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== Overview ==
You can create multiple contestants associated with either the Light, Medium, or Heavy Build. Each Build has a unique selection of [[specializations]], [[weapons]] and [[gadgets]].  
THE FINALS is not a hero shooter as much as it is a hero builder. You don't make a hero, you customize them. To this effect, THE FINALS has a three-build system, each with its strengths and weaknesses.  


You can create multiple contestants associated with either the light, medium, or heavy build. Each build has a different body size as well as a unique selection of [[Specializations]], [[Weapons]] and [[Gadgets]] (can be used by multiple builds). The [[Frag Grenade]] for example can be used by all three builds, while the various mines are only for the medium and heavy builds.
__TOC__
 
== Light Build ==
{{Quote|text=Exceptionally fast, but low survivability. Executes hit-and-run tactics. Specializes in stealth and evasion.}}
The Light Build is the smallest, fastest, and most mobile of the three builds, excelling in swift repositioning and flanking maneuvers. However, this agility comes at a cost: Light has the lowest health, making direct combat risky.
 
Lights wield a versatile arsenal, including close-range weapons with a high firing rate like the [[XP-54]] and [[M11]], as well as potent long-range options like the [[LH1]] and [[SR-84]]. They also carry melee weapons that are devastating in the right hands, with the [[Dagger]] having the capability of eliminating a contestant with a single backstab and the [[Sword]] possessing a lunge attack that can close distances between targets. Lights also possess more unconventional low-tech options such as the [[Recurve Bow]] and [[Throwing Knives]] for contestants who prefer projectile options over hitscan.
 
Additionally, Light contestants can be seen with unique gadget options, like the [[Breach Charge]] to create new openings in surfaces and the [[Glitch Grenade]] to turn fights in their favor.
 
With only '''150 HP''', Light Builds rely on speed, smart positioning, and quick disengages. However, they also have the fastest health regeneration, activating after '''7 seconds''' of avoiding damage.{{InfoGridCards|header1={{colored link|#f1f2f4|Specializations|Specializations}}|header2={{colored link|#f1f2f4|Weapons|Weapons}}|header3={{colored link|#f1f2f4|Gadgets|Gadgets}}


|text1 = {{EquipmentCard | Image=Cloaking Device Rank 1.png | page=Cloaking Device | equipment-name=Cloaking Device}}
{{EquipmentCard | Image=Evasive Dash Rank 1.png | page=Evasive Dash | equipment-name=Evasive Dash}}
{{EquipmentCard | Image=Grappling Hook Rank 1.png | page=Grappling Hook | equipment-name=Grappling Hook}}


Each build has two body types rather than specifying a gender.


* '''Type 1:''' Feminine body type
||text2 = {{EquipmentCard | Image=93R Rank 1.png | page=93R | equipment-name=93R}}
* '''Type 2:''' Masculine body type
{{EquipmentCard | Image=Nama-404_Icon.png | page=ARN-220 | equipment-name=ARN-220}}
{{EquipmentCard | Image=Dagger Rank 1.png | page=Dagger | equipment-name=Dagger}}
{{EquipmentCard | Image=LH1 Rank 1.png | page=LH1 | equipment-name=LH1}}
{{EquipmentCard | Image=M11 Rank 1.png | page=M11 | equipment-name=M11}}
{{EquipmentCard | Image=M26 Matter Rank 1.png | page=M26 Matter | equipment-name=M26 Matter}}
{{EquipmentCard | Image=Recurve Bow Rank 1.png | page=Recurve Bow | equipment-name=Recurve Bow}}
{{EquipmentCard | Image=SH1900 Rank 1.png | page=SH1900 | equipment-name=SH1900}}
{{EquipmentCard | Image=SR-84 Rank 1.png | page=SR-84 | equipment-name=SR-84}}
{{EquipmentCard | Image=Sword Rank 1.png | page=Sword | equipment-name=Sword}}
{{EquipmentCard | Image=V9S Rank 1.png | page=V9S | equipment-name=V9S}}
{{EquipmentCard | Image=XP-54 Rank 1.png | page=XP-54 | equipment-name=XP-54}}
{{EquipmentCard | Image=Throwing Knives Rank 1.png | page=Throwing Knives | equipment-name=Throwing Knives}}


