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{{Infobox gadgets|class=All|name=GATEWAY|type={{Gadget Icon|Utility}} Utility|description={{Quote|text=Grenade that explodes shortly after thrown.}}|cooldown=40s|stacksize=2|duration=20s|image=Gateway.png|build=Light|quote={{Quote|text=A pair of deployable gateway entrances; when both are placed and activated, contestants and objects can move between the two locations}}}}
{{Infobox gadgets
|image=Gateway.png
|name=GATEWAY
|quote={{quote|text=A pair of deployable gateway entrances; when both are placed and activated, contestants and objects can move between the two locations}}
|build=Light
|type={{Gadget Icon|Utility}} Utility
|price={{prices|800}}
|cooldown=40s
|ammo=2
|duration=20s
|maxrange=70m
}}
The [[Gateway]] is a [[Light]] class thrown gadget that creates two portals between which contestants and objects can teleport.
[[file:mov_l_gateway.gif|right]]
[[file:mov_l_gateway.gif|right]]
The [[Gateway]] is a [[Light]] class thrown gadget that creates two portals between which contestants and objects can teleport.
== Effects ==
The Gateway can be deployed by throwing it. A few seconds after being deployed, it creates a closed gateway. The same process is repeated for the second deployment, at which point the two gateways connect. Contestants (including opponents) can use the gateway to travel to the other gateway (with a cooldown of 3 seconds) until it disappears after some time. Additionally, any objects (such as the [[Frag Grenade]] or a [[Arena Carriables|barrel]]) are also teleported if they come into a gateway's proximity.


== Usage ==
== Usage ==
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Throwing a second gateway will connect it to the first. To enter a gateway, any contestant can interact with one of the gateways to travel to the other. Alternatively, projectiles and objects can be thrown into the gateway to teleport them on their own.
Throwing a second gateway will connect it to the first. To enter a gateway, any contestant can interact with one of the gateways to travel to the other. Alternatively, projectiles and objects can be thrown into the gateway to teleport them on their own.
{{Control scheme|gadget=Equip [[Gateway]]|primary-fire=Prepare overhand throw <small>(Hold)</small><br>Overhand Throw <small>(Release)</small>|secondary-fire=Prepare underhand throw <small>(Hold)</small><br>Underhand Throw <small>(Release)</small>|interact=Enter connected Gateway <small>(Tap)</small>}}
{{Control scheme|gadget=Equip [[Gateway]]|primary-fire=Prepare overhand throw <small>(Hold)</small><br>Overhand Throw <small>(Release)</small>|secondary-fire=Prepare underhand throw <small>(Hold)</small><br>Underhand Throw <small>(Release)</small>|interact=Enter connected Gateway <small>(Tap)</small>}}
== Properties ==
== Stats ==
 
=== Effects ===
=== Gadget ===
The Gateway can be deployed by throwing it. A few seconds after being deployed, it creates a closed gateway. The same process is repeated for the second deployment, at which point the two gateways connect. Contestants (including opponents) can use the gateway to travel to the other gateway (with a cooldown of 3 seconds) until it disappears after some time. Additionally, any objects (such as the [[Frag Grenade]] or a [[Arena Carriables|barrel]]) are also teleported if they come into a gateway's proximity.


=== Properties ===
''' Gadget '''<br><br>
{{Feature icon|Grenade}} Can be thrown like a grenade, meaning overhand or underhand. The trajectory and explosion point are shown as an indicator.
{{Feature icon|Grenade}} Can be thrown like a grenade, meaning overhand or underhand. The trajectory and explosion point are shown as an indicator.


{{Feature icon|Multiple Charges}} Has 2 charges, but both need to be used to create a gateway. Recharging starts when both charges are used and restores both charges at once.
{{Feature icon|Multiple Charges}} Has 2 charges, but both need to be used to create a gateway. Recharging starts when both charges are used and restores both charges at once.


=== Projectile ===
<br>''' Projectile '''<br><br>
 
{{Feature icon|Projectile}} Gets affected by gravity and has a travel time.
{{Feature icon|Projectile}} Gets affected by gravity and has a travel time.


