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|image=Knife Sideview.png
|image=Knife Sideview.png
|name=DAGGER
|name=DAGGER
|weaponquote = {{Quote|text=Close-range melee weapon; can also perform a secondary backstabbing attack}}<blockquote>"As we pass the halfway point of the match, you could cut the tension with a knife. Or an assassin's dagger. Or a cheese slicer."<br>— Scotty</blockquote>
|weaponquote = {{Quote|text=Close-range melee weapon; can also perform a secondary backstabbing attack}}
|build=Light
|build=Light
|wtype=Melee
|price={{Prices|800}}
|bdamage=50
|wtype=[[:Category:Melee|Melee]]
|hdamage=320 [Backstab w/ Alt Fire]
|bodydamage=60
|dps=N/A
|altfire=75, 320 (Backstab)
|magsize=N/A
|reloadtime=N/A
}}
}}
The Dagger is a melee weapon available to the [[Builds|Light Build]].
The [[Dagger]] is a [[Light]] class [[:Category:Melee|melee weapon]] with the unique ability to deal extreme contact damage with a backstab attack, designed to assassinate opponents.
== Overview ==
Attacking with primary fire will quickly slash the Dagger, dealing a small amount of damage.


Holding secondary fire and releasing will perform a stab, which will critically strike enemies that have their back turned. This critical hit deals massive damage, enough to one-shot both Light and [[Builds#Medium Build|Medium]] Builds.
== Usage ==
The Dagger can be selected as the [[Weapons|weapon]] of any [[Light]] build loadout.


Hitting an enemy with a charged secondary fire without backstabbing them will deal the same amount of damage as the primary slash, and the primary slash cannot deal bonus damage from behind.  
The attack trigger slashes opponents in front of the user to damage them, and can be held down to continuously attack.  


The Dagger is commonly paired with the [[Cloaking Device]] specialization to enable effortless flanks.  
The secondary attack is charged up by holding the aiming key and triggered on release. This will damage an opponent in front of the user, if the attack lands behind the opponent, it will count as a backstab, inflicting 320 damage to the target. The backstab charge can be canceled by pressing the primary fire key while holding the charge.
{{Control scheme|weapon=Equip [[Dagger]]|primary-fire=Attack <small>(Tap)</small><br>Continuous attack <small>(Hold)</small>|secondary-fire=Stab attack <small>(Tap)</small>}}
== Stats ==
=== Damage Profile ===
{| class="wikitable" style="text-align: center;"
|-
! Build !! HP !! Shots to kill !! Time to kill (Body) !! Shots to kill (Backstab) !! Time to kill (Backstab)
|-
|Light||150
|3
|1.21
|1
|Instant
|-
|Medium||250
|5
|2.20
|1
|Instant
|-
|Heavy||350
|6
|2.82
|2
|*No Information*
|-
|colspan="6" |<small>Values are approximate and determined by community testing.</small>
|}


== Pros and Cons ==
=== Properties ===
The Dagger is a unique weapon that solely relies on the wielder to stab an enemy contestant in the back. Wielding this weapon requires precise positioning, game sense, and careful planning to execute a clean assassination on an enemy contestant.
''' Weapon '''<br><br>
{{Feature icon|Melee}} Strikes targets close to the contestant. Can attack forever without reloading.


The Dagger's prime weakness is that its damage output when not backstabbing is extremely low, making the wielder a very easy target for any enemy who has noticed their presence.
{{Feature icon|Automatic Fire}} Continues to attack repeatedly until the trigger is released.
 
{{Feature icon|Alternate Attack}} Has an alternate attack that performs a slower stab which can critically hit.
 
{{Feature icon|Attack Sequence|negative=true}} Attacks from right to left and left to right, but these have no difference in timing or hit registration.
 
<br>''' Bullet '''<br><br>
{{Feature icon|Critical Hit}} Critically hits for extreme damage on its alternate attack if the user is behind the target.
 
{{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall.
 
== Guide ==
''' Strengths '''
* The Dagger's extreme backstab damage makes it a strong tool against [[Heavy|Heavies]]. They are the slowest class, making it hard for them to outmaneuver the [[Light]] user, but still get (nearly) one-shot by the Dagger.
 
''' Weaknesses '''
* Not only is the Dagger's backstab damage overkill against [[Light|Lights]], they are also very difficult to catch with a melee attack—let alone with a backstab—due to their high movability.
* If a backstab attempt fails, the Dagger's damage output is very low, meaning it may be a better choice to escape instead of attempting to eliminate the target.
 
