-
1ST ANNIVERSARY EDGE - $9.99 (Bundle)
-
ANCIENT GRAIN - S3 BP Level 56
-
BIG SHOES TO FILL -
800 (Bundle)
-
DISCO-FLECTOR -
800 (Bundle)
-
DRAKON BLAST -
800
-
ECLIPSE SHADE -
800
-
EXHIBITION GRADE -
800
-
ENGIMO COMMON CARRIER - S3 BP Level 97
-
GOLD DUST -
800
-
HOLTOW FINE PRINT -
800
-
ISEUL-T REALITY RECAST -
400
-
LAVA LUSTER -
800
-
LOADED CHERUB -
1,600 (Bundle)
-
NEVER EVANESCE -
1,150 (Bundle)
-
OPEN BETA SHINE - OB Diamond
-
OSPUZE POURIN' - OB BP Level 1
-
EMERALD PRIME - S3 WT Emerald 1
-
RUBY CLARITY - S3 Ruby
-
S4 GILDED ENFORCER - S4 Gold Rank
-
STREAM CIRCUIT -
800
-
VEGAS GEMS -
1,300 (Bundle)
More actions
No edit summary |
Wetbattery (talk | contribs) |
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(29 intermediate revisions by 5 users not shown) | |||
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|weaponquote = {{Quote|text=Fully automatic assault rifle}} | |weaponquote = {{Quote|text=Fully automatic assault rifle}} | ||
|build=Medium | |build=Medium | ||
|price={{Prices}} | |||
|wtype=[[:Category:Assault Rifle|Assault Rifle]] | |wtype=[[:Category:Assault Rifle|Assault Rifle]] | ||
|bodydamage=20 | |bodydamage=20 | ||
|crit=30 | |crit=30 | ||
|falloffmin=30m | |||
|falloffmax=37.5m | |||
|falloffmulti=0.55 | |||
|dps=200 | |dps=200 | ||
|rpm=600 | |||
|magsize=32 | |magsize=32 | ||
| | |fullreload=2.35s | ||
| | |tacreload=2.35s | ||
}} | |||
The [[AKM]] ''('''A'''vtomat '''K'''alashnikova '''M'''odernizirovanny)'' is an automatic [[:Category:Assault Rifle|assault rifle]] available to the [[Medium]] class. It is best suited for dealing sustained damage at medium range and is easy for new contestants to excel with | The [[AKM]] ''('''A'''vtomat '''K'''alashnikova '''M'''odernizirovanny)'' is an automatic [[:Category:Assault Rifle|assault rifle]] available to the [[Medium]] class. It is best suited for dealing sustained damage at medium range and is easy for new contestants to excel with. | ||
== Usage == | == Usage == | ||
The AKM can be selected as the [[Weapons|weapon]] of any [[Medium]] build loadout. | The AKM can be selected as the [[Weapons|weapon]] of any [[Medium]] build loadout. | ||
Line 22: | Line 26: | ||
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition. | The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition. | ||
{{Control scheme|weapon=Equip [[AKM]]|primary-fire=Fire shot <small>(Tap)</small><br>Continuous fire <small>(Hold)</small>|secondary-fire=Aim down sights <small>(Hold)</small>|reload=Tactical reload}} | {{Control scheme|weapon=Equip [[AKM]]|primary-fire=Fire shot <small>(Tap)</small><br>Continuous fire <small>(Hold)</small>|secondary-fire=Aim down sights <small>(Hold)</small>|reload=Tactical reload}} | ||
== | == Stats == | ||
=== Damage Profile === | |||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
! Build !! HP !! Shots to kill !! Time to kill (Body) !! Time to kill (Crit) | |||
|- | |||
|Light||150 | |||
|8 | |||
|0.7s | |||
|0.4s | |||
|- | |||
|Medium||250 | |||
|13 | |||
|1.2s | |||
|0.8s | |||
|- | |||
|Heavy||350 | |||
|18 | |||
|1.7s | |||
|1.1s | |||
|- | |||
|colspan="5" |'''<small>Values are approximate and determined by community testing.</small>''' | |||
|- | |||
|} | |||
=== | === Sights === | ||
{{Main|Sights}} | |||
<div style="display:flex; flex-wrap:wrap; justify-content:center;"> | |||
{{Items_Display|image=Epic_IRON_SIGHTS-Sight.png|bar=FREE |color=blank|name=IRON SIGHTS}} | |||
