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CHARMALURE -
600
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EXHIBITION GRADE - S4 BP Level 43
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TOYBOX TRIGGER -
950
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== Usage == | == Usage == | ||
The .50 Akimbo can be selected as the [[Weapons|weapon]] of any [[Heavy]] build loadout. | The .50 Akimbo can be selected as the [[Weapons|weapon]] of any [[Heavy]] build loadout. | ||
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{{Control scheme|weapon=Equip [[.50 Akimbo]]|primary-fire=Fire shot <small>(Tap)</small>|secondary-fire=Zoom <small>(Hold)</small>|reload=Tactical reload}} | {{Control scheme|weapon=Equip [[.50 Akimbo]]|primary-fire=Fire shot <small>(Tap)</small>|secondary-fire=Zoom <small>(Hold)</small>|reload=Tactical reload}} | ||
== | == Stats == | ||
=== Damage Profile === | |||
=== | {| class="wikitable" style="text-align: center;" | ||
|- | |||
! Build !! HP !! Shots to kill !! Time to kill (Body) !! Time to kill (Crit) | |||
|- | |||
|Light||150 | |||
|*No Information* | |||
|*No Information* | |||
|*No Information* | |||
|- | |||
|Medium||250 | |||
|*No Information* | |||
|*No Information* | |||
|*No Information* | |||
|- | |||
|Heavy||350 | |||
|*No Information* | |||
|*No Information* | |||
|*No Information* | |||
|- | |||
|colspan="5" |'''<small>Values are approximate and determined by community testing.</small>''' | |||
|- | |||
|} | |||
=== Properties === | |||
''' Weapon '''<br><br> | |||
{{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance. | {{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance. | ||
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{{Feature icon|Stable Accuracy|negative=true}} Suffers a significant decrease in accuracy while moving and while airborne. | {{Feature icon|Stable Accuracy|negative=true}} Suffers a significant decrease in accuracy while moving and while airborne. | ||
<br>''' Bullet '''<br><br> | |||
{{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy. | {{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy. | ||
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{{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall. | {{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall. | ||
== Guide == | |||
{{stub}} | |||
== Item Mastery == | |||
Item mastery XP can be earned by damaging and eliminating opponents with the .50 Akimbo. | |||
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization. | |||
{| class="wikitable" | |||
|- | |||
|colspan="2" |'''<center>XP Breakdown</center>''' | |||
|- | |||
!Source !!XP Reward | |||
|- | |||
|Damage dealt by the .50 Akimbo | |||
|0.2 × Damage Dealt | |||
|- | |||
|Critical damage dealt by the .50 Akimbo | |||
|0.2 × Critical Damage Dealt | |||
|- | |||
|Opponent eliminated by the .50 Akimbo | |||
|50 | |||
|- | |||
|Assist on an opponent damaged by the .50 Akimbo | |||
|20 | |||
|} | |||
{{Item Mastery|item=.50 Akimbo}} | |||
== Weapon Skins == | == Weapon Skins == | ||
<center> | |||
<tabber> | <tabber> | ||
|-|LEGENDARY= | |-|LEGENDARY= | ||
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</gallery> | </gallery> | ||
</tabber> | </tabber> | ||
</center> | |||
== History == | |||
{| class="wikitable" | |||
!Patch !!<center>Changes</center> | |||
|- | |||
|[[Update:4.6.0|4.6.0]] || | |||
* Made adjustments to how the sprint animations are triggered for the .50 Akimbo pistols. Previously when continuously pressing the assigned sprint button, animations would retrigger making the experience feel a bit clumsy. This should now feel smoother | |||
|- | |||
|[[Update:4.0.0|4.0.0]] || | |||
* Introduced .50 Akimbo to the Heavy archetype | |||
|} | |||
[[Category:Heavy Build]] | [[Category:Heavy Build]] | ||
[[Category:Weapon]] | [[Category:Weapon]] | ||
[[Category:Ranged]] | [[Category:Ranged]] |
Revision as of 12:18, 16 December 2024
![]() | |
.50 Akimbo | |
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| |
- | |
Magazine Size | 14 |
Fire Rate | 230 RPM |
General Data | |
Related Quests |
The .50 Akimbo is a Heavy class semi-automatic akimbo handgun designed to deal reliable damage with very high headshot damage at close to moderate range.
Usage
The .50 Akimbo can be selected as the weapon of any Heavy build loadout.
When firing the weapon, it alternates shots from each gun with every pull of the trigger.
The trigger can be pulled to fire one bullet that damages an opponent, also dealing additional damage on headshots. The trigger must be released before firing again. Zooming in with the secondary trigger slightly increases the .50 Akimbo's accuracy. Moving decreases accuracy.
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip .50 Akimbo | 1 | Weapon | ||
Fire shot (Tap) | R2 | RT | Primary fire | |
Zoom (Hold) | L2 | LT | Secondary fire | |
Tactical reload | R | Reload |
Stats
Damage Profile
Build | HP | Shots to kill | Time to kill (Body) | Time to kill (Crit) |
---|---|---|---|---|
Light | 150 | *No Information* | *No Information* | *No Information* |
Medium | 250 | *No Information* | *No Information* | *No Information* |
Heavy | 350 | *No Information* | *No Information* | *No Information* |
Values are approximate and determined by community testing. |
Properties
Weapon
Ranged — Strikes targets by aiming and firing at them from a distance.
Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.
No Aiming Down Sights — Cannot use sights. Zooms in slightly instead, doing so allows for better accuracy.
Full Reload — Replaces the entire magazine in one animation on reload.
Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.
Bullet
Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
Critical Hit — Critically hits on headshots, applying a damage multiplier.
Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.
Guide
yep
Item Mastery
Item mastery XP can be earned by damaging and eliminating opponents with the .50 Akimbo.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
---|---|
Damage dealt by the .50 Akimbo | 0.2 × Damage Dealt |
Critical damage dealt by the .50 Akimbo | 0.2 × Critical Damage Dealt |
Opponent eliminated by the .50 Akimbo | 50 |
Assist on an opponent damaged by the .50 Akimbo | 20 |
Weapon Skins
-
ENGIMO COMMUNITY - Community Event
-
GRAVEYARD SHIMMER - Collection Event
-
SKULLBOUND OBLIVION -
400
-
TRIANGLE TWINKLE - Weapon Level 6
-
PAINTED PREDATOR - Weapon Level 8
-
SILENT HUNTER - S4 BP Level 55
-
STRIPED GRAZER- Weapon Level 7
-
DYE JOB- Weapon Level 2
-
DYE JOB- Weapon Level 3
-
DYE JOB- Weapon Level 4
-
DYE JOB - Weapon Level 5
-
STANDARD ISSUE
History
Patch | |
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4.6.0 |
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4.0.0 |
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