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{{Feature icon|Reshapeable}} Can be reshaped by the [[Data Reshaper]] into a piece of [[Arena Carriables|decor]] by opponents.
{{Feature icon|Reshapeable}} Can be reshaped by the [[Data Reshaper]] into a piece of [[Arena Carriables|decor]] by opponents.


=== Gateway ===
<br>''' Gateway '''<br><br>
 
{{Feature icon|Glitchable}} Can be temporarily disabled by a [[Glitch Grenade]] or [[Glitch Barrel]].
{{Feature icon|Glitchable}} Can be temporarily disabled by a [[Glitch Grenade]] or [[Glitch Barrel]].


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{{Feature icon|Reshapeable|negative=true}} Cannot be reshaped by the [[Data Reshaper]].
{{Feature icon|Reshapeable|negative=true}} Cannot be reshaped by the [[Data Reshaper]].


== Strategy ==
== Guide ==
''' Strengths '''
* A gateway can be held unopened for as long as needed. The duration begins only when the second gateway is placed.


=== Strengths ===
''' Weaknesses '''
* A gateway can be held unopened for as long as needed. The duration begins only when the second gateway is placed.
=== Weaknesses ===
* Opponents can follow the user through their gateway.
* Opponents can follow the user through their gateway.
=== Tactics ===
 
''' Tactics '''
* A gateway can be made to detonate in mid-air, so that it becomes a one-way portal as contestants would not be able to reach it.
* A gateway can be made to detonate in mid-air, so that it becomes a one-way portal as contestants would not be able to reach it.
* By activating a gateway with one portal on a vault, the cash box from said vault can automatically be teleported as soon as the vault unlocks. This is often useful to bypass teams that might be contesting the vault or to gain a tempo advantage by quickly activating a cashout station.
* By activating a gateway with one portal on a vault, the cash box from said vault can automatically be teleported as soon as the vault unlocks. This is often useful to bypass teams that might be contesting the vault or to gain a tempo advantage by quickly activating a cashout station.
* An inactive portal is deployed indefinitely as long as the user stays within its 70m range. Hence a portal can be placed down before entering a fight, and returned to very quickly by deploying the second portal and entering the gateway. This trick can be used to get out of sticky situations or to quickly change position and surprise an enemy.
* An inactive portal is deployed indefinitely as long as the user stays within its 70m range. Hence a portal can be placed down before entering a fight, and returned to very quickly by deploying the second portal and entering the gateway. This trick can be used to get out of sticky situations or to quickly change position and surprise an enemy.
* A gateway can be used to quickly reposition an entire team, whether that be to a strategic position or simply out of a sticky situation.
* A gateway can be used to quickly reposition an entire team, whether that be to a strategic position or simply out of a sticky situation.
== Item Mastery ==
== Item Mastery ==
Item mastery XP for the Gateway can be earned solely by deploying it.
Item mastery XP for the Gateway can be earned solely by deploying it.
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Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
{| class="wikitable"
{| class="wikitable"
|+XP Breakdown
|-
|-
!Source
|colspan="2" |'''<center>XP Breakdown</center>'''
!XP Reward
|-
!Source !!XP Reward
|-
|-
|Deploying both Gateways
|Deploying both Gateways
|{{BlueColor|<math>50</math>}}
|50
|-
|-
|Teleportation done by the Gateway
|Teleportation done by the Gateway
|{{BlueColor|<math>0</math>}}
|0
|}
|}
{{Item Mastery|item=Gateway}}
{{Item Mastery|item=Gateway}}
==Gallery==
 
<gallery widths="310" heights="210" mode="nolines">
== History ==
File:Gateway_GIF.gif|Introduction video for the Gateway.
{| class="wikitable"
</gallery>
!Patch !!<center>Changes</center>
|-
|[[Update:5.0.0|5.0.0]] ||
* Gateways will now destroy surrounding goo when activated
|-
|[[Update:2.2.0|2.2.0]] ||
* Fixed an issue that allowed gateways to deploy without enough clearance above them
* Fixed an issue where there was no distance limit for the gateway gadget
|-
|[[Update:2.0.0|2.0.0]] ||
* Gateway was introduced into the game
|-
|}
 
 
 
[[Category:Gadgets]]
[[Category:Gadgets]]
[[Category:Light Build]]
[[Category:Light Build]]

Latest revision as of 13:16, 23 March 2025

GATEWAY
“A pair of deployable gateway entrances; when both are placed and activated, contestants and objects can move between the two locations”
Profile
BuildLight
Type Utility
Price 800
Stats
Cooldown40s
Ammo2
Technical
Max Range70m
Duration20s


The Gateway is a Light class thrown gadget that creates two portals between which contestants and objects can teleport.