''' Tactics '''
* It is possible to instantly kill a [[Heavy]] by backstabbing them immediately followed by a Quick Melee.
* The [[Cloaking Device]] can be paired up with the Dagger to get close to opponents. However, once the user is close enough they should act quickly, as the cloaking device will become easily noticeable due to its loud and distinct sound when in motion.
* The [[Evasive Dash]] can be combined with the Dagger. The backstab charge can be started from a distance, and then a dash is used to close the gap. It is also possible to begin the charge facing the opponent, then dash past them and look around. This technique can be perfected in the [[Practice Range|practice range]], but proves quite difficult on actual opponents, as their unpredictable movement can body-block the dash from reaching past them.
 
''' Backstab '''
*The Dagger's backstab attack takes 800ms to charge up. Then, there are 3 frames in which the stab attack occurs. If a target is in the stab's area of effect in any of these frames, they will be struck at the first possible frame. Unlike the standard attack, the stab attack can only hit one target.
 
*If the user is behind the target at the striking frame, the attack will critically hit as a backstab. More specifically, the vector from the user to the target needs to be anywhere between codirectional (0°) and orthogonal (-75° or 75°) to the facing direction of the target.
 
*The backstab charge can be held even when cloaked from the [[Cloaking Device]] or [[Vanishing Bomb]].
 
*The backstab can one-shot Goo. Goo has a front and back, determined by its source. For [[Goo Grenade|Goo grenades]], the front faces away from the user who threw the grenade, so the backstab hitbox faces the player upon placement. For [[Goo Barrel|Goo barrels]], it’s the opposite: the front faces the user, and the back is on the other side.
 
*The backstab can one-shot [[Guardian Turret]] if you hit it on the backside of the chassis.
 
'''Useful Damage Combinations'''
{| class="wikitable"
!Build
!Attack Combo
!Damage
|-
| rowspan="2" |Light
|Primary Fire → Primary Fire → Quick Melee
|<small>60+60+40=</small> '''160'''
|-
|Alt Fire (backstab)
|'''320'''
|-
|Medium
|Alt Fire (backstab)
|'''320'''
|-
| rowspan="2" |Heavy
|Alt Fire (backstab) → Primary Fire
|<small>320+60=</small> '''380'''
|-
|Alt Fire (backstab) → Quick Melee
|<small>320+40=</small> '''360'''
|}
 
== Item Mastery ==
Item mastery XP can be earned by damaging and eliminating opponents with the Dagger.
 
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
{| class="wikitable"
|-
|colspan="2" |'''<center>XP Breakdown</center>'''
|-
!Source !!XP Reward
|-
|Damage dealt by the Dagger
|0.2 × Damage Dealt
|-
|Backstab damage dealt by the Dagger
|0.2 × Critical Damage Dealt
|-
|Opponent eliminated by damage from the Dagger
|50
|-
|Assist on an opponent damaged by the Dagger
|20
|}
{{Item Mastery|item=Dagger}}


== Weapon Skins ==
== Weapon Skins ==
<center>
<tabber>
<tabber>
|-|LEGENDARY=
|-|LEGENDARY=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:KNIFE - AMMOLESS AMMOLITE.png|AMMOLESS AMMOLITE - {{MultibuckIcon}} 950 (Bundle)
File:Dagger_AMMOLESS AMMOLITE.png|AMMOLESS AMMOLITE - {{MultibuckIcon}} 950 (Bundle)
File:Dagger_CRIT WRITER.png|CRIT WRITER - S2 BP Level 48
File:Flip-out_flayer.PNG|FLIP-OUT FLAYER - {{MultibuckIcon}} 800
File:Flip-out_flayer.PNG|FLIP-OUT FLAYER - {{MultibuckIcon}} 800
File:Dagger_Ominous_Osthyvel.png|OMINOUS OSTHYVEL - {{MultibuckIcon}} 800
File:Dagger_Ominous_Osthyvel.png|OMINOUS OSTHYVEL - {{MultibuckIcon}} 800
File:Dagger_SHIVER STRIKE.png|SHIVER STRIKE - Event Reward
File:Dagger THREE VIRTUES.png|THREE VIRTUES - S3 BP Level 13
</gallery>
</gallery>


