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|weaponquote = {{Quote|text=Revolving-action grenade launcher}}
|weaponquote = {{Quote|text=Revolving-action grenade launcher}}
|build=Heavy
|build=Heavy
|wtype=Grenade Launcher
|price={{Prices|800}}
|bdamage=83
|wtype=[[:Category:Grenade Launcher|Grenade Launcher]]
|hdamage=N/A
|bodydamage=83
|dps=??
|dmgradius=4m
|dps=?
|rpm=90
|magsize=6
|magsize=6
|reloadtime=3.1
|fullreload=3.10s
|tacreload=2.85s
}}
}}
The MGL32 is a grenade launcher available to the [[Builds|Heavy Build]]
The [[MGL32]] ''(Model '''32''' '''M'''ulti-shot '''G'''renade '''L'''auncher)'' is a [[Heavy]] class [[:Category:Grenade Launcher|grenade launcher]] with the unique ability to bounce its shots off a surface once, dealing high area damage.


== Overview ==
== Usage ==
The MGL32 launches arcing grenades and has a revolving-style loading mechanism.
The MGL32 can be selected as the [[Weapons|weapon]] of any [[Heavy]] build loadout.


== Pros and Cons ==
The trigger can be pulled to fire a grenade projectile that bounces away on its first impact and explodes on its second impact, dealing damage to nearby opponents. The trigger must be released before firing again. The explosion also deals damage to its user if they are too close.
It is important to note that the grenade projectiles from this weapon '''will''' '''only detonate after bouncing exactly once''', even if hitting an enemy directly. This makes the M32GL especially useful in confined areas, as it can be used to flush out players who are taking cover around corners.


The M32GL suffers at long range because of slow projectile speed and arc of the grenades. The grenades can also cause harm to the user, so caution should be used in certain situations. The grenades don't damage teammates.
The secondary trigger can be used to zoom in slightly, though this does not affect the MGL32's accuracy. Its accuracy also remains stable while moving.


== Weapon skins ==
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.
{{Control scheme|weapon=Equip [[MGL32]]|primary-fire=Fire shot <small>(Tap)</small>|secondary-fire=Zoom (Hold)|reload=Tactical reload}}
== Stats ==
=== Damage Profile ===
{| class="wikitable" style="text-align: center;"
|-
! Build !! HP !! Shots to kill !! Time to kill (Body)
|-
|Light||150
|2
|0.67
|-
|Medium||250
|4
|2.0
|-
|Heavy||350
|5
|2.67
|-
|colspan="5" |'''<small>Values are approximate and determined by community testing.</small>'''
|-
|}
 
=== Properties ===
''' Weapon '''<br><br>
{{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance.
 
{{Feature icon|Single Fire}} Fires once when the trigger is pulled. The trigger must be released before firing again.
 
{{Feature icon|Stable Accuracy}} Keeps a stable accuracy, even while moving and going airborne.
 
{{Feature icon|Full Reload}} Replaces the entire magazine in one animation on reload.
 
{{Feature icon|Aim Down Sights|negative=true}} Cannot use sights. Zooms in slightly instead, but doing so does not significantly affect accuracy.
 
<br>''' Projectile '''<br><br>
{{Feature icon|Projectile}} Gets affected by gravity and has a travel time.
 
{{Feature icon|Bounce}} Bounces away when the projectile collides with a surface or contestant. For the MGL32, this happens exactly once per projectile.
 
{{Feature icon|Trigger on Impact}} Triggers when the projectile collides with a surface or contestant. For the MGL32, this happens only on the second impact.
 
{{Feature icon|Trigger on Time}} Triggers after a fixed amount of time if the projectile does not strike a surface or contestant.
 
{{Feature icon|Interceptible}} Can be removed by the [[APS Turret]], nullifying its effects. This causes the turret to lose some health.
 
{{Feature icon|Critical Hit|negative=true}} Does not critically hit for increased damage, even if the target was struck on the head.
 
{{Feature icon|High Range Falloff|negative=true}} Does not deal reduced damage when hitting targets at long distances.
 
