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{{Infobox gadgets|name=STUN GUN|build=Light|type=Equipable|damage=0|cooldown=15s|stacksize=1|duration=3.75s|quote={{Quote|text=Stuns and immobilizes opponents at close range}}|image=Stun_Gun.png|maxrange=16m}}
{{Infobox gadgets|name=STUN GUN|build=Light|{{Gadget Icon|Offensive}} Offensive|damage=0|cooldown=15s|stacksize=1|duration=3.75s|quote={{Quote|text=Stuns and immobilizes opponents at close range}}|image=Stun_Gun.png|maxrange=16m}}
The Stun Gun is a gadget available to the [[Builds|Light Build]].
The [[Stun Gun]] is a [[Light]] class gadget that can zap an opponent to impair their movement and disable their specializations temporarily.
==Overview==
The Stun Gun is used to deliver an electric shock that slows down the opponent and prevents them from performing certain actions for a short period of time.
==Uses & Interactions==
After being hit with a Stun Gun, the current action of the target will be interrupted. These actions include carrying objects like cashboxes, reviving a teammate, stealing a cashout, or depositing cash. The target will also be unable to jump, vault, or sprint, and their movement speed will be reduced significantly.


While using the Stun Gun to incapacitate an opponent, the user gains a few seconds to attack them while they are vulnerable. However, in order for the Stun Gun to work on the target, they have to be at close range. If the user misses their shot, they will be vulnerable and the target may end up killing them due to the Light Build's low health pool. Another weakness of the Stun Gun is that it only effects one target, and is less effective against teams who play in a tight group.
== Effects ==
 
The Stun Gun can be deployed by firing it from a short distance. If the electric pulse hits an opponent, they are stunned for a few seconds.
 
While stunned, the opponent's movement speed is greatly reduced, and they cannot jump or crouch. Additionally, specializations (such as [[Evasive Dash]] and [[Charge 'N' Slam]]) are disabled, making it very difficult for the target to escape.
 
== Usage ==
 
The Stun Gun can be selected as one of three [[Gadgets|gadgets]] of any [[Light]] build loadout.
 
The gadget can be held and fired like a weapon. The gadget has stable accuracy even while moving. Aiming down sights is possible but will not increase accuracy.
 
The trigger can be pulled to fire an electric pulse that will stun the first opponent it hits.
 
When a new charge of the Stun Gun is ready, it needs to be reloaded like a weapon, unlike most gadgets. The reloading animation is automatically started once a charge is ready and the gadget is held.
{{Control scheme|gadget=Equip [[Stun Gun]]|secondary-fire=Aim down sights <small>(Hold)</small>}}
== Properties ==
 
=== Gadget ===
 
{{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance.
 
{{Feature icon|Aim Down Sights}} Has iron sights that significantly increase accuracy when used.
 
{{Feature icon|Scope}} Has the ability to aim down sights, though this does not significantly affect accuracy. Iron sights replace the crosshairs.
 
{{Feature icon|Stable Accuracy}} Keeps a stable accuracy, even while moving and going airborne.
 
{{Feature icon|Single Charge}} Can be used once, then recharges automatically over the cooldown time.
 
{{Feature icon|Gadget Reload}} Automatically goes into a reloading animation once the gadget is used and a new charge is ready to be loaded.
 
=== Zap ===
 
{{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
 
{{Feature icon|Trigger on Impact}} Applies its effects if an opponent is struck.
 
{{Feature icon|Interceptible|negative=true}} Can not be removed by the [[APS Turret]].
 
{{Feature icon|Damaging|negative=true}} Hitting a contestant directly with the projectile does not deal damage.
 
=== Effect ===
 
{{Feature icon|Immobilizing}} Stops the affected contestant from couching or jumping and greatly reduces movement speed.
 
{{Feature icon|Glitching|negative=true}} Does not glitch affected contestants, but the Stun Gun will prevent the use of [[Specializations|specializations]] and interrupts actions such as stealing a cashout.
 