{{Items_Display|image=Epic_ADDER_REFLEX-Sight.png|bar={{VRIcon}} 300 |color=blank|name=ADDER REFLEX}} | |||
{{Items_Display|image=Epic_COMPACT_REFLECTOR-Sight.png|bar={{VRIcon}} 300 |color=blank|name=COMPACT REFLECTOR}} | |||
{{Items_Display|image=Epic_HOLOGRAPHIC-Sight.png|bar={{VRIcon}} 300 |color=blank|name=HOLOGRAPHIC}} | |||
{{Items_Display|image=Epic_LOOKING_GLASS-Sight.png|bar={{VRIcon}} 300 |color=blank|name=LOOKING GLASS}} | |||
</div> | |||
=== Properties === | |||
''' Weapon '''<br><br> | |||
{{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance. | {{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance. | ||
{{Feature icon|Automatic Fire}} Continues to fire automatically until the trigger is released. | {{Feature icon|Automatic Fire}} Continues to fire automatically until the trigger is released. | ||
{{Feature icon|Aim Down Sights}} Has iron sights that significantly increase accuracy when used. | {{Feature icon|Aim Down Sights}} Has iron sights and optical sights that significantly increase accuracy when used. | ||
{{Feature icon|Full Reload}} Replaces the entire magazine in one animation on reload. | {{Feature icon|Full Reload}} Replaces the entire magazine in one animation on reload. | ||
Line 36: | Line 73: | ||
{{Feature icon|Stable Accuracy|negative=true}} Suffers a significant decrease in accuracy while moving and while airborne. | {{Feature icon|Stable Accuracy|negative=true}} Suffers a significant decrease in accuracy while moving and while airborne. | ||
<br>''' Bullet '''<br><br> | |||
{{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy. | {{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy. | ||
Line 46: | Line 82: | ||
{{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall. | {{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall. | ||
== | == Guide == | ||
''' Strengths ''' | |||
* The AKM has the highest magazine size out of any Medium class ranged weapon. | * The AKM has the highest magazine size out of any Medium class ranged weapon. | ||
* The AKM is able to sustain fire for longer than the comparable [[FCAR]] without reloading. However, it has a lower immediate damage output and has a higher reload time. | * The AKM is able to sustain fire for longer than the comparable [[FCAR]] without reloading. However, it has a lower immediate damage output and has a higher reload time. | ||
''' Weaknesses ''' | |||
* The AKM's damage begins to fall off at moderate distances, and falls off severely at long distances. Additionally, due to bullet dispersion, it becomes more difficult to hit the target consistently. | * The AKM's damage begins to fall off at moderate distances, and falls off severely at long distances. Additionally, due to bullet dispersion, it becomes more difficult to hit the target consistently. | ||
''' Tactics ''' | |||
* Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the AKM. | * Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the AKM. | ||
''' Recoil ''' | |||
[[File:Akm_recoil.png|400px|right]] | |||
[[File:Akm_recoil.png|400px]] | |||
How to control: | How to control: | ||
# Pull down hard and slightly right during the first four bullets | # Pull down hard and slightly right during the first four bullets | ||
Line 65: | Line 98: | ||
# After the 10th bullet, pull down evenly until bullet 26. | # After the 10th bullet, pull down evenly until bullet 26. | ||
# After the 26th bullet, pull directly to the right until the mag is empty | # After the 26th bullet, pull directly to the right until the mag is empty | ||
''' Hitscan ''' | |||