|text3 = {{EquipmentCard | Image=Breach Charge Rank 1.png | page=Breach Charge | equipment-name=Breach Charge}}
{{EquipmentCard | Image=Flashbang  Rank 1.png | page=Flashbang  | equipment-name=Flashbang }}
{{EquipmentCard | Image=Frag Grenade Rank 1.png | page=Frag Grenade | equipment-name=Frag Grenade}}
{{EquipmentCard | Image=Gas Grenade Rank 1.png | page=Gas Grenade | equipment-name=Gas Grenade}}
{{EquipmentCard | Image=Gateway Rank 1.png | page=Gateway | equipment-name=Gateway}}
{{EquipmentCard | Image=Glitch Grenade Rank 1.png | page=Glitch Grenade | equipment-name=Glitch Grenade}}
{{EquipmentCard | Image=Goo Grenade Rank 1.png | page=Goo Grenade | equipment-name=Goo Grenade}}
{{EquipmentCard | Image=Gravity Vortex Rank 1.png | page=Gravity Vortex | equipment-name=Gravity Vortex}}
{{EquipmentCard | Image=Pyro Grenade Rank 1.png | page=Pyro Grenade | equipment-name=Pyro Grenade}}
{{EquipmentCard | Image=Smoke Grenade Rank 1.png | page=Smoke Grenade | equipment-name=Smoke Grenade}}
{{EquipmentCard | Image=Sonar Grenade Rank 1.png | page=Sonar Grenade | equipment-name=Sonar Grenade}}
{{EquipmentCard | Image=Stun Gun Maintenance.png | page=Stun Gun | equipment-name=Stun Gun}}
{{EquipmentCard | Image=Thermal Bore Rank 1.png | page=Thermal Bore | equipment-name=Thermal Bore}}
{{EquipmentCard | Image=Thermal Vision Rank 1.png | page=Thermal Vision | equipment-name=Thermal Vision}}
{{EquipmentCard | Image=Tracking Dart Rank 1.png | page=Tracking Dart | equipment-name=Tracking Dart}}
{{EquipmentCard | Image=Vanishing Bomb Rank 1.png | page=Vanishing Bomb | equipment-name=Vanishing Bomb}}
}}


==Medium Build==
{{Quote|text=Excels in mid-range combat with average health and movement speed. Specializes in healing, scanning, or providing support.}}
The Medium Build is the all-rounder, offering a mix of durability, mobility, and utility. Mediums are more resilient than Light Builds but move at a slower pace, with their loadout choices making them essential for supporting teammates while still holding their own in fights.


__TOC__
Mediums boast a well-rounded loadout, with a key focus on support tools like the [[Healing Beam]] to sustain their team and the [[Defibrillator]] to speed up the revival process. They also possess mobility tools like the [[Jump Pad]] and [[Zipline]] that are similar to the ones you'd find in the arena, allowing them to reposition their team across wide stretches of terrain with ease.


== Light Build ==
Medium contestants can carry a weapon for almost any playstyle, including close-range options like the [[Model 1887]], consistent mid-range damage with the [[AKM]] and [[FAMAS]], and even their own unique melee weapons like the [[Dual Blades]], which can reflect incoming bullets back at enemies.


=== Overview ===
With '''250 HP''' and health regeneration activating after '''9 seconds''' of avoiding damage, Mediums strike the balance between health, mobility, and size.{{InfoGridCards|header1={{colored link|#f1f2f4|Specializations|Specializations}}|header2={{colored link|#f1f2f4|Weapons|Weapons}}|header3={{colored link|#f1f2f4|Gadgets|Gadgets}}
Light is the most mobile build, but sacrifices health for mobility. Lights have a balanced arsenal of both ranged and melee weaponry. They have a good variety of either low-damage, high-fire-rate firearms like the [[M11]] and [[V9S|V9S pistol]], or high-damage, high recoil rifles such as the [[.30-06 Sniper|.30-06 Sniper Rifle]] and the powerful [[LH1]]. The lights also have the option to carry the lethal but tactically limiting [[Assassin's Dagger]] or the adrenaline-inducing [[Sword]] in combination with one of their specializations such as the [[Evasive Dash]] or [[Cloaking Device|Cloak]].


