= 380 |
Item Mastery
edit edit sourceItem mastery XP can be earned by damaging and eliminating opponents with the Spear.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
---|---|
Damage dealt by the Spear | 0.2 × Damage Dealt |
Opponent eliminated by damage from the Spear | 50 |
Assist on an opponent damaged by the Spear | 20 |
Weapon Skins
edit edit source-
FLAME FUSION -
400
-
ENGIMO SKIMMER - S3 Circuit
-
EYESORE EDGE -
400
-
KINETIC FLARE -
550
-
SCALE UP - Twitch Drop
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TRIANGLE TWINKLE - Weapon Level 6
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PREDASHEEN - Weapon Level 9
-
PAINTED PREDATOR - Weapon Level 8
-
DYE JOB - Weapon Level 2
-
DYE JOB - Weapon Level 3
-
DYE JOB - Weapon Level 4
-
DYE JOB - Weapon Level 5
-
STANDARD ISSUE
Gallery
edit edit source-
A Heavy using the Spear's alternate attack as seen from above
History
edit edit sourcePatch | |
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5.0.0 |
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4.0.0 |
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3.4.0 |
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3.0.0 |
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