When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing. | *When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing. | ||
*Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired. | |||
== Item Mastery == | == Item Mastery == | ||
Item mastery XP can be earned by damaging and eliminating opponents with the AKM. | Item mastery XP can be earned by damaging and eliminating opponents with the AKM. | ||
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization. | Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
!Source | |colspan="2" |'''<center>XP Breakdown</center>''' | ||
!XP Reward | |- | ||
!Source !!XP Reward | |||
|- | |- | ||
|Damage dealt by the AKM | |Damage dealt by the AKM | ||
| | |0.2 × Damage Dealt | ||
|- | |- | ||
|Critical damage dealt by the AKM | |Critical damage dealt by the AKM | ||
| | |0.2 × Critical Damage Dealt | ||
|- | |- | ||
|Opponent eliminated by | |Opponent eliminated by the AKM | ||
| | |50 | ||
|- | |- | ||
|Assist on an opponent damaged by the AKM | |Assist on an opponent damaged by the AKM | ||
| | |20 | ||
|} | |} | ||
{{Item Mastery|item=AKM}} | {{Item Mastery|item=AKM}} | ||
==Weapon Skins== | ==Weapon Skins== | ||
<center> | |||
<tabber> | <tabber> | ||
|-|LEGENDARY= | |-|LEGENDARY= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:AKM_1ST ANNIVERSARY EDGE.png|1ST ANNIVERSARY EDGE - $9.99 (Bundle) | |||
File:AKM ANCIENT GRAIN.png|ANCIENT GRAIN - S3 BP Level 56 | File:AKM ANCIENT GRAIN.png|ANCIENT GRAIN - S3 BP Level 56 | ||
File:AKM BIG SHOES TO FILL.png|BIG SHOES TO FILL - {{MultibuckIcon}} 800 (Bundle) | File:AKM BIG SHOES TO FILL.png|BIG SHOES TO FILL - {{MultibuckIcon}} 800 (Bundle) | ||
File:AKM DISCO-FLECTOR.png|DISCO-FLECTOR - {{MultibuckIcon}} 800 (Bundle) | File:AKM DISCO-FLECTOR.png|DISCO-FLECTOR - {{MultibuckIcon}} 800 (Bundle) | ||
File:AKM_Drakon Blast.png|DRAKON BLAST - {{MultibuckIcon}} | File:AKM_Drakon Blast.png|DRAKON BLAST - {{MultibuckIcon}} 800 | ||
File:AKM_ECLIPSE SHADE.png|ECLIPSE SHADE - {{MultibuckIcon}} 800 | File:AKM_ECLIPSE SHADE.png|ECLIPSE SHADE - {{MultibuckIcon}} 800 | ||
File:AKM_EXHIBITION GRADE.png|EXHIBITION GRADE - {{MultibuckIcon}} 800 | |||
File:AKM ENGIMO COMMON CARRIER.png|ENGIMO COMMON CARRIER - S3 BP Level 97 | File:AKM ENGIMO COMMON CARRIER.png|ENGIMO COMMON CARRIER - S3 BP Level 97 | ||
File:AKM Gold Dust.png|GOLD DUST - {{MultibuckIcon}} | File:AKM Gold Dust.png|GOLD DUST - {{MultibuckIcon}} 800 | ||
File:AKM HOLTOW FINE PRINT.png|HOLTOW FINE PRINT - {{MultibuckIcon}} 800 | File:AKM HOLTOW FINE PRINT.png|HOLTOW FINE PRINT - {{MultibuckIcon}} 800 | ||
File:AKM ISEUL-T REALITY RECAST.png|ISEUL-T REALITY RECAST - {{MultibuckIcon}} | File:AKM ISEUL-T REALITY RECAST.png|ISEUL-T REALITY RECAST - {{MultibuckIcon}} 400 | ||
File:AKM_LAVA LUSTER.png|LAVA LUSTER - {{MultibuckIcon}} 800 | File:AKM_LAVA LUSTER.png|LAVA LUSTER - {{MultibuckIcon}} 800 | ||
File:AKM_LOADED CHERUB.png|LOADED CHERUB - {{MultibuckIcon}} 1,600 (Bundle) | File:AKM_LOADED CHERUB.png|LOADED CHERUB - {{MultibuckIcon}} 1,600 (Bundle) | ||
File:AKM_8.png|NEVER EVANESCE - {{MultibuckIcon}} 1,150 (Bundle) | File:AKM_8.png|NEVER EVANESCE - {{MultibuckIcon}} 1,150 (Bundle) | ||
File:AKM Open Beta Shine.png|OPEN BETA SHINE - OB Diamond | File:AKM Open Beta Shine.png|OPEN BETA SHINE - OB Diamond | ||
File:AKM OSPUZE LIB.png|OSPUZE POURIN' - | File:AKM OSPUZE LIB.png|OSPUZE POURIN' - OB BP Level 1 | ||
File:AKM S3 EMERALD.png|EMERALD PRIME - S3 WT Emerald 1 | |||