<br>''' Explosion '''<br><br>
{{Feature icon|Explosive}} Deals damage in an area of effect that can be intercepted by structures and shields.
 
{{Feature icon|Moderate Structure Damage}} Damages structures. Takes a few seconds or multiple charges to break a concrete wall.
 
{{Feature icon|Friendly Fire|negative=true}} Can damage the user, but not their teammates.
 
== Guide ==
''' Strengths '''
* Arenas where the fighting often occurs indoors offer great conditions for the MGL32, especially in the moments where there are many nearby walls and ceilings to bounce grenades off of. The tighter the spaces, the better the conditions for the MGL32.
** [[Las Vegas]] and [[Horizon]] are arenas with many indoor encounters in tight spaces.
* An MGL32 user is at an advantage when an opponent is not in their direct line of sight, but can be reached using the grenade's bounce—for example, when they are around a corner, or in a floor below the MGL32 user where the user has access to them through a hole.
 
''' Weaknesses '''
* Reloading the MGL32's magazine takes a long time, leading to long downtimes between firing. Also, it is not possible to quickly replenish one missing shell like with the [[CL-40]].
* Unlike the [[CL-40]], the MGL32 struggles to reliably hit nearby opponents when there is no wall or ceiling nearby, due to the forced bounce before detonating.
** When facing an MGL32 user, getting very close to them is often a death sentence for the MGL32 user, as the target becomes very difficult to hit. Additionally, close hits lead to the MGL32 user taking damage from their own grenades.
** Having the high ground over an MGL32 user (with no ceiling overhead) is also a counter to them, such as when peeking through a hole in the ceiling over the MGL32 user.
* Arenas where a lot of the fighting occurs in wide open areas, such as [[Seoul]], offer poor conditions for the MGL32, as there will often not be a nearby surface to reliably bounce grenades off of.
** Arenas with slanted roofs—[[Monaco]] and [[Skyway Stadium]]—also offer poor conditions for the MGL32 while fighting on them, as it is impossible to reliably hit the grenades off of the slanted surfaces.
* When the area is largely covered in rubble, such as from a [[Sledgehammer]] user or from a collapsed suspended structure with the [[Cashout Station|cashout station]] on it, the MGL32 struggles to reliably bounce its grenades towards opponents due to the irregularly slanted surfaces.
* Since the MGL32's grenades are interceptible, the [[APS Turret]] is a counter to the weapon. It will nullify a few of the MGL32's grenades.
* The MGL32 has trouble hitting far-away targets, especially when the target is at a higher altitude, due to the arc trajectory and slowness of its projectiles.
 
''' Tactics '''
* When facing an opponent directly in line of sight under a low ceiling, it is possible to fire at the ceiling such that the grenades will quickly detonate on the ground below. Some experience is required to predict the bounce correctly.
** This is especially effective when taking cover behind a [[Barricade]], as the user cannot be hit by incoming fire while still having access to the ceiling to bounce grenades off of.
* An MGL32 user should try to bring the fight to an area where the conditions are right for them. For example, when fighting in a residential area in [[Monaco]], the user should lead their opponents into the buildings, rather than fighting on the streets or on the rooftops.
* An [[APS Turret]] can be removed by utilizing the MGL32's splash damage. The grenade needs to detonate right outside of the turret's effective range to damage it.
* [[Charge 'N' Slam]] can be a good choice to deal with opponents that get too close to damage them with the MGL32.
 
== Item Mastery ==
Item mastery XP can be earned by damaging and eliminating opponents with the MGL32.
 
