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{{Infobox gadgets|name=CHARGE 'N' SLAM|quote={{quote|text=A charge to propel you forward to break through walls and obstacles, or to slam the ground if activated in the air. Deals damage to opponents.}}|build=Heavy|type=Offensive|damage=130 (Initial) <br/> +50 (Consecutive)|cooldown=12s (after charge ends)|duration=3s|image=Heavy Charge-N-Slam.png}}
{{Infobox gadgets
| name = CHARGE 'N' SLAM
| quote = {{quote|text=A charge to propel you forward to break through walls and obstacles, or to slam the ground if activated in the air. Deals damage to opponents.}}
| build = Heavy
| price = {{prices}}
| type = Specialization
| damage = 100 Initial<br>40 Subsequent<br>50 Ground Slam
| cooldownbar = 12s
| duration = 3s
| image = Charge N Slam.png
|dmgradius=4m (Ground Slam)}}
[[File:Mov_h_chargeandslam.gif|right]]
[[Charge 'N' Slam]] is a [[Heavy]] class specialization that causes its user to rampage forwards, dealing high damage and pushing opponents, and destroying structures. It also has a ground pound functionality.


== Overview ==
== Usage ==
The Charge 'N' Slam is a specialization for the [[Builds|Heavy build]]. This specialization compliments a juggernaut-style and destruction-focused playstyle.


== Interactions ==
Charge 'N' Slam can be selected as the [[Specializations|specialization]] gadget of any [[Heavy]] build loadout.
* When used, the player charges forward, destroying objects in their way and dealing significant damage and causing knockback to any enemy contestants who get hit. The charge deals 130 damage for the first hit and an additional 50 damage for each subsequent hit.
* If used while airborne, the player slams to the ground when landing, resulting in a ground-pound with a reasonable area of effect that can cause notable damage to enemy contestants and the environment. Damage increases with distance fallen during the slam with a minimum of 55 damage and a maximum of 150 damage.


== Strengths and Weaknesses ==
The primary trigger can be used to activate Charge 'N' Slam. If the user is grounded, they will start charging forwards. The movement direction can be controlled by changing the looking direction, but not the speed.
* The primary strength of the Charge 'N' Slam is the sheer destructive potential of a single charge. Secondly, it can make descending an additional opportunity to take down enemies directly below.
 
* Its weakness lies in the lack of protection it brings with it. Though a Heavy build has a reasonable amount of health, it cannot withstand continuous hits and the Charge 'N' Slam can leave you overextended and lacking cover, making you a fairly easy target from medium to long ranges.
If the user is airborne upon activation, a slam will be executed. It is also possible to perform one or multiple slams during a charge by jumping.
{{Control scheme|specialization=Charge <small>(Tap)</small>|jump=Ground pound}}
== Stats ==
=== Effects ===
The Charge 'N' Slam can be activated to start charging in a direction. The user will lose control of their ability to move but can still control which direction they are moving in. During this time, the user can run through walls without being slowed down, also causing the walls to be destroyed instantly. Any opponents the user collides with in this state will take damage (with increased damage on the first hit) and get knocked back.
 
If the specialization is activated while airborne, or if the user jumps while charging, a slam will be triggered, which can break through a floor and deals damage and knocks away opponents on impact. The damage is based on how high up in the air the user slammed.
 
=== Properties ===
''' Gadget '''<br><br>
{{Feature icon|Self Targeted}} Can be activated to apply an effect to the contestant that used it.
 
{{Feature icon|Single Charge}} Can be used once, then recharges automatically over the cooldown time.
 
{{Feature icon|Disarms User}} Forces the user to stop using their other items for the duration of the charge.
 
<br>''' Charge '''<br><br>
{{Feature icon|Sound Cue}} The user can be heard screaming (if dialogue sound is not disabled), alerting nearby contestants of the ability.
 
{{Feature icon|Movement}} Provides a special mode of transport for contestants.
 
{{Feature icon|Damaging}} Deals damage to contestants.
 
{{Feature icon|Major Structure Damage}} Damages structures. Instantly destroys a concrete wall.
 
== Guide ==
''' Strengths '''
* Charge 'N' Slam can deal a lot of damage to a nearby target without them being able to retaliate as they are being knocked away.
* Charge 'N' Slam can be used to get away by running through one or multiple walls.
* Charge 'N' Slam is able to deal the most structure damage in the shortest time out of any item. For example, it is possible to take out most of the supporting walls of a single house in [[Monaco]] by running along the edges of its floor.
 
''' Weaknesses '''
* The [[Stun Gun]] can stop a charge in its tracks.
* Attempting to reach a far-away target with the Charge 'N' Slam while they have opened fire on its user will often end up with the user taking a lot of damage or being taken down as they are a very easy target in this state. Therefore, Charge 'N' Slam should generally only be used offensively when the target is already somewhat close.
 
''' Tactics '''
* Charge 'N' Slam can be activated while out of combat if the opponents are still far away, as this provides a movement speed boost.
 
