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[[File:Mov_m_dematerializer.gif|right]] | [[File:Mov_m_dematerializer.gif|right]] | ||
The [[Dematerializer]] is a [[Medium]] class specialization that temporarily removes surfaces, allowing contestants to move and attack through them. | The [[Dematerializer]] is a [[Medium]] class specialization that temporarily removes surfaces, allowing contestants to move and attack through them. | ||
== Usage == | == Usage == | ||
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If a surface was already dematerialized by any contestant, the indicator will be red instead, and the secondary trigger can be used to rematerialize the surface. | If a surface was already dematerialized by any contestant, the indicator will be red instead, and the secondary trigger can be used to rematerialize the surface. | ||
{{Control scheme|specialization=Equip [[Dematerializer]]|primary-fire=Dematerialize surface <small>(Tap)</small>|secondary-fire=Rematerialize surface <small>(Tap)</small>}} | {{Control scheme|specialization=Equip [[Dematerializer]]|primary-fire=Dematerialize surface <small>(Tap)</small>|secondary-fire=Rematerialize surface <small>(Tap)</small>}} | ||
== | == Stats == | ||
=== Effects === | |||
The Dematerializer can be deployed by activating it on a targeted surface. This will cause the surface to turn into its dematerialized version. Contestants, attacks and other objects can look and phase through the wall freely. | |||
After a while, the surface rematerializes automatically, or it can be rematerialized manually. | |||
=== Properties === | |||
''' Gadget '''<br><br> | |||
{{Feature icon|Targeted}} Can be activated while targeting a structure piece or solid object. | {{Feature icon|Targeted}} Can be activated while targeting a structure piece or solid object. | ||
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{{Feature icon|Deployment Limit|negative=true}} Any number of walls can be dematerialized at a time. | {{Feature icon|Deployment Limit|negative=true}} Any number of walls can be dematerialized at a time. | ||
<br>''' Dematerialized Surface '''<br><br> | |||
{{Feature icon|Attached}} Attached to a structure piece or solid object. | {{Feature icon|Attached}} Attached to a structure piece or solid object. | ||
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{{Feature icon|Minor Structure Damage|negative=true}} Instantly removes a surface of any structure. However, this does not affect the structural integrity of the surrounding structure, and the removal is reversed after some time, or upon reactivation. | {{Feature icon|Minor Structure Damage|negative=true}} Instantly removes a surface of any structure. However, this does not affect the structural integrity of the surrounding structure, and the removal is reversed after some time, or upon reactivation. | ||
== | == Guide == | ||
''' Strengths ''' | |||
* The Dematerializer can be used to create unexpected angles and opportunities while also being able to close the hole to deny opponents the possibility of retaliation. | |||
''' Weaknesses ''' | |||
* If the surfaces around an objective are already breached in several places such as by [[Explosive Canisters]], a Dematerializer user will not get as much benefit from the gadget, as opponents can easily follow them. | * If the surfaces around an objective are already breached in several places such as by [[Explosive Canisters]], a Dematerializer user will not get as much benefit from the gadget, as opponents can easily follow them. | ||
* It can be difficult to see well through a dematerialized surface to fire through it, due to the glitchy animation overlay, especially if opponents are far away from the surface. | * It can be difficult to see well through a dematerialized surface to fire through it, due to the glitchy animation overlay, especially if opponents are far away from the surface. | ||
* When the user is playing in an uncoordinated team, the Dematerializer may only benefit its user, whereas the other Medium [[Specializations]] would also benefit the team. However, with proper communication, the Dematerializer can be used strategically by the entire team. Additionally, capturing objectives using the Dematerializer also benefits the team regardless. | * When the user is playing in an uncoordinated team, the Dematerializer may only benefit its user, whereas the other Medium [[Specializations]] would also benefit the team. However, with proper communication, the Dematerializer can be used strategically by the entire team. Additionally, capturing objectives using the Dematerializer also benefits the team regardless. | ||
''' Tactics ''' | |||
* It is possible to defend an objective from an adjacent room, besides or above the room the station is in, by opening a hole whenever the sound cue plays and taking down the opponent while they are attempting to steal. | * It is possible to defend an objective from an adjacent room, besides or above the room the station is in, by opening a hole whenever the sound cue plays and taking down the opponent while they are attempting to steal. | ||
* To escape from a sticky situation, the user can dematerialize the floor under them or a wall besides them and rematerialize immediately after going through. | * To escape from a sticky situation, the user can dematerialize the floor under them or a wall besides them and rematerialize immediately after going through. | ||
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** Alternatively, if the station is placed against a wall, dematerializing a cell in the wall may allow for an unexpected steal from behind while the rest of the wall and the station itself provides cover for the stealer. | ** Alternatively, if the station is placed against a wall, dematerializing a cell in the wall may allow for an unexpected steal from behind while the rest of the wall and the station itself provides cover for the stealer. | ||
