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ShAK-50: Difference between revisions

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|weaponquote = {{Quote|text=A high-caliber automatic rifle that fires multiple bullets per round.}}
|weaponquote = {{Quote|text=A high-caliber automatic rifle that fires multiple bullets per round.}}
|build=Heavy
|build=Heavy
|wtype=[[:Category:Shotgun|Shotgun]]
|price={{Prices|1,800}}
|bodydamage=2x15 (30 total)
|wtype=[[:Category:Assault Rifle|Assault Rifle]]
|crit=45 (1.5x)
|bodydamage= 15×2
|crit=22.5×2
|falloffmin=15m
|falloffmax=25m
|falloffmulti=0.65
|dps=?
|rpm=420
|magsize=20
|magsize=20
|reloadtime=3.20s
|fullreload=3.20s
|firerate=420 RPM
|tacreload=2.40s
}}
}}
[[File:Shak_spread.png|thumb|right|300px|<center>Bullet spread pattern <br> with approx. head size</br> </center>]]
{{stub}}
[[file:mov_h_shak50.gif|right]]
[[file:mov_h_shak50.gif|right]]
== Usage==
{{Control scheme|weapon=Equip [[ShAK-50]]|primary-fire=Fire shot <small>(Tap)</small>|secondary-fire=Aim down sights <small>(Hold)</small>|reload=Tactical reload}}
== Stats==
===Damage Profile===
{| class="wikitable" style="text-align: center;"
|-
! Build !! HP!! Shots to kill!!Time to kill (Body)!!Time to kill (Crit)
|-
|Light||150
|5
|0.57
|0.43
|-
|Medium||250
|9
|1.14
|0.71
|-
|Heavy||350
|12
|1.57
|1.0
|-
| colspan="5" |'''<small>Values are approximate and determined by community testing.</small>'''
|-
|}
=== Sights ===
{{Main|Sights}}
<div style="display:flex; flex-wrap:wrap; justify-content:center;">
{{Items_Display|image=Epic_IRON_SIGHTS-Sight.png|bar=FREE |color=blank|name=IRON SIGHTS}}
{{Items_Display|image=Epic_ADDER_REFLEX-Sight.png|bar={{VRIcon}} 300 |color=blank|name=ADDER REFLEX}}
{{Items_Display|image=Epic_COMPACT_REFLECTOR-Sight.png|bar={{VRIcon}} 300 |color=blank|name=COMPACT REFLECTOR}}
{{Items_Display|image=Epic_HOLOGRAPHIC-Sight.png|bar={{VRIcon}} 300 |color=blank|name=HOLOGRAPHIC}}
{{Items_Display|image=Epic_LOOKING_GLASS-Sight.png|bar={{VRIcon}} 300 |color=blank|name=LOOKING GLASS}}
</div>
== Guide==
{{stub}}
{{stub}}
[[File:Shak_spread.png|thumb|right|300px|<center>Bullet spread pattern from top view <br> with approx. head size</center>]]
==Item Mastery==
Item mastery XP can be earned by damaging and eliminating opponents with the ShAK-50.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
{| class="wikitable"
|-
| colspan="2" |'''<center>XP Breakdown</center>'''
|-
!Source!!XP Reward
|-
| Damage dealt by the ShAK-50
| 0.2 × Damage Dealt
|-
|Critical damage dealt by the ShAK-50
| 0.2 × Critical Damage Dealt
|-
|Opponent eliminated by the ShAK-50
|50
|-
| Assist on an opponent damaged by the ShAK-50
|20
|}
{{Item Mastery|item=ShAK-50}}
== Weapon Skins==
<center>
<tabber>
|-|LEGENDARY=
<gallery widths="210" heights="110" mode="nolines">
File:ShAK-50_ECLIPSE SHADE.png|ECLIPSE SHADE - {{MultibuckIcon}} 800
File:ShAK-50_GLACIAL YIELD.png|GLACIAL YIELD - {{MultibuckIcon}} 800
File:ShAK-50_TASTE OF TOMORROW.png|TASTE OF TOMORROW - S5 BP Level
</gallery>
|-|EPIC=
<gallery widths="210" heights="110" mode="nolines">
File:ShAK_FLOWER FURY.png|FLOWER FURY - S5 BP Level
File:ShAK-50_TRIANGLE TWINKLE.png|TRIANGLE TWINKLE - Weapon Level 6
File:ShAK-50_PREDASHEEN.png|PREDASHEEN - Weapon Level 9
File:ShAK-50_SILENT NIGHT.png|SILENT NIGHT - {{MultibuckIcon}} 400
File:ShAK-50 SKELETON CREW.png|SKELETON CREW - {{MultibuckIcon}} 400
</gallery>
|-|RARE=
<gallery widths="210" heights="110" mode="nolines">
File:ShAK-50_STRIPED GRAZER.png|STRIPED GRAZER - Weapon Level 7
File:ShAK-50_PAINTED PREDATOR.png|PAINTED PREDATOR - Weapon Level 8
</gallery>
|-|COMMON=
<gallery widths="210" heights="110" mode="nolines">
File:ShAK-50_DYE JOB-Yellow.png|DYE JOB - Weapon Level 2
File:ShAK-50_DYE JOB-Blue.png|DYE JOB - Weapon Level 3
File:ShAK-50_DYE JOB-Red.png|DYE JOB - Weapon Level 4
File:ShAK-50_DYE JOB-White.png|DYE JOB - Weapon Level 5
File:ShAK-50_STANDARD ISSUE.png|STANDARD ISSUE
</gallery>
</tabber>
</center>
==Trivia==
*The ShAK-50 is modeled after its real-world namesake, the [https://en.wikipedia.org/wiki/ShAK-12 ShAK-12] (aka the ASh-12.7).
==History ==
{| class="wikitable"
!Patch!!<center>Changes</center>
|-
|[[Update:5.0.0|5.0.0]]||
*ShAK-50 was introduced into the game.
|-
|}
[[Category:Heavy Build]]
[[Category:Weapon]]

Latest revision as of 13:50, 29 March 2025

ShAK-50
“A high-caliber automatic rifle that fires multiple bullets per round.”
-
Magazine Size20
Price 1,800
General Data
Related Quests


This article is a stub. This article needs some work! You can help us out by expanding it

yep

Controls PC PS XBox Key
Equip ShAK-50
1
 
Y
Weapon
Fire shot (Tap)
 
R2
RT
Primary fire
Aim down sights (Hold)
 
L2
LT
Secondary fire
Tactical reload
R
X
Reload

Damage Profile

edit edit source
Build HP Shots to kill Time to kill (Body) Time to kill (Crit)
Light 150 5 0.57 0.43
Medium 250 9 1.14 0.71
Heavy 350 12 1.57 1.0
Values are approximate and determined by community testing.
Main Page: Sights
FREE
IRON SIGHTS


300
ADDER REFLEX


300
COMPACT REFLECTOR


300
HOLOGRAPHIC


300
LOOKING GLASS


This article is a stub. This article needs some work! You can help us out by expanding it

yep

Bullet spread pattern from top view
with approx. head size

Item mastery XP can be earned by damaging and eliminating opponents with the ShAK-50.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the ShAK-50 0.2 × Damage Dealt
Critical damage dealt by the ShAK-50 0.2 × Critical Damage Dealt
Opponent eliminated by the ShAK-50 50
Assist on an opponent damaged by the ShAK-50 20
Level 1
0 XP
ShAK-50
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen


  • The ShAK-50 is modeled after its real-world namesake, the ShAK-12 (aka the ASh-12.7).
Patch
Changes
5.0.0
  • ShAK-50 was introduced into the game.