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| == Cashout Gamemode == | | ==Icon== |
| === Quick Cash ===
| | [[File:gse1.png]] |
| Quick Cash is a Quick Play mode with simple rules and a focus on casual play. Three teams of three compete to reach a $20,000 cash target.
| | [[File:gse2.png]] |
| | | [[File:gse3.png]] |
| '''Vaults'''
| | [[File:gse4.png]] |
| *A vault worth $10,000 appears at the start of each round and after every Cashout.
| | [[File:gse5.png]] |
| *Only one vault is active at a time.
| | [[File:gse6.png]] |
| *To earn cash, a team must complete a Cashout by collecting the vault and finishing the Cashout process.
| | [[File:gse7.png]] |
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| '''Cashout Details'''
| | [[File:gse9.png]] |
| *The Cashout process takes 2 minutes.
| | [[File:gse10.png]] |
| *If there’s enough time left in the round when the Cashout starts, the duration stays at 2 minutes. If not, up to 1 minute of overtime is added.
| | [[File:gse11.png]] |
| | | [[File:gse12.png]] |
| '''Loadouts Swapping'''
| | [[File:gse13.png]] |
| *Contestants can change their build between respawns, allowing for more flexibility and strategic changes during the game.
| | [[File:gse14.png]] |
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| '''Win Conditions'''
| | [[File:gse16.png]] |
| *The first team to reach $20,000 cash from completing Cashouts, wins.
| | [[File:gse17.png]] |
| | | [[File:gse18.png]] |
| '''Wave-based Respawn'''
| | [[File:weather1.png]] |
| *When a teammate is eliminated, a respawn timer starts for the entire team.
| | [[File:weather2.png]] |
| | | [[File:weather3.png]] |
| *Any additional teammates eliminated during this time will join the same countdown timer.
| | [[File:weather4.png]] |
| | | [[File:weather5.png]] |
| *When the respawn timer hits 0:
| | [[File:weather6.png]] |
| **Eliminated contestants can respawn individually.
| | [[File:weather7.png]] |
| **If the entire team is eliminated (team wipe), all three contestants respawn together without extra delays.
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| *If someone dies within the last 5 seconds before the timer ends, the timer resets to 5 seconds.
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| === World Tour ===
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| {{Main|World Tour}}
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| World Tour, introduced in Season 3, is a tournament-style game mode where contestants compete across multiple rounds, each sponsored by a different company. contestants increase their World Tour rank by winning rounds and earning Win Points, which are displayed as a badge on their contestant card. Win Points are accumulated and never lost, with each rank requiring more points to achieve.
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| '''Tournament Structure'''
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| *World Tour features 8 teams (24 contestants total), competing in a knockout bracket.
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| *Four teams of three compete in each knockout round, which follows a modified version of the standard Cashout mode.
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| *The top two teams qualify for the next round, while the bottom two teams are eliminated.
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| '''Ways to Earn Cash'''
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| *Eliminating Contestants:
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| **$500 for each elimination.
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| **$1,000 during the Death Match event.
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| *Opening a Vault:
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| **$1,000 per Vault opened.
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| *Depositing a Cash Box:
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| **Deposit a Cash Box into a Cashout Station to earn 30% of the Vault's value (rounded up). The remaining 70% is awarded to the team that holds the Cashout when the timer expires.
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| *Cash Box values:
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| **Vaults 1 and 2: $3,000
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| **Vaults 3 and 4: $5,000
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| **Vaults 5 and 6: $7,000
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| *Stealing a Cashout:
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| **Stealing a Cashout from another team immediately awards $1,000.
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| '''Vaults'''
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| *Two Vaults appear at the start of each round, and a new one spawns after each Cashout.
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| *Vault Values:
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| **The first two Vaults: $10,000 each.
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| **The next pair: $15,000 each.
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| **The final pair: $22,000 each.
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| *Only two Vaults are in play at any time.
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| '''Cashout Details'''
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| *Cashout duration: 2:10 (unless extended by up to 1 minute if the round time is short).
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| *Multiple Cash Boxes can be combined into the same Cashout Station, increasing the cash value when completed.
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| '''Knockout Rounds'''
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| *Round 1: Eight teams in two separate matches.
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| *Round 2: Four teams in a single match.
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| '''Final Rounds'''
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| *Final Round: Two teams face off in a single match.
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| *The final round follows the Quick Cash format, with all Vaults worth $25,000. The first team to reach $50,000 wins the tournament.
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| '''Respawn System'''
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| *Contestants can swap items with their reserve during each round, but cannot change their build.
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| *Each contestant starts with 2 respawn coins and gains 1 additional credit at the start of each round.
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| *Respawning:
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| **Eliminated contestants have a 30-second respawn timer. After the timer expires, they can use a respawn coins to respawn or be revived by a teammate.
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| **If all team members are eliminated, the entire team respawns together after 20 seconds.
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| **If respawn coins ran out, a contestant can only respawn if revived or if their team is wiped.
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