More actions
No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
== Interactions == | == Interactions == | ||
The Winch Claw can be used on the following objects, separated into "low-value" and "high-value" targets. The cooldown of the Winch Claw depends on what object is grabbed: 7s for a low-value target (or miss), and 14s for a high-value target. | |||
{| class="wikitable" | |||
|+ | |||
!Low-value targets | |||
!High-value targets | |||
|- | |||
|[[Arena Carriables|Arena objects]], including ally [[Revive Statue|Revive Statues]] and [[Cash Box|cash boxes]] | |||
|Enemy contestants | |||
|- | |||
|Debris from fallen structures | |||
|Cashout Stations or Terminals | |||
|} | |||
== Strengths and Weaknesses == | == Strengths and Weaknesses == |
Revision as of 21:56, 16 June 2024
The Winch Claw is a specialization for Heavy Builds: launches a chain that pulls objects or enemies toward you, briefly stunning them, making it a perfect companion to melee weapons. Requires tactical use, accuracy, and skill!
Interactions
The Winch Claw can be used on the following objects, separated into "low-value" and "high-value" targets. The cooldown of the Winch Claw depends on what object is grabbed: 7s for a low-value target (or miss), and 14s for a high-value target.
Low-value targets | High-value targets |
---|---|
Arena objects, including ally Revive Statues and cash boxes | Enemy contestants |
Debris from fallen structures | Cashout Stations or Terminals |