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[[File:Charge 'N' Slam.gif|thumb|440x440px|Charge 'N' Slam can take down full buildings in seconds.]] | [[File:Charge 'N' Slam.gif|thumb|440x440px|Charge 'N' Slam can take down full buildings in seconds.]] | ||
The Charge 'N' Slam is a specialization for the [[Builds|Heavy build]]. When used, the player charges forward, destroying objects in their way and dealing significant damage to any enemy | |||
=== Overview === | |||
The Charge 'N' Slam is a specialization for the [[Builds|Heavy build]]. This Specialization compliments a juggernaut-style and destruction-focused playstyle. | |||
=== Interactions === | |||
* When used, the player charges forward, destroying objects in their way and dealing significant damage to any enemy contestants who get hit. | |||
* If used while airborne, the player slams to the ground when landing, resulting in a ground-pound with a reasonable area of effect that can cause notable damage to enemy contestants and the environment. | |||
=== Strengths and Weaknesses === | === Strengths and Weaknesses === | ||
The primary strength of the Charge 'N' Slam is the sheer destructive potential of a single charge. Secondly, it can make descending an additional opportunity to take down enemies directly below. Its weakness lies in the lack of protection it brings with it. Though a | |||
* The primary strength of the Charge 'N' Slam is the sheer destructive potential of a single charge. Secondly, it can make descending an additional opportunity to take down enemies directly below. | |||
* Its weakness lies in the lack of protection it brings with it. Though a Heavy build has a reasonable amount of health, it cannot withstand continuous hits and the Charge 'N' Slam can leave you overextended and lacking cover, making you a fairly easy target from medium to long ranges. |
Revision as of 02:58, 2 August 2023
Overview
The Charge 'N' Slam is a specialization for the Heavy build. This Specialization compliments a juggernaut-style and destruction-focused playstyle.
Interactions
- When used, the player charges forward, destroying objects in their way and dealing significant damage to any enemy contestants who get hit.
- If used while airborne, the player slams to the ground when landing, resulting in a ground-pound with a reasonable area of effect that can cause notable damage to enemy contestants and the environment.
Strengths and Weaknesses
- The primary strength of the Charge 'N' Slam is the sheer destructive potential of a single charge. Secondly, it can make descending an additional opportunity to take down enemies directly below.
- Its weakness lies in the lack of protection it brings with it. Though a Heavy build has a reasonable amount of health, it cannot withstand continuous hits and the Charge 'N' Slam can leave you overextended and lacking cover, making you a fairly easy target from medium to long ranges.