** These strategies also apply to encrypting or decrypting [[Terminal Attack]]'s terminal. | ** These strategies also apply to encrypting or decrypting [[Terminal Attack]]'s terminal. | ||
== Item Mastery == | == Item Mastery == | ||
Item mastery XP for the Dematerializer can be earned by activating it. | Item mastery XP for the Dematerializer can be earned by activating it. | ||
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Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization. | Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
!Source | |colspan="2" |'''<center>XP Breakdown</center>''' | ||
!XP Reward | |- | ||
!Source !!XP Reward | |||
|- | |- | ||
|Dematerializing a surface | |Dematerializing a surface | ||
| | |25 | ||
|- | |- | ||
|Rematerializing a surface | |Rematerializing a surface | ||
| | |*No Information* | ||
|} | |} | ||
{{Item Mastery|item=Dematerializer|levels=5|name2=Erasure Expert<br><small>(Sticker)</small>|rarity2=legendary|name3=Power Down<br><small>(Sound)</small>|rarity3=rare|name4=Disappearing Act<br><small>(Spray)</small>|rarity4=epic|name5=Fragmented Reality<br><small>(Charm)</small>|rarity5=epic}} | {{Item Mastery|item=Dematerializer|levels=5|name2=Erasure Expert<br><small>(Sticker)</small>|rarity2=legendary|name3=Power Down<br><small>(Sound)</small>|rarity3=rare|name4=Disappearing Act<br><small>(Spray)</small>|rarity4=epic|name5=Fragmented Reality<br><small>(Charm)</small>|rarity5=epic}} |
Revision as of 12:14, 21 December 2024

The Dematerializer is a Medium class specialization that temporarily removes surfaces, allowing contestants to move and attack through them.
Usage
The Dematerializer can be selected as the specialization gadget of any Medium build loadout.
While the gadget is held, looking at a surface will show an indicator of a potential dematerialization as a blue hologram covering a part of the surface. The primary trigger can be used to activate the gadget and dematerialize the surface.
If a surface was already dematerialized by any contestant, the indicator will be red instead, and the secondary trigger can be used to rematerialize the surface.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip Dematerializer | Q | Specialization | ||
Dematerialize surface (Tap) | R2 | RT | Primary fire | |
Rematerialize surface (Tap) | L2 | LT | Secondary fire |
Stats
Effects
The Dematerializer can be deployed by activating it on a targeted surface. This will cause the surface to turn into its dematerialized version. Contestants, attacks and other objects can look and phase through the wall freely.
After a while, the surface rematerializes automatically, or it can be rematerialized manually.
Properties
Gadget
Targeted — Can be activated while targeting a structure piece or solid object.
Toggle — Can be enabled and disabled by reactivating. Specifically, a dematerialized surface will rematerialize if it is reactivated.
Multiple Charges — Can be used 3 times. When a charge is used, it automatically recharges over the cooldown time.
No Deployment Limit — Any number of walls can be dematerialized at a time.
Dematerialized Surface
Attached — Attached to a structure piece or solid object.
Sound Cue — Produces a sound to alert nearby contestants when used. A dematerialized surface also hums softly.
Usable by Opponents — Can be used by opponents to their advantage. Opponents can see, shoot and move through the gaps.
Not Permanent — Disappears by itself after enough time has passed.
Not Damaging — Does not inflict damage.
No Structure Damage — Instantly removes a surface of any structure. However, this does not affect the structural integrity of the surrounding structure, and the removal is reversed after some time, or upon reactivation.
Guide
Strengths
- The Dematerializer can be used to create unexpected angles and opportunities while also being able to close the hole to deny opponents the possibility of retaliation.
Weaknesses
- If the surfaces around an objective are already breached in several places such as by Explosive Canisters, a Dematerializer user will not get as much benefit from the gadget, as opponents can easily follow them.
- It can be difficult to see well through a dematerialized surface to fire through it, due to the glitchy animation overlay, especially if opponents are far away from the surface.
- When the user is playing in an uncoordinated team, the Dematerializer may only benefit its user, whereas the other Medium Specializations would also benefit the team. However, with proper communication, the Dematerializer can be used strategically by the entire team. Additionally, capturing objectives using the Dematerializer also benefits the team regardless.
Tactics
- It is possible to defend an objective from an adjacent room, besides or above the room the station is in, by opening a hole whenever the sound cue plays and taking down the opponent while they are attempting to steal.
- To escape from a sticky situation, the user can dematerialize the floor under them or a wall besides them and rematerialize immediately after going through.
- The Dematerializer can be used to take the Cashout Station down a floor and immediately rematerialize the opened ceiling, allowing for a quick steal.
- Alternatively, if the station is placed against a wall, dematerializing a cell in the wall may allow for an unexpected steal from behind while the rest of the wall and the station itself provides cover for the stealer.
- These strategies also apply to encrypting or decrypting Terminal Attack's terminal.
Item Mastery
Item mastery XP for the Dematerializer can be earned by activating it.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
---|---|
Dematerializing a surface | 25 |
Rematerializing a surface | *No Information* |