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Holding the primary trigger will prepare an activation of the defibrillator. Upon release, the user must be facing a revive statue to revive it. | Holding the primary trigger will prepare an activation of the defibrillator. Upon release, the user must be facing a revive statue to revive it. | ||
{{Control scheme|gadget=Equip [[Defibrillator]]|primary-fire=Prepare defibrillation <small>(Hold)</small> | {{Control scheme|gadget=Equip [[Defibrillator]]|primary-fire=Prepare defibrillation <small>(Hold)</small><br>Activate <small>(Release)</small>}} | ||
Activate <small>(Release)</small>}} | |||
== Properties == | == Properties == | ||
Revision as of 23:25, 17 July 2024
The Defibrillator is a Medium class gadget that can revive a downed teammate automatically instead of needing to do so manually.
Effects
The Defibrillator can be deployed by preparing it and then activating it on a revive statue. This will create a revive in process that cannot be interrupted. After a few seconds, the teammate will be revived at that location. They will be invulnerable for a few moments after reviving.
It is also possible to use the Defibrillator on an opponent to deal 50 damage to them.
Usage
The Defibrillator can be selected as one of three gadgets of any Medium build loadout. The gadget (together with the Healing Beam) is specifically unavailable in Terminal Attack matches.
Holding the primary trigger will prepare an activation of the defibrillator. Upon release, the user must be facing a revive statue to revive it.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip Defibrillator | 234 | Gadget | ||
Prepare defibrillation (Hold) Activate (Release) | R2 | RT | Primary fire |
Properties
Gadget
Targeted — Can be activated while targeting a Revive Statue to revive it (or alternatively, an opponent to damage them).
Single Charge — Can be used once, then recharges automatically over the cooldown time.
Zap
Damaging — Can be used on an opponent to deal some damage to them.
Not Interceptible — Can not be removed by the APS Turret.
Effect
Support — Applies a positive effect to teammates.
Not Glitchable — Cannot be disabled by a Glitch Grenade or Glitch Barrel, meaning the revive in progress will not be interrupted.
Not Reshapeable — Cannot be reshaped by the Data Reshaper.
Strategy
Strengths
- The Defibrillator can be employed in situations where a teammate is quickly needed.
Weaknesses
- Using the Defibrillator to revive an opponent in the middle of a losing fight, then running away or getting eliminated, is a surefire way to get the teammate taken out the moment they respawn.
Item Mastery
Item mastery XP can be earned by performing a revive with the Defibrillator.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
---|---|
Teammate resurrected by the Defibrillator | |
Damage dealt by the Defibrillator |