=== Loadout ===
|text1 = {{EquipmentCard | Image=Dematerializer Rank 1.png | page=Dematerializer | equipment-name=Dematerializer}}
{| class="wikitable wikitable-columns"
{{EquipmentCard | Image=Guardian Turret Rank 1.png | page=Guardian Turret | equipment-name=Guardian Turret}}
!Specializations
{{EquipmentCard | Image=Healing Beam Rank 1.png | page=Healing Beam | equipment-name=Healing Beam}}
!Weapons
{{EquipmentCard | Image=Recon Senses Maintenance.png | page=Recon Senses | equipment-name=Recon Senses}}
! colspan="2" |Gadgets
|-
|[[Cloaking Device]]
|[[V9S]] Pistol
|style="border-right: none;"|[[Frag Grenade]]
|[[Breaching Charge]]
|-
|[[Grappling Hook]]
|[[M11]] SMG
|style="border-right: none;"|[[Flashbang]]
|[[Proximity Sensor]]
|-
|[[Evasive Dash]]
|[[Sawed-off Shotgun|Sawed-Off Shotgun]]
|style="border-right: none;"|[[Incendiary Grenade]]
|[[Stun Gun]]
|-
|
|[[LH1]] Rifle
|style="border-right: none;"|[[Goo Grenade]]
|[[Thermal Vision]]
|-
|
|[[.30-06 Sniper]]
|[[Gas Grenade]]
|-
|
|[[Sword]]
|[[Smoke Grenade]]
|-
|
|[[Assassin's Dagger]]
|[[Glitch Grenade]]
|}  


==Medium Build==
|text2 = {{EquipmentCard | Image=AKM Rank 1.png | page=AKM | equipment-name=AKM}}
Mediums are the jack-of-all-trades support build, having more health than lights but come at the cost of being slower. They usually come equipped with a [[Healing Beam]], but can be swapped out for a [[Guardian Turret]] or [[Recon Senses]]. Mediums have a decent range of weapons they can choose from the [[AKM]], a short to medium-range weapon that has a quick fire rate and decent performance, a versatile weapon like the [[R.357]] or more close range but a very powerful, the [[Repeater]].
{{EquipmentCard | Image=Nama-404_Icon.png | page=CB-01 Repeater | equipment-name=CB-01 Repeater}}
{{EquipmentCard | Image=Cerberus 12GA Rank 1.png | page=Cerberus 12GA | equipment-name=Cerberus 12GA}}
{{EquipmentCard | Image=CL-40 Rank 1.png | page=CL-40 | equipment-name=CL-40}}
{{EquipmentCard | Image=Dual Blades Rank 1.png | page=Dual Blades | equipment-name=Dual Blades}}
{{EquipmentCard | Image=FAMAS Rank 1.png | page=FAMAS | equipment-name=FAMAS}}
{{EquipmentCard | Image=FCAR Rank 1.png | page=FCAR | equipment-name=FCAR}}
{{EquipmentCard | Image=Model 1887 Rank 1.png | page=Model 1887 | equipment-name=Model 1887}}
{{EquipmentCard | Image=Pike-556 Rank 1.png | page=Pike-556 | equipment-name=Pike-556}}
{{EquipmentCard | Image=R .357 Rank 1.png | page=R.357 | equipment-name=R.357}}
{{EquipmentCard | Image=Riot Shield Rank 1.png | page=Riot Shield | equipment-name=Riot Shield}}