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
{| class="wikitable"
|-
|colspan="2" |'''<center>XP Breakdown</center>'''
|-
!Source !!XP Reward
|-
|Damage dealt by the MGL32
|0.2 × Damage Dealt
|-
|Opponent eliminated by the MGL32
|50
|-
|Assist on an opponent damaged by the MGL32
|20
|}
{{Item Mastery|item=MGL32}}
 
== Weapon Skins ==
<center>
<tabber>
<tabber>
|-|LEGENDARY=
|-|LEGENDARY=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:M32GL_Gold-Dust.png|GOLD DUST - {{MultibuckIcon}} 1,600 (Bundle)
File:M32GL_ANCIENT SECRETS.png|ANCIENT SECRETS - {{MultibuckIcon}} 800
File:M32GL_Gold-Dust.png|GOLD DUST - {{MultibuckIcon}} 800
File:M32GL_STREAM CIRCUIT.png|STREAM CIRCUIT - {{MultibuckIcon}} 800
</gallery>
</gallery>


|-|EPIC=
|-|EPIC=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:M32GL_ClosedBetaAction.png|CLOSED BETA ACTION - CB1 REWARD
File:M32GL_ClosedBetaAction.png|CLOSED BETA ACTION - CB1 Career Level 20
File:M32GL_Decoded-Spirit.png|DECODED SPIRIT - {{MultibuckIcon}} 1,150 (Bundle)
File:M32GL_DESERT DUST.png|DESERT DUST - {{MultibuckIcon}} 400
File:M32GL_TRADITION KEEPER.png|TRADITION KEEPER - {{MultibuckIcon}} 300
File:M32GL_Triangle-Twinkle.png|TRIANGLE TWINKLE - Weapon Level 6
File:M32GL_Triangle-Twinkle.png|TRIANGLE TWINKLE - Weapon Level 6
File:M32GL_Decoded-Spirit.png|DECODED SPIRIT - {{MultibuckIcon}} 1,150 (Bundle)
File:M32GL_PREDASHEEN.png|PREDASHEEN - Weapon Level 9
File:M32GL_TWO TO TANGO.png|TWO TO TANGO - {{MultibuckIcon}} 1,150 (Bundle)
</gallery>
</gallery>


Line 39: Line 151:
File:M32GL_Eerie-Ossuary.png|EERIE OSSUARY - {{MultibuckIcon}} 150
File:M32GL_Eerie-Ossuary.png|EERIE OSSUARY - {{MultibuckIcon}} 150
File:MGL32_Fractal-Disguise.png|FRACTAL DISGUISE - {{MultibuckIcon}} 1,150 (Bundle)
File:MGL32_Fractal-Disguise.png|FRACTAL DISGUISE - {{MultibuckIcon}} 1,150 (Bundle)
File:M32GL_PAINTED PREDATOR.png|PAINTED PREDATOR - Weapon Level 8
File:M32GL_Polygon-Paragon.png|POLYGON PARAGON - {{MultibuckIcon}} 150
File:M32GL_Polygon-Paragon.png|POLYGON PARAGON - {{MultibuckIcon}} 150
 
<!-- MISSING: File:M32GL STRIPED GRAZER.png|STRIPED GRAZER - Weapon Level 7 -->
</gallery>
</gallery>


|-|COMMON=
|-|COMMON=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:M32GL_StandardIssue.png|STANDARD ISSUE - Weapon Level 1
File:M32GL_DyeJob_yellow.png|DYE JOB - Weapon Level 2
File:M32GL_DyeJob_yellow.png|DYE JOB - YELLOW - Weapon Level 2
File:M32GL_DyeJob_blue.png|DYE JOB - Weapon Level 3
File:M32GL_DyeJob_blue.png|DYE JOB - BLUE - Weapon Level 3
File:M32GL_DyeJob_red.png|DYE JOB - Weapon Level 4
File:M32GL_DyeJob_red.png|DYE JOB - RED - Weapon Level 4
File:M32GL_DyeJob_white.png|DYE JOB - Weapon Level 5
File:M32GL_DyeJob_white.png|DYE JOB - WHITE - Weapon Level 5
File:M32GL_StandardIssue.png|STANDARD ISSUE
</gallery>
</gallery>


Line 64: Line 177:
</gallery>
</gallery>
</tabber>
</tabber>
</center>


== Change History ==
== Trivia ==
 
* The MGL32 exists in real life as the [https://en.wikipedia.org/wiki/Milkor_MGL Milkor MGL], a lightweight grenade launcher with a six-shot revolver-style magazine. It was developed by Milkor (Pty) Ltd., a South African arms company, in 1981 and introduced in 1983.
=== 1.5.5 ===
** The MGL32 is named after the M32 MGL (Model 32 Multi-shot Grenade Launcher). This is an American-made copy of the Milkor MGL with no significant differences to the weapon's functionality.
** See also: [[List of Gun Origins]].
* The MGL32 was originally introduced under the name M32GL.


