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* Players can switch their contestants and loadout between respawns. | * Players can switch their contestants and loadout between respawns. | ||
* The game ends when one team escorts the platform to their goal, or when the timer expires. | * The game ends when one team escorts the platform to their goal, or when the timer expires. | ||
* If time expires when the platform is being contested, the game will enter overtime. | * If time expires when the platform is being contested, the game will enter a 5 minutes overtime. | ||
* Overtime ends when the team who is escorting the platform has escorted it further than the opposing team, and the platform is not being contested. | * Overtime ends when the team who is escorting the platform has escorted it further than the opposing team, and the platform is not being contested. | ||
* If none of these conditions are met because the platform has never been | * If none of these conditions are met because the platform has never been controlled by either teams, overtime will run out and a random team will be declared the victor. | ||
==Arenas== | ==Arenas== |
Revision as of 15:00, 8 July 2024
File:TF PowerShift Intro.mp4 | |
Power Shift | |
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| |
Overview | |
Format | 5v5 |
Short description | Hold the platform |
Features | Unlimited respawn credits |
Power Shift is a casual 5v5 game mode where two teams compete to escort a platform through the arena.
Rules
- The platform will start moving shortly after a contestant stands on it.
- If interrupted by an enemy team, the platform grinds to a halt — or will switch direction entirely.
- The platform speed is determined by how many contestants from one team are on it; maximum speed is reached at 3 contestants.
- The platform will tear through anything in its path and can be rocked by physics.
- Players can switch their contestants and loadout between respawns.
- The game ends when one team escorts the platform to their goal, or when the timer expires.
- If time expires when the platform is being contested, the game will enter a 5 minutes overtime.
- Overtime ends when the team who is escorting the platform has escorted it further than the opposing team, and the platform is not being contested.
- If none of these conditions are met because the platform has never been controlled by either teams, overtime will run out and a random team will be declared the victor.
Arenas
Arena | Arena variants |
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SKYWAY STADIUM | STANDART ISSUE |
SYS$HORIZON | STANDART ISSUE |
KYOTO | STANDART ISSUE, SUSPENDED STRUCTURES |
MONACO | STANDART ISSUE, SUSPENDED STRUCTURES |
SEOUL | STANDART ISSUE |