The Gateway can be selected as one of three gadgets of any Light build loadout.

Holding the primary trigger will prepare a high-velocity overhand throw. Holding the secondary trigger will prepare a low-velocity underhand throw. While preparing a throw, the gadget's trajectory is indicated up to the point where it bounces off a surface (or up to its mid-air detonation point). Swapping to a different item will cancel the throw. Releasing the trigger throws the gadget.

Throwing a second gateway will connect it to the first. To enter a gateway, any contestant can interact with one of the gateways to travel to the other. Alternatively, projectiles and objects can be thrown into the gateway to teleport them on their own.

Controls PC PS XBox Key
Equip Gateway
234
L1
LB
Gadget
Prepare overhand throw (Hold)
Overhand Throw (Release)
 
R2
RT
Primary fire
Prepare underhand throw (Hold)
Underhand Throw (Release)
 
L2
LT
Secondary fire
Enter connected Gateway (Tap)
E
 
Y
Interact

The Gateway can be deployed by throwing it. A few seconds after being deployed, it creates a closed gateway. The same process is repeated for the second deployment, at which point the two gateways connect. Contestants (including opponents) can use the gateway to travel to the other gateway (with a cooldown of 3 seconds) until it disappears after some time. Additionally, any objects (such as the Frag Grenade or a barrel) are also teleported if they come into a gateway's proximity.

Gadget

Grenade — Can be thrown like a grenade, meaning overhand or underhand. The trajectory and explosion point are shown as an indicator.

Multiple Charges — Has 2 charges, but both need to be used to create a gateway. Recharging starts when both charges are used and restores both charges at once.


Projectile

Projectile — Gets affected by gravity and has a travel time.

Bounce — Bounces away when the projectile collides with a surface or contestant.

Trigger on Time — Triggers after a fixed amount of time, regardless of whether the projectile has struck opponents or surfaces.

Interceptible — Can be removed by the APS Turret, nullifying its effects. This causes the turret to lose some health.

Reshapeable — Can be reshaped by the Data Reshaper into a piece of decor by opponents.


Gateway

Glitchable — Can be temporarily disabled by a Glitch Grenade or Glitch Barrel.

Usable by Opponents — Can be used by opponents to their advantage.

Movement — Provides a special mode of transport for contestants. Also teleports projectiles and objects that go near the gateway.

Not Attached — Does not attach to a surface upon deployment.

Not Destructible — Cannot be destroyed by receiving damage such as from bullets or explosions.

Not Reshapeable — Cannot be reshaped by the Data Reshaper.

Strengths

  • A gateway can be held unopened for as long as needed. The duration begins only when the second gateway is placed.

Weaknesses

  • Opponents can follow the user through their gateway.

Tactics

  • A gateway can be made to detonate in mid-air, so that it becomes a one-way portal as contestants would not be able to reach it.
  • By activating a gateway with one portal on a vault, the cash box from said vault can automatically be teleported as soon as the vault unlocks. This is often useful to bypass teams that might be contesting the vault or to gain a tempo advantage by quickly activating a cashout station.
  • An inactive portal is deployed indefinitely as long as the user stays within its 70m range. Hence a portal can be placed down before entering a fight, and returned to very quickly by deploying the second portal and entering the gateway. This trick can be used to get out of sticky situations or to quickly change position and surprise an enemy.
  • A gateway can be used to quickly reposition an entire team, whether that be to a strategic position or simply out of a sticky situation.

Item mastery XP for the Gateway can be earned solely by deploying it.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Deploying both Gateways 50
Teleportation done by the Gateway 0
Level 1
0 XP
Gateway
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen


Patch
Changes
5.0.0
  • Gateways will now destroy surrounding goo when activated
2.2.0
  • Fixed an issue that allowed gateways to deploy without enough clearance above them
  • Fixed an issue where there was no distance limit for the gateway gadget
2.0.0
  • Gateway was introduced into the game