== History ==
{| class="wikitable"
!Update
!Changes
|-
|[[Update:4.0.0|4.0.0]]
|
* Decreased reload time from 3.1s to 2.8s
|-
|[[Update:3.4.0|3.4.0]]
|
* Decreased minimum damage applied at outer edge of explosions to 0
* Damage radius increased: 3.75m -> 4m
* Linear damage scaling
|-
|[[Update:1.5.5|1.5.5]]
|
* Damage changedː 80 -> 83
* Damage changedː 80 -> 83
 
|-
=== CB1 Patch 3 ===
|[[Update:CB1:_PATCH_3|CB1 Patch 3]]
 
|
* Fuse time increased: 1.2 -> 2.5
* Fuse time increased: 1.2 -> 2.5
* Rounds now detonate on impact after one bounce
* Rounds now detonate on impact after one bounce
* Reduced explosion inner radius: 2m -> 1.5m.
* Reduced explosion inner radius: 2m -> 1.5m.
 
|}
==Trivia==
* The M23GL is modeled after the [[wikipedia:Milkor MGL|Milkor MGL]].
 
[[Category:Heavy Build]]
[[Category:Heavy Build]]
[[Category:Weapon]]
[[Category:Weapon]]
[[Category:Grenade Launcher]]

Latest revision as of 12:59, 23 March 2025

MGL32
“Revolving-action grenade launcher”
-
Magazine Size6
Price 800
General Data
Related Quests


The MGL32 (Model 32 Multi-shot Grenade Launcher) is a Heavy class grenade launcher with the unique ability to bounce its shots off a surface once, dealing high area damage.

The MGL32 can be selected as the weapon of any Heavy build loadout.

The trigger can be pulled to fire a grenade projectile that bounces away on its first impact and explodes on its second impact, dealing damage to nearby opponents. The trigger must be released before firing again. The explosion also deals damage to its user if they are too close.

The secondary trigger can be used to zoom in slightly, though this does not affect the MGL32's accuracy. Its accuracy also remains stable while moving.

The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.

Controls PC PS XBox Key
Equip MGL32
1
 
Y
Weapon
Fire shot (Tap)
 
R2
RT
Primary fire
Zoom (Hold)
 
L2
LT
Secondary fire
Tactical reload
R
X
Reload

Damage Profile

edit edit source
Build HP Shots to kill Time to kill (Body)
Light 150 2 0.67
Medium 250 4 2.0
Heavy 350 5 2.67
Values are approximate and determined by community testing.

Weapon

Ranged — Strikes targets by aiming and firing at them from a distance.

Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.

Stable Accuracy — Keeps a stable accuracy, even while moving and going airborne.

Full Reload — Replaces the entire magazine in one animation on reload.

No Aiming Down Sights — Cannot use sights. Zooms in slightly instead, but doing so does not significantly affect accuracy.


Projectile

Projectile — Gets affected by gravity and has a travel time.

Bounce — Bounces away when the projectile collides with a surface or contestant. For the MGL32, this happens exactly once per projectile.

Trigger on Impact — Triggers when the projectile collides with a surface or contestant. For the MGL32, this happens only on the second impact.

Trigger on Time — Triggers after a fixed amount of time if the projectile does not strike a surface or contestant.

Interceptible — Can be removed by the APS Turret, nullifying its effects. This causes the turret to lose some health.

No Critical Hit — Does not critically hit for increased damage, even if the target was struck on the head.

No Falloff — Does not deal reduced damage when hitting targets at long distances.


Explosion

Explosive — Deals damage in an area of effect that can be intercepted by structures and shields.

Moderate Structure Damage — Damages structures. Takes a few seconds or multiple charges to break a concrete wall.

No Friendly Fire — Can damage the user, but not their teammates.

