Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

V9S: Difference between revisions

From Test wiki
Raid (talk | contribs)
Raid (talk | contribs)
Weapon Skins: - consistency
Line 112: Line 112:
|-|LEGENDARY=
|-|LEGENDARY=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:V9S_ECLIPSE SHADE.png|ECLIPSE SHADE - {{MultibuckIcon}}
File:V9S_ECLIPSE SHADE.png|ECLIPSE SHADE - {{MultibuckIcon}} 800
File:V9S_FIZZI TIGER.png|FIZZI TIGER - {{MultibuckIcon}} 800
File:V9S_FIZZI TIGER.png|FIZZI TIGER - {{MultibuckIcon}} 800
File:V9S_LOADED CHERUB.png|LOADED CHERUB - {{MultibuckIcon}} 1,600 (Bundle)
File:V9S_LOADED CHERUB.png|LOADED CHERUB - {{MultibuckIcon}} 1,600 (Bundle)
File:V9S_Never-Evanesce.png|NEVER EVANESCE - S1 Starter Pack - {{MultibuckIcon}} 1,150
File:V9S_Never-Evanesce.png|NEVER EVANESCE - {{MultibuckIcon}} 1,150
File:V9S_PASTEL REBEL.png|PASTEL REBEL - {{MultibuckIcon}} 850
File:V9S_PASTEL REBEL.png|PASTEL REBEL - {{MultibuckIcon}} 850
File:V9S_Prima-Pointe.png|PRIMA POINTE - SNOWFLAKE POINTE - {{MultibuckIcon}} 1,600 (Bundle)
File:V9S_Prima-Pointe.png|PRIMA POINTE - {{MultibuckIcon}} 1,600 (Bundle)
File:V9S RAY GUN 51.png|RAY GUN 51 - {{MultibuckIcon}} 800
File:V9S RAY GUN 51.png|RAY GUN 51 - {{MultibuckIcon}} 800
File:V9S_ S1 SHINE.png|S1 SHINE -S1 Diamond Rank Reward
File:V9S_ S1 SHINE.png|S1 SHINE - S1 Diamond
File:V9S_ SIGNAL ROUTER.png|SIGNAL ROUTER -{{MultibuckIcon}} 1,150 (Bundle)
File:V9S_ SIGNAL ROUTER.png|SIGNAL ROUTER - {{MultibuckIcon}} 1,150 (Bundle)
</gallery>
</gallery>


|-|EPIC=
|-|EPIC=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:V9S - CLOSED BETA ACTION.png|CLOSED BETA ACTION - CB1 REWARD
File:V9S - CLOSED BETA ACTION.png|CLOSED BETA ACTION - CB1 Career Level 20
File:V9S_Diamonds-Diamonds.png|DIAMONDS DIAMONDS - S1 BP Level 16
File:V9S_Diamonds-Diamonds.png|DIAMONDS DIAMONDS - S1 BP Level 16
File:V9S_GLACIAL BLUFF.png|GLACIAL BLUFF - {{MultibuckIcon}} 1,050 (Bundle)
File:V9S_GLACIAL BLUFF.png|GLACIAL BLUFF - {{MultibuckIcon}} 1,050 (Bundle)
File:V9S_SKULLBOUND OBLIVION.png|SKULLBOUND OBLIVION - {{MultibuckIcon}}
File:V9S_SKULLBOUND OBLIVION.png|SKULLBOUND OBLIVION - {{MultibuckIcon}} 400
File:V9S_Triangle-Twinkle.png|TRIANGLE TWINKLE - Weapon Level 6
File:V9S_Triangle-Twinkle.png|TRIANGLE TWINKLE - Weapon Level 6
File:V9S_VAIIYA ENCRYPTION.png|VAIIYA ENCRYPTION - S2 BP Level 97
File:V9S_VAIIYA ENCRYPTION.png|VAIIYA ENCRYPTION - S2 BP Level 97
Line 137: Line 137:
File:V9S_Off-Panel.png|OFF PANEL - {{MultibuckIcon}} 150
File:V9S_Off-Panel.png|OFF PANEL - {{MultibuckIcon}} 150
File:V9S_PAINTED PREDATOR.png|PAINTED PREDATOR - Weapon Level 8
File:V9S_PAINTED PREDATOR.png|PAINTED PREDATOR - Weapon Level 8
<!-- MISSING: File:V9S_STRIPED GRAZER.png|STRIPED GRAZER - Weapon Level 7 -->
File:V9S_Posh-Terrazo.png|POSH TERRAZZO - {{MultibuckIcon}} 150
File:V9S_Posh-Terrazo.png|POSH TERRAZZO - {{MultibuckIcon}} 150
</gallery>
</gallery>
Line 142: Line 143:
|-|COMMON=
|-|COMMON=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:V9S_Standard-Issue.png|STANDARD ISSUE - Weapon Level 1
File:V9S_DyeJob-Yellow.png|DYE JOB - Weapon Level 2  
File:V9S_DyeJob-Yellow.png|DYE JOB (YELLOW) - Weapon Level 2  
File:V9S_DyeJob-Blue.png|DYE JOB - Weapon Level 3  
File:V9S_DyeJob-Blue.png|DYE JOB (BLUE) - Weapon Level 3  
File:V9S_DyeJob-Red.png|DYE JOB - Weapon Level 4
File:V9S_DyeJob-Red.png|DYE JOB (RED) - Weapon Level 4
File:V9S_DyeJob-White.png|DYE JOB - Weapon Level 5
File:V9S_DyeJob-White.png|DYE JOB (WHITE) - Weapon Level 5
File:V9S_Standard-Issue.png|STANDARD ISSUE
</gallery>
</gallery>
</tabber>
</tabber>