{| class="wikitable wikitable-columns"
|text3 = {{EquipmentCard | Image=APS Turret Rank 1.png | page=APS Turret | equipment-name=APS Turret}}
!Specializations
{{EquipmentCard | Image=Data Reshaper Rank 1.png | page=Data Reshaper | equipment-name=Data Reshaper}}
!Weapons
{{EquipmentCard | Image=Defibrillator  Rank 1.png | page=Defibrillator  | equipment-name=Defibrillator }}
! colspan="2" |Gadgets
{{EquipmentCard | Image=Explosive Mine Rank 1.png | page=Explosive Mine | equipment-name=Explosive Mine}}
|-
{{EquipmentCard | Image=Flashbang  Rank 1.png | page=Flashbang  | equipment-name=Flashbang }}
|[[Healing Beam]]
{{EquipmentCard | Image=Frag Grenade Rank 1.png | page=Frag Grenade | equipment-name=Frag Grenade}}
|[[AKM]]
{{EquipmentCard | Image=Gas Grenade Rank 1.png | page=Gas Grenade | equipment-name=Gas Grenade}}
|style="border-right: none;"|[[Frag Grenade]]
{{EquipmentCard | Image=Gas Mine Rank 1.png | page=Gas Mine | equipment-name=Gas Mine}}
|[[Glitch Trap]]
{{EquipmentCard | Image=Glitch Trap Rank 1.png | page=Glitch Trap | equipment-name=Glitch Trap}}
|-
{{EquipmentCard | Image=Goo Grenade Rank 1.png | page=Goo Grenade | equipment-name=Goo Grenade}}
|[[Guardian Turret]]
{{EquipmentCard | Image=Jump Pad Rank 1.png | page=Jump Pad | equipment-name=Jump Pad}}
|[[Repeater]]
{{EquipmentCard | Image=Motion Sensor Rank 1.png | page=Motion Sensor | equipment-name=Motion Sensor}}
|style="border-right: none;"|[[Flashbang]]
{{EquipmentCard | Image=Pyro Grenade Rank 1.png | page=Pyro Grenade | equipment-name=Pyro Grenade}}
|[[Zipline]]
{{EquipmentCard | Image=Zipline Rank 1.png | page=Zipline | equipment-name=Zipline }}
|-
{{EquipmentCard | Image=Smoke Grenade Rank 1.png | page=Smoke Grenade | equipment-name=Smoke Grenade}}
|[[Recon Senses]]
{{EquipmentCard | Image=Night Vision Maintenance.png | page=Night Vision | equipment-name=Night Vision}}
|[[R.357]] Revolver
}}
|style="border-right: none;"|[[Incendiary Grenade]]
|[[Jump Pad]]
|-
|
|[[Pump-Action GL]]
|style="border-right: none;"|[[Goo Grenade]]
|[[Defibrillator]]
|-
|
|[[Riot Shield]]
|style="border-right: none;"|[[Gas Grenade]]
|[[Tracking Dart]]
|-
|
|
|style="border-right: none;"|[[Sonar Grenade]]
|[[APS Turret]]
|-
|
|
|style="border-right: none;"|[[Explosive Mine]]
|[[Night Vision]]
|-
|
|
|[[Gas Mine]]
|}  


==Heavy Build==
==Heavy Build==
Heavies are the slowest build, but are also the most defensive, sacrificing most movement speed for health, Heavy's main playstyles are causing the most amount of destruction possible or being defensive usually equipped with a [[Charge ‘N’ Slam|Charge ‘n’ Slam]], but can be swapped out for a [[Goo Gun]] or [[Mesh Shield]], Heavies have a far range of powerful firearms and hard-hitting weapons like the [[M60]], a powerful high rate of fire machine gun, or a [[Sledgehammer]].
{{Quote|text=High survivability. Low movement speed. Specializes in demolition and fortifications.}}
The Heavy Build is a powerhouse: Though slow-moving, it is the most durable Build, designed for taking and holding ground. With the highest health pool, Heavies thrive in direct combat and controlling objectives but struggle with mobility.
 
Heavies bring devastating equipment to the battlefield, like the [[Charge 'N' Slam]] and [[RPG-7]], capable of damaging enemies and obliterating structures. They also possess a wide array of defensive utility, like the [[Barricade]], [[Dome Shield]], and [[Mesh Shield]], all of which allow them to defend objectives and their teammates. Additionally, gadgets like the [[Lockbolt Launcher]] and [[Anti-Gravity Cube]] let them manipulate enemy movement and disrupt objectives.
 
Heavy contestants favor close to mid-range weapons, from more traditional options like the [[M60]] and [[Lewis Gun]] to wildcards like the [[MGL32]]. They can also be seen with strong melee weapons, from the heavy-hitting [[Sledgehammer]] and swift [[Spear]], or even a [[Flamethrower]] for close-range pyrotechnics.
 
Due to their size, Heavies cannot crouch or slide through vents, but they can vault onto elevated areas more easily and throw objects farther using the [[Gravity Glove]].
 