Strengths

  • Arenas where the fighting often occurs indoors offer great conditions for the MGL32, especially in the moments where there are many nearby walls and ceilings to bounce grenades off of. The tighter the spaces, the better the conditions for the MGL32.
  • An MGL32 user is at an advantage when an opponent is not in their direct line of sight, but can be reached using the grenade's bounce—for example, when they are around a corner, or in a floor below the MGL32 user where the user has access to them through a hole.

Weaknesses

  • Reloading the MGL32's magazine takes a long time, leading to long downtimes between firing. Also, it is not possible to quickly replenish one missing shell like with the CL-40.
  • Unlike the CL-40, the MGL32 struggles to reliably hit nearby opponents when there is no wall or ceiling nearby, due to the forced bounce before detonating.
    • When facing an MGL32 user, getting very close to them is often a death sentence for the MGL32 user, as the target becomes very difficult to hit. Additionally, close hits lead to the MGL32 user taking damage from their own grenades.
    • Having the high ground over an MGL32 user (with no ceiling overhead) is also a counter to them, such as when peeking through a hole in the ceiling over the MGL32 user.
  • Arenas where a lot of the fighting occurs in wide open areas, such as Seoul, offer poor conditions for the MGL32, as there will often not be a nearby surface to reliably bounce grenades off of.
    • Arenas with slanted roofs—Monaco and Skyway Stadium—also offer poor conditions for the MGL32 while fighting on them, as it is impossible to reliably hit the grenades off of the slanted surfaces.
  • When the area is largely covered in rubble, such as from a Sledgehammer user or from a collapsed suspended structure with the cashout station on it, the MGL32 struggles to reliably bounce its grenades towards opponents due to the irregularly slanted surfaces.
  • Since the MGL32's grenades are interceptible, the APS Turret is a counter to the weapon. It will nullify a few of the MGL32's grenades.
  • The MGL32 has trouble hitting far-away targets, especially when the target is at a higher altitude, due to the arc trajectory and slowness of its projectiles.

Tactics

  • When facing an opponent directly in line of sight under a low ceiling, it is possible to fire at the ceiling such that the grenades will quickly detonate on the ground below. Some experience is required to predict the bounce correctly.
    • This is especially effective when taking cover behind a Barricade, as the user cannot be hit by incoming fire while still having access to the ceiling to bounce grenades off of.
  • An MGL32 user should try to bring the fight to an area where the conditions are right for them. For example, when fighting in a residential area in Monaco, the user should lead their opponents into the buildings, rather than fighting on the streets or on the rooftops.
  • An APS Turret can be removed by utilizing the MGL32's splash damage. The grenade needs to detonate right outside of the turret's effective range to damage it.
  • Charge 'N' Slam can be a good choice to deal with opponents that get too close to damage them with the MGL32.

Item mastery XP can be earned by damaging and eliminating opponents with the MGL32.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the MGL32 0.2 × Damage Dealt
Opponent eliminated by the MGL32 50
Assist on an opponent damaged by the MGL32 20
Level 1
0 XP
MGL32
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen


  • The MGL32 exists in real life as the Milkor MGL, a lightweight grenade launcher with a six-shot revolver-style magazine. It was developed by Milkor (Pty) Ltd., a South African arms company, in 1981 and introduced in 1983.
    • The MGL32 is named after the M32 MGL (Model 32 Multi-shot Grenade Launcher). This is an American-made copy of the Milkor MGL with no significant differences to the weapon's functionality.
    • See also: List of Gun Origins.
  • The MGL32 was originally introduced under the name M32GL.
Update Changes
4.0.0
  • Decreased reload time from 3.1s to 2.8s
3.4.0
  • Decreased minimum damage applied at outer edge of explosions to 0
  • Damage radius increased: 3.75m -> 4m
  • Linear damage scaling
1.5.5
  • Damage changedː 80 -> 83
CB1 Patch 3
  • Fuse time increased: 1.2 -> 2.5
  • Rounds now detonate on impact after one bounce
  • Reduced explosion inner radius: 2m -> 1.5m.