|-|EPIC=
|-|EPIC=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
None yet! Check back soon!
File:Dagger_THE SPARK WITHIN.png|THE SPARK WITHIN - {{MultibuckIcon}} 400
File:Dagger_TRADITION KEEPER.png|TRADITION KEEPER - {{MultibuckIcon}} 400
File:Dagger_TRIANGLE TWINKLE.png|TRIANGLE TWINKLE - Weapon Level 6
File:Dagger_PREDASHEEN.png|PREDASHEEN - Weapon Level 9
File:Dagger_SKELETON_CREW.png|SKELETON CREW - {{MultibuckIcon}} 400
</gallery>
</gallery>


|-|RARE=
|-|RARE=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
None yet! Check back soon!
File:Dagger_STRIPED GRAZER.png|STRIPED GRAZER - Weapon Level 7
File:Dagger_PAINTED PREDATOR.png|PAINTED PREDATOR - Weapon Level 8
File:Dagger_POSH TERRAZZO.png|POSH TERRAZZO - {{MultibuckIcon}} 150
File:Dagger_SCRAPYARD SCARS.png|SCRAPYARD SCARS - {{MultibuckIcon}} 150
</gallery>
</gallery>


|-|COMMON=
|-|COMMON=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:KNIFE - STANDARD ISSUE.png|STANDARD ISSUE - Weapon Level 1
File:Dagger_DYE JOB-Yellow.png|DYE JOB - Weapon Level 2
File:KNIFE_DJ_Yellow.png|DYE JOB - YELLOW - Weapon Level 2
File:Dagger_DYE JOB-Blue.png|DYE JOB - Weapon Level 3
File:Knife DJ Blue.png|DYE JOB - BLUE - Weapon Level 3
File:Dagger_DYE JOB-Red.png|DYE JOB - Weapon Level 4
File:Knife DJ Red.png|DYE JOB - RED - Weapon Level 4
File:Dagger_DYE JOB-White.png|DYE JOB - Weapon Level 5
File:Knife DJ White.png|DYE JOB - WHITE - Weapon Level 5
File:Dagger_STANDARD ISSUE.png|STANDARD ISSUE
</gallery>
</gallery>


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</gallery>
</gallery>
</tabber>
</tabber>
</center>
== Gallery ==
<gallery mode="nolines" class="scroll-gallery" widths="512px">
File:Weapons Light Dagger CritWriter.mp4|Crit Writer skin Attack and Inspect animations
File:Weapons Light Dagger ThreeVirtues.mp4|Three Virtues skin Attack and Inspect animations
File:Weapons Light Dagger FlipOut.mp4|Flip-Out Flayer Attack and Inspect animations
</gallery>


== Trivia ==
== Trivia ==
* OMINOUS OSTHYVEL
* The Dagger appears to be a serrated tactical dagger designed for combat, with a steel blade and a synthetic handle.
** ''"A couple of weeks before the Closed Beta I was visiting an old friend. During dinner he told me a story about how dangerous a simple “osthyvel” (a traditional Swedish cheese slicer) can actually be… It was a hilarious story and I sent a text to Theodor (artist) and Oskar (animator) to suggest that it could be a weapon. Just two days later it was in the game.! For authenticity, they also scanned a chunk of cheese and then added the amazing slice taunt. The cheese is a Swedish traditional Prästost, you should try it when you visit Sweden, hehe."'' - Rob Runesson in an interview with RockhoundBlack, March 2023
* The Dagger was originally introduced as the "Assassin's Dagger" until its name was changed to Dagger in [[Closed Beta 2]].
*The Dagger was formerly titled the "Assassin's Dagger" during [[Closed Beta 1|CB1]].
* About the Ominous Osthyvel (Cheese slicer) skin for the Dagger:
{{Quote|text=A couple of weeks before the Closed Beta I was visiting an old friend. During dinner he told me a story about how dangerous a simple “osthyvel” (a traditional Swedish cheese slicer) can actually be… It was a hilarious story and I sent a text to Theodor (artist) and Oskar (animator) to suggest that it could be a weapon. Just two days later it was in the game.! For authenticity, they also scanned a chunk of cheese and then added the amazing slice taunt. The cheese is a Swedish traditional Prästost, you should try it when you visit Sweden, hehe.|source=Rob Runesson in an [https://www.youtube.com/watch?v=etOzVyj2p5A&t=672s interview] with RockhoundBlack, March 2023}}
 