File:AKM S3 RUBY.png|RUBY CLARITY - S3 Ruby | |||
File:AKM_S4 GILDED ENFORCER.png|S4 GILDED ENFORCER - S4 Gold Rank | |||
File:AKM_STREAM CIRCUIT.png|STREAM CIRCUIT - {{MultibuckIcon}} 800 | |||
File:AKM VEGAS GEMS.png|VEGAS GEMS - {{MultibuckIcon}} 1,300 (Bundle) | File:AKM VEGAS GEMS.png|VEGAS GEMS - {{MultibuckIcon}} 1,300 (Bundle) | ||
</gallery> | </gallery> | ||
Line 123: | Line 159: | ||
File:AKM_BED OF ROSES.png|BED OF ROSES - {{MultibuckIcon}} 1,150 (Bundle) | File:AKM_BED OF ROSES.png|BED OF ROSES - {{MultibuckIcon}} 1,150 (Bundle) | ||
File:AKM_Catacomb-Party.png|CATACOMB PARTY - {{MultibuckIcon}} 1,150 (Bundle) | File:AKM_Catacomb-Party.png|CATACOMB PARTY - {{MultibuckIcon}} 1,150 (Bundle) | ||
File:AKM_CB2-Aura.png|CB2 AURA - CB2 | File:AKM_CB2-Aura.png|CB2 AURA - CB2 Bronze | ||
File:AKM_Decoded-Spirit.png|DECODED SPIRIT - {{MultibuckIcon}} 1,150 (Bundle) | File:AKM_Decoded-Spirit.png|DECODED SPIRIT - {{MultibuckIcon}} 1,150 (Bundle) | ||
File:AKM_FRACTAL DISGUISE-Camouflage.png|FRACTAL DISGUISE - PS | File:AKM_FRACTAL DISGUISE-Camouflage.png|FRACTAL DISGUISE - PS Plus Exclusive | ||
File:AKM_FRACTAL DISGUISE-Snow.png|FRACTAL DISGUISE - PS | File:AKM_FRACTAL DISGUISE-Snow.png|FRACTAL DISGUISE - PS Plus Exclusive | ||
File:AKM_GREEN GUNK.png|GREEN GUNK - {{MultibuckIcon}} 500 | |||
File:AKM_HEAD CLOGGER.png|HEAD CLOGGER - {{MultibuckIcon}} 1,150 (Bundle) | File:AKM_HEAD CLOGGER.png|HEAD CLOGGER - {{MultibuckIcon}} 1,150 (Bundle) | ||
File:AKM_JADED, BUT NOT JADED.png|JADED, BUT NOT JADED - {{MultibuckIcon}} 400 | File:AKM_JADED, BUT NOT JADED.png|JADED, BUT NOT JADED - {{MultibuckIcon}} 400 | ||
File:AKM_KINETIC FLARE.png|KINETIC FLARE - Circuit | File:AKM_KINETIC FLARE.png|KINETIC FLARE - S2 Circuit | ||
File:AKM_LUMINOUS RIOT.png|LUMINOUS RIOT - {{MultibuckIcon}} 400 | File:AKM_LUMINOUS RIOT.png|LUMINOUS RIOT - {{MultibuckIcon}} 400 | ||
File:AKM_MOMENTUM MARKER.png|MOMENTUM MARKER - S4 BP Level 8 | File:AKM_MOMENTUM MARKER.png|MOMENTUM MARKER - S4 BP Level 8 | ||
File:AKM_TECHNO HONEYCOMB.png|TECHNO HONEYCOMB - {{MultibuckIcon}} 1,150 (Bundle) | File:AKM_TECHNO HONEYCOMB.png|TECHNO HONEYCOMB - {{MultibuckIcon}} 1,150 (Bundle) | ||
File:AKM_THE SPARK WITHIN.png|THE SPARK WITHIN - {{MultibuckIcon}} 400 | |||
File:AKM_12.png|TRIANGLE TWINKLE - Weapon Level 6 | File:AKM_12.png|TRIANGLE TWINKLE - Weapon Level 6 | ||
File:AKM_PREDASHEEN.png|PREDASHEEN - Weapon Level 9 | |||
File:AKM_PUEBLO_POWER.png|PUEBLO POWER - {{MultibuckIcon}} 500 | |||
File:AKM_WILDWOOD VEIL.png|WILDWOOD VEIL - {{MultibuckIcon}} 400 | File:AKM_WILDWOOD VEIL.png|WILDWOOD VEIL - {{MultibuckIcon}} 400 | ||
</gallery> | </gallery> | ||
Line 141: | Line 181: | ||
File:AKM_Broken-Bullseye.png|BROKEN BULLSEYE - {{MultibuckIcon}} 150 | File:AKM_Broken-Bullseye.png|BROKEN BULLSEYE - {{MultibuckIcon}} 150 | ||
File:AKM_Eerie-Ossuary.png|EERIE OSSUARY - {{MultibuckIcon}} 150 | File:AKM_Eerie-Ossuary.png|EERIE OSSUARY - {{MultibuckIcon}} 150 | ||
File:AKM_OSPUZE OPENER.png|OSPUZE OPENER | |||
File:AKM PAINTED PREDATOR.png|PAINTED PREDATOR - Weapon Level 8 | File:AKM PAINTED PREDATOR.png|PAINTED PREDATOR - Weapon Level 8 | ||
File:AKM_STRIPED GRAZER.png|STRIPED GRAZER - Weapon Level 7 | File:AKM_STRIPED GRAZER.png|STRIPED GRAZER - Weapon Level 7 | ||
Line 147: | Line 188: | ||
|-|COMMON= | |-|COMMON= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:AKM Standardissue.png|STANDARD ISSUE | File:AKM DJ Yellow.png|DYE JOB - Weapon Level 2 | ||