Revision as of 10:40, 19 October 2024

V9S
“Semi-automatic pistol”
-
Magazine Size20
Fire Rate360 RPM
General Data
Related Quests


The V9S is a Light class semi-automatic pistol designed to deal sustained damage at close to moderate distances.

Usage

The V9S can be selected as the weapon of any Light build loadout.

The trigger can be pulled to fire one bullet that damages an opponent, also dealing additional damage on headshots. The trigger must be released before firing again. Aiming down sights increases the V9S's accuracy. Moving decreases accuracy, especially when going airborne.

The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition..

Controls PC PS XBox Key
Equip V9S
1
 
Y
Weapon
Fire shot (Tap)
 
R2
RT
Primary fire
Aim down sights (Hold)
 
L2
LT
Secondary fire
Tactical reload
R
X
Reload

Properties

Weapon

Ranged — Strikes targets by aiming and firing at them from a distance.

Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.

Aim Down Sights — Has iron sights that significantly increase accuracy when used.

Full Reload — Replaces the entire magazine in one animation on reload.

Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.

Bullet

Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.

Critical Hit — Critically hits on headshots, applying a damage multiplier.

Mid Range Falloff — Deals reduced damage when hitting targets at a moderate distance (falloff starts at less than 30m).

Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

Strategy

Strengths

  • The V9S has a quick reloading animation. Paired with a fairly large magazine for a Light class gun, this allows a V9S user to have very little downtime.

Weaknesses

  • The V9S' damage drop-off may force its user to close the gap in longer-range encounters.

Tactics

  • Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the V9S.
  • A V9S user should attempt to step in and out of combat to safely be able to deal damage, approaching opponents from unexpected angles so that they cannot retaliate. The moments of cover also serve to reload the weapon.

Mechanics

Hitscan

When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing.

Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.

Attachments

Image Name Magnification Description Cost In-Game
IRON SIGHTS 1x Standard issue; simple but effective. Default
COMPACT REFLECTOR 1x Enclosed illuminated reticle for easier target acquisition. 800 VRs

Item Mastery

Item mastery XP can be earned by damaging and eliminating opponents with the V9S.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the V9S 0.2×damage dealt
Critical damage dealt by the V9S 0.2×damage dealt
Opponent eliminated by damage from the V9S
(Does not count quick melee finishers)
50
Assist on an opponent damaged by the V9S 20
Level 1
0 XP
V9S
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen

Trivia

  • The V9S exists in real life as the Laugo Arms Alien, produced by Laugo Arms, a Czech (formerly Slovakian) firearms manufacturer. Development began in 2013, and the pistol was released in 2019. During this time, the company moved from Trenčín, Slovakia, to Prague, Czechia. The Alien features a low bore axis, fixed barrel, and unique non-reciprocating sights.

Weapon Skins

Change History

1.5.0

  • Damage changedː 35 -> 36

1.2.0

  • Magazine size changedː 24 -> 20
  • Increased damage fall-off to make the weapon less effective at long-range