== History ==
{| class="wikitable"
!Patch !!<center>Changes</center>
|-
|[[Update:6.0.0|6.0.0]] ||
*Increased damage of regular attacks from 50 to 60
*Increased the damage of non-backstab secondary attacks from 50 to 75
|-
|[[Update:5.9.0|5.9.0]] ||
*Decreased the backstab angle on the Dagger’s secondary attack from 180 degrees to 150
|-
|[[Update:5.8.0|5.8.0]] ||
*Added a slight adjustment to FoV when charging up for a secondary attack, to make it clearer when the attack is at maximum charge
|-
|[[Update:4.2.0|4.2.0]] ||
*Fixed an issue where the Dagger’s charged up secondary attack would not play the correct animation in third-person
*Fixed some issues where gameplay events that give progress on various Contracts could either add extra scoring events or miss some, due to categorizing them as the wrong event, for example back-stabs with the Dagger counting as headshots
|-
|[[Update:4.0.0|4.0.0]] ||
*The Dagger’s backstab secondary attack can now be held, only triggering when the button is released, rather than automatically. During this stance, the player moves at the normal run speed and cannot sprint
|-
|[[Update:3.2.0|3.2.0]] ||
*Fixed an issue where the Dagger’s secondary backstab attack could hit multiple players at once, which was unintended
|-
|[[Update:2.8.0|2.8.0]] ||
*Improved backstab validation
*Fixed so that the aim assist for backstabs now synchronizes with the swing, rather than triggering at the start of the charge-up.
|-
|[[Update:2.6.0|2.6.0]] ||
*New intro and idle animation added for Dagger and Sword
|-
|[[Update:2.0.0|2.0.0]] ||
*Fixed an issue where dagger animations wouldn’t play correctly
|-
|[[Update:1.8.0|1.8.0]] ||
*Fixed an issue where a successful backstab with a dagger now correctly shows as a critical hit
|-
|}


[[Category:Light Build]]
[[Category:Light Build]]
[[Category:Weapon]]
[[Category:Weapon]]
[[Category:Melee]]
[[Category:Melee]]

Latest revision as of 16:10, 24 March 2025

DAGGER
“Close-range melee weapon; can also perform a secondary backstabbing attack”
-
Price 800
General Data
Related Quests


The Dagger is a Light class melee weapon with the unique ability to deal extreme contact damage with a backstab attack, designed to assassinate opponents.

The Dagger can be selected as the weapon of any Light build loadout.

The attack trigger slashes opponents in front of the user to damage them, and can be held down to continuously attack.

The secondary attack is charged up by holding the aiming key and triggered on release. This will damage an opponent in front of the user, if the attack lands behind the opponent, it will count as a backstab, inflicting 320 damage to the target. The backstab charge can be canceled by pressing the primary fire key while holding the charge.

Controls PC PS XBox Key
Equip Dagger
1
 
Y
Weapon
Attack (Tap)
Continuous attack (Hold)
 
R2
RT
Primary fire
Stab attack (Tap)
 
L2
LT
Secondary fire

Damage Profile

edit edit source
Build HP Shots to kill Time to kill (Body) Shots to kill (Backstab) Time to kill (Backstab)
Light 150 3 1.21 1 Instant
Medium 250 5 2.20 1 Instant
Heavy 350 6 2.82 2 *No Information*
Values are approximate and determined by community testing.

Weapon

Melee — Strikes targets close to the contestant. Can attack forever without reloading.

Automatic Fire — Continues to attack repeatedly until the trigger is released.

Alternate Attack — Has an alternate attack that performs a slower stab which can critically hit.

No Attack Sequence — Attacks from right to left and left to right, but these have no difference in timing or hit registration.


Bullet

Critical Hit — Critically hits for extreme damage on its alternate attack if the user is behind the target.

Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

Strengths

  • The Dagger's extreme backstab damage makes it a strong tool against Heavies. They are the slowest class, making it hard for them to outmaneuver the Light user, but still get (nearly) one-shot by the Dagger.

Weaknesses

  • Not only is the Dagger's backstab damage overkill against Lights, they are also very difficult to catch with a melee attack—let alone with a backstab—due to their high movability.
  • If a backstab attempt fails, the Dagger's damage output is very low, meaning it may be a better choice to escape instead of attempting to eliminate the target.