File:AKM DJ Blue.png|DYE JOB - Weapon Level 3 | |||
File:AKM DJ Red.png|DYE JOB - Weapon Level 4 | |||
File:AKM DJ White.png|DYE JOB - Weapon Level 5 | |||
File:AKM Standardissue.png|STANDARD ISSUE | |||
File:AKM_VIRTUAL EXTENSIONS.png|VIRTUAL EXTENSION - {{MultibuckIcon}} 150 | File:AKM_VIRTUAL EXTENSIONS.png|VIRTUAL EXTENSION - {{MultibuckIcon}} 150 | ||
</gallery> | </gallery> | ||
Line 170: | Line 211: | ||
</gallery> | </gallery> | ||
</tabber> | </tabber> | ||
</center> | |||
== | == Trivia == | ||
* The AKM exists in real life as the [https://en.wikipedia.org/wiki/AKM AKM], meaning ''Avtomat Kalashnikova modernizirovanny'' (translating to Kalashnikov's Automatic Rifle Modernised), developed by the Soviet small arms designer Mikhail Kalashnikov in 1959. It was developed to be the successor to the [https://en.wikipedia.org/wiki/AK-47 AK-47] from a decade prior. It was introduced into service in the Soviet Army that same year. | |||
** See also: [[List of Gun Origins]]. | |||
* | |||
== History == | |||
{| class="wikitable" | |||
!Patch !!<center>Changes</center> | |||
|- | |||
|[[Update:6.0.0|6.0.0]] || | |||
*Improved recoil interpolation, making the weapon feel slightly smoother when it recoils. This does not change the underlying recoil pattern, only some of the first-person camera movement | |||
|- | |||
|[[Update:4.0.0|4.0.0]] || | |||
*Decreased magazine size from 36 to 32 | |||
|- | |||
|[[Update:2.0.0|2.0.0]] || | |||
*Decreased damage falloff minimum range from 35m to 30m | |||
*Decreased damage falloff max range from 40m to 37.5m | |||
*Decreased damage falloff modifier at max range from 67% to 55% | |||
|- | |||
|[[Update:1.4.0|1.4.0]] || | |||
*Slight adjustment to AKM recoil pattern | |||
|- | |||
|[[Update:Season_1|1.2.0]] || | |||
*Updated recoil pattern, making it slightly less easy to control | |||
|- | |||
|[[Update:CB1: PATCH 4|CB1 Patch 4]] || | |||
*Increased AKM magazine size from 30 to 36 | |||
|} | |||
[[Category:Medium Build]] | [[Category:Medium Build]] | ||
[[Category:Weapon]] | [[Category:Weapon]] | ||
[[Category:Assault Rifle]] | [[Category:Assault Rifle]] |
Latest revision as of 13:37, 29 March 2025
![]() | |
AKM | |
---|---|
| |
- | |
Magazine Size | 32 |
Price | Free |
General Data | |
Related Quests |
The AKM (Avtomat Kalashnikova Modernizirovanny) is an automatic assault rifle available to the Medium class. It is best suited for dealing sustained damage at medium range and is easy for new contestants to excel with.
Usage
edit edit sourceThe AKM can be selected as the weapon of any Medium build loadout.
The trigger can be held to continuously fire bullets that damage opponents, also dealing additional damage on headshots. Aiming down sights increases the AKM's accuracy. Moving decreases accuracy, especially when going airborne.
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip AKM | 1 | Weapon | ||
Fire shot (Tap) Continuous fire (Hold) | R2 | RT | Primary fire | |
Aim down sights (Hold) | L2 | LT | Secondary fire | |
Tactical reload | R | Reload |
Stats
edit edit sourceDamage Profile
edit edit sourceBuild | HP | Shots to kill | Time to kill (Body) | Time to kill (Crit) |
---|---|---|---|---|
Light | 150 | 8 | 0.7s | 0.4s |
Medium | 250 | 13 | 1.2s | 0.8s |
Heavy | 350 | 18 | 1.7s | 1.1s |
Values are approximate and determined by community testing. |
Sights
edit edit sourceProperties
edit edit source Weapon
Ranged — Strikes targets by aiming and firing at them from a distance.