Boasting an impressive '''350 HP''', Heavies are the toughest build to bring down—but this comes at the cost of the slowest movement speed and largest hitbox. They also have the slowest health regeneration, requiring '''10 seconds''' without taking damage before healing begins.{{InfoGridCards|header1={{colored link|#f1f2f4|Specializations|Specializations}}|header2={{colored link|#f1f2f4|Weapons|Weapons}}|header3={{colored link|#f1f2f4|Gadgets|Gadgets}}
|text1 = {{EquipmentCard | Image=Charge_N_Slam Rank 1.png | page=Charge_‘N’_Slam | equipment-name=Charge 'N' Slam}}
{{EquipmentCard | Image=Goo Gun Rank 1.png | page=Goo Gun | equipment-name=Goo Gun}}
{{EquipmentCard | Image=Mesh Shield Rank 1.png | page=Mesh Shield | equipment-name=Mesh Shield}}
{{EquipmentCard | Image=Winch Claw Rank 1.png | page=Winch Claw | equipment-name=Winch Claw}}
 
 
|text2 = {{EquipmentCard | Image=.50 Akimbo Rank 1.png | page=.50 Akimbo | equipment-name=.50 Akimbo}}
{{EquipmentCard | Image=Flamethrower Rank 1.png | page=Flamethrower | equipment-name=Flamethrower }}
{{EquipmentCard | Image=KS-23 Rank 1.png | page=KS-23 | equipment-name=KS-23}}
{{EquipmentCard | Image=Lewis Gun Rank 1.png | page=Lewis Gun | equipment-name=Lewis Gun}}
{{EquipmentCard | Image=Nama-404_Icon.png | page=M134 Minigun | equipment-name=M134 Minigun}}
{{EquipmentCard | Image=M60 Rank 1.png | page=M60 | equipment-name=M60}}
{{EquipmentCard | Image=MGL32 Rank 1.png | page=M32GL | equipment-name=M32GL}}
{{EquipmentCard | Image=SA1216 Rank 1.png | page=SA1216 | equipment-name=SA1216}}
{{EquipmentCard | Image=ShAK-50 Rank 1.png | page=ShAK-50 | equipment-name=ShAK-50}}
{{EquipmentCard | Image=Sledgehammer Rank 1.png | page=Sledgehammer | equipment-name=Sledgehammer}}
{{EquipmentCard | Image=Spear Rank 1.png | page=Spear | equipment-name=Spear}}


{| class="wikitable wikitable-columns"
|text3 = {{EquipmentCard | Image=Anti-Gravity Cube Rank 1.png | page=Anti-Gravity Cube | equipment-name=Anti-Gravity Cube}}
!Specializations
{{EquipmentCard | Image=Barricade  Rank 1.png | page=Barricade  | equipment-name=Barricade}}
!Weapons
{{EquipmentCard | Image=C4 Rank 1.png | page=C4 | equipment-name=C4}}
! colspan="2" |Gadgets
{{EquipmentCard | Image=Dome Shield Rank 1.png | page=Dome Shield | equipment-name=Dome Shield}}
|-
{{EquipmentCard | Image=Explosive Mine Rank 1.png | page=Explosive Mine | equipment-name=Explosive Mine}}
|[[Charge ‘N’ Slam|Charge 'N' Slam]]
{{EquipmentCard | Image=Flashbang  Rank 1.png | page=Flashbang  | equipment-name=Flashbang }}
|[[M60]] LMG
{{EquipmentCard | Image=Frag Grenade Rank 1.png | page=Frag Grenade | equipment-name=Frag Grenade}}
|style="border-right: none;"|[[Frag Grenade]]
{{EquipmentCard | Image=Gas Grenade Rank 1.png | page=Gas Grenade | equipment-name=Gas Grenade}}
|[[Explosive Mine]]
{{EquipmentCard | Image=Goo Grenade Rank 1.png | page=Goo Grenade | equipment-name=Goo Grenade}}
|-
{{EquipmentCard | Image=Motion Sensor Rank 1.png | page=Motion Sensor | equipment-name=Motion Sensor}}
|[[Goo Gun]]
{{EquipmentCard | Image=Pyro Grenade Rank 1.png | page=Pyro Grenade | equipment-name=Pyro Grenade}}
|[[SA1216]] Shotgun
{{EquipmentCard | Image=Pyro Mine Rank 1.png | page=Pyro Mine | equipment-name=Pyro Mine}}
|style="border-right: none;"|[[Flashbang]]
{{EquipmentCard | Image=RPG-7 Rank 1.png | page=RPG-7 | equipment-name=RPG-7}}
|[[Incendiary Mine]]
{{EquipmentCard | Image=Smoke Grenade Rank 1.png | page=Smoke Grenade | equipment-name=Smoke Grenade}}
|-
{{EquipmentCard | Image=Lockbolt Launcher Rank 1.png | page=Lockbolt Launcher | equipment-name=Lockbolt Launcher}}
|[[Mesh Shield]]
{{EquipmentCard | Image=Night Vision Maintenance.png | page=Night Vision | equipment-name=Night Vision}}
|[[M32 GL]]
}}
|style="border-right: none;"|[[Incendiary Grenade]]
|[[Barricade]]
|-
|
|[[Flamethrower]]
|style="border-right: none;"|[[Goo Grenade]]
|[[Dome Shield]]
|-
|
|[[Sledgehammer]]
|style="border-right: none;"|[[Gas Grenade]]
|[[RPG|RPG-7]]
|-
|
|
|style="border-right: none;"|[[C4]]
|[[Night Vision]]
|}