== Item Mastery ==
Item mastery XP for Charge 'N' Slam has not been researched.
 
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
{| class="wikitable"
|-
|colspan="2" |'''<center>XP Breakdown</center>'''
|-
!Source !!XP Reward
|-
|Activating Charge 'N' Slam
|*No Information*
|-
|Damage to opponents with Charge 'N' Slam
|*No Information*
|}
{{Item Mastery|item=Charge N Slam|levels=5|name1=Charge 'N' Slam|name2=Strong Safety<br><small>(Sticker)</small>|rarity2=rare|name3=Crash Bang Wallop<br><small>(Sound)</small>|rarity3=rare|name4=Wrecking Ball<br><small>(Spray)</small>|rarity4=rare|name5=Hammer Home<br><small>(Charm)</small>|rarity5=epic}}
 
== History ==
{| class="wikitable"
!Patch !!<center>Changes</center>
|-
|[[Update:5.8.0|5.8.0]] ||
* Decreased the damage done by the initial impact on enemies from 130 to 100
* Decreased the damage done by subsequent hits on enemies from 50 to 40
* Decreased the minimum damage of the ground slam, based on fall height from 80 to 50
|}


[[Category:Heavy Build]]
[[Category:Heavy Build]]
[[Category:Specialization]]
[[Category:Specialization]]

Latest revision as of 01:28, 26 March 2025

CHARGE 'N' SLAM
“A charge to propel you forward to break through walls and obstacles, or to slam the ground if activated in the air. Deals damage to opponents.”
Profile
BuildHeavy
TypeSpecialization
PriceFree
Stats
Cooldown12s
Technical
Damage100 Initial
40 Subsequent
50 Ground Slam
Damage Radius4m (Ground Slam)
Duration3s


Charge 'N' Slam is a Heavy class specialization that causes its user to rampage forwards, dealing high damage and pushing opponents, and destroying structures. It also has a ground pound functionality.

Charge 'N' Slam can be selected as the specialization gadget of any Heavy build loadout.

The primary trigger can be used to activate Charge 'N' Slam. If the user is grounded, they will start charging forwards. The movement direction can be controlled by changing the looking direction, but not the speed.

If the user is airborne upon activation, a slam will be executed. It is also possible to perform one or multiple slams during a charge by jumping.

Controls PC PS XBox Key
Charge (Tap)
Q
R1
RB
Specialization
Ground pound
Space
A
Jump

The Charge 'N' Slam can be activated to start charging in a direction. The user will lose control of their ability to move but can still control which direction they are moving in. During this time, the user can run through walls without being slowed down, also causing the walls to be destroyed instantly. Any opponents the user collides with in this state will take damage (with increased damage on the first hit) and get knocked back.

If the specialization is activated while airborne, or if the user jumps while charging, a slam will be triggered, which can break through a floor and deals damage and knocks away opponents on impact. The damage is based on how high up in the air the user slammed.

Gadget

Self Targeted — Can be activated to apply an effect to the contestant that used it.

Single Charge — Can be used once, then recharges automatically over the cooldown time.

Disarms User — Forces the user to stop using their other items for the duration of the charge.


Charge

Sound Cue — The user can be heard screaming (if dialogue sound is not disabled), alerting nearby contestants of the ability.

Movement — Provides a special mode of transport for contestants.

Damaging — Deals damage to contestants.

Major Structure Damage — Damages structures. Instantly destroys a concrete wall.

Strengths

  • Charge 'N' Slam can deal a lot of damage to a nearby target without them being able to retaliate as they are being knocked away.
  • Charge 'N' Slam can be used to get away by running through one or multiple walls.
  • Charge 'N' Slam is able to deal the most structure damage in the shortest time out of any item. For example, it is possible to take out most of the supporting walls of a single house in Monaco by running along the edges of its floor.

Weaknesses

  • The Stun Gun can stop a charge in its tracks.
  • Attempting to reach a far-away target with the Charge 'N' Slam while they have opened fire on its user will often end up with the user taking a lot of damage or being taken down as they are a very easy target in this state. Therefore, Charge 'N' Slam should generally only be used offensively when the target is already somewhat close.

Tactics

  • Charge 'N' Slam can be activated while out of combat if the opponents are still far away, as this provides a movement speed boost.

Item mastery XP for Charge 'N' Slam has not been researched.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Activating Charge 'N' Slam *No Information*
Damage to opponents with Charge 'N' Slam *No Information*
Level 1
0 XP
Charge 'N' Slam
Level 2
9,000 XP
Strong Safety
(Sticker)
Level 3
9,000 XP
Crash Bang Wallop
(Sound)
Level 4
36,000 XP
Wrecking Ball
(Spray)
Level 5
54,000 XP
Hammer Home
(Charm)


Patch
Changes
5.8.0
  • Decreased the damage done by the initial impact on enemies from 130 to 100
  • Decreased the damage done by subsequent hits on enemies from 50 to 40
  • Decreased the minimum damage of the ground slam, based on fall height from 80 to 50