Automatic Fire — Continues to fire automatically until the trigger is released.
Aim Down Sights — Has iron sights and optical sights that significantly increase accuracy when used.
Full Reload — Replaces the entire magazine in one animation on reload.
Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.
Bullet
Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
Critical Hit — Critically hits on headshots, applying a damage multiplier.
High Range Falloff — Deals reduced damage when hitting targets at long distances (falloff starts beyond 30m).
Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.
Guide
edit edit sourceStrengths
- The AKM has the highest magazine size out of any Medium class ranged weapon.
- The AKM is able to sustain fire for longer than the comparable FCAR without reloading. However, it has a lower immediate damage output and has a higher reload time.
Weaknesses
- The AKM's damage begins to fall off at moderate distances, and falls off severely at long distances. Additionally, due to bullet dispersion, it becomes more difficult to hit the target consistently.
Tactics
- Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the AKM.
Recoil

How to control:
- Pull down hard and slightly right during the first four bullets
- Pull down and left until the 10th bullet
- After the 10th bullet, pull down evenly until bullet 26.
- After the 26th bullet, pull directly to the right until the mag is empty
Hitscan
- When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing.
- Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.
Item Mastery
edit edit sourceItem mastery XP can be earned by damaging and eliminating opponents with the AKM.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
---|---|
Damage dealt by the AKM | 0.2 × Damage Dealt |
Critical damage dealt by the AKM | 0.2 × Critical Damage Dealt |
Opponent eliminated by the AKM | 50 |
Assist on an opponent damaged by the AKM | 20 |
Weapon Skins
edit edit source-
BED OF ROSES -
1,150 (Bundle)
-
CATACOMB PARTY -
1,150 (Bundle)
-
CB2 AURA - CB2 Bronze
-
DECODED SPIRIT -
1,150 (Bundle)
-
FRACTAL DISGUISE - PS Plus Exclusive
-
FRACTAL DISGUISE - PS Plus Exclusive
-
GREEN GUNK -
500
-
HEAD CLOGGER -
1,150 (Bundle)
-
JADED, BUT NOT JADED -
400
-
KINETIC FLARE - S2 Circuit
-
LUMINOUS RIOT -
400
-
MOMENTUM MARKER - S4 BP Level 8
-
TECHNO HONEYCOMB -
1,150 (Bundle)
-
THE SPARK WITHIN -
400
-
TRIANGLE TWINKLE - Weapon Level 6
-
PREDASHEEN - Weapon Level 9
-
PUEBLO POWER -
500
-
WILDWOOD VEIL -
400
-
BROKEN BULLSEYE -
150
-
EERIE OSSUARY -
150
-
OSPUZE OPENER
-
PAINTED PREDATOR - Weapon Level 8
-
STRIPED GRAZER - Weapon Level 7
-
DYE JOB - Weapon Level 2
-
DYE JOB - Weapon Level 3
-
DYE JOB - Weapon Level 4
-
DYE JOB - Weapon Level 5
-
STANDARD ISSUE
-
VIRTUAL EXTENSION -
150
-
PHANTOM SHINE - METALLIC GREY
-
LOADED CHERUB - WHITE & RED
-
WRECK THE ARENA - ISEUL-T
-
CRISS-CROSS CLASH - BLUE
-
CRISS-CROSS CLASH - WHITE
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DIGITAL DISRUPTION - GREEN
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DIGITAL DISRUPTION - BLUE
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DIGITAL DISRUPTION - PINK
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DYE JOB - CYAN - FREE
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DYE JOB - PINK - FREE
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UNIFORM LACQUER - BEIGE
Trivia
edit edit source- The AKM exists in real life as the AKM, meaning Avtomat Kalashnikova modernizirovanny (translating to Kalashnikov's Automatic Rifle Modernised), developed by the Soviet small arms designer Mikhail Kalashnikov in 1959. It was developed to be the successor to the AK-47 from a decade prior. It was introduced into service in the Soviet Army that same year.
- See also: List of Gun Origins.
History
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6.0.0 |
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4.0.0 |
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2.0.0 |
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1.4.0 |
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1.2.0 |
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CB1 Patch 4 |
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