Latest revision as of 19:45, 31 March 2025

You can create multiple contestants associated with either the Light, Medium, or Heavy Build. Each Build has a unique selection of specializations, weapons and gadgets.

“Exceptionally fast, but low survivability. Executes hit-and-run tactics. Specializes in stealth and evasion.”

The Light Build is the smallest, fastest, and most mobile of the three builds, excelling in swift repositioning and flanking maneuvers. However, this agility comes at a cost: Light has the lowest health, making direct combat risky.

Lights wield a versatile arsenal, including close-range weapons with a high firing rate like the XP-54 and M11, as well as potent long-range options like the LH1 and SR-84. They also carry melee weapons that are devastating in the right hands, with the Dagger having the capability of eliminating a contestant with a single backstab and the Sword possessing a lunge attack that can close distances between targets. Lights also possess more unconventional low-tech options such as the Recurve Bow and Throwing Knives for contestants who prefer projectile options over hitscan.

Additionally, Light contestants can be seen with unique gadget options, like the Breach Charge to create new openings in surfaces and the Glitch Grenade to turn fights in their favor.

With only 150 HP, Light Builds rely on speed, smart positioning, and quick disengages. However, they also have the fastest health regeneration, activating after 7 seconds of avoiding damage.


“Excels in mid-range combat with average health and movement speed. Specializes in healing, scanning, or providing support.”

The Medium Build is the all-rounder, offering a mix of durability, mobility, and utility. Mediums are more resilient than Light Builds but move at a slower pace, with their loadout choices making them essential for supporting teammates while still holding their own in fights.

Mediums boast a well-rounded loadout, with a key focus on support tools like the Healing Beam to sustain their team and the Defibrillator to speed up the revival process. They also possess mobility tools like the Jump Pad and Zipline that are similar to the ones you'd find in the arena, allowing them to reposition their team across wide stretches of terrain with ease.

Medium contestants can carry a weapon for almost any playstyle, including close-range options like the Model 1887, consistent mid-range damage with the AKM and FAMAS, and even their own unique melee weapons like the Dual Blades, which can reflect incoming bullets back at enemies.

With 250 HP and health regeneration activating after 9 seconds of avoiding damage, Mediums strike the balance between health, mobility, and size.


“High survivability. Low movement speed. Specializes in demolition and fortifications.”

The Heavy Build is a powerhouse: Though slow-moving, it is the most durable Build, designed for taking and holding ground. With the highest health pool, Heavies thrive in direct combat and controlling objectives but struggle with mobility.

Heavies bring devastating equipment to the battlefield, like the Charge 'N' Slam and RPG-7, capable of damaging enemies and obliterating structures. They also possess a wide array of defensive utility, like the Barricade, Dome Shield, and Mesh Shield, all of which allow them to defend objectives and their teammates. Additionally, gadgets like the Lockbolt Launcher and Anti-Gravity Cube let them manipulate enemy movement and disrupt objectives.

Heavy contestants favor close to mid-range weapons, from more traditional options like the M60 and Lewis Gun to wildcards like the MGL32. They can also be seen with strong melee weapons, from the heavy-hitting Sledgehammer and swift Spear, or even a Flamethrower for close-range pyrotechnics.

Due to their size, Heavies cannot crouch or slide through vents, but they can vault onto elevated areas more easily and throw objects farther using the Gravity Glove.

Boasting an impressive 350 HP, Heavies are the toughest build to bring down—but this comes at the cost of the slowest movement speed and largest hitbox. They also have the slowest health regeneration, requiring 10 seconds without taking damage before healing begins.