{{Feature icon|Disabling|negative=true}} Does not disabe glitchable gadgets.
 
{{Feature icon|Friendly Fire|negative=true}} Can affect neither the user nor their teammates.
 
== Strategy ==
 
=== Strengths ===
* The Stun Gun can lock down [[Light]] contestants that would normally be hard to catch, as their [[Specialization]] will be disabled for the duration.
== Item Mastery ==
Item mastery XP can be earned by striking an opponent with the Stun Gun.
 
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
{| class="wikitable"
|+XP Breakdown
|-
!Source
!XP Reward
|-
|Firing the Stun Gun
|{{BlueColor|<math>0</math>}}
|-
|Striking an opponent with the Stun Gun
|{{BlueColor|<math>50</math>}}
|}
{{Item Mastery|item=Stun Gun}}
==Trivia==
==Trivia==
*The Stun Gun takes visual inspiration from the Axon Enterprise [[Media:Zapinator.jpg|Taser 7]].
*The Stun Gun takes visual inspiration from the Axon Enterprise [[Media:Zapinator.jpg|Taser 7]].

Revision as of 00:53, 17 July 2024

STUN GUN
“Stuns and immobilizes opponents at close range”
Profile
BuildLight
Stats
Cooldown15s
Technical
Damage0
Max Range16m
Duration3.75s


The Stun Gun is a Light class gadget that can zap an opponent to impair their movement and disable their specializations temporarily.

Effects

The Stun Gun can be deployed by firing it from a short distance. If the electric pulse hits an opponent, they are stunned for a few seconds.

While stunned, the opponent's movement speed is greatly reduced, and they cannot jump or crouch. Additionally, specializations (such as Evasive Dash and Charge 'N' Slam) are disabled, making it very difficult for the target to escape.

Usage

The Stun Gun can be selected as one of three gadgets of any Light build loadout.

The gadget can be held and fired like a weapon. The gadget has stable accuracy even while moving. Aiming down sights is possible but will not increase accuracy.

The trigger can be pulled to fire an electric pulse that will stun the first opponent it hits.

When a new charge of the Stun Gun is ready, it needs to be reloaded like a weapon, unlike most gadgets. The reloading animation is automatically started once a charge is ready and the gadget is held.

Controls PC PS XBox Key
Equip Stun Gun
234
L1
LB
Gadget
Aim down sights (Hold)
 
L2
LT
Secondary fire

Properties

Gadget

Ranged — Strikes targets by aiming and firing at them from a distance.

Aim Down Sights — Has iron sights that significantly increase accuracy when used.

Scope — Has the ability to aim down sights, though this does not significantly affect accuracy. Iron sights replace the crosshairs.

Stable Accuracy — Keeps a stable accuracy, even while moving and going airborne.

Single Charge — Can be used once, then recharges automatically over the cooldown time.

Gadget Reload — Automatically goes into a reloading animation once the gadget is used and a new charge is ready to be loaded.

Zap

Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.

Trigger on Impact — Applies its effects if an opponent is struck.

Not Interceptible — Can not be removed by the APS Turret.

Not Damaging — Hitting a contestant directly with the projectile does not deal damage.

Effect

Immobilizing — Stops the affected contestant from couching or jumping and greatly reduces movement speed.

Not Glitching — Does not glitch affected contestants, but the Stun Gun will prevent the use of specializations and interrupts actions such as stealing a cashout.

Not Disabling — Does not disabe glitchable gadgets.

No Friendly Fire — Can affect neither the user nor their teammates.

Strategy

Strengths

  • The Stun Gun can lock down Light contestants that would normally be hard to catch, as their Specialization will be disabled for the duration.

Item Mastery

Item mastery XP can be earned by striking an opponent with the Stun Gun.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Firing the Stun Gun 0
Striking an opponent with the Stun Gun 50
Level 1
0 XP
Stun Gun
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen

Trivia

  • The Stun Gun takes visual inspiration from the Axon Enterprise Taser 7.