Tactics

  • It is possible to instantly kill a Heavy by backstabbing them immediately followed by a Quick Melee.
  • The Cloaking Device can be paired up with the Dagger to get close to opponents. However, once the user is close enough they should act quickly, as the cloaking device will become easily noticeable due to its loud and distinct sound when in motion.
  • The Evasive Dash can be combined with the Dagger. The backstab charge can be started from a distance, and then a dash is used to close the gap. It is also possible to begin the charge facing the opponent, then dash past them and look around. This technique can be perfected in the practice range, but proves quite difficult on actual opponents, as their unpredictable movement can body-block the dash from reaching past them.

Backstab

  • The Dagger's backstab attack takes 800ms to charge up. Then, there are 3 frames in which the stab attack occurs. If a target is in the stab's area of effect in any of these frames, they will be struck at the first possible frame. Unlike the standard attack, the stab attack can only hit one target.
  • If the user is behind the target at the striking frame, the attack will critically hit as a backstab. More specifically, the vector from the user to the target needs to be anywhere between codirectional (0°) and orthogonal (-75° or 75°) to the facing direction of the target.
  • The backstab can one-shot Goo. Goo has a front and back, determined by its source. For Goo grenades, the front faces away from the user who threw the grenade, so the backstab hitbox faces the player upon placement. For Goo barrels, it’s the opposite: the front faces the user, and the back is on the other side.
  • The backstab can one-shot Guardian Turret if you hit it on the backside of the chassis.

Useful Damage Combinations

Build Attack Combo Damage
Light Primary Fire → Primary Fire → Quick Melee 60+60+40= 160
Alt Fire (backstab) 320
Medium Alt Fire (backstab) 320
Heavy Alt Fire (backstab) → Primary Fire 320+60= 380
Alt Fire (backstab) → Quick Melee 320+40= 360

Item mastery XP can be earned by damaging and eliminating opponents with the Dagger.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the Dagger 0.2 × Damage Dealt
Backstab damage dealt by the Dagger 0.2 × Critical Damage Dealt
Opponent eliminated by damage from the Dagger 50
Assist on an opponent damaged by the Dagger 20
Level 1
0 XP
Dagger
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen


  • The Dagger appears to be a serrated tactical dagger designed for combat, with a steel blade and a synthetic handle.
  • The Dagger was originally introduced as the "Assassin's Dagger" until its name was changed to Dagger in Closed Beta 2.
  • About the Ominous Osthyvel (Cheese slicer) skin for the Dagger:
“A couple of weeks before the Closed Beta I was visiting an old friend. During dinner he told me a story about how dangerous a simple “osthyvel” (a traditional Swedish cheese slicer) can actually be… It was a hilarious story and I sent a text to Theodor (artist) and Oskar (animator) to suggest that it could be a weapon. Just two days later it was in the game.! For authenticity, they also scanned a chunk of cheese and then added the amazing slice taunt. The cheese is a Swedish traditional Prästost, you should try it when you visit Sweden, hehe.”
Rob Runesson in an interview with RockhoundBlack, March 2023
Patch
Changes
6.0.0
  • Increased damage of regular attacks from 50 to 60
  • Increased the damage of non-backstab secondary attacks from 50 to 75
5.9.0
  • Decreased the backstab angle on the Dagger’s secondary attack from 180 degrees to 150
5.8.0
  • Added a slight adjustment to FoV when charging up for a secondary attack, to make it clearer when the attack is at maximum charge
4.2.0
  • Fixed an issue where the Dagger’s charged up secondary attack would not play the correct animation in third-person
  • Fixed some issues where gameplay events that give progress on various Contracts could either add extra scoring events or miss some, due to categorizing them as the wrong event, for example back-stabs with the Dagger counting as headshots
4.0.0
  • The Dagger’s backstab secondary attack can now be held, only triggering when the button is released, rather than automatically. During this stance, the player moves at the normal run speed and cannot sprint
3.2.0
  • Fixed an issue where the Dagger’s secondary backstab attack could hit multiple players at once, which was unintended
2.8.0
  • Improved backstab validation
  • Fixed so that the aim assist for backstabs now synchronizes with the swing, rather than triggering at the start of the charge-up.
2.6.0
  • New intro and idle animation added for Dagger and Sword
2.0.0
  • Fixed an issue where dagger animations wouldn’t play correctly
1.8.0
  • Fixed an issue where a successful backstab with a dagger now correctly shows as a critical hit